1 | /**************************************************************************************** |
2 | |
3 | Copyright (C) 2015 Autodesk, Inc. |
4 | All rights reserved. |
5 | |
6 | Use of this software is subject to the terms of the Autodesk license agreement |
7 | provided at the time of installation or download, or which otherwise accompanies |
8 | this software in either electronic or hard copy form. |
9 | |
10 | ****************************************************************************************/ |
11 | |
12 | //! \file fbxglobalcamerasettings.h |
13 | #ifndef _FBXSDK_FILEIO_GLOBAL_CAMERA_SETTINGS_H_ |
14 | #define _FBXSDK_FILEIO_GLOBAL_CAMERA_SETTINGS_H_ |
15 | |
16 | #include <fbxsdk/fbxsdk_def.h> |
17 | |
18 | #include <fbxsdk/core/base/fbxstring.h> |
19 | |
20 | #include <fbxsdk/fbxsdk_nsbegin.h> |
21 | |
22 | class FbxStatus; |
23 | class FbxManager; |
24 | class FbxScene; |
25 | class FbxCamera; |
26 | class FbxCameraSwitcher; |
27 | |
28 | #define FBXSDK_CAMERA_PERSPECTIVE "Producer Perspective" |
29 | #define FBXSDK_CAMERA_TOP "Producer Top" |
30 | #define FBXSDK_CAMERA_FRONT "Producer Front" |
31 | #define FBXSDK_CAMERA_BACK "Producer Back" |
32 | #define FBXSDK_CAMERA_RIGHT "Producer Right" |
33 | #define FBXSDK_CAMERA_LEFT "Producer Left" |
34 | #define FBXSDK_CAMERA_BOTTOM "Producer Bottom" |
35 | #define FBXSDK_CAMERA_SWITCHER "Camera Switcher" |
36 | |
37 | /** This class contains the global camera settings. |
38 | * \nosubgrouping |
39 | * \remarks This class exists for FBX version 6.x and earlier. The new FBX v7.x file format |
40 | * that is now the default no longer uses it. The relevant data (a subset of this class) has |
41 | * been moved to the FbxGlobalSettings object and should be used instead. |
42 | */ |
43 | class FBXSDK_DLL FbxGlobalCameraSettings |
44 | { |
45 | FBXSDK_FRIEND_NEW(); |
46 | |
47 | public: |
48 | /** \name Default Camera Settings */ |
49 | //@{ |
50 | /** \enum EViewingMode Viewing modes. */ |
51 | enum EViewingMode |
52 | { |
53 | eStandard, //<! Standard view mode. |
54 | eXRay, //<! X ray view mode. |
55 | eModelsOnly //<! Model only view mode. |
56 | }; |
57 | |
58 | /** Sets the default camera. |
59 | * \param pCameraName Name of the default camera. |
60 | * \param pStatus The FbxStatus object to hold error codes. |
61 | * \return \c True if camera name is valid, returns \c false if it is not valid. |
62 | * \remark A valid camera name must be either one of the defined tokens (FBXSDK_CAMERA_PERSPECTIVE, FBXSDK_CAMERA_TOP, FBXSDK_CAMERA_BOTTOM, FBXSDK_CAMERA_FRONT, FBXSDK_CAMERA_BACK, |
63 | * FBXSDK_CAMERA_RIGHT, FBXSDK_CAMERA_LEFT and FBXSDK_CAMERA_SWITCHER) or the name of a camera that is inserted in the node tree under the scene's root node. */ |
64 | bool SetDefaultCamera(const char* pCameraName, FbxStatus* pStatus=NULL); |
65 | |
66 | /** Returns the default camera name. |
67 | * \return The default camera name, or returns an empty string if no camera name has been specified. */ |
68 | const char* GetDefaultCamera() const; |
69 | |
70 | //! Restores the default settings. |
71 | void RestoreDefaultSettings(); |
72 | |
73 | /** Sets the default viewing mode. |
74 | * \param pViewingMode Viewing mode to set(eStandard, eXRay or eModelsOnly). */ |
75 | void SetDefaultViewingMode(EViewingMode pViewingMode); |
76 | |
77 | /** Returns the default viewing mode. |
78 | * \return The currently set Viewing mode. */ |
79 | EViewingMode GetDefaultViewingMode() const; |
80 | //@} |
81 | |
82 | /** \name Producer Cameras |
83 | * Producer cameras are global cameras in MotionBuilder you use to view the scene. |
84 | * You cannot animate Producer cameras but you can specify their default positions. */ |
85 | //@{ |
86 | /** Creates the default Producer cameras. */ |
87 | void CreateProducerCameras(); |
88 | |
89 | /** Destroys the default Producer cameras. */ |
90 | void DestroyProducerCameras(); |
91 | |
92 | /** Checks if the camera is a Producer camera. |
