| 1 | /**************************************************************************************** |
| 2 | |
| 3 | Copyright (C) 2015 Autodesk, Inc. |
| 4 | All rights reserved. |
| 5 | |
| 6 | Use of this software is subject to the terms of the Autodesk license agreement |
| 7 | provided at the time of installation or download, or which otherwise accompanies |
| 8 | this software in either electronic or hard copy form. |
| 9 | |
| 10 | ****************************************************************************************/ |
| 11 | |
| 12 | //! \file fbxanimlayer.h |
| 13 | #ifndef _FBXSDK_SCENE_ANIMATION_LAYER_H_ |
| 14 | #define _FBXSDK_SCENE_ANIMATION_LAYER_H_ |
| 15 | |
| 16 | #include <fbxsdk/fbxsdk_def.h> |
| 17 | |
| 18 | #include <fbxsdk/scene/fbxcollection.h> |
| 19 | |
| 20 | #include <fbxsdk/fbxsdk_nsbegin.h> |
| 21 | |
| 22 | class FbxAnimCurveNode; |
| 23 | |
| 24 | /** The animation layer is a collection of animation curve nodes. Its purpose is to store |
| 25 | * a variable number of FbxAnimCurveNode. The class provides different states flags (bool properties), |
| 26 | * an animatable weight, and the blending mode flag to indicate how the data on this layer is interacting |
| 27 | * with the data of the other layers during the evaluation. |
| 28 | * \nosubgrouping |
| 29 | */ |
| 30 | class FBXSDK_DLL FbxAnimLayer : public FbxCollection |
| 31 | { |
| 32 | FBXSDK_OBJECT_DECLARE(FbxAnimLayer, FbxCollection); |
| 33 | |
| 34 | public: |
| 35 | ////////////////////////////////////////////////////////////////////////// |
| 36 | // |
| 37 | // Properties |
| 38 | // |
| 39 | ////////////////////////////////////////////////////////////////////////// |
| 40 | |
| 41 | /** This property stores the weight factor. |
| 42 | * The weight factor is the percentage of influence this layer has during |
| 43 | * the evaluation. |
| 44 | * |
| 45 | * Default value is \c 100.0 |
| 46 | */ |
| 47 | FbxPropertyT<FbxDouble> Weight; |
| 48 | |
| 49 | /** This property stores the mute state. |
| 50 | * The mute state indicates that this layer should be excluded from the evaluation. |
| 51 | * |
| 52 | * Default value is \c false |
| 53 | */ |
| 54 | FbxPropertyT<FbxBool> Mute; |
| 55 | |
| 56 | /** This property stores the solo state. |
| 57 | * The solo state indicates that this layer is the only one that should be |
| 58 | * processed during the evaluation. |
| 59 | * |
| 60 | * Default value is \c false |
| 61 | */ |
| 62 | FbxPropertyT<FbxBool> Solo; |
| 63 | |
| 64 | /** This property stores the lock state. |
| 65 | * The lock state indicates that this layer has been "locked" from editing operations |
| 66 | * and should no longer receive keyframes. |
| 67 | * |
| 68 | * Default value is \c false |
| 69 | */ |
| 70 | FbxPropertyT<FbxBool> Lock; |
| 71 | |
| 72 | /** This property stores the display color. |
| 73 | * This color can be used by applications if they display a graphical representation |
| 74 | * of the layer. The FBX SDK does not use it but guarantees that the value is saved to the FBX |
| 75 | * file and retrieved from it. |
| 76 | * |
| 77 | * Default value is \c (0.8, 0.8, 0.8) |
| 78 | */ |
| 79 | FbxPropertyT<FbxDouble3> Color; |
| 80 | |
| 81 | /** This property stores the blend mode. |
| 82 | * The blend mode is used to specify how this layer influences the animation evaluation. See the |
| 83 | * BlendMode enumeration for the description of the modes. |
| 84 | * |
| 85 | * Default value is \c eModeAdditive |
| 86 | */ |
| 87 | FbxPropertyT<FbxEnum> BlendMode; |
| 88 | |
| 89 | /** This property stores the rotation accumulation mode. |
| 90 | * This option indicates how the rotation curves on this layer combine with any preceding layers |
| 91 | * that share the same attributes. See the RotationAccumulationMode enumeration for the description |
| 92 | * of the modes. |
| 93 | * |
| 94 | * Default value is \c eRotationByLayer |
| 95 | */ |
| 96 | FbxPropertyT<FbxEnum> RotationAccumulationMode; |
| 97 | |
| 98 | /** This property stores the scale accumulation mode. |
| 99 | * This option indicates how the scale curves on this layer combine with any preceding layers |
| 100 | * that share the same attributes. See the ScaleAccumulationMode enumeration for the description |
| 101 | * of the modes. |
| 102 | * |
| 103 | * Default value is \c eScaleMultiply |
| 104 | */ |
| 105 | FbxPropertyT<FbxEnum> ScaleAccumulationMode; |
| 106 | |
| 107 | //! Reset this object properties to their default value. |
| 108 | void Reset(); |
| 109 | |
| 110 | /** |
| 111 | * \name BlendMode bypass functions |
