| 1 | // Aseprite Document Library |
| 2 | // Copyright (C) 2019-2021 Igara Studio S.A. |
| 3 | // Copyright (C) 2001-2018 David Capello |
| 4 | // |
| 5 | // This file is released under the terms of the MIT license. |
| 6 | // Read LICENSE.txt for more information. |
| 7 | |
| 8 | #ifdef HAVE_CONFIG_H |
| 9 | #include "config.h" |
| 10 | #endif |
| 11 | |
| 12 | #include "doc/layer.h" |
| 13 | |
| 14 | #include "doc/cel.h" |
| 15 | #include "doc/grid.h" |
| 16 | #include "doc/image.h" |
| 17 | #include "doc/primitives.h" |
| 18 | #include "doc/sprite.h" |
| 19 | |
| 20 | #include <algorithm> |
| 21 | #include <cstring> |
| 22 | |
| 23 | namespace doc { |
| 24 | |
| 25 | Layer::Layer(ObjectType type, Sprite* sprite) |
| 26 | : WithUserData(type) |
| 27 | , m_sprite(sprite) |
| 28 | , m_parent(NULL) |
| 29 | , m_flags(LayerFlags( |
| 30 | int(LayerFlags::Visible) | |
| 31 | int(LayerFlags::Editable))) |
| 32 | { |
| 33 | ASSERT(type == ObjectType::LayerImage || |
| 34 | type == ObjectType::LayerGroup || |
| 35 | type == ObjectType::LayerTilemap); |
| 36 | |
| 37 | setName("Layer" ); |
| 38 | } |
| 39 | |
| 40 | Layer::~Layer() |
| 41 | { |
| 42 | } |
| 43 | |
| 44 | int Layer::getMemSize() const |
| 45 | { |
| 46 | return sizeof(Layer); |
| 47 | } |
| 48 | |
| 49 | Layer* Layer::getPrevious() const |
| 50 | { |
| 51 | if (m_parent) { |
| 52 | auto it = |
| 53 | std::find(m_parent->layers().begin(), |
| 54 | m_parent->layers().end(), this); |
| 55 | |
| 56 | if (it != m_parent->layers().end() && |
| 57 | it != m_parent->layers().begin()) { |
| 58 | it--; |
| 59 | return *it; |
| 60 | } |
| 61 | } |
| 62 | return nullptr; |
| 63 | } |
| 64 | |
| 65 | Layer* Layer::getNext() const |
| 66 | { |
| 67 | if (m_parent) { |
| 68 | auto it = |
| 69 | std::find(m_parent->layers().begin(), |
| 70 | m_parent->layers().end(), this); |
| 71 | |
| 72 | if (it != m_parent->layers().end()) { |
| 73 | it++; |
| 74 | if (it != m_parent->layers().end()) |
| 75 | return *it; |
| 76 | } |
| 77 | } |
| 78 | return nullptr; |
| 79 | } |
| 80 | |
| 81 | Layer* Layer::getPreviousBrowsable() const |
| 82 | { |
| 83 | // Go to children |
| 84 | if (isBrowsable()) |
| 85 | return static_cast<const LayerGroup*>(this)->lastLayer(); |
| 86 | |
| 87 | // Go to previous layer |
| 88 | if (Layer* prev = getPrevious()) |
| 89 | return prev; |
| 90 | |
| 91 | // Go to previous layer in the parent |
| 92 | LayerGroup* parent = this->parent(); |
| 93 | while (parent != sprite()->root() && |
| 94 | !parent->getPrevious()) { |
| 95 | parent = parent->parent(); |
| 96 | } |
| 97 | return parent->getPrevious(); |
| 98 | } |
| 99 | |
| 100 | Layer* Layer::getNextBrowsable() const |
| 101 | { |
| 102 | // Go to next layer |
| 103 | if (Layer* next = getNext()) { |
| 104 | // Go to children |
| 105 | while (next->isBrowsable()) { |
| 106 | Layer* firstChild = static_cast<const LayerGroup*>(next)->firstLayer(); |
| 107 | if (!firstChild) |
| 108 | break; |
| 109 | next = firstChild; |
| 110 | } |
| 111 | return next; |
| 112 | } |
| 113 | |
| 114 | // Go to parent |
| 115 | if (m_sprite && parent() != m_sprite->root()) |
| 116 | return m_parent; |
| 117 | |
| 118 | return nullptr; |
| 119 | } |
| 120 | |
| 121 | Layer* Layer::getPreviousInWholeHierarchy() const |
| 122 | { |
| 123 | // Go to children |
| 124 | if (isGroup() && static_cast<const LayerGroup*>(this)->layersCount() > 0) |