93 | * \param pCamera The camera to check. |
94 | * \return \c True if it is a producer camera, returns \c false if it is not a producer camera. */ |
95 | bool IsProducerCamera(FbxCamera* pCamera) const; |
96 | |
97 | /** Returns a reference to the Producer perspective camera. |
98 | * \return The reference to the internal Perspective camera. */ |
99 | FbxCamera* GetCameraProducerPerspective() const; |
100 | |
101 | /** Returns a reference to the Producer front camera. |
102 | * \return The reference to the internal Front camera. */ |
103 | FbxCamera* GetCameraProducerFront() const; |
104 | |
105 | /** Returns a reference to the Producer back camera. |
106 | * \return The reference to the internal Back camera. */ |
107 | FbxCamera* GetCameraProducerBack() const; |
108 | |
109 | /** Returns a reference to the Producer left camera. |
110 | * \return The reference to the internal Left camera. */ |
111 | FbxCamera* GetCameraProducerLeft() const; |
112 | |
113 | /** Returns a reference to the Producer right camera. |
114 | * \return The reference to the internal Right camera. */ |
115 | FbxCamera* GetCameraProducerRight() const; |
116 | |
117 | /** Returns a reference to the Producer top camera. |
118 | * \return The reference to the internal Top camera. */ |
119 | FbxCamera* GetCameraProducerTop() const; |
120 | |
121 | /** Returns a reference to the Producer bottom camera. |
122 | * \return The reference to the internal Bottom camera. */ |
123 | FbxCamera* GetCameraProducerBottom() const; |
124 | |
125 | /** Returns the Camera Switcher. |
126 | * \return A pointer to the Camera Switcher. |
127 | * \remark This node has a \c FbxNodeAttribute::eCameraSwitcher node attribute type. This node is not saved when there is no camera in the scene. Nodes inserted below are never saved. |
128 | * Camera indices start at 1. Out of range indices are clamped between 1 and the number of cameras in the scene. The index of a camera refers to its order of appearance when searching |
129 | * the node tree depth first. If a camera is added or removed after camera indices have been set, the camera indices must be updated. It is easier to set camera indices once every camera |
130 | * have been set. Camera index keys must be set using constant interpolation to ensure that camera switches occur exactly at key time. */ |
131 | FbxCameraSwitcher* GetCameraSwitcher() const; |
132 | |
133 | /** Sets the Camera Switcher. |
134 | * \param pSwitcher The Camera Switcher to be set. */ |
135 | void SetCameraSwitcher(FbxCameraSwitcher* pSwitcher); |
136 | //@} |
137 | |
138 | /** Assignment operator. |
139 | * \param pGlobalCameraSettings FbxGlobalCameraSettings object assigned to this one. */ |
140 | const FbxGlobalCameraSettings& operator=(const FbxGlobalCameraSettings& pGlobalCameraSettings); |
141 | |
142 | /***************************************************************************************************************************** |
143 | ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! ** |
144 | *****************************************************************************************************************************/ |
145 | #ifndef DOXYGEN_SHOULD_SKIP_THIS |
146 | bool CopyProducerCamera(const char* pCameraName, const FbxCamera* pCamera) const; |
147 | |
148 | private: |
149 | FbxGlobalCameraSettings(FbxManager& pManager, FbxScene& pScene); |
150 | ~FbxGlobalCameraSettings(); |
151 | |
152 | FbxScene* mScene; |
153 | FbxString mDefaultCamera; |
154 | EViewingMode mDefaultViewingMode; |
155 | FbxCamera* mCameraPerspective; |
156 | FbxCamera* mCameraFront; |
157 | FbxCamera* mCameraBack; |
158 | FbxCamera* mCameraLeft; |
159 | FbxCamera* mCameraRight; |
160 | FbxCamera* mCameraTop; |
161 | FbxCamera* mCameraBottom; |
162 | FbxCameraSwitcher* mCameraSwitcher; |
163 | #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/ |
164 | }; |
165 | |
166 | #include <fbxsdk/fbxsdk_nsend.h> |
167 | |
168 | #endif /* _FBXSDK_FILEIO_GLOBAL_CAMERA_SETTINGS_H_ */ |
169 | |