1 | // Aseprite
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2 | // Copyright (C) 2019 Igara Studio S.A.
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3 | // Copyright (C) 2001-2015 David Capello
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4 | //
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5 | // This program is distributed under the terms of
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6 | // the End-User License Agreement for Aseprite.
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7 |
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8 | #ifndef APP_FLATTEN_H_INCLUDED
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9 | #define APP_FLATTEN_H_INCLUDED
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10 | #pragma once
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11 |
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12 | #include "gfx/rect.h"
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13 | #include "doc/frame.h"
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14 |
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15 | namespace doc {
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16 | class Sprite;
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17 | class Layer;
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18 | class LayerImage;
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19 | }
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20 |
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21 | namespace app {
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22 |
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23 | // Returns a new layer with the given layer at "srcLayer" rendered
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24 | // frame by frame from "frmin" to "frmax" (inclusive). The routine
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25 | // flattens all children of "srcLayer" to an unique output layer.
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26 | //
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27 | // Note: The layer is not added to the given sprite, but is related to
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28 | // it, so you'll be able to add the flatten layer only into the given
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29 | // sprite.
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30 | LayerImage* create_flatten_layer_copy(Sprite* dstSprite, const Layer* srcLayer,
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31 | const gfx::Rect& bounds,
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32 | frame_t frmin, frame_t frmax,
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33 | const bool newBlend);
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34 |
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35 | } // namespace app
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36 |
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37 | #endif
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38 | |