| 1 | /**************************************************************************************** |
| 2 | |
| 3 | Copyright (C) 2015 Autodesk, Inc. |
| 4 | All rights reserved. |
| 5 | |
| 6 | Use of this software is subject to the terms of the Autodesk license agreement |
| 7 | provided at the time of installation or download, or which otherwise accompanies |
| 8 | this software in either electronic or hard copy form. |
| 9 | |
| 10 | ****************************************************************************************/ |
| 11 | |
| 12 | //! \file fbxcamera.h |
| 13 | #ifndef _FBXSDK_SCENE_GEOMETRY_CAMERA_H_ |
| 14 | #define _FBXSDK_SCENE_GEOMETRY_CAMERA_H_ |
| 15 | |
| 16 | #include <fbxsdk/fbxsdk_def.h> |
| 17 | |
| 18 | #include <fbxsdk/core/base/fbxstring.h> |
| 19 | #include <fbxsdk/core/math/fbxvector4.h> |
| 20 | #include <fbxsdk/scene/geometry/fbxnodeattribute.h> |
| 21 | |
| 22 | #include <fbxsdk/fbxsdk_nsbegin.h> |
| 23 | |
| 24 | class FbxTexture; |
| 25 | |
| 26 | /** This node attribute contains methods for accessing the properties of a camera. |
| 27 | * \nosubgrouping |
| 28 | * A camera can be set to automatically point at and follow |
| 29 | * another node in the hierarchy. To do this, the focus source |
| 30 | * must be set to EFocusDistanceSource::eFocusSrcCameraInterest and the |
| 31 | * followed node associated with function FbxNode::SetTarget(). |
| 32 | * \see FbxCameraStereo and FbxCameraSwitcher. |
| 33 | */ |
| 34 | class FBXSDK_DLL FbxCamera : public FbxNodeAttribute |
| 35 | { |
| 36 | FBXSDK_OBJECT_DECLARE(FbxCamera,FbxNodeAttribute); |
| 37 | |
| 38 | public: |
| 39 | //! Return the type of node attribute which is EType::eCamera. |
| 40 | virtual FbxNodeAttribute::EType GetAttributeType() const; |
| 41 | |
| 42 | //! Reset the camera to default values. |
| 43 | void Reset(); |
| 44 | |
| 45 | /** Camera projection types. |
| 46 | * \remarks By default, the camera projection type is set to ePerspective. |
| 47 | * If the camera projection type is set to eOrthogonal, the following options |
| 48 | * are not relevant: |
| 49 | * - aperture format |
| 50 | * - aperture mode |
| 51 | * - aperture width and height |
| 52 | * - angle of view/focal length |
| 53 | * - squeeze ratio |
| 54 | */ |
| 55 | enum EProjectionType |
| 56 | { |
| 57 | ePerspective, //!< Perspective projection. |
| 58 | eOrthogonal //!< Orthogonal projection. |
| 59 | }; |
| 60 | |
| 61 | /** |
| 62 | * \name Functions to handle the viewing area. |
| 63 | */ |
| 64 | //@{ |
| 65 | /** Camera formats identifiers. |
| 66 | * \remarks This is designed as the same as in MotionBuilder. |
| 67 | * \see SetFormat, GetFormat and CameraFormat. |
| 68 | */ |
| 69 | enum EFormat |
| 70 | { |
| 71 | eCustomFormat, //!< The format's width, height, or pixel ratio has been user-specified, and matches none of the other picture formats. |
| 72 | eD1NTSC, //!< Standard format for D1 NTSC (720 by 486). |
| 73 | eNTSC, //!< NTSC standard for North American television broadcast (640 by 480). |
| 74 | ePAL, //!< PAL standard for European television broadcast (570 by 486). |
| 75 | eD1PAL, //!< Standard format for D1 PAL (720 by 576). |
| 76 | eHD, //!< HD format(1920 by 1080). |
| 77 | e640x480, //!< Recommended computer screen format (640 by 480). |
| 78 | e320x200, //!< Recommended format for World Wide Web production(320 by 200). |
| 79 | e320x240, //!< Alternate World Wide Web format(320 by 240). |
| 80 | e128x128, //!< Format(128 by 128) |
| 81 | eFullscreen //!< Full computer screen format (1280 by 1024 pixels). |
| 82 | }; |
| 83 | |
| 84 | /** Set the camera format. |
| 85 | * \param pFormat The camera format identifier. |
| 86 | * \remarks Changing the camera format sets the camera aspect |
| 87 | * ratio mode to eFixedResolution and modifies the aspect width |
| 88 | * size, height size, and pixel ratio accordingly. |
| 89 | */ |
| 90 | void SetFormat(EFormat pFormat); |
| 91 | |
| 92 | /** Get the camera format. |
| 93 | * \return The current camera format identifier. |
| 94 | */ |
| 95 | EFormat GetFormat() const; |
| 96 | |
| 97 | /** Camera's aspect ratio modes. |
| 98 | * \see SetAspect, GetAspectRatioMode, AspectWidth, AspectHeight and AspectRatioMode. |
| 99 | */ |
| 100 | enum EAspectRatioMode |
| 101 | { |
| 102 | eWindowSize, //!< Both width and height values aren't relevant. |
| 103 | eFixedRatio, //!< The height value is set to 1.0 and the width value is relative to the height value. |
| 104 | eFixedResolution, //!< Both width and height values are in pixels. |
| 105 | eFixedWidth, //!< The width value is in pixels and the height value is relative to the width value. |
| 106 | eFixedHeight //!< The height value is in pixels and the width value is relative to the height value. |
| 107 | }; |
| 108 | |
| 109 | /** Set the camera's aspect ratio mode. |
| 110 | * \param pRatioMode Camera's aspect ratio mode. |
| 111 | * \param pWidth Camera's aspect width, must be a positive value. |
| 112 | * \param pHeight Camera's aspect height, must be a positive value. |
| 113 | * \remarks Changing the camera aspect sets the camera format to eCustomFormat. |
| 114 | * \see EAspectRatioMode. |
| 115 | */ |
| 116 | void SetAspect(EAspectRatioMode pRatioMode, double pWidth, double pHeight); |
| 117 | |
| 118 | /** Get the camera aspect ratio mode. |
| 119 | * \return The current aspect ratio mode. |
| 120 | */ |
| 121 | EAspectRatioMode GetAspectRatioMode() const; |
| 122 | |
| 123 | /** Set the pixel ratio. |
| 124 | * \param pRatio The pixel ratio value. |
| 125 | * \remarks The value must be a positive number. Comprised between 0.05 and 20.0. Values |
| 126 | * outside these limits will be clamped. Changing the pixel ratio sets the camera format to eCustomFormat. |
| 127 | */ |
| 128 | void SetPixelRatio(double pRatio); |
| 129 | |
| 130 | /** Get the pixel ratio. |
| 131 | * \return The current camera's pixel ratio value. |
| 132 | */ |
| 133 | double GetPixelRatio() const; |
| 134 | |
| 135 | /** Set the near plane distance from the camera. |
| 136 | * The near plane is the minimum distance to render a scene on the camera display. |
| 137 | * A synonym for the near plane is "front clipping plane". |
| 138 | * \param pDistance The near plane distance value. |
| 139 | * \remarks The near plane value is limited to the range [0.001, 600000.0] and |
| 140 | * must be inferior to the far plane value. |
| 141 | */ |
| 142 | void SetNearPlane(double pDistance); |
| 143 | |
| 144 | /** Get the near plane distance from the camera. |
| 145 | * The near plane is the minimum distance to render a scene on the camera display. |
| 146 | * A synonym for the near plane is "front clipping plane". |
| 147 | * \return The near plane value. |
| 148 | */ |
| 149 | double GetNearPlane() const; |
| 150 | |
| 151 | /** Set the far plane distance from camera. |
| 152 | * The far plane is the maximum distance to render a scene on the camera display. |
| 153 | * A synonym for the far plane is "back clipping plane". |
| 154 | * \param pDistance The far plane distance value. |
| 155 | * \remarks The far plane value is limited to the range [0.001, 600000.0] and |
| 156 | * must be superior to the near plane value. |
| 157 | */ |
| 158 | void SetFarPlane(double pDistance); |
| 159 | |
| 160 | /** Get the far plane distance from camera. |
| 161 | * The far plane is the maximum distance to render a scene on the camera display. |
| 162 | * A synonym for the far plane is "back clipping plane". |
| 163 | * \return The far plane value. |
| 164 | */ |
| 165 | double GetFarPlane() const; |
| 166 | |
| 167 | //@} |
| 168 | |
| 169 | /** |
| 170 | * \name Aperture and Film Functions. |
| 171 | * In photography, the aperture is the size of hole allowing light from the lens to get through to the film. |
| 172 | * The aperture mode determines which values drive the camera aperture. When the aperture mode is \e eHorizAndVert, |
| 173 | * \e eHorizontal or \e eVertical, the field of view is used. When the aperture mode is \e eFocalLength, the focal length is used. |
| 174 | * |
| 175 | * It is possible to convert the aperture mode into field of view or vice versa using functions ComputeFieldOfView and |
| 176 | * ComputeFocalLength. These functions use the camera aperture width and height for their computation. |
| 177 | */ |
| 178 | //@{ |
| 179 | |
| 180 | /** Camera's aperture formats. |
| 181 | * \remarks This is designed as the same as in MotionBuilder. |
| 182 | * \see SetApertureFormat, GetApertureFormat, FilmFormat, FilmWidth, FilmHeight, FilmSqueezeRatio and FilmAspectRatio. |
| 183 | */ |
| 184 | enum EApertureFormat |
| 185 | { |
| 186 | eCustomAperture, //!< The film size, squeeze ratio and aspect ratio has been user-specified, and matches none of the other aperture formats. |
| 187 | e16mmTheatrical, //!< Film Size: 0.404, 0.295 inches. Film Squeeze Ratio: 1.0. Film Aspect Ratio: 1.369. |
| 188 | eSuper16mm, //!< Film Size: 0.493, 0.292 inches. Film Squeeze Ratio: 1.0. Film Aspect Ratio: 1.688. |
| 189 | e35mmAcademy, //!< Film Size: 0.864, 0.630 inches. Film Squeeze Ratio: 1.0. Film Aspect Ratio: 1.371. |
| 190 | e35mmTVProjection, //!< Film Size: 0.816, 0.612 inches. Film Squeeze Ratio: 1.0. Film Aspect Ratio: 1.333. |
| 191 | e35mmFullAperture, //!< Film Size: 0.980, 0.735 inches. Film Squeeze Ratio: 1.0. Film Aspect Ratio: 1.333. |
| 192 | e35mm185Projection, //!< Film Size: 0.825, 0.446 inches. Film Squeeze Ratio: 1.0. Film Aspect Ratio: 1.850. |
| 193 | e35mmAnamorphic, //!< Film Size: 0.864, 0.732 inches. Film Squeeze Ratio: 2.0. Film Aspect Ratio:1.180. |
| 194 | e70mmProjection, //!< Film Size: 2.066, 0.906 inches. Film Squeeze Ratio: 1.0. Film Aspect Ratio: 2.280. |
| 195 | eVistaVision, //!< Film Size: 1.485, 0.991 inches. Film Squeeze Ratio: 1.0. Film Aspect Ratio: 1.498. |
| 196 | eDynaVision, //!< Film Size: 2.080, 1.480 inches. Film Squeeze Ratio: 1.0. Film Aspect Ratio: 1.405. |
| 197 | eIMAX //!< Film Size: 2.772, 2.072 inches. Film Squeeze Ratio: 1.0. Film Aspect Ratio: 1.338. |
| 198 | }; |
| 199 | |
| 200 | /** Set the camera aperture format. |
| 201 | * \param pFormat The camera aperture format identifier. |
| 202 | * \remarks Changing the aperture format modifies the aperture width, height, and squeeze ratio accordingly. |
| 203 | */ |
| 204 | void SetApertureFormat(EApertureFormat pFormat); |
| 205 | |
| 206 | /** Get the camera aperture format. |
| 207 | * \return The camera's current aperture format identifier. |
| 208 | */ |
| 209 | EApertureFormat GetApertureFormat() const; |
| 210 | |
| 211 | /** Camera aperture modes. |
| 212 | * The aperture mode determines which values drive the camera aperture. |
| 213 | * If the aperture mode is \e eHorizAndVert, \e eHorizontal, or \e eVertical, then the field of view is used. |
| 214 | * If the aperture mode is \e eFocalLength, then the focal length is used. |
| 215 | */ |
