1 | // Aseprite Document Library |
2 | // Copyright (C) 2018-2022 Igara Studio S.A. |
3 | // Copyright (C) 2001-2018 David Capello |
4 | // |
5 | // This file is released under the terms of the MIT license. |
6 | // Read LICENSE.txt for more information. |
7 | |
8 | #ifdef HAVE_CONFIG_H |
9 | #include "config.h" |
10 | #endif |
11 | |
12 | #include "doc/sprite.h" |
13 | |
14 | #include "base/memory.h" |
15 | #include "base/remove_from_container.h" |
16 | #include "doc/cel.h" |
17 | #include "doc/cels_range.h" |
18 | #include "doc/image_impl.h" |
19 | #include "doc/layer.h" |
20 | #include "doc/layer_tilemap.h" |
21 | #include "doc/octree_map.h" |
22 | #include "doc/palette.h" |
23 | #include "doc/primitives.h" |
24 | #include "doc/remap.h" |
25 | #include "doc/rgbmap_rgb5a3.h" |
26 | #include "doc/tag.h" |
27 | #include "doc/tilesets.h" |
28 | |
29 | #include <algorithm> |
30 | #include <cstring> |
31 | #include <memory> |
32 | #include <vector> |
33 | |
34 | namespace doc { |
35 | |
36 | static RgbMapAlgorithm g_rgbMapAlgorithm = RgbMapAlgorithm::DEFAULT; |
37 | static gfx::Rect g_defaultGridBounds(0, 0, 16, 16); |
38 | |
39 | // static |
40 | gfx::Rect Sprite::DefaultGridBounds() |
41 | { |
42 | return g_defaultGridBounds; |
43 | } |
44 | |
45 | // static |
46 | void Sprite::SetDefaultGridBounds(const gfx::Rect& defGridBounds) |
47 | { |
48 | g_defaultGridBounds = defGridBounds; |
49 | } |
50 | |
51 | // static |
52 | RgbMapAlgorithm Sprite::DefaultRgbMapAlgorithm() |
53 | { |
54 | return g_rgbMapAlgorithm; |
55 | } |
56 | |
57 | // static |
58 | void Sprite::SetDefaultRgbMapAlgorithm(const RgbMapAlgorithm mapAlgo) |
59 | { |
60 | g_rgbMapAlgorithm = mapAlgo; |
61 | } |
62 | |
63 | ////////////////////////////////////////////////////////////////////// |
64 | // Constructors/Destructor |
65 | |
66 | Sprite::Sprite(const ImageSpec& spec, |
67 | int ncolors) |
68 | : WithUserData(ObjectType::Sprite) |
69 | , m_document(nullptr) |
70 | , m_spec(spec) |
71 | , m_pixelRatio(1, 1) |
72 | , m_frames(1) |
73 | , m_frlens(1, 100) // First frame with 100 msecs of duration |
74 | , m_root(new LayerGroup(this)) |
75 | , m_gridBounds(Sprite::DefaultGridBounds()) |
76 | , m_tags(this) |
77 | , m_slices(this) |
78 | , m_tilesets(nullptr) |
79 | { |
80 | // Generate palette |
81 | switch (spec.colorMode()) { |
82 | case ColorMode::GRAYSCALE: ncolors = 256; break; |
83 | case ColorMode::BITMAP: ncolors = 2; break; |
84 | } |
85 | |
86 | Palette pal(frame_t(0), ncolors); |
87 | |
88 | switch (spec.colorMode()) { |
89 | |
90 | // For black and white images |
91 | case ColorMode::GRAYSCALE: |
92 | case ColorMode::BITMAP: |
93 | for (int c=0; c<ncolors; c++) { |
94 | int g = 255 * c / (ncolors-1); |
95 | g = std::clamp(g, 0, 255); |
96 | pal.setEntry(c, rgba(g, g, g, 255)); |
97 | } |
98 | break; |
99 | } |
100 | |
101 | setPalette(&pal, true); |
102 | } |
103 | |
104 | Sprite::~Sprite() |
105 | { |
106 | // Destroy layers |
107 | delete m_root; |
108 | |
109 | // Destroy tilesets |
110 | delete m_tilesets; |
111 | |
112 | // Destroy palettes |