| 125 | return static_cast<const LayerGroup*>(this)->lastLayer(); |
| 126 | |
| 127 | // Go to previous layer |
| 128 | if (Layer* prev = getPrevious()) |
| 129 | return prev; |
| 130 | |
| 131 | // Go to previous layer in the parent |
| 132 | LayerGroup* parent = this->parent(); |
| 133 | while (parent != sprite()->root() && |
| 134 | !parent->getPrevious()) { |
| 135 | parent = parent->parent(); |
| 136 | } |
| 137 | return parent->getPrevious(); |
| 138 | } |
| 139 | |
| 140 | Layer* Layer::getNextInWholeHierarchy() const |
| 141 | { |
| 142 | // Go to next layer |
| 143 | if (Layer* next = getNext()) { |
| 144 | // Go to children |
| 145 | while (next->isGroup() && static_cast<const LayerGroup*>(next)->layersCount() > 0) { |
| 146 | Layer* firstChild = static_cast<const LayerGroup*>(next)->firstLayer(); |
| 147 | if (!firstChild) |
| 148 | break; |
| 149 | next = firstChild; |
| 150 | } |
| 151 | return next; |
| 152 | } |
| 153 | |
| 154 | // Go to parent |
| 155 | if (m_sprite && parent() != m_sprite->root()) |
| 156 | return m_parent; |
| 157 | |
| 158 | return nullptr; |
| 159 | } |
| 160 | |
| 161 | bool Layer::isVisibleHierarchy() const |
| 162 | { |
| 163 | const Layer* layer = this; |
| 164 | while (layer) { |
| 165 | if (!layer->isVisible()) |
| 166 | return false; |
| 167 | layer = layer->parent(); |
| 168 | } |
| 169 | return true; |
| 170 | } |
| 171 | |
| 172 | bool Layer::isEditableHierarchy() const |
| 173 | { |
| 174 | const Layer* layer = this; |
| 175 | while (layer) { |
| 176 | if (!layer->isEditable()) |
| 177 | return false; |
| 178 | layer = layer->parent(); |
| 179 | } |
| 180 | return true; |
| 181 | } |
| 182 | |
| 183 | // It's like isVisibleHierarchy + isEditableHierarchy. Returns true if |
| 184 | // the whole layer hierarchy is unlocked and visible, so the user can |
| 185 | // edit its pixels without unexpected side-effects (e.g. editing |
| 186 | // hidden layers). |
| 187 | bool Layer::canEditPixels() const |
| 188 | { |
| 189 | const Layer* layer = this; |
| 190 | while (layer) { |
| 191 | if (!layer->isVisible() || |
| 192 | !layer->isEditable() || |
| 193 | layer->isReference()) { // Cannot edit pixels from reference layers |
| 194 | return false; |
| 195 | } |
| 196 | layer = layer->parent(); |
| 197 | } |
| 198 | return true; |
| 199 | } |
| 200 | |
| 201 | bool Layer::hasAncestor(const Layer* ancestor) const |
| 202 | { |
| 203 | Layer* it = parent(); |
| 204 | while (it) { |
| 205 | if (it == ancestor) |
| 206 | return true; |
| 207 | it = it->parent(); |
| 208 | } |
| 209 | return false; |
| 210 | } |
| 211 | |
| 212 | Grid Layer::grid() const |
| 213 | { |
| 214 | gfx::Rect rc = (m_sprite ? m_sprite->gridBounds(): |
| 215 | doc::Sprite::DefaultGridBounds()); |
| 216 | doc::Grid grid = Grid(rc.size()); |
| 217 | grid.origin(gfx::Point(rc.x % rc.w, rc.y % rc.h)); |
| 218 | return grid; |
| 219 | } |
| 220 | |
| 221 | Cel* Layer::cel(frame_t frame) const |
| 222 | { |
| 223 | return nullptr; |
| 224 | } |
| 225 | |
| 226 | ////////////////////////////////////////////////////////////////////// |
| 227 | // LayerImage class |
| 228 | |
| 229 | LayerImage::LayerImage(ObjectType type, Sprite* sprite) |
| 230 | : Layer(type, sprite) |
| 231 | , m_blendmode(BlendMode::NORMAL) |
| 232 | , m_opacity(255) |
| 233 | { |
| 234 | } |
| 235 | |
| 236 | LayerImage::LayerImage(Sprite* sprite) |
