| 1 | /**************************************************************************************** |
| 2 | |
| 3 | Copyright (C) 2015 Autodesk, Inc. |
| 4 | All rights reserved. |
| 5 | |
| 6 | Use of this software is subject to the terms of the Autodesk license agreement |
| 7 | provided at the time of installation or download, or which otherwise accompanies |
| 8 | this software in either electronic or hard copy form. |
| 9 | |
| 10 | ****************************************************************************************/ |
| 11 | |
| 12 | //! \file fbxglobalcamerasettings.h |
| 13 | #ifndef _FBXSDK_FILEIO_GLOBAL_CAMERA_SETTINGS_H_ |
| 14 | #define _FBXSDK_FILEIO_GLOBAL_CAMERA_SETTINGS_H_ |
| 15 | |
| 16 | #include <fbxsdk/fbxsdk_def.h> |
| 17 | |
| 18 | #include <fbxsdk/core/base/fbxstring.h> |
| 19 | |
| 20 | #include <fbxsdk/fbxsdk_nsbegin.h> |
| 21 | |
| 22 | class FbxStatus; |
| 23 | class FbxManager; |
| 24 | class FbxScene; |
| 25 | class FbxCamera; |
| 26 | class FbxCameraSwitcher; |
| 27 | |
| 28 | #define FBXSDK_CAMERA_PERSPECTIVE "Producer Perspective" |
| 29 | #define FBXSDK_CAMERA_TOP "Producer Top" |
| 30 | #define FBXSDK_CAMERA_FRONT "Producer Front" |
| 31 | #define FBXSDK_CAMERA_BACK "Producer Back" |
| 32 | #define FBXSDK_CAMERA_RIGHT "Producer Right" |
| 33 | #define FBXSDK_CAMERA_LEFT "Producer Left" |
| 34 | #define FBXSDK_CAMERA_BOTTOM "Producer Bottom" |
| 35 | #define FBXSDK_CAMERA_SWITCHER "Camera Switcher" |
| 36 | |
| 37 | /** This class contains the global camera settings. |
| 38 | * \nosubgrouping |
| 39 | * \remarks This class exists for FBX version 6.x and earlier. The new FBX v7.x file format |
| 40 | * that is now the default no longer uses it. The relevant data (a subset of this class) has |
| 41 | * been moved to the FbxGlobalSettings object and should be used instead. |
| 42 | */ |
| 43 | class FBXSDK_DLL FbxGlobalCameraSettings |
| 44 | { |
| 45 | FBXSDK_FRIEND_NEW(); |
| 46 | |
| 47 | public: |
| 48 | /** \name Default Camera Settings */ |
| 49 | //@{ |
| 50 | /** \enum EViewingMode Viewing modes. */ |
| 51 | enum EViewingMode |
| 52 | { |
| 53 | eStandard, //<! Standard view mode. |
| 54 | eXRay, //<! X ray view mode. |
| 55 | eModelsOnly //<! Model only view mode. |
| 56 | }; |
| 57 | |
| 58 | /** Sets the default camera. |
| 59 | * \param pCameraName Name of the default camera. |
| 60 | * \param pStatus The FbxStatus object to hold error codes. |
| 61 | * \return \c True if camera name is valid, returns \c false if it is not valid. |
| 62 | * \remark A valid camera name must be either one of the defined tokens (FBXSDK_CAMERA_PERSPECTIVE, FBXSDK_CAMERA_TOP, FBXSDK_CAMERA_BOTTOM, FBXSDK_CAMERA_FRONT, FBXSDK_CAMERA_BACK, |
| 63 | * FBXSDK_CAMERA_RIGHT, FBXSDK_CAMERA_LEFT and FBXSDK_CAMERA_SWITCHER) or the name of a camera that is inserted in the node tree under the scene's root node. */ |
| 64 | bool SetDefaultCamera(const char* pCameraName, FbxStatus* pStatus=NULL); |
| 65 | |
| 66 | /** Returns the default camera name. |
| 67 | * \return The default camera name, or returns an empty string if no camera name has been specified. */ |
| 68 | const char* GetDefaultCamera() const; |
| 69 | |
| 70 | //! Restores the default settings. |
| 71 | void RestoreDefaultSettings(); |
| 72 | |
| 73 | /** Sets the default viewing mode. |
| 74 | * \param pViewingMode Viewing mode to set(eStandard, eXRay or eModelsOnly). */ |
| 75 | void SetDefaultViewingMode(EViewingMode pViewingMode); |
| 76 | |
| 77 | /** Returns the default viewing mode. |
| 78 | * \return The currently set Viewing mode. */ |
| 79 | EViewingMode GetDefaultViewingMode() const; |
| 80 | //@} |
| 81 | |
| 82 | /** \name Producer Cameras |
| 83 | * Producer cameras are global cameras in MotionBuilder you use to view the scene. |
| 84 | * You cannot animate Producer cameras but you can specify their default positions. */ |
| 85 | //@{ |
| 86 | /** Creates the default Producer cameras. */ |
| 87 | void CreateProducerCameras(); |
| 88 | |
| 89 | /** Destroys the default Producer cameras. */ |
| 90 | void DestroyProducerCameras(); |
| 91 | |
| 92 | /** Checks if the camera is a Producer camera. |