113 | { |
114 | PalettesList::iterator end = m_palettes.end(); |
115 | PalettesList::iterator it = m_palettes.begin(); |
116 | for (; it != end; ++it) |
117 | delete *it; // palette |
118 | } |
119 | } |
120 | |
121 | // static |
122 | Sprite* Sprite::MakeStdSprite(const ImageSpec& spec, |
123 | const int ncolors, |
124 | const ImageBufferPtr& imageBuf) |
125 | { |
126 | // Create the sprite. |
127 | std::unique_ptr<Sprite> sprite(new Sprite(spec, ncolors)); |
128 | sprite->setTotalFrames(frame_t(1)); |
129 | |
130 | // Create the main image. |
131 | ImageRef image(Image::create(spec, imageBuf)); |
132 | clear_image(image.get(), 0); |
133 | |
134 | // Create the first transparent layer. |
135 | { |
136 | std::unique_ptr<LayerImage> layer(new LayerImage(sprite.get())); |
137 | layer->setName("Layer 1" ); |
138 | |
139 | // Create the cel. |
140 | { |
141 | std::unique_ptr<Cel> cel(new Cel(frame_t(0), image)); |
142 | cel->setPosition(0, 0); |
143 | |
144 | // Add the cel in the layer. |
145 | layer->addCel(cel.get()); |
146 | cel.release(); // Release the cel because it is in the layer |
147 | } |
148 | |
149 | // Add the layer in the sprite. |
150 | sprite->root()->addLayer(layer.release()); // Release the layer because it's owned by the sprite |
151 | } |
152 | |
153 | return sprite.release(); |
154 | } |
155 | |
156 | ////////////////////////////////////////////////////////////////////// |
157 | // Main properties |
158 | |
159 | void Sprite::setPixelFormat(PixelFormat format) |
160 | { |
161 | m_spec.setColorMode((ColorMode)format); |
162 | } |
163 | |
164 | void Sprite::setPixelRatio(const PixelRatio& pixelRatio) |
165 | { |
166 | m_pixelRatio = pixelRatio; |
167 | } |
168 | |
169 | void Sprite::setSize(int width, int height) |
170 | { |
171 | ASSERT(width > 0); |
172 | ASSERT(height > 0); |
173 | |
174 | m_spec.setSize(width, height); |
175 | } |
176 | |
177 | void Sprite::setColorSpace(const gfx::ColorSpaceRef& colorSpace) |
178 | { |
179 | m_spec.setColorSpace(colorSpace); |
180 | for (auto cel : uniqueCels()) |
181 | cel->image()->setColorSpace(colorSpace); |
182 | } |
183 | |
184 | bool Sprite::isOpaque() const |
185 | { |
186 | Layer* bg = backgroundLayer(); |
187 | return (bg && bg->isVisible()); |
188 | } |
189 | |
190 | bool Sprite::needAlpha() const |
191 | { |
192 | switch (pixelFormat()) { |
193 | case IMAGE_RGB: |
194 | case IMAGE_GRAYSCALE: |
195 | return !isOpaque(); |
196 | default: |
197 | return false; |
198 | } |
199 | } |
200 | |
201 | bool Sprite::supportAlpha() const |
202 | { |
203 | switch (pixelFormat()) { |
204 | case IMAGE_RGB: |
205 | case IMAGE_GRAYSCALE: |
206 | return true; |
207 | } |
208 | return false; |
209 | } |
210 | |
211 | void Sprite::setTransparentColor(color_t color) |
212 | { |
213 | #if _DEBUG |
214 | if (colorMode() != ColorMode::INDEXED) { |
215 | ASSERT(color == 0); |
216 | } |
217 | #endif // _DEBUG |
218 | |
219 | m_spec.setMaskColor(color); |
220 | |
221 | // Change the mask color of all images. |
222 | std::vector<ImageRef> images; |
223 | getImages(images); |
