1 | /**************************************************************************************** |
2 | |
3 | Copyright (C) 2015 Autodesk, Inc. |
4 | All rights reserved. |
5 | |
6 | Use of this software is subject to the terms of the Autodesk license agreement |
7 | provided at the time of installation or download, or which otherwise accompanies |
8 | this software in either electronic or hard copy form. |
9 | |
10 | ****************************************************************************************/ |
11 | |
12 | //! \file fbxlibrary.h |
13 | #ifndef _FBXSDK_SCENE_LIBRARY_H_ |
14 | #define _FBXSDK_SCENE_LIBRARY_H_ |
15 | |
16 | #include <fbxsdk/fbxsdk_def.h> |
17 | |
18 | #include <fbxsdk/scene/fbxdocument.h> |
19 | #include <fbxsdk/scene/fbxobjectfilter.h> |
20 | |
21 | #include <fbxsdk/fbxsdk_nsbegin.h> |
22 | |
23 | class FbxLocalizationManager; |
24 | class FbxCriteria; |
25 | |
26 | /** This library class represents libraries that store sub-libraries and shading objects. |
27 | * Shading objects are objects of class FbxTexture, FbxSurfaceMaterial, and FbxLight. |
28 | * \nosubgrouping |
29 | */ |
30 | class FBXSDK_DLL FbxLibrary : public FbxDocument |
31 | { |
32 | FBXSDK_OBJECT_DECLARE(FbxLibrary, FbxDocument); |
33 | |
34 | public: |
35 | //! Returns a pointer to the parent library if one exists. |
36 | FbxLibrary* GetParentLibrary(void) const; |
37 | |
38 | /** Sets whether not this library is a system library. |
39 | * \param pSystemLibrary A flag which indicates whether or not this library is a system library. |
40 | */ |
41 | void SystemLibrary(bool pSystemLibrary); |
42 | |
43 | //! Returns whether or not this library is a system library. |
44 | bool IsSystemLibrary() const; |
45 | |
46 | /** The prefix must not include the dash and language code, nor |
47 | * can it contain the extension. But if you want, it can contain |
48 | * a folder or sub-folder, such as: locales/mydocloc. |
49 | * This is resolved using the XRef Manager, with priority |
50 | * given to the library's ".fbm" folder, if one exists. |
51 | * \param pPrefix New prefix to be set. |
52 | */ |
53 | void LocalizationBaseNamePrefix(const char* pPrefix); |
54 | |
55 | //! Retrieves the localization prefix. |
56 | FbxString LocalizationBaseNamePrefix() const; |
57 | |
58 | // ======================================================================= |
59 | // |
60 | // sub-library |
61 | // |
62 | // ======================================================================= |
63 | |
64 | /** Adds a sub-library |
65 | * \param pSubLibrary The sub-library to be added. |
66 | * \return \c True if adding the sub-library is successful, returns \c false if not. |
67 | */ |
68 | bool AddSubLibrary(FbxLibrary* pSubLibrary); |
69 | |
70 | /** Removes a sub-library |
71 | * \param pSubLibrary The sub-library to be removed. |
72 | * \return \c True if the sub-library is removed, \c false if not. |
73 | */ |
74 | bool RemoveSubLibrary(FbxLibrary* pSubLibrary); |
75 | |
76 | //! Returns the total number of sub-libraries |
77 | int GetSubLibraryCount(void) const; |
78 | |
79 | /** Returns the sub-library at the specified index. |
80 | * \param pIndex The sub-library index. |
81 | */ |
82 | FbxLibrary* GetSubLibrary(int pIndex) const; |
83 | |
84 | /** Clones the specified asset. |
85 | * \param pToClone The asset to be cloned. |
86 | * \param pOptionalDestinationContainer The container for the asset copy. |
87 | * \remarks The asset and all its dependents are cloned. |
88 | */ |
89 | FbxObject* CloneAsset( FbxObject* pToClone, FbxObject* pOptionalDestinationContainer = NULL) const; |
90 | |
91 | |
92 | /** Returns a criteria filter which you can use to filter objects |
93 | * when iterating items in the library. Only real 'assets' are returned, |
94 | * rather than FBX support objects. This currently includes |
95 | * lights, environments, materials and textures (maps). |
96 | * This is typically used to IMPORT from a library. |
97 | */ |
98 | static FbxCriteria GetAssetCriteriaFilter(); |
99 | |
100 | /** Returns a filter which you should use when you clone / export objects. |
101 | * This filters out objects that should remain in the asset library. |
102 | * |
103 | * Use this to EXPORT from a library (or CLONE from a library). |
104 | */ |
105 | static FbxCriteria GetAssetDependentsFilter(); |
106 | |
107 | /** Transfers ownership from the source library to this library for any assets passing through the filter. |
108 | * It is assumed that name conflicts and other details have been resolved beforehand. |
109 | * |
110 | * External asset files required by the assets are copied (not moved). It's |
