1 | // Aseprite |
2 | // Copyright (C) 2021-2022 Igara Studio S.A. |
3 | // Copyright (C) 2001-2018 David Capello |
4 | // |
5 | // This program is distributed under the terms of |
6 | // the End-User License Agreement for Aseprite. |
7 | |
8 | #ifndef APP_UI_COLOR_WHEEL_H_INCLUDED |
9 | #define APP_UI_COLOR_WHEEL_H_INCLUDED |
10 | #pragma once |
11 | |
12 | #include "app/ui/color_selector.h" |
13 | #include "ui/button.h" |
14 | |
15 | namespace app { |
16 | |
17 | class ColorWheel : public ColorSelector { |
18 | public: |
19 | enum class ColorModel { |
20 | RGB, |
21 | RYB, |
22 | NORMAL_MAP, |
23 | }; |
24 | |
25 | enum class Harmony { |
26 | NONE, |
27 | COMPLEMENTARY, |
28 | MONOCHROMATIC, |
29 | ANALOGOUS, |
30 | SPLIT, |
31 | TRIADIC, |
32 | TETRADIC, |
33 | SQUARE, |
34 | LAST = SQUARE |
35 | }; |
36 | |
37 | ColorWheel(); |
38 | |
39 | bool isDiscrete() const { return m_discrete; } |
40 | void setDiscrete(bool state); |
41 | |
42 | void setColorModel(ColorModel colorModel); |
43 | void setHarmony(Harmony harmony); |
44 | |
45 | protected: |
46 | #if SK_ENABLE_SKSL |
47 | const char* getMainAreaShader() override; |
48 | const char* getBottomBarShader() override; |
49 | void setShaderParams(SkRuntimeShaderBuilder& builder, bool main) override; |
50 | #endif |
51 | app::Color getMainAreaColor(const int u, const int umax, |
52 | const int v, const int vmax) override; |
53 | app::Color getBottomBarColor(const int u, const int umax) override; |
54 | void onPaintMainArea(ui::Graphics* g, const gfx::Rect& rc) override; |
55 | void onPaintBottomBar(ui::Graphics* g, const gfx::Rect& rc) override; |
56 | void onPaintSurfaceInBgThread(os::Surface* s, |
57 | const gfx::Rect& main, |
58 | const gfx::Rect& bottom, |
59 | const gfx::Rect& alpha, |
60 | bool& stop) override; |
61 | int onNeedsSurfaceRepaint(const app::Color& newColor) override; |
62 | bool subColorPicked() override { return m_harmonyPicked; } |
63 | |
64 | private: |
65 | void onResize(ui::ResizeEvent& ev) override; |
66 | void onOptions(); |
67 | int getHarmonies() const; |
68 | app::Color getColorInHarmony(int i) const; |
69 | |
70 | // Converts an hue angle from HSV <-> current color model hue. |
71 | // With dir == +1, the angle is from the color model and it's converted to HSV hue. |
72 | // With dir == -1, the angle came from HSV and is converted to the current color model. |
73 | float convertHueAngle(float angle, int dir) const; |
74 | |
75 | std::string m_mainShader; |
76 | std::string m_bottomShader; |
77 | gfx::Rect m_wheelBounds; |
78 | gfx::Color m_bgColor; |
79 | double m_wheelRadius; |
80 | bool m_discrete; |
81 | ColorModel m_colorModel; |
82 | Harmony m_harmony; |
83 | ui::Button m_options; |
84 | |
85 | // Internal flag used to know if after pickColor() we selected an |
86 | // harmony. |
87 | mutable bool m_harmonyPicked; |
88 | }; |
89 | |
90 | } // namespace app |
91 | |
92 | #endif |
93 | |