1 | // Aseprite |
2 | // Copyright (C) 2018-2022 Igara Studio S.A. |
3 | // Copyright (C) 2016-2018 David Capello |
4 | // |
5 | // This program is distributed under the terms of |
6 | // the End-User License Agreement for Aseprite. |
7 | |
8 | #ifndef APP_UI_COLOR_SELECTOR_H_INCLUDED |
9 | #define APP_UI_COLOR_SELECTOR_H_INCLUDED |
10 | #pragma once |
11 | |
12 | #include "app/color.h" |
13 | #include "app/ui/color_source.h" |
14 | #include "obs/connection.h" |
15 | #include "obs/signal.h" |
16 | #include "os/surface.h" |
17 | #include "ui/mouse_button.h" |
18 | #include "ui/timer.h" |
19 | #include "ui/widget.h" |
20 | |
21 | #include <atomic> |
22 | #include <cmath> |
23 | |
24 | // TODO We should wrap the SkRuntimeEffect in laf-os, SkRuntimeEffect |
25 | // and SkRuntimeShaderBuilder might change in future Skia |
26 | // versions. |
27 | #if SK_ENABLE_SKSL |
28 | #include "include/effects/SkRuntimeEffect.h" |
29 | #endif |
30 | |
31 | // TODO move this to laf::base |
32 | inline bool cs_double_diff(double a, double b) { |
33 | return std::fabs((a)-(b)) > 0.001; |
34 | } |
35 | |
36 | namespace app { |
37 | |
38 | class ColorSelector : public ui::Widget |
39 | , public IColorSource { |
40 | public: |
41 | class Painter; |
42 | |
43 | ColorSelector(); |
44 | ~ColorSelector(); |
45 | |
46 | void selectColor(const app::Color& color); |
47 | |
48 | // IColorSource impl |
49 | app::Color getColorByPosition(const gfx::Point& pos) override; |
50 | |
51 | // Signals |
52 | obs::signal<void(const app::Color&, ui::MouseButton)> ColorChange; |
53 | |
54 | protected: |
55 | // paintFlags for onPaintSurfaceInBgThread and return value of |
56 | // onNeedsSurfaceRepaint(). |
57 | enum { |
58 | MainAreaFlag = 1, |
59 | BottomBarFlag = 2, |
60 | AlphaBarFlag = 4, |
61 | AllAreasFlag = MainAreaFlag | BottomBarFlag | AlphaBarFlag, |
62 | DoneFlag = 8, |
63 | }; |
64 | |
65 | void onSizeHint(ui::SizeHintEvent& ev) override; |
66 | bool onProcessMessage(ui::Message* msg) override; |
67 | void onInitTheme(ui::InitThemeEvent& ev) override; |
68 | void onResize(ui::ResizeEvent& ev) override; |
69 | void onPaint(ui::PaintEvent& ev) override; |
70 | |
71 | virtual const char* getMainAreaShader() { return nullptr; } |
72 | virtual const char* getBottomBarShader() { return nullptr; } |
73 | #if SK_ENABLE_SKSL |
74 | virtual void setShaderParams(SkRuntimeShaderBuilder& builder, bool main) { } |
75 | #endif |
76 | virtual app::Color getMainAreaColor(const int u, const int umax, |
77 | const int v, const int vmax) = 0; |
78 | virtual app::Color getBottomBarColor(const int u, const int umax) = 0; |
79 | virtual void onPaintMainArea(ui::Graphics* g, const gfx::Rect& rc) = 0; |
80 | virtual void onPaintBottomBar(ui::Graphics* g, const gfx::Rect& rc) = 0; |
81 | virtual void onPaintSurfaceInBgThread(os::Surface* s, |
82 | const gfx::Rect& main, |
83 | const gfx::Rect& bottom, |
84 | const gfx::Rect& alpha, |
85 | bool& stop); |
86 | virtual int onNeedsSurfaceRepaint(const app::Color& newColor); |
87 | virtual bool subColorPicked() { return false; } |
88 | |
89 | void paintColorIndicator(ui::Graphics* g, |
90 | const gfx::Point& pos, |
91 | const bool white); |
92 | |
93 | // Returns the 255 if m_color is the mask color, or the |
94 | // m_color.getAlpha() if it's really a color. |
95 | int getCurrentAlphaForNewColor() const; |
96 | |
97 | bool hasCaptureInMainArea() const { return m_capturedInMain; } |
98 | |
99 | app::Color m_color; |
100 | |
101 | // These flags indicate which areas must be redrawed in the |
102 | // background thread. Equal to DoneFlag when the surface is |
103 | // already painted in the background thread surface. This must be |
104 | // atomic because we need atomic bitwise operations. |
105 | std::atomic<int> m_paintFlags; |
106 | |
107 | protected: |
108 | #if SK_ENABLE_SKSL |
109 | void resetBottomEffect(); |
110 | #endif |
111 | |
112 | private: |
113 | app::Color getAlphaBarColor(const int u, const int umax); |
114 | void onPaintAlphaBar(ui::Graphics* g, const gfx::Rect& rc); |
115 | |
116 | gfx::Rect bottomBarBounds() const; |
117 | gfx::Rect alphaBarBounds() const; |
118 | |
119 | void updateColorSpace(); |
120 | |
121 | #if SK_ENABLE_SKSL |
122 | static const char* getAlphaBarShader(); |
123 | bool buildEffects(); |
124 | sk_sp<SkRuntimeEffect> buildEffect(const char* code); |
125 | #endif |
126 | |
127 | // Internal flag used to lock the modification of m_color. |
128 | // E.g. When the user picks a color harmony, we don't want to |
129 | // change the main color. |
130 | bool m_lockColor; |
131 | |
132 | // True when the user pressed the mouse button in the bottom |
133 | // slider. It's used to avoid swapping in both areas (main color |
134 | // area vs bottom slider) when we drag the mouse above this |
135 | // widget. |
136 | bool m_capturedInBottom = false; |
137 | bool m_capturedInAlpha = false; |
138 | bool m_capturedInMain = false; |
139 | |
140 | ui::Timer m_timer; |
141 | |
142 | obs::scoped_connection m_appConn; |
143 | |
144 | #if SK_ENABLE_SKSL |
145 | // Shaders |
146 | sk_sp<SkRuntimeEffect> m_mainEffect; |
147 | sk_sp<SkRuntimeEffect> m_bottomEffect; |
148 | static sk_sp<SkRuntimeEffect> m_alphaEffect; |
149 | #endif |
150 | }; |
151 | |
152 | } // namespace app |
153 | |
154 | #endif |
155 | |