| 237 | : LayerImage(ObjectType::LayerImage, sprite) |
| 238 | { |
| 239 | } |
| 240 | |
| 241 | LayerImage::~LayerImage() |
| 242 | { |
| 243 | destroyAllCels(); |
| 244 | } |
| 245 | |
| 246 | int LayerImage::getMemSize() const |
| 247 | { |
| 248 | int size = sizeof(LayerImage); |
| 249 | CelConstIterator it = getCelBegin(); |
| 250 | CelConstIterator end = getCelEnd(); |
| 251 | |
| 252 | for (; it != end; ++it) { |
| 253 | const Cel* cel = *it; |
| 254 | size += cel->getMemSize(); |
| 255 | |
| 256 | const Image* image = cel->image(); |
| 257 | size += image->getMemSize(); |
| 258 | } |
| 259 | |
| 260 | return size; |
| 261 | } |
| 262 | |
| 263 | void LayerImage::destroyAllCels() |
| 264 | { |
| 265 | CelIterator it = getCelBegin(); |
| 266 | CelIterator end = getCelEnd(); |
| 267 | |
| 268 | for (; it != end; ++it) { |
| 269 | Cel* cel = *it; |
| 270 | delete cel; |
| 271 | } |
| 272 | m_cels.clear(); |
| 273 | } |
| 274 | |
| 275 | Cel* LayerImage::cel(frame_t frame) const |
| 276 | { |
| 277 | CelConstIterator it = findCelIterator(frame); |
| 278 | if (it != getCelEnd()) |
| 279 | return *it; |
| 280 | else |
| 281 | return nullptr; |
| 282 | } |
| 283 | |
| 284 | void LayerImage::getCels(CelList& cels) const |
| 285 | { |
| 286 | CelConstIterator it = getCelBegin(); |
| 287 | CelConstIterator end = getCelEnd(); |
| 288 | |
| 289 | for (; it != end; ++it) |
| 290 | cels.push_back(*it); |
| 291 | } |
| 292 | |
| 293 | Cel* LayerImage::getLastCel() const |
| 294 | { |
| 295 | if (!m_cels.empty()) |
| 296 | return m_cels.back(); |
| 297 | else |
| 298 | return NULL; |
| 299 | } |
| 300 | |
| 301 | CelConstIterator LayerImage::findCelIterator(frame_t frame) const |
| 302 | { |
| 303 | CelIterator it = const_cast<LayerImage*>(this)->findCelIterator(frame); |
| 304 | return CelConstIterator(it); |
| 305 | } |
| 306 | |
| 307 | CelIterator LayerImage::findCelIterator(frame_t frame) |
| 308 | { |
| 309 | auto first = getCelBegin(); |
| 310 | auto end = getCelEnd(); |
| 311 | |
| 312 | // Here we use a binary search to find the first cel equal to "frame" (or after frame) |
| 313 | first = std::lower_bound( |
| 314 | first, end, nullptr, |
| 315 | [frame](Cel* cel, Cel*) -> bool { |
| 316 | return cel->frame() < frame; |
| 317 | }); |
| 318 | |
| 319 | // We return the iterator only if it's an exact match |
| 320 | if (first != end && (*first)->frame() == frame) |
| 321 | return first; |
| 322 | else |
| 323 | return end; |
| 324 | } |
| 325 | |
| 326 | CelIterator LayerImage::findFirstCelIteratorAfter(frame_t firstAfterFrame) |
| 327 | { |
| 328 | auto first = getCelBegin(); |
| 329 | auto end = getCelEnd(); |
| 330 | |
| 331 | // Here we use a binary search to find the first cel after the given frame |
| 332 | first = std::lower_bound( |
| 333 | first, end, nullptr, |
| 334 | [firstAfterFrame](Cel* cel, Cel*) -> bool { |
| 335 | return cel->frame() <= firstAfterFrame; |
| 336 | }); |
| 337 | |
| 338 | return first; |
| 339 | } |
| 340 | |
| 341 | void LayerImage::addCel(Cel* cel) |
| 342 | { |
| 343 | ASSERT(cel); |
| 344 | ASSERT(cel->data() && "The cel doesn't contain CelData" ); |
| 345 | ASSERT(cel->image()); |
| 346 | ASSERT(sprite()); |
| 347 | ASSERT(cel->image()->pixelFormat() == sprite()->pixelFormat() || |
| 348 | cel->image()->pixelFormat() == IMAGE_TILEMAP); |
| 349 | |
