| 1 | // Aseprite |
| 2 | // Copyright (C) 2018 Igara Studio S.A. |
| 3 | // Copyright (C) 2018 David Capello |
| 4 | // |
| 5 | // This program is distributed under the terms of |
| 6 | // the End-User License Agreement for Aseprite. |
| 7 | |
| 8 | #ifdef HAVE_CONFIG_H |
| 9 | #include "config.h" |
| 10 | #endif |
| 11 | |
| 12 | #include "app/script/docobj.h" |
| 13 | #include "app/script/engine.h" |
| 14 | #include "app/script/luacpp.h" |
| 15 | #include "doc/sprite.h" |
| 16 | |
| 17 | namespace app { |
| 18 | namespace script { |
| 19 | |
| 20 | using namespace doc; |
| 21 | |
| 22 | namespace { |
| 23 | |
| 24 | struct FramesObj { |
| 25 | ObjectId spriteId; |
| 26 | const std::vector<frame_t>* frames; |
| 27 | |
| 28 | FramesObj(Sprite* sprite) |
| 29 | : spriteId(sprite->id()), |
| 30 | frames(nullptr) { |
| 31 | } |
| 32 | FramesObj(Sprite* sprite, const std::vector<frame_t>& frames) |
| 33 | : spriteId(sprite->id()), |
| 34 | frames(new std::vector<frame_t>(frames)) { |
| 35 | } |
| 36 | |
| 37 | ~FramesObj() { |
| 38 | delete frames; |
| 39 | } |
| 40 | |
| 41 | FramesObj(const FramesObj&) = delete; |
| 42 | FramesObj& operator=(const FramesObj&) = delete; |
| 43 | |
| 44 | Sprite* sprite(lua_State* L) { return check_docobj(L, doc::get<Sprite>(spriteId)); } |
| 45 | }; |
| 46 | |
| 47 | int Frames_gc(lua_State* L) |
| 48 | { |
| 49 | get_obj<FramesObj>(L, 1)->~FramesObj(); |
| 50 | return 0; |
| 51 | } |
| 52 | |
| 53 | int Frames_len(lua_State* L) |
| 54 | { |
| 55 | auto obj = get_obj<FramesObj>(L, 1); |
| 56 | if (obj->frames) |
| 57 | lua_pushinteger(L, int(obj->frames->size())); |
| 58 | else |
| 59 | lua_pushinteger(L, obj->sprite(L)->totalFrames()); |
| 60 | return 1; |
| 61 | } |
| 62 | |
| 63 | int Frames_index(lua_State* L) |
| 64 | { |
| 65 | auto obj = get_obj<FramesObj>(L, 1); |
| 66 | auto sprite = obj->sprite(L); |
| 67 | int i = lua_tonumber(L, 2); |
| 68 | |
| 69 | if (obj->frames) { |
| 70 | if (i >= 1 && i <= obj->frames->size()) |
| 71 | i = (*obj->frames)[i-1]+1; |
| 72 | else |
| 73 | i = 0; |
| 74 | } |
| 75 | |
| 76 | if (i >= 1 && i <= sprite->totalFrames()) |
| 77 | push_sprite_frame(L, sprite, i-1); |
| 78 | else |
| 79 | lua_pushnil(L); |
| 80 | return 1; |
| 81 | } |
| 82 | |
| 83 | const luaL_Reg Frames_methods[] = { |
| 84 | { "__gc" , Frames_gc }, |
| 85 | { "__len" , Frames_len }, |
| 86 | { "__index" , Frames_index }, |
| 87 | { nullptr, nullptr } |
| 88 | }; |
| 89 | |
| 90 | } // anonymous namespace |
| 91 | |
| 92 | DEF_MTNAME(FramesObj); |
| 93 | |
| 94 | void register_frames_class(lua_State* L) |
| 95 | { |
| 96 | using Frames = FramesObj; |
| 97 | REG_CLASS(L, Frames); |
| 98 | } |
| 99 | |
| 100 | void push_sprite_frames(lua_State* L, Sprite* sprite) |
| 101 | { |
| 102 | push_new<FramesObj>(L, sprite); |
| 103 | } |
| 104 | |
| 105 | void push_sprite_frames(lua_State* L, doc::Sprite* sprite, const std::vector<doc::frame_t>& frames) |
| 106 | { |
| 107 | push_new<FramesObj>(L, sprite, frames); |
| 108 | } |
| 109 | |
| 110 | } // namespace script |
| 111 | } // namespace app |
| 112 | |