1 | // Aseprite UI Library |
2 | // Copyright (C) 2019-2022 Igara Studio S.A. |
3 | // Copyright (C) 2001-2016 David Capello |
4 | // |
5 | // This file is released under the terms of the MIT license. |
6 | // Read LICENSE.txt for more information. |
7 | |
8 | #ifdef HAVE_CONFIG_H |
9 | #include "config.h" |
10 | #endif |
11 | |
12 | #include "ui/fit_bounds.h" |
13 | |
14 | #include "gfx/rect.h" |
15 | #include "os/screen.h" |
16 | #include "os/system.h" |
17 | #include "ui/base.h" |
18 | #include "ui/display.h" |
19 | #include "ui/system.h" |
20 | #include "ui/window.h" |
21 | |
22 | #include <algorithm> |
23 | |
24 | namespace ui { |
25 | |
26 | #if 0 // TODO unused function, referenced in a comment in this file |
27 | static gfx::Region get_workarea_region() |
28 | { |
29 | // Returns the union of the workarea of all available screens |
30 | gfx::Region wa; |
31 | os::ScreenList screens; |
32 | os::instance()->listScreens(screens); |
33 | for (const auto& screen : screens) |
34 | wa |= gfx::Region(screen->workarea()); |
35 | return wa; |
36 | } |
37 | #endif |
38 | |
39 | int fit_bounds(Display* display, int arrowAlign, const gfx::Rect& target, gfx::Rect& bounds) |
40 | { |
41 | bounds.x = target.x; |
42 | bounds.y = target.y; |
43 | |
44 | int trycount = 0; |
45 | for (; trycount < 4; ++trycount) { |
46 | switch (arrowAlign) { |
47 | case TOP | LEFT: |
48 | bounds.x = target.x + target.w; |
49 | bounds.y = target.y + target.h; |
50 | break; |
51 | case TOP | RIGHT: |
52 | bounds.x = target.x - bounds.w; |
53 | bounds.y = target.y + target.h; |
54 | break; |
55 | case BOTTOM | LEFT: |
56 | bounds.x = target.x + target.w; |
57 | bounds.y = target.y - bounds.h; |
58 | break; |
59 | case BOTTOM | RIGHT: |
60 | bounds.x = target.x - bounds.w; |
61 | bounds.y = target.y - bounds.h; |
62 | break; |
63 | case TOP: |
64 | bounds.x = target.x + target.w/2 - bounds.w/2; |
65 | bounds.y = target.y + target.h; |
66 | break; |
67 | case BOTTOM: |
68 | bounds.x = target.x + target.w/2 - bounds.w/2; |
69 | bounds.y = target.y - bounds.h; |
70 | break; |
71 | case LEFT: |
72 | bounds.x = target.x + target.w; |
73 | bounds.y = target.y + target.h/2 - bounds.h/2; |
74 | break; |
75 | case RIGHT: |
76 | bounds.x = target.x - bounds.w; |
77 | bounds.y = target.y + target.h/2 - bounds.h/2; |
78 | break; |
79 | } |
80 | |
81 | gfx::Size displaySize = display->size(); |
82 | bounds.x = std::clamp(bounds.x, 0, displaySize.w-bounds.w); |
83 | bounds.y = std::clamp(bounds.y, 0, displaySize.h-bounds.h); |
84 | |
85 | if (target.intersects(bounds)) { |
86 | switch (trycount) { |
87 | case 0: |
88 | case 2: |
89 | // Switch position |
90 | if (arrowAlign & (TOP | BOTTOM)) arrowAlign ^= TOP | BOTTOM; |
91 | if (arrowAlign & (LEFT | RIGHT)) arrowAlign ^= LEFT | RIGHT; |
92 | break; |
93 | case 1: |
94 | // Rotate positions |
95 | if (arrowAlign & (TOP | LEFT)) arrowAlign ^= TOP | LEFT; |
96 | if (arrowAlign & (BOTTOM | RIGHT)) arrowAlign ^= BOTTOM | RIGHT; |
97 | break; |
98 | } |
99 | } |
100 | else |
101 | break; |
102 | } |
103 | |
104 | return arrowAlign; |
105 | } |
106 | |
107 | void fit_bounds(const Display* parentDisplay, |