| 350 | CelIterator it = findFirstCelIteratorAfter(cel->frame()); |
| 351 | m_cels.insert(it, cel); |
| 352 | |
| 353 | cel->setParentLayer(this); |
| 354 | } |
| 355 | |
| 356 | /** |
| 357 | * Removes the cel from the layer. |
| 358 | * |
| 359 | * It doesn't destroy the cel, you have to delete it after calling |
| 360 | * this routine. |
| 361 | */ |
| 362 | void LayerImage::removeCel(Cel* cel) |
| 363 | { |
| 364 | ASSERT(cel); |
| 365 | CelIterator it = findCelIterator(cel->frame()); |
| 366 | ASSERT(it != m_cels.end()); |
| 367 | |
| 368 | m_cels.erase(it); |
| 369 | |
| 370 | cel->setParentLayer(NULL); |
| 371 | } |
| 372 | |
| 373 | void LayerImage::moveCel(Cel* cel, frame_t frame) |
| 374 | { |
| 375 | removeCel(cel); |
| 376 | cel->setFrame(frame); |
| 377 | cel->incrementVersion(); // TODO this should be in app::cmd module |
| 378 | addCel(cel); |
| 379 | } |
| 380 | |
| 381 | /** |
| 382 | * Configures some properties of the specified layer to make it as the |
| 383 | * "Background" of the sprite. |
| 384 | * |
| 385 | * You can't use this routine if the sprite already has a background |
| 386 | * layer. |
| 387 | */ |
| 388 | void LayerImage::configureAsBackground() |
| 389 | { |
| 390 | ASSERT(sprite() != NULL); |
| 391 | ASSERT(sprite()->backgroundLayer() == NULL); |
| 392 | |
| 393 | switchFlags(LayerFlags::BackgroundLayerFlags, true); |
| 394 | setName("Background" ); |
| 395 | |
| 396 | sprite()->root()->stackLayer(this, NULL); |
| 397 | } |
| 398 | |
| 399 | void LayerImage::displaceFrames(frame_t fromThis, frame_t delta) |
| 400 | { |
| 401 | Sprite* sprite = this->sprite(); |
| 402 | |
| 403 | if (delta > 0) { |
| 404 | for (frame_t c=sprite->lastFrame(); c>=fromThis; --c) { |
| 405 | if (Cel* cel = this->cel(c)) |
| 406 | moveCel(cel, c+delta); |
| 407 | } |
| 408 | } |
| 409 | else { |
| 410 | for (frame_t c=fromThis; c<=sprite->lastFrame(); ++c) { |
| 411 | if (Cel* cel = this->cel(c)) |
| 412 | moveCel(cel, c+delta); |
| 413 | } |
| 414 | } |
| 415 | } |
| 416 | |
| 417 | ////////////////////////////////////////////////////////////////////// |
| 418 | // LayerGroup class |
| 419 | |
| 420 | LayerGroup::LayerGroup(Sprite* sprite) |
| 421 | : Layer(ObjectType::LayerGroup, sprite) |
| 422 | { |
| 423 | setName("Group" ); |
| 424 | } |
| 425 | |
| 426 | LayerGroup::~LayerGroup() |
| 427 | { |
| 428 | destroyAllLayers(); |
| 429 | } |
| 430 | |
| 431 | void LayerGroup::destroyAllLayers() |
| 432 | { |
| 433 | for (Layer* layer : m_layers) |
| 434 | delete layer; |
| 435 | m_layers.clear(); |
| 436 | } |
| 437 | |
| 438 | int LayerGroup::getMemSize() const |
| 439 | { |
| 440 | int size = sizeof(LayerGroup); |
| 441 | |
| 442 | for (const Layer* layer : m_layers) { |
| 443 | size += layer->getMemSize(); |
| 444 | } |
| 445 | |
| 446 | return size; |
| 447 | } |
| 448 | |
| 449 | Layer* LayerGroup::firstLayerInWholeHierarchy() const |
| 450 | { |
| 451 | Layer* layer = firstLayer(); |
| 452 | if (layer) { |
| 453 | while (layer->isGroup() && |
| 454 | static_cast<LayerGroup*>(layer)->layersCount() > 0) { |
| 455 | layer = static_cast<LayerGroup*>(layer)->firstLayer(); |
| 456 | } |
| 457 | } |
| 458 | return layer; |
| 459 | } |
| 460 | |
| 461 | void LayerGroup::allLayers(LayerList& list) const |
| 462 | { |
| 463 | for (Layer* child : m_layers) { |
| 464 | if (child->isGroup()) |
| 465 | static_cast<LayerGroup*>(child)->allLayers(list); |
