| 1 | // Aseprite |
|---|---|
| 2 | // Copyright (C) 2001-2018 David Capello |
| 3 | // |
| 4 | // This program is distributed under the terms of |
| 5 | // the End-User License Agreement for Aseprite. |
| 6 | |
| 7 | #ifdef HAVE_CONFIG_H |
| 8 | #include "config.h" |
| 9 | #endif |
| 10 | |
| 11 | #include "app/app.h" |
| 12 | #include "app/commands/command.h" |
| 13 | #include "app/context.h" |
| 14 | #include "app/context_access.h" |
| 15 | #include "app/modules/editors.h" |
| 16 | #include "app/pref/preferences.h" |
| 17 | #include "app/ui/editor/editor.h" |
| 18 | #include "app/ui/main_window.h" |
| 19 | #include "app/ui/preview_editor.h" |
| 20 | |
| 21 | namespace app { |
| 22 | |
| 23 | using namespace ui; |
| 24 | |
| 25 | ////////////////////////////////////////////////////////////////////// |
| 26 | |
| 27 | class PlayAnimationCommand : public Command { |
| 28 | public: |
| 29 | PlayAnimationCommand(); |
| 30 | |
| 31 | protected: |
| 32 | bool onEnabled(Context* context) override; |
| 33 | void onExecute(Context* context) override; |
| 34 | }; |
| 35 | |
| 36 | PlayAnimationCommand::PlayAnimationCommand() |
| 37 | : Command(CommandId::PlayAnimation(), CmdUIOnlyFlag) |
| 38 | { |
| 39 | } |
| 40 | |
| 41 | bool PlayAnimationCommand::onEnabled(Context* context) |
| 42 | { |
| 43 | return context->checkFlags(ContextFlags::ActiveDocumentIsWritable | |
| 44 | ContextFlags::HasActiveSprite); |
| 45 | } |
| 46 | |
| 47 | void PlayAnimationCommand::onExecute(Context* context) |
| 48 | { |
| 49 | // Do not play one-frame images |
| 50 | { |
| 51 | ContextReader writer(context); |
| 52 | Sprite* sprite(writer.sprite()); |
| 53 | if (!sprite || sprite->totalFrames() < 2) |
| 54 | return; |
| 55 | } |
| 56 | |
| 57 | ASSERT(current_editor); |
| 58 | if (!current_editor) |
| 59 | return; |
| 60 | |
| 61 | if (current_editor->isPlaying()) |
| 62 | current_editor->stop(); |
| 63 | else |
| 64 | current_editor->play(Preferences::instance().editor.playOnce(), |
| 65 | Preferences::instance().editor.playAll()); |
| 66 | } |
| 67 | |
| 68 | ////////////////////////////////////////////////////////////////////// |
| 69 | |
| 70 | class PlayPreviewAnimationCommand : public Command { |
| 71 | public: |
| 72 | PlayPreviewAnimationCommand(); |
| 73 | |
| 74 | protected: |
| 75 | bool onEnabled(Context* context) override; |
| 76 | void onExecute(Context* context) override; |
| 77 | }; |
| 78 | |
| 79 | PlayPreviewAnimationCommand::PlayPreviewAnimationCommand() |
| 80 | : Command(CommandId::PlayPreviewAnimation(), CmdUIOnlyFlag) |
| 81 | { |
| 82 | } |
| 83 | |
| 84 | bool PlayPreviewAnimationCommand::onEnabled(Context* context) |
| 85 | { |
| 86 | return context->checkFlags(ContextFlags::ActiveDocumentIsWritable | |
| 87 | ContextFlags::HasActiveSprite); |
| 88 | } |
| 89 | |
| 90 | void PlayPreviewAnimationCommand::onExecute(Context* context) |
| 91 | { |
| 92 | PreviewEditorWindow* preview = App::instance()->mainWindow()->getPreviewEditor(); |
| 93 | if (!preview->isPreviewEnabled()) |
| 94 | preview->setPreviewEnabled(true); |
| 95 | preview->pressPlayButton(); |
| 96 | } |
| 97 | |
| 98 | ////////////////////////////////////////////////////////////////////// |
| 99 | |
| 100 | Command* CommandFactory::createPlayAnimationCommand() |
| 101 | { |
| 102 | return new PlayAnimationCommand; |
| 103 | } |
| 104 | |
| 105 | Command* CommandFactory::createPlayPreviewAnimationCommand() |
| 106 | { |
| 107 | return new PlayPreviewAnimationCommand; |
| 108 | } |
| 109 | |
| 110 | } // namespace app |
| 111 |