1 | // Aseprite |
2 | // Copyright (C) 2018 Igara Studio S.A. |
3 | // Copyright (C) 2018 David Capello |
4 | // |
5 | // This program is distributed under the terms of |
6 | // the End-User License Agreement for Aseprite. |
7 | |
8 | #ifdef HAVE_CONFIG_H |
9 | #include "config.h" |
10 | #endif |
11 | |
12 | #include "app/script/docobj.h" |
13 | #include "app/script/engine.h" |
14 | #include "app/script/luacpp.h" |
15 | #include "doc/sprite.h" |
16 | |
17 | namespace app { |
18 | namespace script { |
19 | |
20 | using namespace doc; |
21 | |
22 | namespace { |
23 | |
24 | struct FramesObj { |
25 | ObjectId spriteId; |
26 | const std::vector<frame_t>* frames; |
27 | |
28 | FramesObj(Sprite* sprite) |
29 | : spriteId(sprite->id()), |
30 | frames(nullptr) { |
31 | } |
32 | FramesObj(Sprite* sprite, const std::vector<frame_t>& frames) |
33 | : spriteId(sprite->id()), |
34 | frames(new std::vector<frame_t>(frames)) { |
35 | } |
36 | |
37 | ~FramesObj() { |
38 | delete frames; |
39 | } |
40 | |
41 | FramesObj(const FramesObj&) = delete; |
42 | FramesObj& operator=(const FramesObj&) = delete; |
43 | |
44 | Sprite* sprite(lua_State* L) { return check_docobj(L, doc::get<Sprite>(spriteId)); } |
45 | }; |
46 | |
47 | int Frames_gc(lua_State* L) |
48 | { |
49 | get_obj<FramesObj>(L, 1)->~FramesObj(); |
50 | return 0; |
51 | } |
52 | |
53 | int Frames_len(lua_State* L) |
54 | { |
55 | auto obj = get_obj<FramesObj>(L, 1); |
56 | if (obj->frames) |
57 | lua_pushinteger(L, int(obj->frames->size())); |
58 | else |
59 | lua_pushinteger(L, obj->sprite(L)->totalFrames()); |
60 | return 1; |
61 | } |
62 | |
63 | int Frames_index(lua_State* L) |
64 | { |
65 | auto obj = get_obj<FramesObj>(L, 1); |
66 | auto sprite = obj->sprite(L); |
67 | int i = lua_tonumber(L, 2); |
68 | |
69 | if (obj->frames) { |
70 | if (i >= 1 && i <= obj->frames->size()) |
71 | i = (*obj->frames)[i-1]+1; |
72 | else |
73 | i = 0; |
74 | } |
75 | |
76 | if (i >= 1 && i <= sprite->totalFrames()) |
77 | push_sprite_frame(L, sprite, i-1); |
78 | else |
79 | lua_pushnil(L); |
80 | return 1; |
81 | } |
82 | |
83 | const luaL_Reg Frames_methods[] = { |
84 | { "__gc" , Frames_gc }, |
85 | { "__len" , Frames_len }, |
86 | { "__index" , Frames_index }, |
87 | { nullptr, nullptr } |
88 | }; |
89 | |
90 | } // anonymous namespace |
91 | |
92 | DEF_MTNAME(FramesObj); |
93 | |
94 | void register_frames_class(lua_State* L) |
95 | { |
96 | using Frames = FramesObj; |
97 | REG_CLASS(L, Frames); |
98 | } |
99 | |
100 | void push_sprite_frames(lua_State* L, Sprite* sprite) |
101 | { |
102 | push_new<FramesObj>(L, sprite); |
103 | } |
104 | |
105 | void push_sprite_frames(lua_State* L, doc::Sprite* sprite, const std::vector<doc::frame_t>& frames) |
106 | { |
107 | push_new<FramesObj>(L, sprite, frames); |
108 | } |
109 | |
110 | } // namespace script |
111 | } // namespace app |
112 | |