| 216 | enum EApertureMode |
| 217 | { |
| 218 | eHorizAndVert, //!< Set the angle values for both the horizontal and vertical settings. |
| 219 | eHorizontal, //!< Set only the horizontal angle. |
| 220 | eVertical, //!< Set only the vertical angle. |
| 221 | eFocalLength //!< Use focal length directly. |
| 222 | }; |
| 223 | |
| 224 | /** Set the camera aperture mode. |
| 225 | * \param pMode The camera aperture mode identifier. |
| 226 | */ |
| 227 | void SetApertureMode(EApertureMode pMode); |
| 228 | |
| 229 | /** Get the camera aperture mode. |
| 230 | * \return The camera's current aperture mode identifier. |
| 231 | */ |
| 232 | EApertureMode GetApertureMode() const; |
| 233 | |
| 234 | /** Set the camera aperture width in inches. |
| 235 | * \param pWidth The aperture width value. |
| 236 | * \remarks Must be a positive value. The minimum accepted value is 0.0001. |
| 237 | * Changing the aperture width sets the camera aperture format to eCustomFormat. |
| 238 | */ |
| 239 | void SetApertureWidth(double pWidth); |
| 240 | |
| 241 | /** Get the camera aperture width in inches. |
| 242 | * \return The camera's current aperture width value in inches. |
| 243 | */ |
| 244 | double GetApertureWidth() const; |
| 245 | |
| 246 | /** Set the camera aperture height in inches. |
| 247 | * \param pHeight The aperture height value. |
| 248 | * \remarks Must be a positive value. The minimum accepted value is 0.0001. |
| 249 | * Changing the aperture height sets the camera aperture format to eCustomFormat. |
| 250 | */ |
| 251 | void SetApertureHeight(double pHeight); |
| 252 | |
| 253 | /** Get the camera aperture height in inches. |
| 254 | * \return The camera's current aperture height value in inches. |
| 255 | */ |
| 256 | double GetApertureHeight() const; |
| 257 | |
| 258 | /** Set the squeeze ratio. |
| 259 | * \param pRatio The squeeze ratio value. |
| 260 | * \remarks Must be a positive value. The minimum accepted value is 0.0001. |
| 261 | * Changing the squeeze ratio sets the camera aperture format to eCustomFormat. |
| 262 | */ |
| 263 | void SetSqueezeRatio(double pRatio); |
| 264 | |
| 265 | /** Get the camera squeeze ratio. |
| 266 | * \return The camera's current squeeze ratio value. |
| 267 | */ |
| 268 | double GetSqueezeRatio() const; |
| 269 | |
| 270 | /** Camera's gate fit modes. |
| 271 | * There are two gates for a camera, film gate and resolution gate. |
| 272 | * Film gate is a border indicating the area of the camera's view as a real-world camera records on film. |
| 273 | * The dimensions of the film gate represent the dimensions of the camera aperture. |
| 274 | * But the film gate does not represent the render region. |
| 275 | * It is the resolution gate that represents the rendering resolution. |
| 276 | * The gate fit mode controls the size of the resolution gate relative to the film gate. |
| 277 | */ |
| 278 | enum EGateFit |
| 279 | { |
| 280 | eFitNone, //!< No resolution gate fit. |
| 281 | eFitVertical, //!< Fit the resolution gate vertically within the film gate. |
| 282 | eFitHorizontal, //!< Fit the resolution gate horizontally within the film gate. |
| 283 | eFitFill, //!< Fit the resolution gate within the film gate. |
| 284 | eFitOverscan, //!< Fit the film gate within the resolution gate. |
| 285 | eFitStretch //!< Fit the resolution gate to the film gate. |
| 286 | }; |
| 287 | |
| 288 | /** Compute the angle of view based on the given focal length, the aperture width, and aperture height. |
| 289 | * \param pFocalLength The focal length in millimeters. |
| 290 | * \return The computed angle of view in degrees. |
| 291 | * \remark If aperture mode is not vertical, horizontal is assumed. |
| 292 | */ |
| 293 | double ComputeFieldOfView(double pFocalLength) const; |
| 294 | |
| 295 | /** Compute the focal length based on the given angle of view, the aperture width, and aperture height. |
| 296 | * \param pAngleOfView The angle of view in degrees. |
| 297 | * \return The computed focal length in millimeters. |
| 298 | * \remark If aperture mode is not vertical, horizontal is assumed. |
| 299 | */ |
| 300 | double ComputeFocalLength(double pAngleOfView) const; |
| 301 | |
| 302 | /** Specifies how the roll is applied with respect to the pivot value. |
| 303 | */ |
| 304 | enum EFilmRollOrder |
| 305 | { |
| 306 | eRotateFirst, //!< The film back is first rotated then translated by the pivot point value. |
| 307 | eTranslateFirst //!< The film back is first translated then rotated by the film roll value. |
| 308 | }; |
| 309 | |
| 310 | //@} |
| 311 | |
| 312 | /** |
| 313 | * \name Functions to handle BackPlane/FrontPlane and Plate. |
| 314 | * |
| 315 | * In the FbxSdk terminology, the Back/Front plane is the support of the plate. And the plate is |
| 316 | * the support of the texture used for backgrounds/foregrounds. Functions and properties |
| 317 | * identified by the "Plate" name are affecting the display of the texture on the plate. |
| 318 | * The functions and properties identified with the "Back/FrontPlane" are affecting the plate. |
| 319 | * |
| 320 | * Typically a client application would place the BackPlate a small distance in front of the |
| 321 | * FarPlane and the FrontPlate just behind the NearPlane to avoid them to be hidden by the clipping. |
| 322 | * Unless otherwise noted, there are no restrictions on the values stored by the camera object |
| 323 | * therefore it is the responsibility of the client application to process the information in a |
| 324 | * meaningful way and to maintain consistency between the different properties relationships. |
| 325 | */ |
| 326 | //@{ |
| 327 | |
| 328 | /** Set the associated background image file. |
| 329 | * \param pFileName The path of the background image file. |
| 330 | * \remarks The background image file name must be valid. |
| 331 | * \remarks This method is still provided just for legacy files (Fbx version 5.0 and earlier) |
| 332 | * and must not be used in any other cases. |
| 333 | */ |
| 334 | void SetBackgroundFileName(const char* pFileName); |
| 335 | |
| 336 | /** Get the background image file name. |
| 337 | * \return Pointer to the background filename string or \c NULL if not set. |
| 338 | * \remarks This method is still provided just for legacy files (Fbx version 5.0 and earlier) |
| 339 | * and must not be used in any other cases. |
| 340 | */ |
| 341 | const char* GetBackgroundFileName() const; |
| 342 | |
| 343 | /** Set the media name associated to the background image file. |
| 344 | * \param pFileName The media name of the background image file. |
| 345 | * \remarks The media name is a unique name used to identify the background image file. |
| 346 | * \remarks This method is still provided just for legacy files (Fbx version 5.0 and earlier) |
| 347 | * and must not be used in any other cases. |
| 348 | */ |
| 349 | void SetBackgroundMediaName(const char* pFileName); |
| 350 | |
| 351 | /** Get the media name associated to the background image file. |
| 352 | * \return Pointer to the media name string or \c NULL if not set. |
| 353 | * \remarks This method is still provided just for legacy files (Fbx version 5.0 and earlier) |
| 354 | * and must not be used in any other cases. |
| 355 | */ |
| 356 | const char* GetBackgroundMediaName() const; |
| 357 | |
| 358 | /** Set the associated foreground image file. |
| 359 | * \param pFileName The path of the foreground image file. |
| 360 | * \remarks The foreground image file name must be valid. |
| 361 | * \remarks This method is still provided just for legacy files (Fbx version 5.0 and earlier) |
| 362 | * and must not be used in any other cases. |
| 363 | */ |
| 364 | void SetForegroundFileName(const char* pFileName); |
| 365 | |
| 366 | /** Get the foreground image file name. |
| 367 | * \return Pointer to the foreground filename string or \c NULL if not set. |
| 368 | * \remarks This method is still provided just for legacy files (Fbx version 5.0 and earlier) |
| 369 | * and must not be used in any other cases. |
| 370 | */ |
| 371 | const char* GetForegroundFileName() const; |
| 372 | |
| 373 | /** Set the media name associated to the foreground image file. |
| 374 | * \param pFileName The media name of the foreground image file. |
| 375 | * \remarks The media name is a unique name used to identify the foreground image file. |
| 376 | * \remarks This method is still provided just for legacy files (Fbx version 5.0 and earlier) |
| 377 | * and must not be used in any other cases. |
| 378 | */ |
| 379 | void SetForegroundMediaName(const char* pFileName); |
| 380 | |
| 381 | /** Get the media name associated to the foreground image file. |
| 382 | * \return Pointer to the media name string or \c NULL if not set. |
| 383 | * \remarks This method is still provided just for legacy files (Fbx version 5.0 and earlier) |
| 384 | * and must not be used in any other cases. |
| 385 | */ |
| 386 | const char* GetForegroundMediaName() const; |
| 387 | |
| 388 | |
| 389 | /** Image plate drawing modes. |
| 390 | */ |
| 391 | enum EPlateDrawingMode |
| 392 | { |
| 393 | ePlateBackground, //!< Image is drawn behind models. |
| 394 | ePlateForeground, //!< Image is drawn in front of models based on alpha channel. |
| 395 | ePlateBackAndFront //!< Image is drawn behind and in front of models depending on alpha channel. |
| 396 | }; |
| 397 | |
| 398 | /** Set front plate matte threshold. |
| 399 | * \param pThreshold Threshold value on a range from 0.0 to 1.0. |
| 400 | * \remarks This option is only relevant if the image plate drawing mode is set to ePlateForeground or ePlateBackAndFront. |
| 401 | */ |
| 402 | void SetBackgroundAlphaTreshold(double pThreshold); |
| 403 | |
| 404 | /** Get front plate matte threshold. |
| 405 | * \return Threshold value on a range from 0.0 to 1.0. |
| 406 | * \remarks This option is only relevant if the image plate drawing mode is set to ePlateForeground or ePlateBackAndFront. |
| 407 | */ |
| 408 | double GetBackgroundAlphaTreshold() const; |
| 409 | |
| 410 | /** Change the back plate fit image flag. |
| 411 | * If this flag is on, scale the back plate image to fit on the back plane. |
| 412 | * \param pFitImage New value for the BackPlateFitImage property. |
| 413 | */ |
| 414 | void SetBackPlateFitImage(bool pFitImage); |
| 415 | |
| 416 | /** Get the current back plate image flag. |
| 417 | * If this flag is on, scale the back plate image to fit on the back plane. |
| 418 | * \return The value of the BackPlateFitImage property. |
| 419 | */ |
| 420 | bool GetBackPlateFitImage() const; |
| 421 | |
| 422 | /** Change the back plate crop flag. |
| 423 | * If this flag is on, crop the back plate image to fit on the back plane. |
| 424 | * If the image is smaller than the plane, this flag has no effect. |
| 425 | * \param pCrop New value for the BackPlateCrop property. |
| 426 | */ |
| 427 | void SetBackPlateCrop(bool pCrop); |