| 466 | |
| 467 | list.push_back(child); |
| 468 | } |
| 469 | } |
| 470 | |
| 471 | layer_t LayerGroup::allLayersCount() const |
| 472 | { |
| 473 | layer_t count = 0; |
| 474 | for (Layer* child : m_layers) { |
| 475 | if (child->isGroup()) |
| 476 | count += static_cast<LayerGroup*>(child)->allLayersCount(); |
| 477 | ++count; |
| 478 | } |
| 479 | return count; |
| 480 | } |
| 481 | |
| 482 | bool LayerGroup::hasVisibleReferenceLayers() const |
| 483 | { |
| 484 | for (Layer* child : m_layers) { |
| 485 | if ((child->isReference() && child->isVisible()) |
| 486 | || (child->isGroup() |
| 487 | && static_cast<LayerGroup*>(child)->hasVisibleReferenceLayers())) |
| 488 | return true; |
| 489 | } |
| 490 | return false; |
| 491 | } |
| 492 | |
| 493 | void LayerGroup::allVisibleLayers(LayerList& list) const |
| 494 | { |
| 495 | for (Layer* child : m_layers) { |
| 496 | if (!child->isVisible()) |
| 497 | continue; |
| 498 | |
| 499 | if (child->isGroup()) |
| 500 | static_cast<LayerGroup*>(child)->allVisibleLayers(list); |
| 501 | |
| 502 | list.push_back(child); |
| 503 | } |
| 504 | } |
| 505 | |
| 506 | void LayerGroup::allVisibleReferenceLayers(LayerList& list) const |
| 507 | { |
| 508 | for (Layer* child : m_layers) { |
| 509 | if (!child->isVisible()) |
| 510 | continue; |
| 511 | |
| 512 | if (child->isGroup()) |
| 513 | static_cast<LayerGroup*>(child)->allVisibleReferenceLayers(list); |
| 514 | |
| 515 | if (!child->isReference()) |
| 516 | continue; |
| 517 | |
| 518 | list.push_back(child); |
| 519 | } |
| 520 | } |
| 521 | |
| 522 | void LayerGroup::allBrowsableLayers(LayerList& list) const |
| 523 | { |
| 524 | for (Layer* child : m_layers) { |
| 525 | if (child->isBrowsable()) |
| 526 | static_cast<LayerGroup*>(child)->allBrowsableLayers(list); |
| 527 | |
| 528 | list.push_back(child); |
| 529 | } |
| 530 | } |
| 531 | |
| 532 | void LayerGroup::getCels(CelList& cels) const |
| 533 | { |
| 534 | for (const Layer* layer : m_layers) |
| 535 | layer->getCels(cels); |
| 536 | } |
| 537 | |
| 538 | void LayerGroup::addLayer(Layer* layer) |
| 539 | { |
| 540 | m_layers.push_back(layer); |
| 541 | layer->setParent(this); |
| 542 | } |
| 543 | |
| 544 | void LayerGroup::removeLayer(Layer* layer) |
| 545 | { |
| 546 | auto it = std::find(m_layers.begin(), m_layers.end(), layer); |
| 547 | ASSERT(it != m_layers.end()); |
| 548 | m_layers.erase(it); |
| 549 | |
| 550 | layer->setParent(nullptr); |
| 551 | } |
| 552 | |
| 553 | void LayerGroup::insertLayer(Layer* layer, Layer* after) |
| 554 | { |
| 555 | auto after_it = m_layers.begin(); |
| 556 | if (after) { |
| 557 | after_it = std::find(m_layers.begin(), m_layers.end(), after); |
| 558 | if (after_it != m_layers.end()) |
| 559 | ++after_it; |
| 560 | } |
| 561 | m_layers.insert(after_it, layer); |
| 562 | |
| 563 | layer->setParent(this); |
| 564 | } |
| 565 | |
| 566 | void LayerGroup::stackLayer(Layer* layer, Layer* after) |
| 567 | { |
| 568 | ASSERT(layer != after); |
| 569 | if (layer == after) |
| 570 | return; |
| 571 | |
| 572 | removeLayer(layer); |
| 573 | insertLayer(layer, after); |
| 574 | } |
| 575 | |
| 576 | void LayerGroup::displaceFrames(frame_t fromThis, frame_t delta) |
| 577 | { |
| 578 | for (Layer* layer : m_layers) |
| 579 | layer->displaceFrames(fromThis, delta); |
| 580 | } |
| 581 | |
| 582 | } // namespace doc |
| 583 | |