| 1 | // LAF Library |
| 2 | // Copyright (C) 2022 Igara Studio S.A. |
| 3 | // |
| 4 | // This file is released under the terms of the MIT license. |
| 5 | // Read LICENSE.txt for more information. |
| 6 | |
| 7 | #include "os/os.h" |
| 8 | |
| 9 | #ifndef LAF_SKIA |
| 10 | #error You need Skia library to compile this example |
| 11 | #endif |
| 12 | |
| 13 | #if !SK_SUPPORT_GPU |
| 14 | #error You need Skia with GPU support to compile this example |
| 15 | #endif |
| 16 | |
| 17 | #include "base/time.h" |
| 18 | #include "os/skia/skia_surface.h" |
| 19 | |
| 20 | #include "include/core/SkCanvas.h" |
| 21 | #include "include/effects/SkRuntimeEffect.h" |
| 22 | |
| 23 | #include <cstdio> |
| 24 | |
| 25 | base::tick_t startTick; |
| 26 | |
| 27 | // Shader from: |
| 28 | // https://shaders.skia.org/ |
| 29 | // https://twitter.com/notargs/status/1250468645030858753 |
| 30 | const char* shaderCode = R"( |
| 31 | uniform float3 iResolution; |
| 32 | uniform float iTime; |
| 33 | |
| 34 | float f(vec3 p) { |
| 35 | p.z -= iTime * 10.0; |
| 36 | float a = p.z * .1; |
| 37 | p.xy *= mat2(cos(a), sin(a), -sin(a), cos(a)); |
| 38 | return .1 - length(cos(p.xy) + sin(p.yz)); |
| 39 | } |
| 40 | |
| 41 | half4 main(vec2 fragcoord) { |
| 42 | vec3 d = .5 - fragcoord.xy1 / iResolution.y; |
| 43 | vec3 p = vec3(0); |
| 44 | for (int i = 0; i < 32; i++) { |
| 45 | p += f(p) * d; |
| 46 | } |
| 47 | return ((sin(p) + vec3(2, 5, 9)) / length(p)).xyz1; |
| 48 | } |
| 49 | )" ; |
| 50 | |
| 51 | class ShaderWindow { |
| 52 | public: |
| 53 | ShaderWindow(os::System* system) |
| 54 | : m_builder(SkRuntimeEffect::MakeForShader(SkString(shaderCode)).effect) { |
| 55 | m_window = system->makeWindow(256, 256); |
| 56 | m_window->setCursor(os::NativeCursor::Arrow); |
| 57 | m_window->setTitle("Shader" ); |
| 58 | repaint(); |
| 59 | m_window->setVisible(true); |
| 60 | } |
| 61 | |
| 62 | bool processEvent(const os::Event& ev) { |
| 63 | switch (ev.type()) { |
| 64 | |
| 65 | case os::Event::CloseWindow: |
| 66 | return false; |
| 67 | |
| 68 | case os::Event::ResizeWindow: |
| 69 | repaint(); |
| 70 | break; |
| 71 | |
| 72 | case os::Event::KeyDown: |
| 73 | if (ev.scancode() == os::kKeyEsc) |
| 74 | return false; |
| 75 | else if (ev.scancode() == os::kKeyG) { |
| 76 | os::instance()->setGpuAcceleration( |
| 77 | !os::instance()->gpuAcceleration()); |
| 78 | } |
| 79 | break; |
| 80 | |
| 81 | default: |
| 82 | // Do nothing |
| 83 | break; |
| 84 | } |
| 85 | return true; |
| 86 | } |
| 87 | |
| 88 | void repaint() { |
| 89 | os::Surface* surface = m_window->surface(); |
| 90 | os::SurfaceLock lock(surface); |
| 91 | |
| 92 | SkCanvas* canvas = &static_cast<os::SkiaSurface*>(surface)->canvas(); |
| 93 | skiaPaint(canvas); |
| 94 | |
| 95 | if (m_window->isGpuAccelerated()) { |
| 96 | os::Paint p; |
| 97 | p.color(gfx::rgba(0, 0, 0)); |
| 98 | os::draw_text(surface, nullptr, "GPU" , gfx::Point(12, 12), |
| 99 | &p, os::TextAlign::Center); |
| 100 | } |
| 101 | |
| 102 | m_window->invalidate(); |
| 103 | m_window->swapBuffers(); |
| 104 | } |
| 105 | |
| 106 | private: |
| 107 | |
| 108 | void skiaPaint(SkCanvas* canvas) { |
| 109 | SkImageInfo ii = canvas->imageInfo(); |
| 110 | m_builder.uniform("iResolution" ) = SkV3{float(ii.width()), |
| 111 | float(ii.height()), 0.0f}; |
| 112 | m_builder.uniform("iTime" ) = |
| 113 | float((base::current_tick() - startTick) / 1000.0f); |
| 114 | |
| 115 | SkPaint p; |
| 116 | p.setShader(m_builder.makeShader()); |
| 117 | canvas->drawPaint(p); |
| 118 | } |
| 119 | |
| 120 | os::WindowRef m_window; |
| 121 | SkRuntimeShaderBuilder m_builder; |
| 122 | }; |
| 123 | |
| 124 | int app_main(int argc, char* argv[]) |
| 125 | { |
| 126 | os::SystemRef system = os::make_system(); |
| 127 | system->setAppMode(os::AppMode::GUI); |
| 128 | system->setGpuAcceleration(true); |
| 129 | |
| 130 | ShaderWindow window(system.get()); |
| 131 | |
| 132 | system->handleWindowResize = [&window](os::Window* win){ |
| 133 | window.repaint(); |
| 134 | }; |
| 135 | |
| 136 | system->finishLaunching(); |
| 137 | system->activateApp(); |
| 138 | |
| 139 | startTick = base::current_tick(); |
| 140 | |
| 141 | os::EventQueue* queue = system->eventQueue(); |
| 142 | auto t = startTick; |
| 143 | double paintDelay = 0.0; |
| 144 | |
| 145 | while (true) { |
| 146 | os::Event ev; |
| 147 | |
| 148 | ASSERT(paintDelay >= 0.0); |
| 149 | const double waitSecs = |
| 150 | (base::current_tick() - t) / 1000.0 * 60.0 + paintDelay; |
| 151 | |
| 152 | queue->getEvent(ev, waitSecs); |
| 153 | if (!window.processEvent(ev)) |
| 154 | break; |
| 155 | |
| 156 | auto now = base::current_tick(); |
| 157 | paintDelay -= (now - t) / 1000.0; |
| 158 | if (paintDelay < 0.0) { |
| 159 | auto paintStart = now; |
| 160 | |
| 161 | window.repaint(); |
| 162 | |
| 163 | now = base::current_tick(); |
| 164 | paintDelay = (now - paintStart) / 1000.0; |
| 165 | } |
| 166 | t = now; |
| 167 | } |
| 168 | |
| 169 | return 0; |
| 170 | } |
| 171 | |