| 428 | |
| 429 | /** Get the current back plate crop flag. |
| 430 | * If this flag is on, crop the back plate image to fit on the back plane. |
| 431 | * If the image is smaller than the plane, this flag has no effect. |
| 432 | * \return The value of the BackPlateCrop property. |
| 433 | */ |
| 434 | bool GetBackPlateCrop() const; |
| 435 | |
| 436 | /** Change the back plate center flag. |
| 437 | * If this flag is on, center the back plate image on the back plane. |
| 438 | * \param pCenter New value for the BackPlateCenter property. |
| 439 | */ |
| 440 | void SetBackPlateCenter(bool pCenter); |
| 441 | |
| 442 | /** Get the current back plate center flag. |
| 443 | * If this flag is on, center the back plate image on the back plane. |
| 444 | * \return The value of the BackPlateCenter property. |
| 445 | */ |
| 446 | bool GetBackPlateCenter() const; |
| 447 | |
| 448 | /** Change the back plate keep ratio flag. |
| 449 | * If this flag is on, keep the aspect ratio of the back plate image. |
| 450 | * Turn on both the keep ration flag and the fit image flag to scale the back plate image proportionately. |
| 451 | * \param pKeepRatio New value for the BackPlateKeepRatio property. |
| 452 | */ |
| 453 | void SetBackPlateKeepRatio(bool pKeepRatio); |
| 454 | |
| 455 | /** Get the current back plate keep ratio flag. |
| 456 | * If this flag is on, keep the aspect ratio of the back plate image. |
| 457 | * Turn on both the keep ration flag and the fit image flag to scale the back plate image proportionately. |
| 458 | * \return The value of the BackPlateKeepRatio property. |
| 459 | */ |
| 460 | bool GetBackPlateKeepRatio() const; |
| 461 | |
| 462 | /** Enable or disable the display of the texture without the need to disconnect it from its plate. |
| 463 | * \param pEnable If \c true the texture is displayed, \c false otherwise. |
| 464 | * \remarks It is the responsibility of the client application to perform the required tasks according to the state |
| 465 | * of this flag. |
| 466 | */ |
| 467 | void SetShowFrontPlate(bool pEnable); |
| 468 | |
| 469 | /** Get the current state of the flag to display the front plate or not. |
| 470 | * \return \c true if show front plate is enabled, otherwise \c false. |
| 471 | * \remarks It is the responsibility of the client application to perform the required tasks according to the state |
| 472 | * of this flag. |
| 473 | */ |
| 474 | bool GetShowFrontPlate() const; |
| 475 | |
| 476 | /** Change the front plate fit image flag. |
| 477 | * If this flag is on, scale the front plate image to fit on the front plane. |
| 478 | * \param pFrontPlateFitImage New value for the FrontPlateFitImage property. |
| 479 | */ |
| 480 | void SetFrontPlateFitImage(bool pFrontPlateFitImage); |
| 481 | |
| 482 | /** Get the current front plate fit image flag. |
| 483 | * If this flag is on, scale the front plate image to fit on the front plane. |
| 484 | * \return The value of the BackPlateFitImage property. |
| 485 | */ |
| 486 | bool GetFrontPlateFitImage() const; |
| 487 | |
| 488 | /** Change the front plate crop flag. |
| 489 | * If this flag is on, crop the front plate image to fit on the front plane. |
| 490 | * If the image is smaller than the plane, this flag has no effect. |
| 491 | * \param pFrontPlateCrop New value for the FrontPlateCrop property. |
| 492 | */ |
| 493 | void SetFrontPlateCrop(bool pFrontPlateCrop); |
| 494 | |
| 495 | /** Get the current front plate crop flag. |
| 496 | * If this flag is on, crop the front plate image to fit on the front plane. |
| 497 | * If the image is smaller than the plane, this flag has no effect. |
| 498 | * \return The value of the FrontPlateCrop property. |
| 499 | */ |
| 500 | bool GetFrontPlateCrop() const; |
| 501 | |
| 502 | /** Change the front plate center flag. |
| 503 | * If this flag is on, center the front plate image on the front plane. |
| 504 | * \param pFrontPlateCenter New value for the FrontPlateCenter property. |
| 505 | */ |
| 506 | void SetFrontPlateCenter(bool pFrontPlateCenter); |
| 507 | |
| 508 | /** Get the current front plate center flag. |
| 509 | * If this flag is on, center the front plate image on the front plane. |
| 510 | * \return The value of the FrontPlateCenter property. |
| 511 | */ |
| 512 | bool GetFrontPlateCenter() const; |
| 513 | |
| 514 | /** Change the front plate keep ratio flag. |
| 515 | * If this flag is on, keep the aspect ratio of the front plate image. |
| 516 | * Turn on both the keep ration flag and the fit image flag to scale the front plate image proportionately. |
| 517 | * \param pFrontPlateKeepRatio New value for the FrontPlateKeepRatio property. |
| 518 | */ |
| 519 | void SetFrontPlateKeepRatio(bool pFrontPlateKeepRatio); |
| 520 | |
| 521 | /** Get the current front plate keep ratio flag. |
| 522 | * If this flag is on, keep the aspect ratio of the front plate image. |
| 523 | * Turn on both the keep ration flag and the fit image flag to scale the front plate image proportionately. |
| 524 | * \return The value of the FrontPlateKeepRatio property. |
| 525 | */ |
| 526 | bool GetFrontPlateKeepRatio() const; |
| 527 | |
| 528 | /** Set the front plate opacity value. |
| 529 | * \param pOpacity New value for the ForegroundOpacity property. |
| 530 | */ |
| 531 | void SetForegroundOpacity(double pOpacity); |
| 532 | |
| 533 | /** Get the front plate opacity value. |
| 534 | * \return The value of the ForegroundOpacity property. |
| 535 | */ |
| 536 | double GetForegroundOpacity() const; |
| 537 | |
| 538 | /** Attach the texture to the front plate. |
| 539 | * \param pTexture The pointer to the texture to attach. |
| 540 | */ |
| 541 | void SetForegroundTexture(FbxTexture* pTexture); |
| 542 | |
| 543 | /** Get the texture connected to the front plate. |
| 544 | * \return A pointer to the texture attached to front plate. |
| 545 | */ |
| 546 | FbxTexture* GetForegroundTexture() const; |
| 547 | |
| 548 | /** Front and BackPlane distance modes. |
| 549 | * \see SetBackPlaneDistanceMode and GetBackPlaneDistanceMode. |
| 550 | */ |
| 551 | enum EFrontBackPlaneDistanceMode |
| 552 | { |
| 553 | eRelativeToInterest, //!< The back plane distance is measured in relation to the camera interest. |
| 554 | eRelativeToCamera //!< The back plane distance is measured in relation to the camera. |
| 555 | }; |
| 556 | |
| 557 | /** Set the back plane distance mode. |
| 558 | * \param pMode The back plane distance mode to set. |
| 559 | */ |
| 560 | void SetBackPlaneDistanceMode(EFrontBackPlaneDistanceMode pMode); |
| 561 | |
| 562 | /** Get the back plane distance mode. |
| 563 | * \return Return the back plane distance mode. |
| 564 | */ |
| 565 | EFrontBackPlaneDistanceMode GetBackPlaneDistanceMode() const; |
| 566 | |
| 567 | /** Set the front plane distance from the camera. The the absolute position of the plane must be calculated |
| 568 | * by taking into consideration of the FrontPlaneDistanceMode. |
| 569 | * \param pDistance The front plane distance value. |
| 570 | * \remarks It is the responsibility of the client application to ensure that this plane position is |
| 571 | * within the frustum boundaries. |
| 572 | */ |
| 573 | void SetFrontPlaneDistance(double pDistance); |
| 574 | |
| 575 | /** Get the front plane distance value. |
| 576 | * \return double The front plane distance value. |
| 577 | */ |
| 578 | double GetFrontPlaneDistance() const; |
| 579 | |
| 580 | /** Set the front plane distance mode. |
| 581 | * \param pMode The front plane distance mode to set. |
| 582 | */ |
| 583 | void SetFrontPlaneDistanceMode(EFrontBackPlaneDistanceMode pMode); |
| 584 | |
| 585 | /** Get the front plane distance mode flag. |
| 586 | * \return The front plane distance mode. |
| 587 | */ |
| 588 | EFrontBackPlaneDistanceMode GetFrontPlaneDistanceMode() const; |
| 589 | |
| 590 | /** Front/back plane display modes. |
| 591 | */ |
| 592 | enum EFrontBackPlaneDisplayMode |
| 593 | { |
| 594 | ePlanesDisabled, //!< Disables the front/back plane whether a texture is being projected or not. |
| 595 | ePlanesAlways, //!< Always shows the front/back plane, even if no texture has been added. |
| 596 | ePlanesWhenMedia //!< Shows the front/back plane only if a texture has been added. |
| 597 | }; |
| 598 | |
| 599 | /** Set the front plane display mode. This mode can be used by the client application to |
| 600 | * decide under which circumstance the front plane should be drawn in the viewport. |
| 601 | * \param pMode The front/back plane display mode. |
| 602 | */ |
| 603 | void SetViewFrustumFrontPlaneMode(EFrontBackPlaneDisplayMode pMode); |
| 604 | |
| 605 | /** Get the front plane display mode. |
| 606 | * \return The front/back plane display mode. |
| 607 | */ |
| 608 | EFrontBackPlaneDisplayMode GetViewFrustumFrontPlaneMode() const; |
| 609 | |
| 610 | /** Set the back plane display mode. This mode can be used by the client application to |
| 611 | * decide under which circumstance the back plane should be drawn in the viewport. |
| 612 | * \param pMode The front/back plane display mode. |
| 613 | */ |
| 614 | void SetViewFrustumBackPlaneMode(EFrontBackPlaneDisplayMode pMode); |
| 615 | |
| 616 | /** Get the back plane display mode. |
| 617 | * \return The front/back plane display mode. |
| 618 | */ |
| 619 | EFrontBackPlaneDisplayMode GetViewFrustumBackPlaneMode() const; |
| 620 | |
| 621 | //@} |
| 622 | |
| 623 | /** |
| 624 | * \name Camera View Functions |
| 625 | * It is the responsibility of the client application to perform the required tasks according to the state |
| 626 | * of the options that are either set or returned by these methods. |
| 627 | */ |
| 628 | //@{ |
| 629 | |
| 630 | /** Change the camera interest visibility flag. |
| 631 | * \param pEnable Set to \c true if the camera interest is shown, \c false otherwise. |
| 632 | */ |
| 633 | void SetViewCameraInterest(bool pEnable); |
| 634 | |
| 635 | /** Get current visibility state of the camera interest. |
| 636 | * \return \c true if the camera interest is shown, or \c false if hidden. |
| 637 | */ |
| 638 | bool GetViewCameraInterest() const; |
| 639 | |
| 640 | /** Change the camera near and far planes visibility flag. |
| 641 | * \param pEnable Set to \c true if the near and far planes are shown, \c false otherwise. |
| 642 | */ |
| 643 | void SetViewNearFarPlanes(bool pEnable); |
| 644 | |
| 645 | /** Get current visibility state of the camera near and far planes. |
| 646 | * \return \c true if the near and far planes are shown, \c false otherwise. |
| 647 | */ |
| 648 | bool GetViewNearFarPlanes() const; |
| 649 | |
| 650 | /** Camera safe area display styles. |
| 651 | */ |
| 652 | enum ESafeAreaStyle |
| 653 | { |
| 654 | eSafeAreaRound, //!< Rounded safe area. |
| 655 | eSafeAreaSquare //!< Square safe area. |
| 656 | }; |
| 657 | |
| 658 | //@} |
| 659 | |
| 660 | /** |
| 661 | * \name Render Functions |
