| 1 | // Aseprite |
| 2 | // Copyright (C) 2018-2022 Igara Studio S.A. |
| 3 | // Copyright (C) 2016-2018 David Capello |
| 4 | // |
| 5 | // This program is distributed under the terms of |
| 6 | // the End-User License Agreement for Aseprite. |
| 7 | |
| 8 | #ifndef APP_UI_COLOR_SELECTOR_H_INCLUDED |
| 9 | #define APP_UI_COLOR_SELECTOR_H_INCLUDED |
| 10 | #pragma once |
| 11 | |
| 12 | #include "app/color.h" |
| 13 | #include "app/ui/color_source.h" |
| 14 | #include "obs/connection.h" |
| 15 | #include "obs/signal.h" |
| 16 | #include "os/surface.h" |
| 17 | #include "ui/mouse_button.h" |
| 18 | #include "ui/timer.h" |
| 19 | #include "ui/widget.h" |
| 20 | |
| 21 | #include <atomic> |
| 22 | #include <cmath> |
| 23 | |
| 24 | // TODO We should wrap the SkRuntimeEffect in laf-os, SkRuntimeEffect |
| 25 | // and SkRuntimeShaderBuilder might change in future Skia |
| 26 | // versions. |
| 27 | #if SK_ENABLE_SKSL |
| 28 | #include "include/effects/SkRuntimeEffect.h" |
| 29 | #endif |
| 30 | |
| 31 | // TODO move this to laf::base |
| 32 | inline bool cs_double_diff(double a, double b) { |
| 33 | return std::fabs((a)-(b)) > 0.001; |
| 34 | } |
| 35 | |
| 36 | namespace app { |
| 37 | |
| 38 | class ColorSelector : public ui::Widget |
| 39 | , public IColorSource { |
| 40 | public: |
| 41 | class Painter; |
| 42 | |
| 43 | ColorSelector(); |
| 44 | ~ColorSelector(); |
| 45 | |
| 46 | void selectColor(const app::Color& color); |
| 47 | |
| 48 | // IColorSource impl |
| 49 | app::Color getColorByPosition(const gfx::Point& pos) override; |
| 50 | |
| 51 | // Signals |
| 52 | obs::signal<void(const app::Color&, ui::MouseButton)> ColorChange; |
| 53 | |
| 54 | protected: |
| 55 | // paintFlags for onPaintSurfaceInBgThread and return value of |
| 56 | // onNeedsSurfaceRepaint(). |
| 57 | enum { |
| 58 | MainAreaFlag = 1, |
| 59 | BottomBarFlag = 2, |
| 60 | AlphaBarFlag = 4, |
| 61 | AllAreasFlag = MainAreaFlag | BottomBarFlag | AlphaBarFlag, |
| 62 | DoneFlag = 8, |
| 63 | }; |
| 64 | |
| 65 | void onSizeHint(ui::SizeHintEvent& ev) override; |
| 66 | bool onProcessMessage(ui::Message* msg) override; |
| 67 | void onInitTheme(ui::InitThemeEvent& ev) override; |
| 68 | void onResize(ui::ResizeEvent& ev) override; |
| 69 | void onPaint(ui::PaintEvent& ev) override; |
| 70 | |
| 71 | virtual const char* getMainAreaShader() { return nullptr; } |
| 72 | virtual const char* getBottomBarShader() { return nullptr; } |
| 73 | #if SK_ENABLE_SKSL |
| 74 | virtual void setShaderParams(SkRuntimeShaderBuilder& builder, bool main) { } |
| 75 | #endif |
| 76 | virtual app::Color getMainAreaColor(const int u, const int umax, |
| 77 | const int v, const int vmax) = 0; |
| 78 | virtual app::Color getBottomBarColor(const int u, const int umax) = 0; |
| 79 | virtual void onPaintMainArea(ui::Graphics* g, const gfx::Rect& rc) = 0; |
| 80 | virtual void onPaintBottomBar(ui::Graphics* g, const gfx::Rect& rc) = 0; |
| 81 | virtual void onPaintSurfaceInBgThread(os::Surface* s, |
| 82 | const gfx::Rect& main, |
| 83 | const gfx::Rect& bottom, |
| 84 | const gfx::Rect& alpha, |
| 85 | bool& stop); |
| 86 | virtual int onNeedsSurfaceRepaint(const app::Color& newColor); |
| 87 | virtual bool subColorPicked() { return false; } |
| 88 | |
| 89 | void paintColorIndicator(ui::Graphics* g, |
| 90 | const gfx::Point& pos, |
| 91 | const bool white); |
| 92 | |
| 93 | // Returns the 255 if m_color is the mask color, or the |
| 94 | // m_color.getAlpha() if it's really a color. |
| 95 | int getCurrentAlphaForNewColor() const; |
| 96 | |
| 97 | bool hasCaptureInMainArea() const { return m_capturedInMain; } |
| 98 | |
| 99 | app::Color m_color; |
| 100 | |
| 101 | // These flags indicate which areas must be redrawed in the |
| 102 | // background thread. Equal to DoneFlag when the surface is |
| 103 | // already painted in the background thread surface. This must be |
| 104 | // atomic because we need atomic bitwise operations. |
| 105 | std::atomic<int> m_paintFlags; |
| 106 | |
| 107 | protected: |
| 108 | #if SK_ENABLE_SKSL |
| 109 | void resetBottomEffect(); |
| 110 | #endif |
| 111 | |
| 112 | private: |
| 113 | app::Color getAlphaBarColor(const int u, const int umax); |
| 114 | void onPaintAlphaBar(ui::Graphics* g, const gfx::Rect& rc); |
| 115 | |
| 116 | gfx::Rect bottomBarBounds() const; |
| 117 | gfx::Rect alphaBarBounds() const; |
| 118 | |
| 119 | void updateColorSpace(); |
| 120 | |
| 121 | #if SK_ENABLE_SKSL |
| 122 | static const char* getAlphaBarShader(); |
| 123 | bool buildEffects(); |
| 124 | sk_sp<SkRuntimeEffect> buildEffect(const char* code); |
| 125 | #endif |
| 126 | |
| 127 | // Internal flag used to lock the modification of m_color. |
| 128 | // E.g. When the user picks a color harmony, we don't want to |
| 129 | // change the main color. |
| 130 | bool m_lockColor; |
| 131 | |
| 132 | // True when the user pressed the mouse button in the bottom |
| 133 | // slider. It's used to avoid swapping in both areas (main color |
| 134 | // area vs bottom slider) when we drag the mouse above this |
| 135 | // widget. |
| 136 | bool m_capturedInBottom = false; |
| 137 | bool m_capturedInAlpha = false; |
| 138 | bool m_capturedInMain = false; |
| 139 | |
| 140 | ui::Timer m_timer; |
| 141 | |
| 142 | obs::scoped_connection m_appConn; |
| 143 | |
| 144 | #if SK_ENABLE_SKSL |
| 145 | // Shaders |
| 146 | sk_sp<SkRuntimeEffect> m_mainEffect; |
| 147 | sk_sp<SkRuntimeEffect> m_bottomEffect; |
| 148 | static sk_sp<SkRuntimeEffect> m_alphaEffect; |
| 149 | #endif |
| 150 | }; |
| 151 | |
| 152 | } // namespace app |
| 153 | |
| 154 | #endif |
| 155 | |