| 93 | * \param pCamera The camera to check. |
| 94 | * \return \c True if it is a producer camera, returns \c false if it is not a producer camera. */ |
| 95 | bool IsProducerCamera(FbxCamera* pCamera) const; |
| 96 | |
| 97 | /** Returns a reference to the Producer perspective camera. |
| 98 | * \return The reference to the internal Perspective camera. */ |
| 99 | FbxCamera* GetCameraProducerPerspective() const; |
| 100 | |
| 101 | /** Returns a reference to the Producer front camera. |
| 102 | * \return The reference to the internal Front camera. */ |
| 103 | FbxCamera* GetCameraProducerFront() const; |
| 104 | |
| 105 | /** Returns a reference to the Producer back camera. |
| 106 | * \return The reference to the internal Back camera. */ |
| 107 | FbxCamera* GetCameraProducerBack() const; |
| 108 | |
| 109 | /** Returns a reference to the Producer left camera. |
| 110 | * \return The reference to the internal Left camera. */ |
| 111 | FbxCamera* GetCameraProducerLeft() const; |
| 112 | |
| 113 | /** Returns a reference to the Producer right camera. |
| 114 | * \return The reference to the internal Right camera. */ |
| 115 | FbxCamera* GetCameraProducerRight() const; |
| 116 | |
| 117 | /** Returns a reference to the Producer top camera. |
| 118 | * \return The reference to the internal Top camera. */ |
| 119 | FbxCamera* GetCameraProducerTop() const; |
| 120 | |
| 121 | /** Returns a reference to the Producer bottom camera. |
| 122 | * \return The reference to the internal Bottom camera. */ |
| 123 | FbxCamera* GetCameraProducerBottom() const; |
| 124 | |
| 125 | /** Returns the Camera Switcher. |
| 126 | * \return A pointer to the Camera Switcher. |
| 127 | * \remark This node has a \c FbxNodeAttribute::eCameraSwitcher node attribute type. This node is not saved when there is no camera in the scene. Nodes inserted below are never saved. |
| 128 | * Camera indices start at 1. Out of range indices are clamped between 1 and the number of cameras in the scene. The index of a camera refers to its order of appearance when searching |
| 129 | * the node tree depth first. If a camera is added or removed after camera indices have been set, the camera indices must be updated. It is easier to set camera indices once every camera |
| 130 | * have been set. Camera index keys must be set using constant interpolation to ensure that camera switches occur exactly at key time. */ |
| 131 | FbxCameraSwitcher* GetCameraSwitcher() const; |
| 132 | |
| 133 | /** Sets the Camera Switcher. |
| 134 | * \param pSwitcher The Camera Switcher to be set. */ |
| 135 | void SetCameraSwitcher(FbxCameraSwitcher* pSwitcher); |
| 136 | //@} |
| 137 | |
| 138 | /** Assignment operator. |
| 139 | * \param pGlobalCameraSettings FbxGlobalCameraSettings object assigned to this one. */ |
| 140 | const FbxGlobalCameraSettings& operator=(const FbxGlobalCameraSettings& pGlobalCameraSettings); |
| 141 | |
| 142 | /***************************************************************************************************************************** |
| 143 | ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! ** |
| 144 | *****************************************************************************************************************************/ |
| 145 | #ifndef DOXYGEN_SHOULD_SKIP_THIS |
| 146 | bool CopyProducerCamera(const char* pCameraName, const FbxCamera* pCamera) const; |
| 147 | |
| 148 | private: |
| 149 | FbxGlobalCameraSettings(FbxManager& pManager, FbxScene& pScene); |
| 150 | ~FbxGlobalCameraSettings(); |
| 151 | |
| 152 | FbxScene* mScene; |
| 153 | FbxString mDefaultCamera; |
| 154 | EViewingMode mDefaultViewingMode; |
| 155 | FbxCamera* mCameraPerspective; |
| 156 | FbxCamera* mCameraFront; |
| 157 | FbxCamera* mCameraBack; |
| 158 | FbxCamera* mCameraLeft; |
| 159 | FbxCamera* mCameraRight; |
| 160 | FbxCamera* mCameraTop; |
| 161 | FbxCamera* mCameraBottom; |
| 162 | FbxCameraSwitcher* mCameraSwitcher; |
| 163 | #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/ |
| 164 | }; |
| 165 | |
| 166 | #include <fbxsdk/fbxsdk_nsend.h> |
| 167 | |
| 168 | #endif /* _FBXSDK_FILEIO_GLOBAL_CAMERA_SETTINGS_H_ */ |
| 169 | |