224 | for (ImageRef& image : images) |
225 | image->setMaskColor(color); |
226 | |
227 | // Transform the empty tile of all tilemaps |
228 | if (hasTilesets()) { |
229 | for (Tileset* tileset : *tilesets()) |
230 | tileset->notifyRegenerateEmptyTile(); |
231 | } |
232 | } |
233 | |
234 | int Sprite::getMemSize() const |
235 | { |
236 | int size = 0; |
237 | |
238 | std::vector<ImageRef> images; |
239 | getImages(images); |
240 | for (const ImageRef& image : images) |
241 | size += image->getRowStrideSize() * image->height(); |
242 | |
243 | return size; |
244 | } |
245 | |
246 | ////////////////////////////////////////////////////////////////////// |
247 | // Layers |
248 | |
249 | LayerImage* Sprite::backgroundLayer() const |
250 | { |
251 | if (root()->layersCount() > 0) { |
252 | Layer* bglayer = root()->layers().front(); |
253 | |
254 | if (bglayer->isBackground()) { |
255 | ASSERT(bglayer->isImage()); |
256 | return static_cast<LayerImage*>(bglayer); |
257 | } |
258 | } |
259 | return NULL; |
260 | } |
261 | |
262 | Layer* Sprite::firstLayer() const |
263 | { |
264 | Layer* layer = root()->firstLayer(); |
265 | while (layer->isGroup()) |
266 | layer = static_cast<LayerGroup*>(layer)->firstLayer(); |
267 | return layer; |
268 | } |
269 | |
270 | Layer* Sprite::firstBrowsableLayer() const |
271 | { |
272 | Layer* layer = root()->firstLayer(); |
273 | while (layer->isBrowsable()) |
274 | layer = static_cast<LayerGroup*>(layer)->firstLayer(); |
275 | return layer; |
276 | } |
277 | |
278 | layer_t Sprite::allLayersCount() const |
279 | { |
280 | return root()->allLayersCount(); |
281 | } |
282 | |
283 | bool Sprite::hasVisibleReferenceLayers() const |
284 | { |
285 | return root()->hasVisibleReferenceLayers(); |
286 | } |
287 | |
288 | ////////////////////////////////////////////////////////////////////// |
289 | // Palettes |
290 | |
291 | Palette* Sprite::palette(frame_t frame) const |
292 | { |
293 | ASSERT(frame >= 0); |
294 | |
295 | Palette* found = NULL; |
296 | |
297 | PalettesList::const_iterator end = m_palettes.end(); |
298 | PalettesList::const_iterator it = m_palettes.begin(); |
299 | for (; it != end; ++it) { |
300 | Palette* pal = *it; |
301 | if (frame < pal->frame()) |
302 | break; |
303 | |
304 | found = pal; |
305 | if (frame == pal->frame()) |
306 | break; |
307 | } |
308 | |
309 | ASSERT(found != NULL); |
310 | return found; |
311 | } |
312 | |
313 | const PalettesList& Sprite::getPalettes() const |
314 | { |
315 | return m_palettes; |
316 | } |
317 | |
318 | void Sprite::setPalette(const Palette* pal, bool truncate) |
319 | { |
320 | ASSERT(pal != NULL); |
321 | |
322 | if (!truncate) { |
323 | Palette* sprite_pal = palette(pal->frame()); |
324 | pal->copyColorsTo(sprite_pal); |
325 | } |
326 | else { |
327 | Palette* other; |
328 | |
329 | PalettesList::iterator end = m_palettes.end(); |
330 | PalettesList::iterator it = m_palettes.begin(); |
331 | for (; it != end; ++it) { |
332 | other = *it; |
333 | |
334 | if (pal->frame() == other->frame()) { |
335 | pal->copyColorsTo(other); |
