| 1 | // Aseprite UI Library |
| 2 | // Copyright (C) 2019-2022 Igara Studio S.A. |
| 3 | // Copyright (C) 2001-2016 David Capello |
| 4 | // |
| 5 | // This file is released under the terms of the MIT license. |
| 6 | // Read LICENSE.txt for more information. |
| 7 | |
| 8 | #ifdef HAVE_CONFIG_H |
| 9 | #include "config.h" |
| 10 | #endif |
| 11 | |
| 12 | #include "ui/fit_bounds.h" |
| 13 | |
| 14 | #include "gfx/rect.h" |
| 15 | #include "os/screen.h" |
| 16 | #include "os/system.h" |
| 17 | #include "ui/base.h" |
| 18 | #include "ui/display.h" |
| 19 | #include "ui/system.h" |
| 20 | #include "ui/window.h" |
| 21 | |
| 22 | #include <algorithm> |
| 23 | |
| 24 | namespace ui { |
| 25 | |
| 26 | #if 0 // TODO unused function, referenced in a comment in this file |
| 27 | static gfx::Region get_workarea_region() |
| 28 | { |
| 29 | // Returns the union of the workarea of all available screens |
| 30 | gfx::Region wa; |
| 31 | os::ScreenList screens; |
| 32 | os::instance()->listScreens(screens); |
| 33 | for (const auto& screen : screens) |
| 34 | wa |= gfx::Region(screen->workarea()); |
| 35 | return wa; |
| 36 | } |
| 37 | #endif |
| 38 | |
| 39 | int fit_bounds(Display* display, int arrowAlign, const gfx::Rect& target, gfx::Rect& bounds) |
| 40 | { |
| 41 | bounds.x = target.x; |
| 42 | bounds.y = target.y; |
| 43 | |
| 44 | int trycount = 0; |
| 45 | for (; trycount < 4; ++trycount) { |
| 46 | switch (arrowAlign) { |
| 47 | case TOP | LEFT: |
| 48 | bounds.x = target.x + target.w; |
| 49 | bounds.y = target.y + target.h; |
| 50 | break; |
| 51 | case TOP | RIGHT: |
| 52 | bounds.x = target.x - bounds.w; |
| 53 | bounds.y = target.y + target.h; |
| 54 | break; |
| 55 | case BOTTOM | LEFT: |
| 56 | bounds.x = target.x + target.w; |
| 57 | bounds.y = target.y - bounds.h; |
| 58 | break; |
| 59 | case BOTTOM | RIGHT: |
| 60 | bounds.x = target.x - bounds.w; |
| 61 | bounds.y = target.y - bounds.h; |
| 62 | break; |
| 63 | case TOP: |
| 64 | bounds.x = target.x + target.w/2 - bounds.w/2; |
| 65 | bounds.y = target.y + target.h; |
| 66 | break; |
| 67 | case BOTTOM: |
| 68 | bounds.x = target.x + target.w/2 - bounds.w/2; |
| 69 | bounds.y = target.y - bounds.h; |
| 70 | break; |
| 71 | case LEFT: |
| 72 | bounds.x = target.x + target.w; |
| 73 | bounds.y = target.y + target.h/2 - bounds.h/2; |
| 74 | break; |
| 75 | case RIGHT: |
| 76 | bounds.x = target.x - bounds.w; |
| 77 | bounds.y = target.y + target.h/2 - bounds.h/2; |
| 78 | break; |
| 79 | } |
| 80 | |
| 81 | gfx::Size displaySize = display->size(); |
| 82 | bounds.x = std::clamp(bounds.x, 0, displaySize.w-bounds.w); |
| 83 | bounds.y = std::clamp(bounds.y, 0, displaySize.h-bounds.h); |
| 84 | |
| 85 | if (target.intersects(bounds)) { |
| 86 | switch (trycount) { |
| 87 | case 0: |
| 88 | case 2: |
| 89 | // Switch position |
| 90 | if (arrowAlign & (TOP | BOTTOM)) arrowAlign ^= TOP | BOTTOM; |
| 91 | if (arrowAlign & (LEFT | RIGHT)) arrowAlign ^= LEFT | RIGHT; |
| 92 | break; |
| 93 | case 1: |
| 94 | // Rotate positions |
| 95 | if (arrowAlign & (TOP | LEFT)) arrowAlign ^= TOP | LEFT; |
| 96 | if (arrowAlign & (BOTTOM | RIGHT)) arrowAlign ^= BOTTOM | RIGHT; |
| 97 | break; |
| 98 | } |
| 99 | } |
| 100 | else |
| 101 | break; |
| 102 | } |
| 103 | |
| 104 | return arrowAlign; |
| 105 | } |
| 106 | |
| 107 | void fit_bounds(const Display* parentDisplay, |
