| 1 | // Aseprite |
| 2 | // Copyright (C) 2018 Igara Studio S.A. |
| 3 | // Copyright (C) 2018 David Capello |
| 4 | // |
| 5 | // This program is distributed under the terms of |
| 6 | // the End-User License Agreement for Aseprite. |
| 7 | |
| 8 | #ifdef HAVE_CONFIG_H |
| 9 | #include "config.h" |
| 10 | #endif |
| 11 | |
| 12 | #include "app/script/docobj.h" |
| 13 | #include "app/script/engine.h" |
| 14 | #include "app/script/luacpp.h" |
| 15 | #include "doc/sprite.h" |
| 16 | |
| 17 | namespace app { |
| 18 | namespace script { |
| 19 | |
| 20 | using namespace doc; |
| 21 | |
| 22 | namespace { |
| 23 | |
| 24 | struct PalettesObj { |
| 25 | ObjectId spriteId; |
| 26 | PalettesObj(Sprite* sprite) |
| 27 | : spriteId(sprite->id()) { |
| 28 | } |
| 29 | PalettesObj(const PalettesObj&) = delete; |
| 30 | PalettesObj& operator=(const PalettesObj&) = delete; |
| 31 | |
| 32 | Sprite* sprite(lua_State* L) { return check_docobj(L, doc::get<Sprite>(spriteId)); } |
| 33 | }; |
| 34 | |
| 35 | int Palettes_gc(lua_State* L) |
| 36 | { |
| 37 | get_obj<PalettesObj>(L, 1)->~PalettesObj(); |
| 38 | return 0; |
| 39 | } |
| 40 | |
| 41 | int Palettes_len(lua_State* L) |
| 42 | { |
| 43 | auto obj = get_obj<PalettesObj>(L, 1); |
| 44 | lua_pushinteger(L, obj->sprite(L)->getPalettes().size()); |
| 45 | return 1; |
| 46 | } |
| 47 | |
| 48 | int Palettes_index(lua_State* L) |
| 49 | { |
| 50 | auto obj = get_obj<PalettesObj>(L, 1); |
| 51 | auto sprite = obj->sprite(L); |
| 52 | auto& pals = sprite->getPalettes(); |
| 53 | int i = lua_tointeger(L, 2); |
| 54 | if (i < 1 || i > int(pals.size())) |
| 55 | return luaL_error(L, "index out of bounds %d" , i); |
| 56 | push_sprite_palette(L, sprite, pals[i-1]); |
| 57 | return 1; |
| 58 | } |
| 59 | |
| 60 | const luaL_Reg Palettes_methods[] = { |
| 61 | { "__gc" , Palettes_gc }, |
| 62 | { "__len" , Palettes_len }, |
| 63 | { "__index" , Palettes_index }, |
| 64 | { nullptr, nullptr } |
| 65 | }; |
| 66 | |
| 67 | } // anonymous namespace |
| 68 | |
| 69 | DEF_MTNAME(PalettesObj); |
| 70 | |
| 71 | void register_palettes_class(lua_State* L) |
| 72 | { |
| 73 | using Palettes = PalettesObj; |
| 74 | REG_CLASS(L, Palettes); |
| 75 | } |
| 76 | |
| 77 | void push_sprite_palettes(lua_State* L, Sprite* sprite) |
| 78 | { |
| 79 | push_new<PalettesObj>(L, sprite); |
| 80 | } |
| 81 | |
| 82 | } // namespace script |
| 83 | } // namespace app |
| 84 | |