336 | return; |
337 | } |
338 | else if (pal->frame() < other->frame()) |
339 | break; |
340 | } |
341 | |
342 | m_palettes.insert(it, new Palette(*pal)); |
343 | } |
344 | } |
345 | |
346 | void Sprite::resetPalettes() |
347 | { |
348 | PalettesList::iterator end = m_palettes.end(); |
349 | PalettesList::iterator it = m_palettes.begin(); |
350 | |
351 | if (it != end) { |
352 | ++it; // Leave the first palette only. |
353 | while (it != end) { |
354 | delete *it; // palette |
355 | it = m_palettes.erase(it); |
356 | end = m_palettes.end(); |
357 | } |
358 | } |
359 | } |
360 | |
361 | void Sprite::deletePalette(frame_t frame) |
362 | { |
363 | auto it = m_palettes.begin(), end = m_palettes.end(); |
364 | for (; it != end; ++it) { |
365 | Palette* pal = *it; |
366 | |
367 | if (pal->frame() == frame) { |
368 | delete pal; // delete palette |
369 | m_palettes.erase(it); |
370 | break; |
371 | } |
372 | } |
373 | } |
374 | |
375 | Sprite::RgbMapFor Sprite::rgbMapForSprite() const |
376 | { |
377 | return backgroundLayer() ? RgbMapFor::OpaqueLayer: |
378 | RgbMapFor::TransparentLayer; |
379 | } |
380 | |
381 | RgbMap* Sprite::rgbMap(const frame_t frame) const |
382 | { |
383 | return rgbMap(frame, rgbMapForSprite()); |
384 | } |
385 | |
386 | RgbMap* Sprite::rgbMap(const frame_t frame, |
387 | const RgbMapFor forLayer) const |
388 | { |
389 | return rgbMap(frame, |
390 | forLayer, |
391 | g_rgbMapAlgorithm); |
392 | } |
393 | |
394 | RgbMap* Sprite::rgbMap(const frame_t frame, |
395 | const RgbMapFor forLayer, |
396 | RgbMapAlgorithm mapAlgo) const |
397 | { |
398 | if (!m_rgbMap || m_rgbMapAlgorithm != mapAlgo) { |
399 | m_rgbMapAlgorithm = mapAlgo; |
400 | switch (m_rgbMapAlgorithm) { |
401 | case RgbMapAlgorithm::RGB5A3: m_rgbMap.reset(new RgbMapRGB5A3); break; |
402 | case RgbMapAlgorithm::DEFAULT: |
403 | case RgbMapAlgorithm::OCTREE: m_rgbMap.reset(new OctreeMap); break; |
404 | default: |
405 | m_rgbMap.reset(nullptr); |
406 | ASSERT(false); |
407 | return nullptr; |
408 | } |
409 | } |
410 | int maskIndex; |
411 | if (forLayer == RgbMapFor::OpaqueLayer) |
412 | maskIndex = -1; |
413 | else { |
414 | maskIndex = palette(frame)->findMaskColor(); |
415 | if (maskIndex == -1) |
416 | maskIndex = 0; |
417 | } |
418 | m_rgbMap->regenerateMap(palette(frame), maskIndex); |
419 | return m_rgbMap.get(); |
420 | } |
421 | |
422 | ////////////////////////////////////////////////////////////////////// |
423 | // Frames |
424 | |
425 | void Sprite::addFrame(frame_t newFrame) |
426 | { |
427 | setTotalFrames(m_frames+1); |
428 | |
429 | frame_t to = std::max(1, newFrame); |
430 | for (frame_t i=m_frames-1; i>=to; --i) |
431 | setFrameDuration(i, frameDuration(i-1)); |
432 | |
433 | root()->displaceFrames(newFrame, +1); |
434 | } |
435 | |
436 | void Sprite::removeFrame(frame_t frame) |
437 | { |
438 | root()->displaceFrames(frame, -1); |
439 | |
440 | frame_t newTotal = m_frames-1; |
441 | for (frame_t i=frame; i<newTotal; ++i) |
442 | setFrameDuration(i, frameDuration(i+1)); |
443 | setTotalFrames(newTotal); |
444 | } |
445 | |
