| 1 | /**************************************************************************************** | 
| 2 |   | 
| 3 |    Copyright (C) 2015 Autodesk, Inc. | 
| 4 |    All rights reserved. | 
| 5 |   | 
| 6 |    Use of this software is subject to the terms of the Autodesk license agreement | 
| 7 |    provided at the time of installation or download, or which otherwise accompanies | 
| 8 |    this software in either electronic or hard copy form. | 
| 9 |   | 
| 10 | ****************************************************************************************/ | 
| 11 |  | 
| 12 | //! \file fbxglobalcamerasettings.h | 
| 13 | #ifndef _FBXSDK_FILEIO_GLOBAL_CAMERA_SETTINGS_H_ | 
| 14 | #define _FBXSDK_FILEIO_GLOBAL_CAMERA_SETTINGS_H_ | 
| 15 |  | 
| 16 | #include <fbxsdk/fbxsdk_def.h> | 
| 17 |  | 
| 18 | #include <fbxsdk/core/base/fbxstring.h> | 
| 19 |  | 
| 20 | #include <fbxsdk/fbxsdk_nsbegin.h> | 
| 21 |  | 
| 22 | class FbxStatus; | 
| 23 | class FbxManager; | 
| 24 | class FbxScene; | 
| 25 | class FbxCamera; | 
| 26 | class FbxCameraSwitcher; | 
| 27 |  | 
| 28 | #define FBXSDK_CAMERA_PERSPECTIVE	"Producer Perspective" | 
| 29 | #define FBXSDK_CAMERA_TOP			"Producer Top" | 
| 30 | #define FBXSDK_CAMERA_FRONT			"Producer Front" | 
| 31 | #define FBXSDK_CAMERA_BACK			"Producer Back" | 
| 32 | #define FBXSDK_CAMERA_RIGHT			"Producer Right" | 
| 33 | #define FBXSDK_CAMERA_LEFT			"Producer Left" | 
| 34 | #define FBXSDK_CAMERA_BOTTOM		"Producer Bottom" | 
| 35 | #define FBXSDK_CAMERA_SWITCHER		"Camera Switcher" | 
| 36 |  | 
| 37 | /** This class contains the global camera settings. | 
| 38 |   * \nosubgrouping | 
| 39 |   * \remarks This class exists for FBX version 6.x and earlier. The new FBX v7.x file format  | 
| 40 |   * that is now the default no longer uses it. The relevant data (a subset of this class) has  | 
| 41 |   * been moved to the FbxGlobalSettings object and should be used instead. | 
| 42 |   */ | 
| 43 | class FBXSDK_DLL FbxGlobalCameraSettings | 
| 44 | { | 
| 45 |     FBXSDK_FRIEND_NEW(); | 
| 46 |  | 
| 47 | public: | 
| 48 | 	/** \name Default Camera Settings */ | 
| 49 | 	//@{ | 
| 50 | 		/** \enum EViewingMode Viewing modes. */ | 
| 51 | 		enum EViewingMode | 
| 52 | 		{ | 
| 53 | 			eStandard,	//<! Standard view mode. | 
| 54 | 			eXRay,		//<! X ray view mode. | 
| 55 | 			eModelsOnly	//<! Model only view mode. | 
| 56 | 		}; | 
| 57 |  | 
| 58 | 		/** Sets the default camera. | 
| 59 | 		* \param pCameraName Name of the default camera. | 
| 60 | 		* \param pStatus The FbxStatus object to hold error codes. | 
| 61 | 		* \return \c True if camera name is valid, returns \c false if it is not valid. | 
| 62 | 		* \remark A valid camera name must be either one of the defined tokens (FBXSDK_CAMERA_PERSPECTIVE, FBXSDK_CAMERA_TOP, FBXSDK_CAMERA_BOTTOM, FBXSDK_CAMERA_FRONT, FBXSDK_CAMERA_BACK, | 
| 63 | 		* FBXSDK_CAMERA_RIGHT, FBXSDK_CAMERA_LEFT and FBXSDK_CAMERA_SWITCHER) or the name of a camera that is inserted in the node tree under the scene's root node. */ | 
| 64 | 		bool SetDefaultCamera(const char* pCameraName, FbxStatus* pStatus=NULL); | 
| 65 |  | 
| 66 | 		/** Returns the default camera name. | 
| 67 | 		* \return The default camera name, or returns an empty string if no camera name has been specified. */ | 
| 68 | 		const char* GetDefaultCamera() const; | 
| 69 |  | 
| 70 | 		//! Restores the default settings. | 
| 71 | 		void RestoreDefaultSettings(); | 
| 72 |  | 
| 73 | 		/** Sets the default viewing mode. | 
| 74 | 		* \param pViewingMode Viewing mode to set(eStandard, eXRay or eModelsOnly). */ | 
| 75 | 		void SetDefaultViewingMode(EViewingMode pViewingMode); | 
| 76 |  | 
| 77 | 		/** Returns the default viewing mode. | 
| 78 | 		* \return The currently set Viewing mode. */ | 
| 79 | 		EViewingMode GetDefaultViewingMode() const; | 
| 80 | 	//@} | 
| 81 |  | 
| 82 | 	/** \name Producer Cameras | 
| 83 | 	* Producer cameras are global cameras in MotionBuilder you use to view the scene. | 
| 84 | 	* You cannot animate Producer cameras but you can specify their default positions. */ | 
| 85 | 	//@{ | 
| 86 | 		/** Creates the default Producer cameras. */ | 
| 87 | 		void CreateProducerCameras(); | 
| 88 |  | 
| 89 | 		/** Destroys the default Producer cameras. */ | 
| 90 | 		void DestroyProducerCameras(); | 
| 91 |  | 
| 92 | 		/** Checks if the camera is a Producer camera. | 