| 662 | * It is the responsibility of the client application to perform the required tasks according to the state |
| 663 | * of the options that are either set or returned by these methods. |
| 664 | */ |
| 665 | //@{ |
| 666 | |
| 667 | /** Render options usage time. |
| 668 | */ |
| 669 | enum ERenderOptionsUsageTime |
| 670 | { |
| 671 | eInteractive, //!< To render in real time. |
| 672 | eOnDemand //!< Only render when it is asked. |
| 673 | }; |
| 674 | |
| 675 | /** Anti-aliasing methods. |
| 676 | */ |
| 677 | enum EAntialiasingMethod |
| 678 | { |
| 679 | eAAOversampling, //!< To do anti-aliasing by oversampling. |
| 680 | eAAHardware //!< To do anti-aliasing by hardware. |
| 681 | }; |
| 682 | |
| 683 | /** Oversampling types for anti-aliasing. |
| 684 | */ |
| 685 | enum ESamplingType |
| 686 | { |
| 687 | eSamplingUniform, /*!< The Uniform method samples each pixel at the same location. |
| 688 | The pixel is divided into equal parts, and each part is sampled. |
| 689 | The number of samples determines the number of times the pixel is divided. */ |
| 690 | eSamplingStochastic /*!< The Stochastic method randomly samples each pixel. |
| 691 | This produces an accurate color using a small number of samples. */ |
| 692 | }; |
| 693 | |
| 694 | /** Camera focus sources, that is the focal point for the depth of field. |
| 695 | * \see FocusDistance. |
| 696 | */ |
| 697 | enum EFocusDistanceSource |
| 698 | { |
| 699 | eFocusSrcCameraInterest, /*!< Base the depth of field on the camera interest. Models at the camera interest are in focus. |
| 700 | As you move toward or away from the camera interest, models become increasingly blurred. */ |
| 701 | eFocusSpecificDistance //!< Base the depth of field on a point defined by a specific distance from the camera interest. |
| 702 | }; |
| 703 | |
| 704 | //@} |
| 705 | |
| 706 | //! \name Utility Functions. |
| 707 | //@{ |
| 708 | /** Evaluate the camera position (eye). |
| 709 | * \param pTime The time at which the camera should be evaluated. |
| 710 | * \return The camera position evaluated from property value and animation. */ |
| 711 | FbxVector4 EvaluatePosition(const FbxTime& pTime=FBXSDK_TIME_ZERO) const; |
| 712 | |
| 713 | /** Evaluate the camera target position (look at). |
| 714 | * \param pTime The time at which the camera should be evaluated. |
| 715 | * \return The camera target position evaluated from property value and animation. */ |
| 716 | FbxVector4 EvaluateLookAtPosition(const FbxTime& pTime=FBXSDK_TIME_ZERO) const; |
| 717 | |
| 718 | /** Evaluate the camera up direction, taking target up objects into consideration. |
| 719 | * \param pCameraPosition The camera current position. You can retrieve this with FbxCamera::EvaluatePosition(). |
| 720 | * \param pLookAtPosition The camera target position. you can retrieve this with FbxCamera::EvaluateLookAtPosition(). |
| 721 | * \param pTime The time at which the camera should be evaluated. |
| 722 | * \return The camera up direction vector based on provided information. */ |
| 723 | FbxVector4 EvaluateUpDirection(const FbxVector4& pCameraPosition, const FbxVector4& pLookAtPosition, const FbxTime& pTime=FBXSDK_TIME_ZERO) const; |
| 724 | |
| 725 | /** Compute the camera projection matrix. |
| 726 | * \param pWidth The width of the output frame. |
| 727 | * \param pHeight The height of the output frame. |
| 728 | * \param pVerticalFOV Calculate FOV vertically (based on height) if true or horizontally (based on width) if false (Note: Only applicable in perspective proj). |
| 729 | * \return The camera projection matrix, or the default identity matrix in case of wrong camera parameters. */ |
| 730 | FbxMatrix ComputeProjectionMatrix(const int pWidth, const int pHeight, const bool pVerticalFOV = true) const; |
| 731 | |
| 732 | /** Determine if the given bounding box is in the camera's view. The input points do not need to be ordered in any particular way. |
| 733 | * \param pWorldToScreen The world to screen transformation. Please refer to FbxCamera::ComputeWorldToScreen. |
| 734 | * \param pWorldToCamera The world to camera transformation. Inverse of the matrix returned from FbxAnimEvaluator::GetNodeGlobalTransform is suitable. |
| 735 | * Please refer to FbxScene::GetEvaluator and FbxAnimEvaluator::GetNodeGlobalTransform. |
| 736 | * \param pPoints 8 corners of the bounding box. |
| 737 | * \return \c true if any of the given points are in the camera's view, \c false otherwise. */ |
| 738 | bool IsBoundingBoxInView(const FbxMatrix& pWorldToScreen, const FbxMatrix& pWorldToCamera, const FbxVector4 pPoints[8]) const; |
| 739 | |
| 740 | /** Determine if the given 3d point is in the camera's view. |
| 741 | * \param pWorldToScreen The world to screen transformation. Please refer to FbxCamera::ComputeWorldToScreen. |
| 742 | * \param pWorldToCamera The world to camera transformation. Inverse of the matrix returned from FbxAnimEvaluator::GetNodeGlobalTransform is suitable. |
| 743 | * Please refer to FbxScene::GetEvaluator and FbxAnimEvaluator::GetNodeGlobalTransform. |
| 744 | * \param pPoint World-space point to test. |
| 745 | * \return \c true if the given point is in the camera's view, \c false otherwise. */ |
| 746 | bool IsPointInView(const FbxMatrix& pWorldToScreen, const FbxMatrix& pWorldToCamera, const FbxVector4& pPoint) const; |
| 747 | |
| 748 | /** Compute world space to screen space transformation matrix. |
| 749 | * \param pPixelHeight The pixel height of the output image. |
| 750 | * \param pPixelWidth The pixel height of the output image. |
| 751 | * \param pWorldToCamera The world to camera affine transformation matrix. |
| 752 | * \return The world to screen space matrix, or the identity matrix on error. */ |
| 753 | FbxMatrix ComputeWorldToScreen(int pPixelWidth, int pPixelHeight, const FbxAMatrix& pWorldToCamera) const; |
| 754 | |
| 755 | /** Compute screen space to world space ray direction. |
| 756 | * \param pX The horizontal screen coordinate. |
| 757 | * \param pY The vertical screen coordinate. |
| 758 | * \param pWidth The width of the viewport in pixels. |
| 759 | * \param pHeight The height of the viewport in pixels. |
| 760 | * \param pTime The time to use to evaluate the camera's view matrix. |
| 761 | * \return a normalized vector corresponding to the ray direction. */ |
| 762 | FbxVector4 ComputeScreenToWorld(float pX, float pY, float pWidth, float pHeight, const FbxTime& pTime=FBXSDK_TIME_INFINITE) const; |
| 763 | //@} |
| 764 | |
| 765 | ////////////////////////////////////////////////////////////////////////// |
| 766 | // |
| 767 | // Properties |
| 768 | // |
| 769 | ////////////////////////////////////////////////////////////////////////// |
| 770 | |
| 771 | // ----------------------------------------------------------------------- |
| 772 | // Geometrical |
| 773 | // ----------------------------------------------------------------------- |
| 774 | |
| 775 | /** This property handles the camera's position (XYZ coordinates). |
| 776 | * |
| 777 | * To access this property do: Position.Get(). |
| 778 | * To set this property do: Position.Set(FbxDouble3). |
| 779 | * |
| 780 | * \remarks Default Value is (0.0, 0.0, 0.0). |
| 781 | */ |
| 782 | FbxPropertyT<FbxDouble3> Position; |
| 783 | |
| 784 | /** This property handles the camera's Up Vector (XYZ coordinates). |
| 785 | * |
| 786 | * To access this property do: UpVector.Get(). |
| 787 | * To set this property do: UpVector.Set(FbxDouble3). |
| 788 | * |
| 789 | * \remarks Default Value is (0.0, 1.0, 0.0). |
| 790 | */ |
| 791 | FbxPropertyT<FbxDouble3> UpVector; |
| 792 | |
| 793 | /** This property handles the default point (XYZ coordinates) the camera is looking at. |
| 794 | * |
| 795 | * To access this property do: InterestPosition.Get(). |
| 796 | * To set this property do: InterestPosition.Set(FbxDouble3). |
| 797 | * |
| 798 | * \remarks During the computations of the camera position |
| 799 | * and orientation, this property is overridden by the |
| 800 | * position of a valid target in the parent node. |
| 801 | * |
| 802 | * \remarks Default Value is (0.0, 0.0, 0.0). |
| 803 | */ |
| 804 | FbxPropertyT<FbxDouble3> InterestPosition; |
| 805 | |
| 806 | /** This property handles the camera roll angle in degrees. |
| 807 | * |
| 808 | * To access this property do: Roll.Get(). |
| 809 | * To set this property do: Roll.Set(FbxDouble). |
| 810 | * |
| 811 | * Default value is 0.0. |
| 812 | */ |
| 813 | FbxPropertyT<FbxDouble> Roll; |
| 814 | |
| 815 | /** This property handles the camera optical center X, in pixels. |
| 816 | * It sets horizontal offset of the optical center. |
| 817 | * When the camera's aperture mode is set to \e eVertical, this property has no effect. |
| 818 | * |
| 819 | * To access this property do: OpticalCenterX.Get(). |
| 820 | * To set this property do: OpticalCenterX.Set(FbxDouble). |
| 821 | * |
| 822 | * Default value is 0.0. |
| 823 | */ |
| 824 | FbxPropertyT<FbxDouble> OpticalCenterX; |
| 825 | |
| 826 | /** This property handles the camera optical center Y, in pixels. |
| 827 | * It sets the vertical offset of the optical center. |
| 828 | * When the camera's aperture mode is set to \e eHorizontal, this property has no effect. |
| 829 | * |
| 830 | * To access this property do: OpticalCenterY.Get(). |
| 831 | * To set this property do: OpticalCenterY.Set(FbxDouble). |
| 832 | * |
| 833 | * Default value is 0.0. |
| 834 | */ |
| 835 | FbxPropertyT<FbxDouble> OpticalCenterY; |
| 836 | |
| 837 | /** This property handles the RGB values of the camera's background color. |
| 838 | * |
| 839 | * To access this property do: BackgroundColor.Get(). |
| 840 | * To set this property do: BackgroundColor.Set(FbxDouble3). |
| 841 | * |
| 842 | * Default value is black (0, 0, 0) |
| 843 | */ |
| 844 | FbxPropertyT<FbxDouble3> BackgroundColor; |
| 845 | |
| 846 | /** When modeling 3D objects, you often need to review or evaluate your models during the creation process. |
| 847 | * You may create a camera with turn table animation to view your models in 360 or certain degrees. |
| 848 | * This property handles the camera's turn table angle in degrees. |
| 849 | * |
| 850 | * To access this property do: TurnTable.Get(). |
| 851 | * To set this property do: TurnTable.Set(FbxDouble). |
| 852 | * |
| 853 | * Default value is 0. |
| 854 | */ |
| 855 | FbxPropertyT<FbxDouble> TurnTable; |
| 856 | |
| 857 | /** This property handles a flag that indicates if the camera displays the |
| 858 | * Turn Table icon or not. |
| 859 | * |
| 860 | * To access this property do: DisplayTurnTableIcon.Get(). |
| 861 | * To set this property do: DisplayTurnTableIcon.Set(FbxBool). |
| 862 | * |
| 863 | * Default value is false (no display). |
| 864 | */ |
| 865 | FbxPropertyT<FbxBool> DisplayTurnTableIcon; |
| 866 | |
| 867 | // ----------------------------------------------------------------------- |