446 | void Sprite::setTotalFrames(frame_t frames) |
447 | { |
448 | frames = std::max(frame_t(1), frames); |
449 | m_frlens.resize(frames); |
450 | |
451 | if (frames > m_frames) { |
452 | for (frame_t c=m_frames; c<frames; ++c) |
453 | m_frlens[c] = m_frlens[m_frames-1]; |
454 | } |
455 | |
456 | m_frames = frames; |
457 | } |
458 | |
459 | int Sprite::frameDuration(frame_t frame) const |
460 | { |
461 | if (frame >= 0 && frame < m_frames) |
462 | return m_frlens[frame]; |
463 | else |
464 | return 0; |
465 | } |
466 | |
467 | int Sprite::totalAnimationDuration() const |
468 | { |
469 | int duration = 0; |
470 | for (frame_t frame=0; frame<m_frames; ++frame) |
471 | duration += frameDuration(frame); |
472 | return duration; // TODO cache this value |
473 | } |
474 | |
475 | void Sprite::setFrameDuration(frame_t frame, int msecs) |
476 | { |
477 | if (frame >= 0 && frame < m_frames) |
478 | m_frlens[frame] = std::clamp(msecs, 1, 65535); |
479 | } |
480 | |
481 | void Sprite::setFrameRangeDuration(frame_t from, frame_t to, int msecs) |
482 | { |
483 | std::fill( |
484 | m_frlens.begin()+(std::size_t)from, |
485 | m_frlens.begin()+(std::size_t)to+1, std::clamp(msecs, 1, 65535)); |
486 | } |
487 | |
488 | void Sprite::setDurationForAllFrames(int msecs) |
489 | { |
490 | std::fill(m_frlens.begin(), m_frlens.end(), std::clamp(msecs, 1, 65535)); |
491 | } |
492 | |
493 | ////////////////////////////////////////////////////////////////////// |
494 | // Shared Images and CelData (for linked cels and tilesets) |
495 | |
496 | ImageRef Sprite::getImageRef(ObjectId imageId) |
497 | { |
498 | for (Cel* cel : cels()) { |
499 | if (cel->image()->id() == imageId) |
500 | return cel->imageRef(); |
501 | } |
502 | if (hasTilesets()) { |
503 | for (Tileset* tileset : *tilesets()) { |
504 | for (tile_index i=0; i<tileset->size(); ++i) { |
505 | ImageRef image = tileset->get(i); |
506 | if (image && image->id() == imageId) |
507 | return image; |
508 | } |
509 | } |
510 | } |
511 | return ImageRef(nullptr); |
512 | } |
513 | |
514 | CelDataRef Sprite::getCelDataRef(ObjectId celDataId) |
515 | { |
516 | for (Cel* cel : cels()) { |
517 | if (cel->dataRef()->id() == celDataId) |
518 | return cel->dataRef(); |
519 | } |
520 | return CelDataRef(nullptr); |
521 | } |
522 | |
523 | ////////////////////////////////////////////////////////////////////// |
524 | // Images |
525 | |
526 | void Sprite::replaceImage(ObjectId curImageId, const ImageRef& newImage) |
527 | { |
528 | for (Cel* cel : cels()) { |
529 | if (cel->image()->id() == curImageId) |
530 | cel->data()->setImage(newImage, cel->layer()); |
531 | } |
532 | |
533 | if (hasTilesets()) { |
534 | for (Tileset* tileset : *tilesets()) { |
535 | for (tile_index i=0; i<tileset->size(); ++i) { |
536 | ImageRef image = tileset->get(i); |
537 | if (image && image->id() == curImageId) |
538 | tileset->set(i, newImage); |
539 | } |
540 | } |
541 | } |
542 | } |
543 | |
544 | void Sprite::replaceTileset(tileset_index tsi, Tileset* newTileset) |
545 | { |
546 | ASSERT(hasTilesets()); |
547 | |
