| 1 | // LAF Library |
| 2 | // Copyright (c) 2019-2022 Igara Studio S.A. |
| 3 | // |
| 4 | // This file is released under the terms of the MIT license. |
| 5 | // Read LICENSE.txt for more information. |
| 6 | |
| 7 | #include "os/os.h" |
| 8 | |
| 9 | void draw_window(os::Window* window) |
| 10 | { |
| 11 | os::Surface* surface = window->surface(); |
| 12 | os::SurfaceLock lock(surface); |
| 13 | const gfx::Rect rc = surface->bounds(); |
| 14 | |
| 15 | os::Paint p; |
| 16 | p.color(gfx::rgba(0, 0, 0)); |
| 17 | p.style(os::Paint::Fill); |
| 18 | surface->drawRect(rc, p); |
| 19 | |
| 20 | p.color(gfx::rgba(255, 0, 0)); surface->drawLine(0 , 0, rc.w, rc.h, p); |
| 21 | p.color(gfx::rgba(0, 128, 0)); surface->drawLine(rc.w/2, 0, rc.w/2, rc.h, p); |
| 22 | p.color(gfx::rgba(0, 0, 255)); surface->drawLine(rc.w , 0, 0, rc.h, p); |
| 23 | p.color(gfx::rgba(255, 255, 255)); |
| 24 | os::draw_text(surface, nullptr, "Hello World" , rc.center(), |
| 25 | &p, os::TextAlign::Center); |
| 26 | |
| 27 | if (window->isGpuAccelerated()) |
| 28 | os::draw_text(surface, nullptr, "(GPU)" , rc.center()+gfx::Point(0, 24), |
| 29 | &p, os::TextAlign::Center); |
| 30 | |
| 31 | // Invalidates the whole window to show it on the screen. |
| 32 | if (window->isVisible()) |
| 33 | window->invalidateRegion(gfx::Region(rc)); |
| 34 | else |
| 35 | window->setVisible(true); |
| 36 | |
| 37 | window->swapBuffers(); |
| 38 | } |
| 39 | |
| 40 | int app_main(int argc, char* argv[]) |
| 41 | { |
| 42 | os::SystemRef system = os::make_system(); |
| 43 | system->setAppMode(os::AppMode::GUI); |
| 44 | system->setGpuAcceleration(true); |
| 45 | |
| 46 | os::WindowRef window = system->makeWindow(400, 300); |
| 47 | |
| 48 | // Set the title bar caption of the native window. |
| 49 | window->setTitle("Hello World" ); |
| 50 | |
| 51 | // We can change the cursor to use when the mouse is above this |
| 52 | // window, this line is not required because by default the native |
| 53 | // cursor to be shown in a window is the arrow. |
| 54 | window->setCursor(os::NativeCursor::Arrow); |
| 55 | |
| 56 | system->handleWindowResize = draw_window; |
| 57 | |
| 58 | // On macOS: With finishLaunching() we start processing |
| 59 | // NSApplicationDelegate events. After calling this we'll start |
| 60 | // receiving os::Event::DropFiles events. It's a way to say "ok |
| 61 | // we're ready to process messages" |
| 62 | system->finishLaunching(); |
| 63 | |
| 64 | // On macOS, when we compile the program outside an app bundle, we |
| 65 | // must active the app explicitly if we want to put the app on the |
| 66 | // front. Remove this if you're planning to distribute your app on a |
| 67 | // bundle or enclose it in something like #ifdef _DEBUG/#endif |
| 68 | system->activateApp(); |
| 69 | |
| 70 | // Wait until a key is pressed or the window is closed |
| 71 | os::EventQueue* queue = system->eventQueue(); |
| 72 | bool running = true; |
| 73 | bool redraw = true; |
| 74 | while (running) { |
| 75 | if (redraw) { |
| 76 | redraw = false; |
| 77 | draw_window(window.get()); |
| 78 | } |
| 79 | // Wait for an event in the queue, the "true" parameter indicates |
| 80 | // that we'll wait for a new event, and the next line will not be |
| 81 | // processed until we receive a new event. If we use "false" and |
| 82 | // there is no events in the queue, we receive an "ev.type() == Event::None |
| 83 | os::Event ev; |
| 84 | queue->getEvent(ev); |
| 85 | |
| 86 | switch (ev.type()) { |
| 87 | |
| 88 | case os::Event::CloseApp: |
| 89 | case os::Event::CloseWindow: |
| 90 | running = false; |
| 91 | break; |
| 92 | |
| 93 | case os::Event::KeyDown: |
| 94 | switch (ev.scancode()) { |
| 95 | case os::kKeyEsc: |
| 96 | running = false; |
| 97 | break; |
| 98 | |
| 99 | case os::kKeyG: |
| 100 | system->setGpuAcceleration(!system->gpuAcceleration()); |
| 101 | // TODO change window backend immediately |
| 102 | redraw = true; |
| 103 | break; |
| 104 | |
| 105 | case os::kKey1: |
| 106 | case os::kKey2: |
| 107 | case os::kKey3: |
| 108 | case os::kKey4: |
| 109 | case os::kKey5: |
| 110 | case os::kKey6: |
| 111 | case os::kKey7: |
| 112 | case os::kKey8: |
| 113 | case os::kKey9: |
| 114 | // Set scale |
| 115 | window->setScale(1 + (int)(ev.scancode() - os::kKey1)); |
| 116 | redraw = true; |
| 117 | break; |
| 118 | |
| 119 | case os::kKeyF: |
| 120 | case os::kKeyF11: |
| 121 | window->setFullscreen(!window->isFullscreen()); |
| 122 | break; |
| 123 | |
| 124 | default: |
| 125 | // Do nothing |
| 126 | break; |
| 127 | } |
| 128 | break; |
| 129 | |
| 130 | case os::Event::ResizeWindow: |
| 131 | redraw = true; |
| 132 | break; |
| 133 | |
| 134 | default: |
| 135 | // Do nothing |
| 136 | break; |
| 137 | } |
| 138 | } |
| 139 | |
| 140 | return 0; |
| 141 | } |
| 142 | |