108 | Window* window, |
109 | const gfx::Rect& candidateBoundsRelativeToParentDisplay, |
110 | std::function<void(const gfx::Rect& workarea, |
111 | gfx::Rect& bounds, |
112 | std::function<gfx::Rect(Widget*)> getWidgetBounds)> fitLogic) |
113 | { |
114 | gfx::Point pos = candidateBoundsRelativeToParentDisplay.origin(); |
115 | |
116 | if (get_multiple_displays() && window->shouldCreateNativeWindow()) { |
117 | const os::Window* nativeWindow = const_cast<ui::Display*>(parentDisplay)->nativeWindow(); |
118 | // Limit to the current screen workarea (instead of using all the |
119 | // available workarea between all monitors, get_workarea_region()) |
120 | const gfx::Rect workarea = nativeWindow->screen()->workarea(); |
121 | const int scale = nativeWindow->scale(); |
122 | |
123 | // Screen frame bounds |
124 | gfx::Rect frame( |
125 | nativeWindow->pointToScreen(pos), |
126 | candidateBoundsRelativeToParentDisplay.size() * scale); |
127 | |
128 | if (fitLogic) |
129 | fitLogic(workarea, frame, [](Widget* widget){ return widget->boundsOnScreen(); }); |
130 | |
131 | frame.x = std::clamp(frame.x, workarea.x, workarea.x2() - frame.w); |
132 | frame.y = std::clamp(frame.y, workarea.y, workarea.y2() - frame.h); |
133 | |
134 | // Set frame bounds directly |
135 | window->setBounds(gfx::Rect(0, 0, frame.w / scale, frame.h / scale)); |
136 | window->loadNativeFrame(frame); |
137 | |
138 | if (window->isVisible()) { |
139 | if (window->ownDisplay()) |
140 | window->display()->nativeWindow()->setFrame(frame); |
141 | } |
142 | } |
143 | else { |
144 | const gfx::Rect displayBounds(parentDisplay->size()); |
145 | gfx::Rect frame(candidateBoundsRelativeToParentDisplay); |
146 | |
147 | if (fitLogic) |
148 | fitLogic(displayBounds, frame, [](Widget* widget){ return widget->bounds(); }); |
149 | |
150 | frame.x = std::clamp(frame.x, 0, displayBounds.w - frame.w); |
151 | frame.y = std::clamp(frame.y, 0, displayBounds.h - frame.h); |
152 | |
153 | window->setBounds(frame); |
154 | } |
155 | } |
156 | |
157 | // Limit window position using the union of all workareas |
158 | // |
159 | // TODO at least the title bar should be visible so we can |
160 | // resize it, because workareas can form an irregular shape |
161 | // (not rectangular) the calculation is a little more |
162 | // complex |
163 | void limit_with_workarea(Display* parentDisplay, gfx::Rect& frame) |
164 | { |
165 | if (!get_multiple_displays()) |
166 | return; |
167 | |
168 | ASSERT(parentDisplay); |
169 | |
170 | gfx::Rect waBounds = parentDisplay->nativeWindow()->screen()->workarea(); |
171 | if (frame.x < waBounds.x) frame.x = waBounds.x; |
172 | if (frame.y < waBounds.y) frame.y = waBounds.y; |
173 | if (frame.x2() > waBounds.x2()) { |
174 | frame.x -= frame.x2() - waBounds.x2(); |
175 | if (frame.x < waBounds.x) { |
176 | frame.x = waBounds.x; |
177 | frame.w = waBounds.w; |
178 | } |
179 | } |
180 | if (frame.y2() > waBounds.y2()) { |
181 | frame.y -= frame.y2() - waBounds.y2(); |
182 | if (frame.y < waBounds.y) { |
183 | frame.y = waBounds.y; |
184 | frame.h = waBounds.h; |
185 | } |
186 | } |
187 | } |
188 | |
189 | } // namespace ui |
190 | |