| 112 | * This section provides methods to bypass the current layer blend mode by data type. |
| 113 | * When the state is \c true, the evaluators that are processing the layer will |
| 114 | * need to consider that, for the given data type, the blend mode is forced to be Overwrite. |
| 115 | * If the state is left to its default \c false value, then the layer blend mode applies. |
| 116 | * \remarks This section only supports the basic types defined in the fbxtypes.h header file. |
| 117 | */ |
| 118 | //@{ |
| 119 | |
| 120 | /** Set the bypass flag for the given data type. |
| 121 | * \param pType The fbxType identifier. |
| 122 | * \param pState The new state of the bypass flag. |
| 123 | * \remarks If pType is eFbxTypeCount, then pState is applied to all the data types. |
| 124 | */ |
| 125 | void SetBlendModeBypass(EFbxType pType, bool pState); |
| 126 | |
| 127 | /** Get the current state of the bypass flag for the given data type. |
| 128 | * \param pType The fbxType identifier. |
| 129 | * \return The current state of the flag for a valid pType value and \c false in any other case. |
| 130 | */ |
| 131 | bool GetBlendModeBypass(EFbxType pType); |
| 132 | |
| 133 | //@} |
| 134 | |
| 135 | |
| 136 | /** Blend mode type between animation layers. |
| 137 | */ |
| 138 | enum EBlendMode |
| 139 | { |
| 140 | eBlendAdditive, //! The layer "adds" its animation to layers that precede it in the stack and affect the same attributes. |
| 141 | eBlendOverride, //! The layer "overrides" the animation of any layer that shares the same attributes and precedes it in the stack. |
| 142 | eBlendOverridePassthrough /*!<This mode is like the eOverride but the Weight value |
| 143 | influence how much animation from the preceding layers is |
| 144 | allowed to pass-through. When using this mode with a Weight of |
| 145 | 100.0, this layer is completely opaque and it masks any animation |
| 146 | from the preceding layers for the same attribute. If the Weight |
| 147 | is 50.0, half of this layer animation is mixed with half of the |
| 148 | animation of the preceding layers for the same attribute. */ |
| 149 | }; |
| 150 | |
| 151 | /** Rotation accumulation mode of animation layer. |
| 152 | */ |
| 153 | enum ERotationAccumulationMode |
| 154 | { |
| 155 | eRotationByLayer, //! Rotation values are weighted per layer and the result rotation curves are calculated using concatenated quaternion values. |
| 156 | eRotationByChannel //! Rotation values are weighted per component and the result rotation curves are calculated by adding each independent Euler XYZ value. |
| 157 | }; |
| 158 | |
| 159 | /** Scale accumulation mode of animation layer. |
| 160 | */ |
| 161 | enum EScaleAccumulationMode |
| 162 | { |
| 163 | eScaleMultiply, //! Independent XYZ scale values per layer are calculated using the layer weight value as an exponent, and result scale curves are calculated by multiplying each independent XYZ scale value. |
| 164 | eScaleAdditive //! Result scale curves are calculated by adding each independent XYZ value. |
| 165 | }; |
| 166 | |
| 167 | /** |
| 168 | * \name CurveNode management |
| 169 | */ |
| 170 | //@{ |
| 171 | /** Create a FbxAnimCurveNode based on the property data type. |
| 172 | * \param pProperty The property that the created FbxAnimCurveNode will be connected to. |
| 173 | * \return Pointer to the created FbxAnimCurveNode, or NULL if an error occurred. |
| 174 | * \remarks This function will fail if the property FbxPropertyFlags::eAnimatable flag is not set. |
| 175 | * \remarks This function sets the eAnimated flag of the property. |
| 176 | * \remarks The newly created FbxAnimCurveNode is automatically connected to both |
| 177 | * this object and the property. |
| 178 | */ |
| 179 | FbxAnimCurveNode* CreateCurveNode(FbxProperty& pProperty); |
| 180 | //@} |
| 181 | |
| 182 | /***************************************************************************************************************************** |
| 183 | ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! ** |
| 184 | *****************************************************************************************************************************/ |
| 185 | #ifndef DOXYGEN_SHOULD_SKIP_THIS |
| 186 | protected: |
| 187 | virtual void ConstructProperties(bool pForceSet); |
| 188 | virtual FbxAnimLayer* GetAnimLayer(); |
| 189 | |
| 190 | private: |
| 191 | FbxPropertyT<FbxULongLong> mBlendModeBypass; |
| 192 | #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/ |
| 193 | }; |
| 194 | |
| 195 | #include <fbxsdk/fbxsdk_nsend.h> |
| 196 | |
| 197 | #endif /* _FBXSDK_SCENE_ANIMATION_LAYER_H_ */ |
| 198 | |