1 | // LAF Library |
2 | // Copyright (c) 2019-2022 Igara Studio S.A. |
3 | // |
4 | // This file is released under the terms of the MIT license. |
5 | // Read LICENSE.txt for more information. |
6 | |
7 | #include "os/os.h" |
8 | |
9 | void draw_window(os::Window* window) |
10 | { |
11 | os::Surface* surface = window->surface(); |
12 | os::SurfaceLock lock(surface); |
13 | const gfx::Rect rc = surface->bounds(); |
14 | |
15 | os::Paint p; |
16 | p.color(gfx::rgba(0, 0, 0)); |
17 | p.style(os::Paint::Fill); |
18 | surface->drawRect(rc, p); |
19 | |
20 | p.color(gfx::rgba(255, 0, 0)); surface->drawLine(0 , 0, rc.w, rc.h, p); |
21 | p.color(gfx::rgba(0, 128, 0)); surface->drawLine(rc.w/2, 0, rc.w/2, rc.h, p); |
22 | p.color(gfx::rgba(0, 0, 255)); surface->drawLine(rc.w , 0, 0, rc.h, p); |
23 | p.color(gfx::rgba(255, 255, 255)); |
24 | os::draw_text(surface, nullptr, "Hello World" , rc.center(), |
25 | &p, os::TextAlign::Center); |
26 | |
27 | if (window->isGpuAccelerated()) |
28 | os::draw_text(surface, nullptr, "(GPU)" , rc.center()+gfx::Point(0, 24), |
29 | &p, os::TextAlign::Center); |
30 | |
31 | // Invalidates the whole window to show it on the screen. |
32 | if (window->isVisible()) |
33 | window->invalidateRegion(gfx::Region(rc)); |
34 | else |
35 | window->setVisible(true); |
36 | |
37 | window->swapBuffers(); |
38 | } |
39 | |
40 | int app_main(int argc, char* argv[]) |
41 | { |
42 | os::SystemRef system = os::make_system(); |
43 | system->setAppMode(os::AppMode::GUI); |
44 | system->setGpuAcceleration(true); |
45 | |
46 | os::WindowRef window = system->makeWindow(400, 300); |
47 | |
48 | // Set the title bar caption of the native window. |
49 | window->setTitle("Hello World" ); |
50 | |
51 | // We can change the cursor to use when the mouse is above this |
52 | // window, this line is not required because by default the native |
53 | // cursor to be shown in a window is the arrow. |
54 | window->setCursor(os::NativeCursor::Arrow); |
55 | |
56 | system->handleWindowResize = draw_window; |
57 | |
58 | // On macOS: With finishLaunching() we start processing |
59 | // NSApplicationDelegate events. After calling this we'll start |
60 | // receiving os::Event::DropFiles events. It's a way to say "ok |
61 | // we're ready to process messages" |
62 | system->finishLaunching(); |
63 | |
64 | // On macOS, when we compile the program outside an app bundle, we |
65 | // must active the app explicitly if we want to put the app on the |
66 | // front. Remove this if you're planning to distribute your app on a |
67 | // bundle or enclose it in something like #ifdef _DEBUG/#endif |
68 | system->activateApp(); |
69 | |
70 | // Wait until a key is pressed or the window is closed |
71 | os::EventQueue* queue = system->eventQueue(); |
72 | bool running = true; |
73 | bool redraw = true; |
74 | while (running) { |
75 | if (redraw) { |
76 | redraw = false; |
77 | draw_window(window.get()); |
78 | } |
79 | // Wait for an event in the queue, the "true" parameter indicates |
80 | // that we'll wait for a new event, and the next line will not be |
81 | // processed until we receive a new event. If we use "false" and |
82 | // there is no events in the queue, we receive an "ev.type() == Event::None |
83 | os::Event ev; |
84 | queue->getEvent(ev); |
85 | |
86 | switch (ev.type()) { |
87 | |
88 | case os::Event::CloseApp: |
89 | case os::Event::CloseWindow: |
90 | running = false; |
91 | break; |
92 | |
93 | case os::Event::KeyDown: |
94 | switch (ev.scancode()) { |
95 | case os::kKeyEsc: |
96 | running = false; |
97 | break; |
98 | |
99 | case os::kKeyG: |
100 | system->setGpuAcceleration(!system->gpuAcceleration()); |
101 | // TODO change window backend immediately |
102 | redraw = true; |
103 | break; |
104 | |
105 | case os::kKey1: |
106 | case os::kKey2: |
107 | case os::kKey3: |
108 | case os::kKey4: |
109 | case os::kKey5: |
110 | case os::kKey6: |
111 | case os::kKey7: |
112 | case os::kKey8: |
113 | case os::kKey9: |
114 | // Set scale |
115 | window->setScale(1 + (int)(ev.scancode() - os::kKey1)); |
116 | redraw = true; |
117 | break; |
118 | |
119 | case os::kKeyF: |
120 | case os::kKeyF11: |
121 | window->setFullscreen(!window->isFullscreen()); |
122 | break; |
123 | |
124 | default: |
125 | // Do nothing |
126 | break; |
127 | } |
128 | break; |
129 | |
130 | case os::Event::ResizeWindow: |
131 | redraw = true; |
132 | break; |
133 | |
134 | default: |
135 | // Do nothing |
136 | break; |
137 | } |
138 | } |
139 | |
140 | return 0; |
141 | } |
142 | |