| 1 | // Aseprite | 
|---|---|
| 2 | // Copyright (C) 2001-2018 David Capello | 
| 3 | // | 
| 4 | // This program is distributed under the terms of | 
| 5 | // the End-User License Agreement for Aseprite. | 
| 6 | |
| 7 | #ifdef HAVE_CONFIG_H | 
| 8 | #include "config.h" | 
| 9 | #endif | 
| 10 | |
| 11 | #include "app/app.h" | 
| 12 | #include "app/commands/command.h" | 
| 13 | #include "app/context.h" | 
| 14 | #include "app/context_access.h" | 
| 15 | #include "app/modules/editors.h" | 
| 16 | #include "app/pref/preferences.h" | 
| 17 | #include "app/ui/editor/editor.h" | 
| 18 | #include "app/ui/main_window.h" | 
| 19 | #include "app/ui/preview_editor.h" | 
| 20 | |
| 21 | namespace app { | 
| 22 | |
| 23 | using namespace ui; | 
| 24 | |
| 25 | ////////////////////////////////////////////////////////////////////// | 
| 26 | |
| 27 | class PlayAnimationCommand : public Command { | 
| 28 | public: | 
| 29 | PlayAnimationCommand(); | 
| 30 | |
| 31 | protected: | 
| 32 | bool onEnabled(Context* context) override; | 
| 33 | void onExecute(Context* context) override; | 
| 34 | }; | 
| 35 | |
| 36 | PlayAnimationCommand::PlayAnimationCommand() | 
| 37 | : Command(CommandId::PlayAnimation(), CmdUIOnlyFlag) | 
| 38 | { | 
| 39 | } | 
| 40 | |
| 41 | bool PlayAnimationCommand::onEnabled(Context* context) | 
| 42 | { | 
| 43 | return context->checkFlags(ContextFlags::ActiveDocumentIsWritable | | 
| 44 | ContextFlags::HasActiveSprite); | 
| 45 | } | 
| 46 | |
| 47 | void PlayAnimationCommand::onExecute(Context* context) | 
| 48 | { | 
| 49 | // Do not play one-frame images | 
| 50 | { | 
| 51 | ContextReader writer(context); | 
| 52 | Sprite* sprite(writer.sprite()); | 
| 53 | if (!sprite || sprite->totalFrames() < 2) | 
| 54 | return; | 
| 55 | } | 
| 56 | |
| 57 | ASSERT(current_editor); | 
| 58 | if (!current_editor) | 
| 59 | return; | 
| 60 | |
| 61 | if (current_editor->isPlaying()) | 
| 62 | current_editor->stop(); | 
| 63 | else | 
| 64 | current_editor->play(Preferences::instance().editor.playOnce(), | 
| 65 | Preferences::instance().editor.playAll()); | 
| 66 | } | 
| 67 | |
| 68 | ////////////////////////////////////////////////////////////////////// | 
| 69 | |
| 70 | class PlayPreviewAnimationCommand : public Command { | 
| 71 | public: | 
| 72 | PlayPreviewAnimationCommand(); | 
| 73 | |
| 74 | protected: | 
| 75 | bool onEnabled(Context* context) override; | 
| 76 | void onExecute(Context* context) override; | 
| 77 | }; | 
| 78 | |
| 79 | PlayPreviewAnimationCommand::PlayPreviewAnimationCommand() | 
| 80 | : Command(CommandId::PlayPreviewAnimation(), CmdUIOnlyFlag) | 
| 81 | { | 
| 82 | } | 
| 83 | |
| 84 | bool PlayPreviewAnimationCommand::onEnabled(Context* context) | 
| 85 | { | 
| 86 | return context->checkFlags(ContextFlags::ActiveDocumentIsWritable | | 
| 87 | ContextFlags::HasActiveSprite); | 
| 88 | } | 
| 89 | |
| 90 | void PlayPreviewAnimationCommand::onExecute(Context* context) | 
| 91 | { | 
| 92 | PreviewEditorWindow* preview = App::instance()->mainWindow()->getPreviewEditor(); | 
| 93 | if (!preview->isPreviewEnabled()) | 
| 94 | preview->setPreviewEnabled(true); | 
| 95 | preview->pressPlayButton(); | 
| 96 | } | 
| 97 | |
| 98 | ////////////////////////////////////////////////////////////////////// | 
| 99 | |
| 100 | Command* CommandFactory::createPlayAnimationCommand() | 
| 101 | { | 
| 102 | return new PlayAnimationCommand; | 
| 103 | } | 
| 104 | |
| 105 | Command* CommandFactory::createPlayPreviewAnimationCommand() | 
| 106 | { | 
| 107 | return new PlayPreviewAnimationCommand; | 
| 108 | } | 
| 109 | |
| 110 | } // namespace app | 
| 111 | 