| 868 | // Motion Blur |
| 869 | // ----------------------------------------------------------------------- |
| 870 | |
| 871 | /** This property handles a flag that indicates if the camera uses |
| 872 | * motion blur or not. |
| 873 | * |
| 874 | * To access this property do: UseMotionBlur.Get(). |
| 875 | * To set this property do: UseMotionBlur.Set(FbxBool). |
| 876 | * |
| 877 | * Default value is false (do not use motion blur). |
| 878 | */ |
| 879 | FbxPropertyT<FbxBool> UseMotionBlur; |
| 880 | |
| 881 | /** This property handles a flag that indicates if the camera uses |
| 882 | * real time motion blur or not. |
| 883 | * |
| 884 | * To access this property do: UseRealTimeMotionBlur.Get(). |
| 885 | * To set this property do: UseRealTimeMotionBlur.Set(FbxBool). |
| 886 | * |
| 887 | * Default value is false (use real time motion blur). |
| 888 | */ |
| 889 | FbxPropertyT<FbxBool> UseRealTimeMotionBlur; |
| 890 | |
| 891 | /** This property handles the camera's motion blur intensity (in pixels). |
| 892 | * |
| 893 | * To access this property do: MotionBlurIntensity.Get(). |
| 894 | * To set this property do: MotionBlurIntensity.Set(FbxDouble). |
| 895 | * |
| 896 | * Default value is 1.0. |
| 897 | */ |
| 898 | FbxPropertyT<FbxDouble> MotionBlurIntensity; |
| 899 | |
| 900 | // ----------------------------------------------------------------------- |
| 901 | // Optical |
| 902 | // ----------------------------------------------------------------------- |
| 903 | |
| 904 | /** This property handles the camera's aspect ratio mode. |
| 905 | * |
| 906 | * \remarks This property is read-only. |
| 907 | * \remarks Please use function SetAspect() if you want to change its value. |
| 908 | * |
| 909 | * Default value is eWindowSize. |
| 910 | * |
| 911 | */ |
| 912 | FbxPropertyT<EAspectRatioMode> AspectRatioMode; |
| 913 | |
| 914 | /** This property handles the camera's aspect width. |
| 915 | * |
| 916 | * \remarks This property is read-only. |
| 917 | * \remarks Please use function SetAspect() if you want to change its value. |
| 918 | * |
| 919 | * Default value is 320. |
| 920 | */ |
| 921 | FbxPropertyT<FbxDouble> AspectWidth; |
| 922 | |
| 923 | /** This property handles the camera's aspect height. |
| 924 | * |
| 925 | * \remarks This property is read-only. |
| 926 | * \remarks Please use function SetAspect() if you want to change its value. |
| 927 | * |
| 928 | * Default value is 200. |
| 929 | */ |
| 930 | FbxPropertyT<FbxDouble> AspectHeight; |
| 931 | |
| 932 | /** This property handles the pixel aspect ratio. |
| 933 | * |
| 934 | * \remarks This property is read-only. |
| 935 | * \remarks Please use function SetPixelRatio() if you want to change its value. |
| 936 | * |
| 937 | * Default value is 1. |
| 938 | * \remarks Value range is [0.050, 20.0]. |
| 939 | */ |
| 940 | FbxPropertyT<FbxDouble> PixelAspectRatio; |
| 941 | |
| 942 | /** This property handles the aperture mode. |
| 943 | * |
| 944 | * To access this property do: ApertureMode.Get(). |
| 945 | * To set this property do: ApertureMode.Set(EApertureMode). |
| 946 | * |
| 947 | * Default value is eVertical. |
| 948 | */ |
| 949 | FbxPropertyT<EApertureMode> ApertureMode; |
| 950 | |
| 951 | /** This property handles the gate fit mode. |
| 952 | * To control the size of the resolution gate relative to the film gate. |
| 953 | * If the resolution gate and the film gate have the same aspect ratio, then the property has no effect. |
| 954 | * |
| 955 | * To access this property do: GateFit.Get(). |
| 956 | * To set this property do: GateFit.Set(EGateFit). |
| 957 | * |
| 958 | * Default value is eFitNone. |
| 959 | */ |
| 960 | FbxPropertyT<EGateFit> GateFit; |
| 961 | |
| 962 | /** This property handles the field of view in degrees. |
| 963 | * |
| 964 | * To access this property do: FieldOfView.Get(). |
| 965 | * To set this property do: FieldOfView.Set(FbxDouble). |
| 966 | * |
| 967 | * \remarks This property has meaning only when |
| 968 | * property ApertureMode equals eHorizontal or eVertical. |
| 969 | * |
| 970 | * \remarks Default value is 40. |
| 971 | * \remarks Value range is [1.0, 179.0]. |
| 972 | */ |
| 973 | FbxPropertyT<FbxDouble> FieldOfView; |
| 974 | |
| 975 | /** This property handles the X (horizontal) field of view in degrees. |
| 976 | * |
| 977 | * To access this property do: FieldOfViewX.Get(). |
| 978 | * To set this property do: FieldOfViewX.Set(FbxDouble). |
| 979 | * |
| 980 | * \remarks This property has meaning only when |
| 981 | * property ApertureMode equals eHorizAndVert. |
| 982 | * |
| 983 | * Default value is 1. |
| 984 | * \remarks Value range is [1.0, 179.0]. |
| 985 | */ |
| 986 | FbxPropertyT<FbxDouble> FieldOfViewX; |
| 987 | |
| 988 | /** This property handles the Y (vertical) field of view in degrees. |
| 989 | * |
| 990 | * To access this property do: FieldOfViewY.Get(). |
| 991 | * To set this property do: FieldOfViewY.Set(FbxDouble). |
| 992 | * |
| 993 | * \remarks This property has meaning only when |
| 994 | * property ApertureMode equals eHorizAndVert. |
| 995 | * |
| 996 | * \remarks Default value is 1. |
| 997 | * \remarks Value range is [1.0, 179.0]. |
| 998 | */ |
| 999 | FbxPropertyT<FbxDouble> FieldOfViewY; |
| 1000 | |
| 1001 | /** This property handles the focal length (in millimeters). |
| 1002 | * |
| 1003 | * To access this property do: FocalLength.Get(). |
| 1004 | * To set this property do: FocalLength.Set(FbxDouble). |
| 1005 | * |
| 1006 | * Default value is the result of ComputeFocalLength(40.0). |
| 1007 | */ |
| 1008 | FbxPropertyT<FbxDouble> FocalLength; |
| 1009 | |
| 1010 | /** This property handles the camera's format. |
| 1011 | * |
| 1012 | * To access this property do: CameraFormat.Get(). |
| 1013 | * To set this property do: CameraFormat.Set(EFormat). |
| 1014 | * |
| 1015 | * \remarks This property is read-only. |
| 1016 | * \remarks Please use function SetFormat() if you want to change its value. |
| 1017 | * |
| 1018 | * Default value is eCustomFormat. |
| 1019 | */ |
| 1020 | FbxPropertyT<EFormat> CameraFormat; |
| 1021 | |
| 1022 | // ----------------------------------------------------------------------- |
| 1023 | // Frame |
| 1024 | // ----------------------------------------------------------------------- |
| 1025 | |
| 1026 | /** This property stores a flag that indicates to draw a border with color around the camera's viewable area or not. |
| 1027 | * To access this property do: UseFrameColor.Get(). |
| 1028 | * To set this property do: UseFrameColor.Set(FbxBool). |
| 1029 | * |
| 1030 | * Default value is false. |
| 1031 | */ |
| 1032 | FbxPropertyT<FbxBool> UseFrameColor; |
| 1033 | |
| 1034 | /** This property is used to define the color of the border around the camera view. |
| 1035 | * |
| 1036 | * To access this property do: FrameColor.Get(). |
| 1037 | * To set this property do: FrameColor.Set(FbxDouble3). |
| 1038 | * |
| 1039 | * Default value is (0.3, 0.3, 0.3). |
| 1040 | */ |
| 1041 | FbxPropertyT<FbxDouble3> FrameColor; |
| 1042 | |
| 1043 | // ----------------------------------------------------------------------- |
| 1044 | // On Screen Display |
| 1045 | // ----------------------------------------------------------------------- |
| 1046 | |
| 1047 | /** This property handles the flag to show the camera's name or not. |
| 1048 | * |
| 1049 | * To access this property do: ShowName.Get(). |
| 1050 | * To set this property do: ShowName.Set(FbxBool). |
| 1051 | * |
| 1052 | * Default value is true. |
| 1053 | */ |
| 1054 | FbxPropertyT<FbxBool> ShowName; |
| 1055 | |
| 1056 | /** This property handles the flag to show info on moving or not. |
| 1057 | * |
| 1058 | * To access this property do: ShowInfoOnMoving.Get(). |
| 1059 | * To set this property do: ShowInfoOnMoving.Set(FbxBool). |
| 1060 | * |
| 1061 | * Default value is true. |
| 1062 | */ |
| 1063 | FbxPropertyT<FbxBool> ShowInfoOnMoving; |
| 1064 | |
| 1065 | /** This property handles the flag to draw floor grid or not. |
| 1066 | * |
| 1067 | * To access this property do: ShowGrid.Get(). |
| 1068 | * To set this property do: ShowGrid.Set(FbxBool). |
| 1069 | * |
| 1070 | * Default value is true. |
| 1071 | */ |
| 1072 | FbxPropertyT<FbxBool> ShowGrid; |
| 1073 | |
| 1074 | /** This property handles the flag to show optical center or not. |
| 1075 | * |
| 1076 | * To access this property do: ShowOpticalCenter.Get(). |
| 1077 | * To set this property do: ShowOpticalCenter.Set(FbxBool). |
| 1078 | * |
| 1079 | * Default value is false. |
| 1080 | */ |
| 1081 | FbxPropertyT<FbxBool> ShowOpticalCenter; |
| 1082 | |
| 1083 | /** This property handles the flag to show the camera's sight line or not. |
| 1084 | * When the camera is revolved about the center of interest in the perspective view, |
| 1085 | * the angle of a camera's sight line relative to a plane perpendicular to the ground plane is referred to as its azimuth; |
| 1086 | * and the angle of a camera's sight line relative to the ground plane is referred to as its elevation; |
| 1087 | * |
| 1088 | * To access this property do: ShowAzimut.Get(). |
| 1089 | * To set this property do: ShowAzimut.Set(FbxBool). |
| 1090 | * |
| 1091 | * Default value is true. |
| 1092 | */ |
| 1093 | FbxPropertyT<FbxBool> ShowAzimut; |
| 1094 | |
| 1095 | /** This property handles the flag to show time code or not. |
| 1096 | * |
| 1097 | * To access this property do: ShowTimeCode.Get(). |
| 1098 | * To set this property do: ShowTimeCode.Set(FbxBool). |
| 1099 | * |
| 1100 | * Default value is true. |
| 1101 | */ |
| 1102 | FbxPropertyT<FbxBool> ShowTimeCode; |
| 1103 | |
| 1104 | /** This property handles the flag to show audio or not. |
| 1105 | * |
| 1106 | * To access this property do: ShowAudio.Get(). |
| 1107 | * To set this property do: ShowAudio.Set(FbxBool). |
| 1108 | * |
| 1109 | * Default value is false. |
| 1110 | */ |
| 1111 | FbxPropertyT<FbxBool> ShowAudio; |
| 1112 | |
| 1113 | /** This property handles audio color. |
| 1114 | * |
| 1115 | * To access this property do: AudioColor.Get(). |
| 1116 | * To set this property do: AudioColor.Set(FbxDouble3). |
| 1117 | * |
| 1118 | * Default value is (0.0, 1.0, 0.0). |
| 1119 | */ |
| 1120 | FbxPropertyT<FbxDouble3> AudioColor; |
| 1121 | |
| 1122 | // ----------------------------------------------------------------------- |
| 1123 | // Clipping Planes |
| 1124 | // ----------------------------------------------------------------------- |
| 1125 | |
| 1126 | /** This property handles the near plane distance. |
| 1127 | * |
| 1128 | * \remarks This property is read-only. |
| 1129 | * \remarks Please use function SetNearPlane() if you want to change its value. |
| 1130 | * |
| 1131 | * Default value is 10. |
| 1132 | * \remarks Value range is [0.001, 600000.0]. |
| 1133 | */ |
| 1134 | FbxPropertyT<FbxDouble> NearPlane; |
| 1135 | |
