| 1 | // Aseprite |
| 2 | // Copyright (C) 2018 Igara Studio S.A. |
| 3 | // Copyright (C) 2018 David Capello |
| 4 | // |
| 5 | // This program is distributed under the terms of |
| 6 | // the End-User License Agreement for Aseprite. |
| 7 | |
| 8 | #ifdef HAVE_CONFIG_H |
| 9 | #include "config.h" |
| 10 | #endif |
| 11 | |
| 12 | #include "app/script/docobj.h" |
| 13 | #include "app/script/engine.h" |
| 14 | #include "app/script/luacpp.h" |
| 15 | #include "doc/slice.h" |
| 16 | #include "doc/sprite.h" |
| 17 | |
| 18 | namespace app { |
| 19 | namespace script { |
| 20 | |
| 21 | namespace { |
| 22 | |
| 23 | struct SlicesObj { |
| 24 | ObjectId spriteId; |
| 25 | SlicesObj(Sprite* sprite) |
| 26 | : spriteId(sprite->id()) { |
| 27 | } |
| 28 | SlicesObj(const SlicesObj&) = delete; |
| 29 | SlicesObj& operator=(const SlicesObj&) = delete; |
| 30 | |
| 31 | Sprite* sprite(lua_State* L) { return check_docobj(L, doc::get<Sprite>(spriteId)); } |
| 32 | }; |
| 33 | |
| 34 | int Slices_gc(lua_State* L) |
| 35 | { |
| 36 | get_obj<SlicesObj>(L, 1)->~SlicesObj(); |
| 37 | return 0; |
| 38 | } |
| 39 | |
| 40 | int Slices_len(lua_State* L) |
| 41 | { |
| 42 | auto obj = get_obj<SlicesObj>(L, 1); |
| 43 | lua_pushinteger(L, obj->sprite(L)->slices().size()); |
| 44 | return 1; |
| 45 | } |
| 46 | |
| 47 | int Slices_index(lua_State* L) |
| 48 | { |
| 49 | auto obj = get_obj<SlicesObj>(L, 1); |
| 50 | auto& slices = obj->sprite(L)->slices(); |
| 51 | const int i = lua_tonumber(L, 2); |
| 52 | if (i >= 1 && i <= int(slices.size())) |
| 53 | push_docobj(L, *(slices.begin()+i-1)); |
| 54 | else |
| 55 | lua_pushnil(L); |
| 56 | return 1; |
| 57 | } |
| 58 | |
| 59 | const luaL_Reg Slices_methods[] = { |
| 60 | { "__gc" , Slices_gc }, |
| 61 | { "__len" , Slices_len }, |
| 62 | { "__index" , Slices_index }, |
| 63 | { nullptr, nullptr } |
| 64 | }; |
| 65 | |
| 66 | } // anonymous namespace |
| 67 | |
| 68 | DEF_MTNAME(SlicesObj); |
| 69 | |
| 70 | void register_slices_class(lua_State* L) |
| 71 | { |
| 72 | using Slices = SlicesObj; |
| 73 | REG_CLASS(L, Slices); |
| 74 | } |
| 75 | |
| 76 | void push_sprite_slices(lua_State* L, Sprite* sprite) |
| 77 | { |
| 78 | push_new<SlicesObj>(L, sprite); |
| 79 | } |
| 80 | |
| 81 | } // namespace script |
| 82 | } // namespace app |
| 83 | |