| 1 | // Aseprite |
| 2 | // Copyright (C) 2021-2022 Igara Studio S.A. |
| 3 | // Copyright (C) 2001-2018 David Capello |
| 4 | // |
| 5 | // This program is distributed under the terms of |
| 6 | // the End-User License Agreement for Aseprite. |
| 7 | |
| 8 | #ifndef APP_UI_COLOR_WHEEL_H_INCLUDED |
| 9 | #define APP_UI_COLOR_WHEEL_H_INCLUDED |
| 10 | #pragma once |
| 11 | |
| 12 | #include "app/ui/color_selector.h" |
| 13 | #include "ui/button.h" |
| 14 | |
| 15 | namespace app { |
| 16 | |
| 17 | class ColorWheel : public ColorSelector { |
| 18 | public: |
| 19 | enum class ColorModel { |
| 20 | RGB, |
| 21 | RYB, |
| 22 | NORMAL_MAP, |
| 23 | }; |
| 24 | |
| 25 | enum class Harmony { |
| 26 | NONE, |
| 27 | COMPLEMENTARY, |
| 28 | MONOCHROMATIC, |
| 29 | ANALOGOUS, |
| 30 | SPLIT, |
| 31 | TRIADIC, |
| 32 | TETRADIC, |
| 33 | SQUARE, |
| 34 | LAST = SQUARE |
| 35 | }; |
| 36 | |
| 37 | ColorWheel(); |
| 38 | |
| 39 | bool isDiscrete() const { return m_discrete; } |
| 40 | void setDiscrete(bool state); |
| 41 | |
| 42 | void setColorModel(ColorModel colorModel); |
| 43 | void setHarmony(Harmony harmony); |
| 44 | |
| 45 | protected: |
| 46 | #if SK_ENABLE_SKSL |
| 47 | const char* getMainAreaShader() override; |
| 48 | const char* getBottomBarShader() override; |
| 49 | void setShaderParams(SkRuntimeShaderBuilder& builder, bool main) override; |
| 50 | #endif |
| 51 | app::Color getMainAreaColor(const int u, const int umax, |
| 52 | const int v, const int vmax) override; |
| 53 | app::Color getBottomBarColor(const int u, const int umax) override; |
| 54 | void onPaintMainArea(ui::Graphics* g, const gfx::Rect& rc) override; |
| 55 | void onPaintBottomBar(ui::Graphics* g, const gfx::Rect& rc) override; |
| 56 | void onPaintSurfaceInBgThread(os::Surface* s, |
| 57 | const gfx::Rect& main, |
| 58 | const gfx::Rect& bottom, |
| 59 | const gfx::Rect& alpha, |
| 60 | bool& stop) override; |
| 61 | int onNeedsSurfaceRepaint(const app::Color& newColor) override; |
| 62 | bool subColorPicked() override { return m_harmonyPicked; } |
| 63 | |
| 64 | private: |
| 65 | void onResize(ui::ResizeEvent& ev) override; |
| 66 | void onOptions(); |
| 67 | int getHarmonies() const; |
| 68 | app::Color getColorInHarmony(int i) const; |
| 69 | |
| 70 | // Converts an hue angle from HSV <-> current color model hue. |
| 71 | // With dir == +1, the angle is from the color model and it's converted to HSV hue. |
| 72 | // With dir == -1, the angle came from HSV and is converted to the current color model. |
| 73 | float convertHueAngle(float angle, int dir) const; |
| 74 | |
| 75 | std::string m_mainShader; |
| 76 | std::string m_bottomShader; |
| 77 | gfx::Rect m_wheelBounds; |
| 78 | gfx::Color m_bgColor; |
| 79 | double m_wheelRadius; |
| 80 | bool m_discrete; |
| 81 | ColorModel m_colorModel; |
| 82 | Harmony m_harmony; |
| 83 | ui::Button m_options; |
| 84 | |
| 85 | // Internal flag used to know if after pickColor() we selected an |
| 86 | // harmony. |
| 87 | mutable bool m_harmonyPicked; |
| 88 | }; |
| 89 | |
| 90 | } // namespace app |
| 91 | |
| 92 | #endif |
| 93 | |