| 1136 | /** This property handles the far plane distance. |
| 1137 | * |
| 1138 | * \remarks This property is read-only. |
| 1139 | * \remarks Please use function SetFarPlane() if you want to change its value. |
| 1140 | * |
| 1141 | * Default value is 4000. |
| 1142 | * \remarks Value range is [0.001, 600000.0]. |
| 1143 | */ |
| 1144 | FbxPropertyT<FbxDouble> FarPlane; |
| 1145 | |
| 1146 | /** This property indicates that the clip planes should be automatically computed or not. |
| 1147 | * |
| 1148 | * To access this property do: AutoComputeClipPlanes.Get(). |
| 1149 | * To set this property do: AutoComputeClipPlanes.Set(FbxBool). |
| 1150 | * |
| 1151 | * When this property is set to true, the NearPlane and FarPlane values are |
| 1152 | * ignored. Note that not all applications support this flag. |
| 1153 | */ |
| 1154 | FbxPropertyT<FbxBool> AutoComputeClipPlanes; |
| 1155 | |
| 1156 | |
| 1157 | // ----------------------------------------------------------------------- |
| 1158 | // Camera Film Setting |
| 1159 | // ----------------------------------------------------------------------- |
| 1160 | |
| 1161 | /** This property handles the film aperture width (in inches). |
| 1162 | * |
| 1163 | * \remarks This property is read-only. |
| 1164 | * \remarks Please use function SetApertureWidth() |
| 1165 | * or SetApertureFormat() if you want to change its value. |
| 1166 | * |
| 1167 | * Default value is 0.8160. |
| 1168 | * \remarks Value range is [0.0001, +inf). |
| 1169 | */ |
| 1170 | FbxPropertyT<FbxDouble> FilmWidth; |
| 1171 | |
| 1172 | /** This property handles the film aperture height (in inches). |
| 1173 | * |
| 1174 | * \remarks This property is read-only. |
| 1175 | * \remarks Please use function SetApertureHeight() |
| 1176 | * or SetApertureFormat() if you want to change its value. |
| 1177 | * |
| 1178 | * Default value is 0.6120. |
| 1179 | * \remarks Value range is [0.0001, +inf). |
| 1180 | */ |
| 1181 | FbxPropertyT<FbxDouble> FilmHeight; |
| 1182 | |
| 1183 | /** This property handles the film aperture aspect ratio. |
| 1184 | * |
| 1185 | * \remarks This property is read-only. |
| 1186 | * \remarks Please use function SetApertureFormat() if you want to change its value. |
| 1187 | * |
| 1188 | * Default value is (FilmWidth / FilmHeight). |
| 1189 | * \remarks Value range is [0.0001, +inf). |
| 1190 | */ |
| 1191 | FbxPropertyT<FbxDouble> FilmAspectRatio; |
| 1192 | |
| 1193 | /** This property handles the film aperture squeeze ratio. |
| 1194 | * |
| 1195 | * \remarks This property is read-only. |
| 1196 | * \remarks Please use function SetSqueezeRatio() |
| 1197 | * or SetApertureFormat() if you want to change its value. |
| 1198 | * |
| 1199 | * Default value is 1.0. |
| 1200 | * \remarks Value range is [0.0001, +inf). |
| 1201 | */ |
| 1202 | FbxPropertyT<FbxDouble> FilmSqueezeRatio; |
| 1203 | |
| 1204 | /** This property handles the film aperture format. |
| 1205 | * |
| 1206 | * \remarks This property is read-only. |
| 1207 | * \remarks Please use function SetApertureFormat() |
| 1208 | * if you want to change its value. |
| 1209 | * |
| 1210 | * Default value is eCustomAperture. |
| 1211 | */ |
| 1212 | FbxPropertyT<EApertureFormat> FilmFormat; |
| 1213 | |
| 1214 | /** This property handles the horizontal offset from the center of the film aperture, |
| 1215 | * defined by the film height and film width. The offset is measured in inches. |
| 1216 | * |
| 1217 | * To access this property do: FilmOffsetX.Get(). |
| 1218 | * To set this property do: FilmOffsetX.Set(FbxDouble). |
| 1219 | * |
| 1220 | * Default value is 0.0. |
| 1221 | */ |
| 1222 | FbxPropertyT<FbxDouble> FilmOffsetX; |
| 1223 | |
| 1224 | /** This property handles the vertical offset from the center of the film aperture, |
| 1225 | * defined by the film height and film width. The offset is measured |
| 1226 | * in inches. |
| 1227 | * |
| 1228 | * To access this property do: FilmOffsetY.Get(). |
| 1229 | * To set this property do: FilmOffsetY.Set(FbxDouble). |
| 1230 | * |
| 1231 | * Default value is 0.0. |
| 1232 | */ |
| 1233 | FbxPropertyT<FbxDouble> FilmOffsetY; |
| 1234 | |
| 1235 | /** This property handles the pre-scale value. |
| 1236 | * The value is multiplied against the computed projection matrix. |
| 1237 | * It is applied before the film roll. |
| 1238 | * |
| 1239 | * To access this property do: PreScale.Get(). |
| 1240 | * To set this property do: PreScale.Set(FbxDouble). |
| 1241 | * |
| 1242 | * Default value is 1.0. |
| 1243 | */ |
| 1244 | FbxPropertyT<FbxDouble> PreScale; |
| 1245 | |
| 1246 | /** This property handles the horizontal film horizontal translation. |
| 1247 | * To access this property do: FilmTranslateX.Get(). |
| 1248 | * To set this property do: FilmTranslateX.Set(FbxDouble). |
| 1249 | * Default value is 0.0 |
| 1250 | */ |
| 1251 | FbxPropertyT<FbxDouble> FilmTranslateX; |
| 1252 | |
| 1253 | /** This property handles the vertical film translation. |
| 1254 | * |
| 1255 | * To access this property do: FilmTranslateY.Get(). |
| 1256 | * To set this property do: FilmTranslateY.Set(FbxDouble). |
| 1257 | * |
| 1258 | * Default value is 0.0. |
| 1259 | */ |
| 1260 | FbxPropertyT<FbxDouble> FilmTranslateY; |
| 1261 | |
| 1262 | /** This property handles the horizontal pivot point used for rotating the film back. |
| 1263 | * |
| 1264 | * To access this property do: FilmRollPivotX.Get(). |
| 1265 | * To set this property do: FilmRollPivotX.Set(FbxDouble). |
| 1266 | * |
| 1267 | * Default value is 0.0. |
| 1268 | * \remarks FilmRollPivot value is used to compute the film roll matrix, which is a component of the post projection matrix. |
| 1269 | */ |
| 1270 | FbxPropertyT<FbxDouble> FilmRollPivotX; |
| 1271 | |
| 1272 | /** This property handles the vertical pivot point used for rotating the film back. |
| 1273 | * |
| 1274 | * To access this property do: FilmRollPivotY.Get(). |
| 1275 | * To set this property do: FilmRollPivotY.Set(FbxDouble). |
| 1276 | * |
| 1277 | * Default value is 0.0. |
| 1278 | * \remarks FilmRollPivot value is used to compute the film roll matrix, which is a component of the post projection matrix. |
| 1279 | */ |
| 1280 | FbxPropertyT<FbxDouble> FilmRollPivotY; |
| 1281 | |
| 1282 | /** This property handles the amount of rotation around the film back. |
| 1283 | * The roll value is specified in degrees. |
| 1284 | * |
| 1285 | * To access this property do: FilmRollValue.Get(). |
| 1286 | * To set this property do: FilmRollValue.Set(FbxDouble). |
| 1287 | * |
| 1288 | * Default value is 0.0. |
| 1289 | * \remarks The rotation occurs around the specified pivot point, |
| 1290 | * this value is used to compute a film roll matrix, which is a component of the post-projection matrix. |
| 1291 | */ |
| 1292 | FbxPropertyT<FbxDouble> FilmRollValue; |
| 1293 | |
| 1294 | /** This property handles how the roll is applied with respect to the pivot value. |
| 1295 | * eRotateFirst The film back is first rotated then translated by the pivot point value. |
| 1296 | * eTranslateFirst The film back is first translated then rotated by the film roll value. |
| 1297 | * |
| 1298 | * To access this property do: FilmRollOrder.Get(). |
| 1299 | * To set this property do: FilmRollOrder.Set(EFilmRollOrder). |
| 1300 | * |
| 1301 | * Default value is eRotateFirst. |
| 1302 | */ |
| 1303 | FbxPropertyT<EFilmRollOrder> FilmRollOrder ; |
| 1304 | |
| 1305 | // ----------------------------------------------------------------------- |
| 1306 | // Camera View Widget Option |
| 1307 | // ----------------------------------------------------------------------- |
| 1308 | |
| 1309 | /** This property handles the camera's look-at flag. |
| 1310 | * If this flag is on, the camera will look at the camera interest. |
| 1311 | * |
| 1312 | * To access this property do: ViewCameraToLookAt.Get(). |
| 1313 | * To set this property do: ViewCameraToLookAt.Set(FbxBool). |
| 1314 | * |
| 1315 | * Default value is true. |
| 1316 | */ |
| 1317 | FbxPropertyT<FbxBool> ViewCameraToLookAt; |
| 1318 | |
| 1319 | /** This property handles to display the near and far plane or not. |
| 1320 | * |
| 1321 | * To access this property do: ViewFrustumNearFarPlane.Get(). |
| 1322 | * To set this property do: ViewFrustumNearFarPlane.Set(FbxBool). |
| 1323 | * |
| 1324 | * Default value is false. |
| 1325 | */ |
| 1326 | FbxPropertyT<FbxBool> ViewFrustumNearFarPlane; |
| 1327 | |
| 1328 | /** This property handles the back plane display mode. |
| 1329 | * |
| 1330 | * To access this property do: ViewFrustumBackPlaneMode.Get(). |
| 1331 | * To set this property do: ViewFrustumBackPlaneMode.Set(EFrontBackPlaneDisplayMode). |
| 1332 | * |
| 1333 | * Default value is ePlanesWhenMedia. |
| 1334 | */ |
| 1335 | FbxPropertyT<EFrontBackPlaneDisplayMode> ViewFrustumBackPlaneMode; |
| 1336 | |
| 1337 | /** This property handles the back plane distance. |
| 1338 | * |
| 1339 | * To access this property do: BackPlaneDistance.Get(). |
| 1340 | * To set this property do: BackPlaneDistance.Set(FbxDouble). |
| 1341 | * |
| 1342 | * Default value is 100.0. |
| 1343 | */ |
| 1344 | FbxPropertyT<FbxDouble> BackPlaneDistance; |
| 1345 | |
| 1346 | /** This property handles the back plane distance mode. |
| 1347 | * |
| 1348 | * To access this property do: BackPlaneDistanceMode.Get(). |
| 1349 | * To set this property do: BackPlaneDistanceMode.Set(EFrontBackPlaneDistanceMode). |
| 1350 | * |
| 1351 | * Default value is eRelativeToInterest. |
| 1352 | */ |
| 1353 | FbxPropertyT<EFrontBackPlaneDistanceMode> BackPlaneDistanceMode; |
| 1354 | |
| 1355 | /** This property handles the front plane mode. |
| 1356 | * |
| 1357 | * To access this property do: ViewFrustumFrontPlaneMode.Get(). |
| 1358 | * To set this property do: ViewFrustumFrontPlaneMode.Set(EFrontBackPlaneDisplayMode). |
| 1359 | * |
| 1360 | * Default value is ePlanesWhenMedia. |
| 1361 | */ |
| 1362 | FbxPropertyT<EFrontBackPlaneDisplayMode> ViewFrustumFrontPlaneMode; |
| 1363 | |
| 1364 | /** This property handles the front plane distance. |
| 1365 | * |
| 1366 | * To access this property do: FrontPlaneDistance.Get(). |
| 1367 | * To set this property do: FrontPlaneDistance.Set(FbxDouble). |
| 1368 | * |
| 1369 | * Default value is 100.0. |
| 1370 | */ |
| 1371 | FbxPropertyT<FbxDouble> FrontPlaneDistance; |
| 1372 | |
| 1373 | /** This property handles the front plane distance mode. |
| 1374 | * |
| 1375 | * To access this property do: FrontPlaneDistanceMode.Get(). |
| 1376 | * To set this property do: FrontPlaneDistanceMode.Set(EFrontBackPlaneDistanceMode). |
| 1377 | * |
| 1378 | * Default value is eRelativeToInterest. |
| 1379 | */ |
| 1380 | FbxPropertyT<EFrontBackPlaneDistanceMode> FrontPlaneDistanceMode; |
| 1381 | |
| 1382 | // ----------------------------------------------------------------------- |
| 1383 | // Camera Lock Mode |
| 1384 | // ----------------------------------------------------------------------- |