| 108 | Window* window, |
| 109 | const gfx::Rect& candidateBoundsRelativeToParentDisplay, |
| 110 | std::function<void(const gfx::Rect& workarea, |
| 111 | gfx::Rect& bounds, |
| 112 | std::function<gfx::Rect(Widget*)> getWidgetBounds)> fitLogic) |
| 113 | { |
| 114 | gfx::Point pos = candidateBoundsRelativeToParentDisplay.origin(); |
| 115 | |
| 116 | if (get_multiple_displays() && window->shouldCreateNativeWindow()) { |
| 117 | const os::Window* nativeWindow = const_cast<ui::Display*>(parentDisplay)->nativeWindow(); |
| 118 | // Limit to the current screen workarea (instead of using all the |
| 119 | // available workarea between all monitors, get_workarea_region()) |
| 120 | const gfx::Rect workarea = nativeWindow->screen()->workarea(); |
| 121 | const int scale = nativeWindow->scale(); |
| 122 | |
| 123 | // Screen frame bounds |
| 124 | gfx::Rect frame( |
| 125 | nativeWindow->pointToScreen(pos), |
| 126 | candidateBoundsRelativeToParentDisplay.size() * scale); |
| 127 | |
| 128 | if (fitLogic) |
| 129 | fitLogic(workarea, frame, [](Widget* widget){ return widget->boundsOnScreen(); }); |
| 130 | |
| 131 | frame.x = std::clamp(frame.x, workarea.x, workarea.x2() - frame.w); |
| 132 | frame.y = std::clamp(frame.y, workarea.y, workarea.y2() - frame.h); |
| 133 | |
| 134 | // Set frame bounds directly |
| 135 | window->setBounds(gfx::Rect(0, 0, frame.w / scale, frame.h / scale)); |
| 136 | window->loadNativeFrame(frame); |
| 137 | |
| 138 | if (window->isVisible()) { |
| 139 | if (window->ownDisplay()) |
| 140 | window->display()->nativeWindow()->setFrame(frame); |
| 141 | } |
| 142 | } |
| 143 | else { |
| 144 | const gfx::Rect displayBounds(parentDisplay->size()); |
| 145 | gfx::Rect frame(candidateBoundsRelativeToParentDisplay); |
| 146 | |
| 147 | if (fitLogic) |
| 148 | fitLogic(displayBounds, frame, [](Widget* widget){ return widget->bounds(); }); |
| 149 | |
| 150 | frame.x = std::clamp(frame.x, 0, displayBounds.w - frame.w); |
| 151 | frame.y = std::clamp(frame.y, 0, displayBounds.h - frame.h); |
| 152 | |
| 153 | window->setBounds(frame); |
| 154 | } |
| 155 | } |
| 156 | |
| 157 | // Limit window position using the union of all workareas |
| 158 | // |
| 159 | // TODO at least the title bar should be visible so we can |
| 160 | // resize it, because workareas can form an irregular shape |
| 161 | // (not rectangular) the calculation is a little more |
| 162 | // complex |
| 163 | void limit_with_workarea(Display* parentDisplay, gfx::Rect& frame) |
| 164 | { |
| 165 | if (!get_multiple_displays()) |
| 166 | return; |
| 167 | |
| 168 | ASSERT(parentDisplay); |
| 169 | |
| 170 | gfx::Rect waBounds = parentDisplay->nativeWindow()->screen()->workarea(); |
| 171 | if (frame.x < waBounds.x) frame.x = waBounds.x; |
| 172 | if (frame.y < waBounds.y) frame.y = waBounds.y; |
| 173 | if (frame.x2() > waBounds.x2()) { |
| 174 | frame.x -= frame.x2() - waBounds.x2(); |
| 175 | if (frame.x < waBounds.x) { |
| 176 | frame.x = waBounds.x; |
| 177 | frame.w = waBounds.w; |
| 178 | } |
| 179 | } |
| 180 | if (frame.y2() > waBounds.y2()) { |
| 181 | frame.y -= frame.y2() - waBounds.y2(); |
| 182 | if (frame.y < waBounds.y) { |
| 183 | frame.y = waBounds.y; |
| 184 | frame.h = waBounds.h; |
| 185 | } |
| 186 | } |
| 187 | } |
| 188 | |
| 189 | } // namespace ui |
| 190 | |