| 93 | 		* \param pCamera The camera to check. | 
| 94 | 		* \return \c True if it is a producer camera, returns \c false if it is not a producer camera. */ | 
| 95 | 		bool IsProducerCamera(FbxCamera* pCamera) const; | 
| 96 |  | 
| 97 | 		/** Returns a reference to the Producer perspective camera. | 
| 98 | 		* \return The reference to the internal Perspective camera. */ | 
| 99 | 		FbxCamera* GetCameraProducerPerspective() const; | 
| 100 |  | 
| 101 | 		/** Returns a reference to the Producer front camera. | 
| 102 | 		* \return The reference to the internal Front camera. */ | 
| 103 | 		FbxCamera* GetCameraProducerFront() const; | 
| 104 |  | 
| 105 | 		/** Returns a reference to the Producer back camera. | 
| 106 | 		* \return The reference to the internal Back camera. */ | 
| 107 | 		FbxCamera* GetCameraProducerBack() const; | 
| 108 |  | 
| 109 | 		/** Returns a reference to the Producer left camera. | 
| 110 | 		* \return The reference to the internal Left camera. */ | 
| 111 | 		FbxCamera* GetCameraProducerLeft() const; | 
| 112 |  | 
| 113 | 		/** Returns a reference to the Producer right camera. | 
| 114 | 		* \return The reference to the internal Right camera. */ | 
| 115 | 		FbxCamera* GetCameraProducerRight() const; | 
| 116 |  | 
| 117 | 		/** Returns a reference to the Producer top camera. | 
| 118 | 		* \return The reference to the internal Top camera. */ | 
| 119 | 		FbxCamera* GetCameraProducerTop() const; | 
| 120 |  | 
| 121 | 		/** Returns a reference to the Producer bottom camera. | 
| 122 | 		* \return The reference to the internal Bottom camera. */ | 
| 123 | 		FbxCamera* GetCameraProducerBottom() const; | 
| 124 |  | 
| 125 | 		/** Returns the Camera Switcher. | 
| 126 | 		* \return A pointer to the Camera Switcher. | 
| 127 | 		* \remark This node has a \c FbxNodeAttribute::eCameraSwitcher node attribute type. This node is not saved when there is no camera in the scene. Nodes inserted below are never saved. | 
| 128 | 		* Camera indices start at 1. Out of range indices are clamped between 1 and the number of cameras in the scene. The index of a camera refers to its order of appearance when searching | 
| 129 | 		* the node tree depth first. If a camera is added or removed after camera indices have been set, the camera indices must be updated. It is easier to set camera indices once every camera | 
| 130 | 		* have been set. Camera index keys must be set using constant interpolation to ensure that camera switches occur exactly at key time. */ | 
| 131 | 		FbxCameraSwitcher* GetCameraSwitcher() const; | 
| 132 |  | 
| 133 | 		/** Sets the Camera Switcher. | 
| 134 | 		* \param pSwitcher The Camera Switcher to be set. */ | 
| 135 | 		void SetCameraSwitcher(FbxCameraSwitcher* pSwitcher); | 
| 136 | 	//@} | 
| 137 |  | 
| 138 |     /** Assignment operator. | 
| 139 | 	* \param pGlobalCameraSettings FbxGlobalCameraSettings object assigned to this one. */ | 
| 140 |     const FbxGlobalCameraSettings& operator=(const FbxGlobalCameraSettings& pGlobalCameraSettings); | 
| 141 |  | 
| 142 | /***************************************************************************************************************************** | 
| 143 | ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! ** | 
| 144 | *****************************************************************************************************************************/ | 
| 145 | #ifndef DOXYGEN_SHOULD_SKIP_THIS | 
| 146 |     bool CopyProducerCamera(const char* pCameraName, const FbxCamera* pCamera) const; | 
| 147 |  | 
| 148 | private: | 
| 149 |     FbxGlobalCameraSettings(FbxManager& pManager, FbxScene& pScene); | 
| 150 |     ~FbxGlobalCameraSettings(); | 
| 151 |  | 
| 152 | 	FbxScene*			mScene; | 
| 153 |     FbxString			mDefaultCamera; | 
| 154 |     EViewingMode		mDefaultViewingMode; | 
| 155 |     FbxCamera*			mCameraPerspective; | 
| 156 |     FbxCamera*			mCameraFront; | 
| 157 |     FbxCamera*			mCameraBack; | 
| 158 |     FbxCamera*			mCameraLeft; | 
| 159 |     FbxCamera*			mCameraRight; | 
| 160 |     FbxCamera*			mCameraTop; | 
| 161 |     FbxCamera*			mCameraBottom; | 
| 162 |     FbxCameraSwitcher*	mCameraSwitcher; | 
| 163 | #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/ | 
| 164 | }; | 
| 165 |  | 
| 166 | #include <fbxsdk/fbxsdk_nsend.h> | 
| 167 |  | 
| 168 | #endif /* _FBXSDK_FILEIO_GLOBAL_CAMERA_SETTINGS_H_ */ | 
| 169 |  |