| 1385 | |
| 1386 | /** This property handles the flag to lock the camera's navigation. |
| 1387 | * When this flag is on, the camera's view can not be changed anymore. |
| 1388 | * To access this property do: LockMode.Get(). |
| 1389 | * To set this property do: LockMode.Set(FbxBool). |
| 1390 | * |
| 1391 | * Default value is false. |
| 1392 | */ |
| 1393 | FbxPropertyT<FbxBool> LockMode; |
| 1394 | |
| 1395 | /** This property handles the flag to lock the camera interest's navigation. |
| 1396 | * When this flag is one, the position of the camera interest is locked. |
| 1397 | * To access this property do: LockInterestNavigation.Get(). |
| 1398 | * To set this property do: LockInterestNavigation.Set(FbxBool). |
| 1399 | * |
| 1400 | * Default value is false. |
| 1401 | */ |
| 1402 | FbxPropertyT<FbxBool> LockInterestNavigation; |
| 1403 | |
| 1404 | // ----------------------------------------------------------------------- |
| 1405 | // Background Image Display Options |
| 1406 | // ----------------------------------------------------------------------- |
| 1407 | |
| 1408 | /** This property handles the fit image flag of back plane. |
| 1409 | * |
| 1410 | * To access this property do: BackPlateFitImage.Get(). |
| 1411 | * To set this property do: BackPlateFitImage.Set(FbxBool). |
| 1412 | * |
| 1413 | * Default value is false. |
| 1414 | * \see SetFitImage and GetFitImage. |
| 1415 | */ |
| 1416 | FbxPropertyT<FbxBool> BackPlateFitImage; |
| 1417 | |
| 1418 | /** This property handles the crop flag of back plane. |
| 1419 | * |
| 1420 | * To access this property do: BackPlateCrop.Get(). |
| 1421 | * To set this property do: BackPlateCrop.Set(FbxBool). |
| 1422 | * |
| 1423 | * Default value is false. |
| 1424 | * \see SetCrop and GetCrop. |
| 1425 | */ |
| 1426 | FbxPropertyT<FbxBool> BackPlateCrop; |
| 1427 | |
| 1428 | /** This property handles the center flag of back plane. |
| 1429 | * |
| 1430 | * To access this property do: BackPlateCenter.Get(). |
| 1431 | * To set this property do: BackPlateCenter.Set(FbxBool). |
| 1432 | * |
| 1433 | * Default value is true. |
| 1434 | * see SetCenter and GetCenter. |
| 1435 | */ |
| 1436 | FbxPropertyT<FbxBool> BackPlateCenter; |
| 1437 | |
| 1438 | /** This property handles the keep ratio flag of back plane. |
| 1439 | * |
| 1440 | * To access this property do: BackPlateKeepRatio.Get(). |
| 1441 | * To set this property do: BackPlateKeepRatio.Set(FbxBool). |
| 1442 | * |
| 1443 | * Default value is true. |
| 1444 | * \see SetKeepRatio and GetKeepRatio. |
| 1445 | */ |
| 1446 | FbxPropertyT<FbxBool> BackPlateKeepRatio; |
| 1447 | |
| 1448 | /** This property handles the background alpha threshold value. |
| 1449 | * |
| 1450 | * To access this property do: BackgroundAlphaTreshold.Get(). |
| 1451 | * To set this property do: BackgroundAlphaTreshold.Set(FbxDouble). |
| 1452 | * |
| 1453 | * Default value is 0.5. |
| 1454 | */ |
| 1455 | FbxPropertyT<FbxDouble> BackgroundAlphaTreshold; |
| 1456 | |
| 1457 | /** This property handles the back plane offset X. |
| 1458 | * |
| 1459 | * To access this property do: BackPlaneOffsetX.Get(). |
| 1460 | * To set this property do: BackPlaneOffsetX.Set(FbxDouble). |
| 1461 | * |
| 1462 | * Default value is 0.0. |
| 1463 | */ |
| 1464 | FbxPropertyT<FbxDouble> BackPlaneOffsetX; |
| 1465 | |
| 1466 | /** This property handles the back plane offset Y. |
| 1467 | * |
| 1468 | * To access this property do: BackPlaneOffsetY.Get(). |
| 1469 | * To set this property do: BackPlaneOffsetY.Set(FbxDouble). |
| 1470 | * |
| 1471 | * Default value is 0.0. |
| 1472 | */ |
| 1473 | FbxPropertyT<FbxDouble> BackPlaneOffsetY; |
| 1474 | |
| 1475 | /** This property handles the back plane rotation. |
| 1476 | * |
| 1477 | * To access this property do: BackPlaneRotation.Get(). |
| 1478 | * To set this property do: BackPlaneRotation.Set(FbxDouble). |
| 1479 | * |
| 1480 | * Default value is 0.0. |
| 1481 | */ |
| 1482 | FbxPropertyT<FbxDouble> BackPlaneRotation; |
| 1483 | |
| 1484 | /** This property handles the back plane scaling X. |
| 1485 | * |
| 1486 | * To access this property do: BackPlaneScaleX.Get(). |
| 1487 | * To set this property do: BackPlaneScaleX.Set(FbxDouble). |
| 1488 | * |
| 1489 | * Default value is 1.0. |
| 1490 | * \remarks The application manipulating the camera has to take into consideration of |
| 1491 | * the BackPlateKeepRatio value too. |
| 1492 | */ |
| 1493 | FbxPropertyT<FbxDouble> BackPlaneScaleX; |
| 1494 | |
| 1495 | /** This property handles the back plane scaling Y. |
| 1496 | * |
| 1497 | * To access this property do: BackPlaneScaleY.Get(). |
| 1498 | * To set this property do: BackPlaneScaleY.Set(FbxDouble). |
| 1499 | * |
| 1500 | * Default value is 1.0. |
| 1501 | * \remarks The application manipulating the camera has to take into consideration of |
| 1502 | * the BackPlateKeepRatio value too. |
| 1503 | */ |
| 1504 | FbxPropertyT<FbxDouble> BackPlaneScaleY; |
| 1505 | |
| 1506 | /** This property handles the flag to show back plane or not. |
| 1507 | * |
| 1508 | * To access this property do: ShowBackPlate.Get(). |
| 1509 | * To set this property do: ShowBackPlate.Set(FbxBool). |
| 1510 | * |
| 1511 | * Default value is false. |
| 1512 | * \remarks This replaces ForegroundTransparent. |
| 1513 | */ |
| 1514 | FbxPropertyT<FbxBool> ShowBackplate; |
| 1515 | |
| 1516 | /** This property has the background texture connected to it. |
| 1517 | * |
| 1518 | * To access this property do: BackgroundTexture.Get(). |
| 1519 | * To set this property do: BackgroundTexture.Set(). |
| 1520 | * |
| 1521 | * \remarks The background texture is connected as source object. |
| 1522 | */ |
| 1523 | FbxPropertyT<FbxReference> BackgroundTexture; |
| 1524 | |
| 1525 | |
| 1526 | // ----------------------------------------------------------------------- |
| 1527 | // Foreground Image Display Options |
| 1528 | // ----------------------------------------------------------------------- |
| 1529 | |
| 1530 | /** This property handles the fit image flag of front plate. |
| 1531 | * |
| 1532 | * To access this property do: FrontPlateFitImage.Get(). |
| 1533 | * To set this property do: FrontPlateFitImage.Set(FbxBool). |
| 1534 | * |
| 1535 | * Default value is false. |
| 1536 | */ |
| 1537 | FbxPropertyT<FbxBool> FrontPlateFitImage; |
| 1538 | |
| 1539 | /** This property handles the crop flag of front plane. |
| 1540 | * |
| 1541 | * To access this property do: FrontPlateCrop.Get(). |
| 1542 | * To set this property do: FrontPlateCrop.Set(FbxBool). |
| 1543 | * |
| 1544 | * Default value is false. |
| 1545 | */ |
| 1546 | FbxPropertyT<FbxBool> FrontPlateCrop; |
| 1547 | |
| 1548 | /** This property handles the center flag of front plane. |
| 1549 | * |
| 1550 | * To access this property do: FrontPlateCenter.Get(). |
| 1551 | * To set this property do: FrontPlateCenter.Set(FbxBool). |
| 1552 | * |
| 1553 | * Default value is true. |
| 1554 | */ |
| 1555 | FbxPropertyT<FbxBool> FrontPlateCenter; |
| 1556 | |
| 1557 | /** This property handles the keep ratio flag of front plane. |
| 1558 | * |
| 1559 | * To access this property do: FrontPlateKeepRatio.Get(). |
| 1560 | * To set this property do: FrontPlateKeepRatio.Set(FbxBool). |
| 1561 | * |
| 1562 | * Default value is true. |
| 1563 | */ |
| 1564 | FbxPropertyT<FbxBool> FrontPlateKeepRatio; |
| 1565 | |
| 1566 | |
| 1567 | /** This property handles the flag to show front plane or not. |
| 1568 | * |
| 1569 | * To access this property do: ShowFrontplate.Get(). |
| 1570 | * To set this property do: ShowFrontplate.Set(FbxBool). |
| 1571 | * |
| 1572 | * Default value is false. |
| 1573 | * \remarks This replaces ForegroundTransparent. |
| 1574 | */ |
| 1575 | FbxPropertyT<FbxBool> ShowFrontplate; |
| 1576 | |
| 1577 | /** This property handles the front plane offset X. |
| 1578 | * |
| 1579 | * To access this property do: FrontPlaneOffsetX.Get(). |
| 1580 | * To set this property do: FrontPlaneOffsetX.Set(FbxDouble). |
| 1581 | * |
| 1582 | * Default value is 0.0. |
| 1583 | */ |
| 1584 | FbxPropertyT<FbxDouble> FrontPlaneOffsetX; |
| 1585 | |
| 1586 | /** This property handles the front plane offset Y. |
| 1587 | * |
| 1588 | * To access this property do: FrontPlaneOffsetY.Get(). |
| 1589 | * To set this property do: FrontPlaneOffsetY.Set(FbxDouble). |
| 1590 | * |
| 1591 | * Default value is 0.0. |
| 1592 | */ |
| 1593 | FbxPropertyT<FbxDouble> FrontPlaneOffsetY; |
| 1594 | |
| 1595 | /** This property handles the front plane rotation. |
| 1596 | * |
| 1597 | * To access this property do: FrontPlaneRotation.Get(). |
| 1598 | * To set this property do: FrontPlaneRotation.Set(FbxDouble). |
| 1599 | * |
| 1600 | * Default value is 0.0. |
| 1601 | */ |
| 1602 | FbxPropertyT<FbxDouble> FrontPlaneRotation; |
| 1603 | |
| 1604 | /** This property handles the front plane scaling X. |
| 1605 | * |
| 1606 | * To access this property do: FrontPlaneScaleX.Get(). |
| 1607 | * To set this property do: FrontPlaneScaleX.Set(FbxDouble). |
| 1608 | * |
| 1609 | * Default value is 1.0. |
| 1610 | */ |
| 1611 | FbxPropertyT<FbxDouble> FrontPlaneScaleX; |
| 1612 | |
| 1613 | /** This property handles the front plane scaling Y. |
| 1614 | * |
| 1615 | * To access this property do: FrontPlaneScaleY.Get(). |
| 1616 | * To set this property do: FrontPlaneScaleY.Set(FbxDouble). |
| 1617 | * |
| 1618 | * Default value is 1.0. |
| 1619 | */ |
| 1620 | FbxPropertyT<FbxDouble> FrontPlaneScaleY; |
| 1621 | |
| 1622 | /** This property has the foreground texture connected to it. |
| 1623 | * |
| 1624 | * To access this property do: ForegroundTexture.Get(). |
| 1625 | * To set this property do: ForegroundTexture.Set(). |
| 1626 | * |
| 1627 | * \remarks The foreground texture is connected as source object. |
| 1628 | */ |
| 1629 | FbxPropertyT<FbxReference> ForegroundTexture; |
| 1630 | |
| 1631 | /** This property handles the foreground image opacity value. |
| 1632 | * |
| 1633 | * To access this property do: ForegroundOpacity.Get(). |
| 1634 | * To set this property do: ForegroundOpacity.Set(FbxDouble). |
| 1635 | * |
| 1636 | * Default value is 1.0. |
| 1637 | */ |
| 1638 | FbxPropertyT<FbxDouble> ForegroundOpacity; |
| 1639 | |
| 1640 | // ----------------------------------------------------------------------- |
| 1641 | // Safe Area |
| 1642 | // ----------------------------------------------------------------------- |
| 1643 | |
| 1644 | /** This property handles the flag to display safe area or not. |
| 1645 | * |
| 1646 | * To access this property do: DisplaySafeArea.Get(). |
| 1647 | * To set this property do: DisplaySafeArea.Set(FbxBool). |
| 1648 | * |
| 1649 | * Default value is false. |
| 1650 | */ |
| 1651 | FbxPropertyT<FbxBool> DisplaySafeArea; |
| 1652 | |
| 1653 | /** This property handles the flag display safe area on render or not. |
| 1654 | * |
