1 | // Aseprite |
2 | // Copyright (C) 2018-2020 Igara Studio S.A. |
3 | // Copyright (C) 2018 David Capello |
4 | // |
5 | // This program is distributed under the terms of |
6 | // the End-User License Agreement for Aseprite. |
7 | |
8 | #ifdef HAVE_CONFIG_H |
9 | #include "config.h" |
10 | #endif |
11 | |
12 | #include "app/cmd/set_frame_duration.h" |
13 | #include "app/script/docobj.h" |
14 | #include "app/script/engine.h" |
15 | #include "app/script/luacpp.h" |
16 | #include "app/tx.h" |
17 | #include "doc/frame.h" |
18 | #include "doc/sprite.h" |
19 | |
20 | namespace app { |
21 | namespace script { |
22 | |
23 | using namespace doc; |
24 | |
25 | namespace { |
26 | |
27 | struct FrameObj { |
28 | ObjectId spriteId; |
29 | frame_t frame; |
30 | FrameObj(Sprite* sprite, frame_t frame) |
31 | : spriteId(sprite ? sprite->id(): 0), |
32 | frame(frame) { |
33 | } |
34 | FrameObj(const FrameObj&) = delete; |
35 | FrameObj& operator=(const FrameObj&) = delete; |
36 | |
37 | Sprite* sprite(lua_State* L) { return check_docobj(L, doc::get<Sprite>(spriteId)); } |
38 | }; |
39 | |
40 | int Frame_gc(lua_State* L) |
41 | { |
42 | get_obj<FrameObj>(L, 1)->~FrameObj(); |
43 | return 0; |
44 | } |
45 | |
46 | int Frame_eq(lua_State* L) |
47 | { |
48 | const auto a = get_obj<FrameObj>(L, 1); |
49 | const auto b = get_obj<FrameObj>(L, 2); |
50 | lua_pushboolean(L, |
51 | (a->spriteId == b->spriteId && |
52 | a->frame == b->frame)); |
53 | return 1; |
54 | } |
55 | |
56 | int Frame_get_sprite(lua_State* L) |
57 | { |
58 | auto obj = get_obj<FrameObj>(L, 1); |
59 | push_docobj<Sprite>(L, obj->spriteId); |
60 | return 1; |
61 | } |
62 | |
63 | int (lua_State* L) |
64 | { |
65 | auto obj = get_obj<FrameObj>(L, 1); |
66 | lua_pushinteger(L, obj->frame+1); |
67 | return 1; |
68 | } |
69 | |
70 | int Frame_get_duration(lua_State* L) |
71 | { |
72 | auto obj = get_obj<FrameObj>(L, 1); |
73 | auto sprite = obj->sprite(L); |
74 | lua_pushnumber(L, sprite->frameDuration(obj->frame) / 1000.0); |
75 | return 1; |
76 | } |
77 | |
78 | int Frame_get_previous(lua_State* L) |
79 | { |
80 | auto obj = get_obj<FrameObj>(L, 1); |
81 | auto sprite = obj->sprite(L); |
82 | auto frame = obj->frame-1; |
83 | if (frame >= 0 && frame < sprite->totalFrames()) |
84 | push_sprite_frame(L, sprite, frame); |
85 | else |
86 | lua_pushnil(L); |
87 | return 1; |
88 | } |
89 | |
90 | int Frame_get_next(lua_State* L) |
91 | { |
92 | auto obj = get_obj<FrameObj>(L, 1); |
93 | auto sprite = obj->sprite(L); |
94 | auto frame = obj->frame+1; |
95 | if (frame >= 0 && frame < sprite->totalFrames()) |
96 | push_sprite_frame(L, sprite, frame); |
97 | else |
98 | lua_pushnil(L); |
99 | return 1; |
100 | } |
101 | |
102 | int Frame_set_duration(lua_State* L) |
103 | { |
104 | auto obj = get_obj<FrameObj>(L, 1); |
105 | auto sprite = obj->sprite(L); |
106 | double duration = lua_tonumber(L, 2) * 1000.0; |
107 | Tx tx; |
108 | tx(new cmd::SetFrameDuration(sprite, obj->frame, int(duration))); |
109 | tx.commit(); |
110 | return 1; |
111 | } |
112 | |
113 | const luaL_Reg Frame_methods[] = { |
114 | { "__gc" , Frame_gc }, |
115 | { "__eq" , Frame_eq }, |
116 | { nullptr, nullptr } |
117 | }; |
118 | |
119 | const Property Frame_properties[] = { |
120 | { "sprite" , Frame_get_sprite, nullptr }, |
121 | { "frameNumber" , Frame_get_frameNumber, nullptr }, |
122 | { "duration" , Frame_get_duration, Frame_set_duration }, |
123 | { "previous" , Frame_get_previous, nullptr }, |
124 | { "next" , Frame_get_next, nullptr }, |
125 | { nullptr, nullptr, nullptr } |
126 | }; |
127 | |
128 | } // anonymous namespace |
129 | |
130 | DEF_MTNAME(FrameObj); |
131 | |
132 | void register_frame_class(lua_State* L) |
133 | { |
134 | using Frame = FrameObj; |
135 | REG_CLASS(L, Frame); |
136 | REG_CLASS_PROPERTIES(L, Frame); |
137 | } |
138 | |
139 | void push_sprite_frame(lua_State* L, Sprite* sprite, frame_t frame) |
140 | { |
141 | push_new<FrameObj>(L, sprite, frame); |
142 | } |
143 | |
144 | doc::frame_t get_frame_number_from_arg(lua_State* L, int index) |
145 | { |
146 | auto obj = may_get_obj<FrameObj>(L, index); |
147 | if (obj) |
148 | return obj->frame; |
149 | else if (lua_isnil(L, index) || lua_isnone(L, index)) |
150 | return 0; |
151 | else |
152 | return lua_tointeger(L, index)-1; |
153 | } |
154 | |
155 | } // namespace script |
156 | } // namespace app |
157 | |