548 | tilesets()->set(tsi, newTileset); |
549 | |
550 | for (Layer* layer : allLayers()) { |
551 | if (layer->isTilemap() && |
552 | static_cast<LayerTilemap*>(layer)->tilesetIndex() == tsi) { |
553 | // Set same index just to update the internal tileset pointer in |
554 | // LayerTilemap |
555 | static_cast<LayerTilemap*>(layer)->setTilesetIndex(tsi); |
556 | } |
557 | } |
558 | } |
559 | |
560 | // TODO replace it with a images iterator |
561 | void Sprite::getImages(std::vector<ImageRef>& images) const |
562 | { |
563 | for (Cel* cel : uniqueCels()) |
564 | if (cel->image()->pixelFormat() != IMAGE_TILEMAP) |
565 | images.push_back(cel->imageRef()); |
566 | |
567 | if (hasTilesets()) { |
568 | for (Tileset* tileset : *tilesets()) { |
569 | for (tile_index i=0; i<tileset->size(); ++i) { |
570 | ImageRef image = tileset->get(i); |
571 | if (image) |
572 | images.push_back(image); |
573 | } |
574 | } |
575 | } |
576 | } |
577 | |
578 | void Sprite::getTilemapsByTileset(const Tileset* tileset, |
579 | std::vector<ImageRef>& images) const |
580 | { |
581 | for (const Cel* cel : uniqueCels()) { |
582 | if (cel->layer()->isTilemap() && |
583 | static_cast<LayerTilemap*>(cel->layer())->tileset() == tileset) { |
584 | images.push_back(cel->imageRef()); |
585 | } |
586 | } |
587 | } |
588 | |
589 | void Sprite::remapImages(const Remap& remap) |
590 | { |
591 | ASSERT(pixelFormat() == IMAGE_INDEXED); |
592 | //ASSERT(remap.size() == 256); |
593 | |
594 | std::vector<ImageRef> images; |
595 | getImages(images); |
596 | for (ImageRef& image : images) |
597 | remap_image(image.get(), remap); |
598 | } |
599 | |
600 | void Sprite::remapTilemaps(const Tileset* tileset, |
601 | const Remap& remap) |
602 | { |
603 | for (Cel* cel : uniqueCels()) { |
604 | if (cel->layer()->isTilemap() && |
605 | static_cast<LayerTilemap*>(cel->layer())->tileset() == tileset) { |
606 | remap_image(cel->image(), remap); |
607 | } |
608 | } |
609 | } |
610 | |
611 | ////////////////////////////////////////////////////////////////////// |
612 | // Drawing |
613 | |
614 | void Sprite::pickCels(const double x, |
615 | const double y, |
616 | const frame_t frame, |
617 | const int opacityThreshold, |
618 | const LayerList& layers, |
619 | CelList& cels) const |
620 | { |
621 | gfx::PointF pos(x, y); |
622 | |
623 | for (int i=(int)layers.size()-1; i>=0; --i) { |
624 | const Layer* layer = layers[i]; |
625 | |
626 | Cel* cel = layer->cel(frame); |
627 | if (!cel) |
628 | continue; |
629 | |
630 | const Image* image = cel->image(); |
631 | if (!image) |
632 | continue; |
633 | |
634 | gfx::RectF celBounds; |
635 | if (cel->layer()->isReference()) |
636 | celBounds = cel->boundsF(); |
637 | else |
638 | celBounds = cel->bounds(); |
639 | |
640 | if (!celBounds.contains(pos)) |
641 | continue; |
642 | |
643 | gfx::Point ipos; |
644 | if (image->isTilemap()) { |
645 | Tileset* tileset = static_cast<LayerTilemap*>(cel->layer())->tileset(); |
646 | if (!tileset) |
647 | continue; |
648 | |
649 | const Grid grid = cel->grid(); |
650 | |
651 | tile_t tile = notile; |