| 1655 | * To access this property do: DisplaySafeAreaOnRender.Get(). |
| 1656 | * To set this property do: DisplaySafeAreaOnRender.Set(FbxBool). |
| 1657 | * |
| 1658 | * Default value is false. |
| 1659 | */ |
| 1660 | FbxPropertyT<FbxBool> DisplaySafeAreaOnRender; |
| 1661 | |
| 1662 | /** This property handles the style to display safe area. |
| 1663 | * |
| 1664 | * To access this property do: SafeAreaDisplayStyle.Get(). |
| 1665 | * To set this property do: SafeAreaDisplayStyle.Set(ESafeAreaStyle). |
| 1666 | * |
| 1667 | * Default value is eSafeAreaSquare. |
| 1668 | */ |
| 1669 | FbxPropertyT<ESafeAreaStyle> SafeAreaDisplayStyle; |
| 1670 | |
| 1671 | /** This property handles the display aspect ratio of safe area. |
| 1672 | * |
| 1673 | * To access this property do: SafeAreaDisplayStyle.Get(). |
| 1674 | * To set this property do: SafeAreaAspectRatio.Set(FbxDouble). |
| 1675 | * |
| 1676 | * Default value is 1.33333333333333. |
| 1677 | */ |
| 1678 | FbxPropertyT<FbxDouble> SafeAreaAspectRatio; |
| 1679 | |
| 1680 | // ----------------------------------------------------------------------- |
| 1681 | // 2D Magnifier |
| 1682 | // ----------------------------------------------------------------------- |
| 1683 | |
| 1684 | /** This property handles the flag to use 2d magnifier zoom or not. |
| 1685 | * The 2D Magnifier lets you perform a 2D enlargement of the scene using the |
| 1686 | * current camera without changing any camera settings. |
| 1687 | * |
| 1688 | * To access this property do: Use2DMagnifierZoom.Get(). |
| 1689 | * To set this property do: Use2DMagnifierZoom.Set(FbxBool). |
| 1690 | * |
| 1691 | * Default value is false. |
| 1692 | */ |
| 1693 | FbxPropertyT<FbxBool> Use2DMagnifierZoom; |
| 1694 | |
| 1695 | /** This property handles the 2d magnifier zoom value. |
| 1696 | * |
| 1697 | * To access this property do: _2DMagnifierZoom.Get(). |
| 1698 | * To set this property do: _2DMagnifierZoom.Set(FbxDouble). |
| 1699 | * |
| 1700 | * Default value is 100.0. |
| 1701 | */ |
| 1702 | FbxPropertyT<FbxDouble> _2DMagnifierZoom; |
| 1703 | |
| 1704 | /** This property handles the 2d magnifier X value. |
| 1705 | * |
| 1706 | * To access this property do: _2DMagnifierX.Get(). |
| 1707 | * To set this property do: _2DMagnifierX.Set(FbxDouble). |
| 1708 | * |
| 1709 | * Default value is 50.0. |
| 1710 | */ |
| 1711 | FbxPropertyT<FbxDouble> _2DMagnifierX; |
| 1712 | |
| 1713 | /** This property handles the 2d magnifier Y value. |
| 1714 | * |
| 1715 | * To access this property do: _2DMagnifierY.Get(). |
| 1716 | * To set this property do: _2DMagnifierY.Set(FbxDouble). |
| 1717 | * |
| 1718 | * Default value is 50.0. |
| 1719 | */ |
| 1720 | FbxPropertyT<FbxDouble> _2DMagnifierY; |
| 1721 | |
| 1722 | // ----------------------------------------------------------------------- |
| 1723 | // Projection Type: Ortho, Perspective |
| 1724 | // ----------------------------------------------------------------------- |
| 1725 | |
| 1726 | /** This property handles the projection type. |
| 1727 | * |
| 1728 | * To access this property do: ProjectionType.Get(). |
| 1729 | * To set this property do: ProjectionType.Set(EProjectionType). |
| 1730 | * |
| 1731 | * Default value is ePerspective. |
| 1732 | */ |
| 1733 | FbxPropertyT<EProjectionType> ProjectionType; |
| 1734 | |
| 1735 | /** This property handles the orthographic zoom value. |
| 1736 | * |
| 1737 | * To access this property do: OrthoZoom.Get(). |
| 1738 | * To set this property do: OrthoZoom.Set(FbxDouble). |
| 1739 | * |
| 1740 | * Default value is 1.0. |
| 1741 | */ |
| 1742 | FbxPropertyT<FbxDouble> OrthoZoom; |
| 1743 | |
| 1744 | // ----------------------------------------------------------------------- |
| 1745 | // Depth Of Field & Anti Aliasing |
| 1746 | // ----------------------------------------------------------------------- |
| 1747 | |
| 1748 | /** This property handles the flag to use real time Depth of Field and Anti-Aliasing or not. |
| 1749 | * |
| 1750 | * To access this property do: UseRealTimeDOFAndAA.Get(). |
| 1751 | * To set this property do: UseRealTimeDOFAndAA.Set(FbxBool). |
| 1752 | * |
| 1753 | * Default value is false. |
| 1754 | */ |
| 1755 | FbxPropertyT<FbxBool> UseRealTimeDOFAndAA; |
| 1756 | |
| 1757 | /** This property handles the flag to use depth of field or not. |
| 1758 | * |
| 1759 | * To access this property do: UseDepthOfField.Get(). |
| 1760 | * To set this property do: UseDepthOfField.Set(FbxBool). |
| 1761 | * |
| 1762 | * Default value is false. |
| 1763 | */ |
| 1764 | FbxPropertyT<FbxBool> UseDepthOfField; |
| 1765 | |
| 1766 | /** This property handles the focus source. |
| 1767 | * |
| 1768 | * To access this property do: FocusSource.Get(). |
| 1769 | * To set this property do: FocusSource.Set(EFocusDistanceSource). |
| 1770 | * |
| 1771 | * Default value is eFocusSrcCameraInterest. |
| 1772 | * \see FocusDistance. |
| 1773 | */ |
| 1774 | FbxPropertyT<EFocusDistanceSource> FocusSource; |
| 1775 | |
| 1776 | /** This property handles the focus angle (in degrees). |
| 1777 | * |
| 1778 | * To access this property do: FocusAngle.Get(). |
| 1779 | * To set this property do: FocusAngle.Set(FbxDouble). |
| 1780 | * |
| 1781 | * Default value is 3.5. |
| 1782 | */ |
| 1783 | FbxPropertyT<FbxDouble> FocusAngle; |
| 1784 | |
| 1785 | /** This property handles the focus distance. |
| 1786 | * Focus distance is the distance between the camera and the object on which the camera is focused. |
| 1787 | * There are two possible sources for this distance. |
| 1788 | * \see EFocusDistanceSource |
| 1789 | * |
| 1790 | * To access this property do: FocusDistance.Get(). |
| 1791 | * To set this property do: FocusDistance.Set(FbxDouble). |
| 1792 | * |
| 1793 | * Default value is 200.0. |
| 1794 | */ |
| 1795 | FbxPropertyT<FbxDouble> FocusDistance; |
| 1796 | |
| 1797 | /** This property handles the flag to use anti aliasing or not. |
| 1798 | * |
| 1799 | * To access this property do: UseAntialiasing.Get(). |
| 1800 | * To set this property do: UseAntialiasing.Set(FbxBool). |
| 1801 | * |
| 1802 | * Default value is false. |
| 1803 | */ |
| 1804 | FbxPropertyT<FbxBool> UseAntialiasing; |
| 1805 | |
| 1806 | /** This property handles the anti aliasing intensity. |
| 1807 | * |
| 1808 | * To access this property do: AntialiasingIntensity.Get(). |
| 1809 | * To set this property do: AntialiasingIntensity.Set(FbxDouble). |
| 1810 | * |
| 1811 | * Default value is 0.77777. |
| 1812 | */ |
| 1813 | FbxPropertyT<FbxDouble> AntialiasingIntensity; |
| 1814 | |
| 1815 | /** This property handles the anti aliasing method. |
| 1816 | * |
| 1817 | * To access this property do: AntialiasingMethod.Get(). |
| 1818 | * To set this property do: AntialiasingMethod.Set(EAntialiasingMethod). |
| 1819 | * |
| 1820 | * Default value is eAAOversampling. |
| 1821 | */ |
| 1822 | FbxPropertyT<EAntialiasingMethod> AntialiasingMethod; |
| 1823 | |
| 1824 | // ----------------------------------------------------------------------- |
| 1825 | // Accumulation Buffer |
| 1826 | // ----------------------------------------------------------------------- |
| 1827 | |
| 1828 | /** This property handles the flag to use accumulation buffer or not. |
| 1829 | * |
| 1830 | * To access this property do: UseAccumulationBuffer.Get(). |
| 1831 | * To set this property do: UseAccumulationBuffer.Set(FbxBool). |
| 1832 | * |
| 1833 | * Default value is false. |
| 1834 | */ |
| 1835 | FbxPropertyT<FbxBool> UseAccumulationBuffer; |
| 1836 | |
| 1837 | /** This property handles the frame sampling count. |
| 1838 | * |
| 1839 | * To access this property do: FrameSamplingCount.Get(). |
| 1840 | * To set this property do: FrameSamplingCount.Set(FbxInt). |
| 1841 | * |
| 1842 | * Default value is 7. |
| 1843 | */ |
| 1844 | FbxPropertyT<FbxInt> FrameSamplingCount; |
| 1845 | |
| 1846 | /** This property handles the frame sampling type. |
| 1847 | * |
| 1848 | * To access this property do: FrameSamplingType.Get(). |
| 1849 | * To set this property do: FrameSamplingType.Set(ESamplingType). |
| 1850 | * |
| 1851 | * Default value is eSamplingStochastic. |
| 1852 | */ |
| 1853 | FbxPropertyT<ESamplingType> FrameSamplingType; |
| 1854 | |
| 1855 | /***************************************************************************************************************************** |
| 1856 | ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! ** |
| 1857 | *****************************************************************************************************************************/ |
| 1858 | #ifndef DOXYGEN_SHOULD_SKIP_THIS |
| 1859 | virtual FbxObject& Copy(const FbxObject& pObject); |
| 1860 | |
| 1861 | protected: |
| 1862 | virtual void ConstructProperties(bool pForceSet); |
| 1863 | virtual FbxStringList GetTypeFlags() const; |
| 1864 | |
| 1865 | private: |
| 1866 | double ComputePixelRatio(FbxUInt pWidth, FbxUInt pHeight, double pScreenRatio = 1.3333333333); |
| 1867 | |
| 1868 | // Background Properties |
| 1869 | FbxString mBackgroundMediaName; |
| 1870 | FbxString mBackgroundFileName; |
| 1871 | |
| 1872 | // Foreground Properties |
| 1873 | FbxString mForegroundMediaName; |
| 1874 | FbxString mForegroundFileName; |
| 1875 | |
| 1876 | FbxVector4 mLastUp; |
| 1877 | #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/ |
| 1878 | }; |
| 1879 | |
| 1880 | inline EFbxType FbxTypeOf(const FbxCamera::EAntialiasingMethod&){ return eFbxEnum; } |
| 1881 | inline EFbxType FbxTypeOf(const FbxCamera::EApertureFormat&){ return eFbxEnum; } |
| 1882 | inline EFbxType FbxTypeOf(const FbxCamera::EApertureMode&){ return eFbxEnum; } |
| 1883 | inline EFbxType FbxTypeOf(const FbxCamera::EAspectRatioMode&){ return eFbxEnum; } |
| 1884 | inline EFbxType FbxTypeOf(const FbxCamera::EFrontBackPlaneDisplayMode&){ return eFbxEnum; } |
| 1885 | inline EFbxType FbxTypeOf(const FbxCamera::EFrontBackPlaneDistanceMode&){ return eFbxEnum; } |
| 1886 | inline EFbxType FbxTypeOf(const FbxCamera::EPlateDrawingMode&){ return eFbxEnum; } |
| 1887 | inline EFbxType FbxTypeOf(const FbxCamera::EFocusDistanceSource&){ return eFbxEnum; } |
| 1888 | inline EFbxType FbxTypeOf(const FbxCamera::EFormat&){ return eFbxEnum; } |
| 1889 | inline EFbxType FbxTypeOf(const FbxCamera::EGateFit&){ return eFbxEnum; } |
| 1890 | inline EFbxType FbxTypeOf(const FbxCamera::EProjectionType&){ return eFbxEnum; } |
| 1891 | inline EFbxType FbxTypeOf(const FbxCamera::ERenderOptionsUsageTime&){ return eFbxEnum; } |
| 1892 | inline EFbxType FbxTypeOf(const FbxCamera::ESafeAreaStyle&){ return eFbxEnum; } |
| 1893 | inline EFbxType FbxTypeOf(const FbxCamera::ESamplingType&){ return eFbxEnum; } |
| 1894 | inline EFbxType FbxTypeOf(const FbxCamera::EFilmRollOrder&){ return eFbxEnum; } |
| 1895 | |
| 1896 | #include <fbxsdk/fbxsdk_nsend.h> |
| 1897 | |
| 1898 | #endif /* _FBXSDK_SCENE_GEOMETRY_CAMERA_H_ */ |
| 1899 | |