652 | gfx::Point tilePos = grid.canvasToTile(gfx::Point(pos)); |
653 | if (image->bounds().contains(tilePos.x, tilePos.y)) |
654 | tile = image->getPixel(tilePos.x, tilePos.y); |
655 | if (tile == notile) |
656 | continue; |
657 | |
658 | image = tileset->get(tile).get(); |
659 | if (!image) |
660 | continue; |
661 | |
662 | gfx::Point tileStart = grid.tileToCanvas(tilePos); |
663 | ipos = gfx::Point(pos.x - tileStart.x, |
664 | pos.y - tileStart.y); |
665 | } |
666 | else { |
667 | ipos = gfx::Point( |
668 | int((pos.x-celBounds.x)*image->width()/celBounds.w), |
669 | int((pos.y-celBounds.y)*image->height()/celBounds.h)); |
670 | } |
671 | |
672 | if (!image->bounds().contains(ipos)) |
673 | continue; |
674 | |
675 | const color_t color = get_pixel(image, ipos.x, ipos.y); |
676 | bool isOpaque = true; |
677 | |
678 | switch (image->pixelFormat()) { |
679 | case IMAGE_RGB: |
680 | isOpaque = (rgba_geta(color) >= opacityThreshold); |
681 | break; |
682 | case IMAGE_INDEXED: |
683 | isOpaque = (color != image->maskColor()); |
684 | break; |
685 | case IMAGE_GRAYSCALE: |
686 | isOpaque = (graya_geta(color) >= opacityThreshold); |
687 | break; |
688 | } |
689 | |
690 | if (!isOpaque) |
691 | continue; |
692 | |
693 | cels.push_back(cel); |
694 | } |
695 | } |
696 | |
697 | ////////////////////////////////////////////////////////////////////// |
698 | // Iterators |
699 | |
700 | LayerList Sprite::allLayers() const |
701 | { |
702 | LayerList list; |
703 | m_root->allLayers(list); |
704 | return list; |
705 | } |
706 | |
707 | LayerList Sprite::allVisibleLayers() const |
708 | { |
709 | LayerList list; |
710 | m_root->allVisibleLayers(list); |
711 | return list; |
712 | } |
713 | |
714 | LayerList Sprite::allVisibleReferenceLayers() const |
715 | { |
716 | LayerList list; |
717 | m_root->allVisibleReferenceLayers(list); |
718 | return list; |
719 | } |
720 | |
721 | LayerList Sprite::allBrowsableLayers() const |
722 | { |
723 | LayerList list; |
724 | m_root->allBrowsableLayers(list); |
725 | return list; |
726 | } |
727 | |
728 | CelsRange Sprite::cels() const |
729 | { |
730 | SelectedFrames selFrames; |
731 | selFrames.insert(0, lastFrame()); |
732 | return CelsRange(this, selFrames); |
733 | } |
734 | |
735 | CelsRange Sprite::cels(frame_t frame) const |
736 | { |
737 | SelectedFrames selFrames; |
738 | selFrames.insert(frame); |
739 | return CelsRange(this, selFrames); |
740 | } |
741 | |
742 | CelsRange Sprite::uniqueCels() const |
743 | { |
744 | SelectedFrames selFrames; |
745 | selFrames.insert(0, lastFrame()); |
746 | return CelsRange(this, selFrames, CelsRange::UNIQUE); |
747 | } |
748 | |
749 | CelsRange Sprite::uniqueCels(const SelectedFrames& selFrames) const |
750 | { |
751 | return CelsRange(this, selFrames, CelsRange::UNIQUE); |
752 | } |
753 | |
754 | //////////////////////////////////////// |
755 | // Tilesets |
756 | |
757 | Tilesets* Sprite::tilesets() const |
758 | { |
759 | if (!m_tilesets) |
760 | m_tilesets = new Tilesets; |
761 | return m_tilesets; |
762 | } |
763 | |
764 | } // namespace doc |
765 | |