111 | * up to the owner of the source library to clean up the files if the files are |
112 | * not on a read-only transport. If this document hasn't been committed yet, |
113 | * the assets will not be copied. |
114 | * |
115 | * Returns true if no filtered assets were skipped. If no assets pass through |
116 | * the filter, it returns true, because nothing has been skipped. |
117 | * |
118 | * This may leave the source library in an invalid state. For example, the source library |
119 | * would be in an invalid state if you had decided to transfer texture objects to the library, |
120 | * but materials were kept in the source library. |
121 | * |
122 | * To safeguard against this, the transfer disconnects objects, and thus materials |
123 | * are left without textures. |
124 | * |
125 | * When you transfer an object, all its dependents come with it. If you move |
126 | * a material, it takes the associated textures as well. Although if you moved a texture, |
127 | * the material would not be transferred with it. |
128 | * \param pSrcLibrary The source library to be imported. |
129 | * \return \c True if no filtered assets are skipped. |
130 | **/ |
131 | bool ImportAssets(FbxLibrary* pSrcLibrary); |
132 | |
133 | /** Transfers ownership from the source library to this library for any assets passing through the filter. |
134 | * It is assumed that name conflicts and other details have been resolved beforehand. |
135 | * |
136 | * External asset files required by the assets are copied (not moved). It's |
137 | * up to the owner of the source library to clean up the files if the files are |
138 | * not on a read-only transport. If this document hasn't been committed yet, |
139 | * the assets will not be copied. |
140 | * |
141 | * Returns true if no filtered assets were skipped. If no assets pass through |
142 | * the filter, it returns true, because nothing has been skipped. |
143 | * |
144 | * This may leave the source library in an invalid state. For example, the source library |
145 | * would be in an invalid state if you had decided to transfer texture objects to the library, |
146 | * but materials were kept in the source library. |
147 | * |
148 | * To safeguard against this, the transfer disconnects objects, and thus materials |
149 | * are left without textures. |
150 | * |
151 | * When you transfer an object, all its dependents come with it. If you move |
152 | * a material, it takes the associated textures as well. Although if you moved a texture, |
153 | * the material would not be transferred with it. |
154 | * \param pSrcLibrary The source library to be imported. |
155 | * \param pAssetFilter The asset filter. |
156 | * \return \c True if no filtered assets are skipped. |
157 | **/ |
158 | bool ImportAssets(FbxLibrary* pSrcLibrary, const FbxCriteria& pAssetFilter); |
159 | |
160 | |
161 | /** Returns a new instance of a library member. |
162 | * This instantiates the first object found that matches the filter. |
163 | * \param pFBX_TYPE The type of member |
164 | * \param pFilter A user specified filter |
165 | * \param pRecurse A flag that indicates whether to check sub-libraries |
166 | * \param pOptContainer Optional container for the cloned asset |
167 | * \return A new instance of the member. Note that the new member is not included with this library. |
168 | */ |
169 | template < class T > T* InstantiateMember( const T* pFBX_TYPE, const FbxObjectFilter& pFilter, bool pRecurse = true, FbxObject* pOptContainer = NULL); |
170 | |
171 | |
172 | // ======================================================================= |
173 | // |
174 | // Localization |
175 | // |
176 | // ======================================================================= |
177 | /** Returns the localization manager for the library. |
178 | */ |
179 | |
180 | FbxLocalizationManager& GetLocalizationManager() const; |
181 | |
182 | /** Localization helper function. Calls the FBX SDK manager implementation. |
183 | * Sub-classes that manage their own localization can over-ride this function. |
184 | * \param pID The identifier for the text to localize. |
185 | * \param pDefault The default text. Uses pID if NULL. |
186 | * \return The potentially localized text. May return the parameter passed in. |
187 | */ |
188 | virtual const char* Localize( const char* pID, const char* pDefault = NULL ) const; |
189 | |
190 | // ======================================================================= |
191 | // |
192 | // Shading Object |
193 | // |
194 | // ======================================================================= |
195 | |
196 | /** Adds a shading object. |
197 | * \param pShadingObject The shading object to be added. |
198 | */ |
199 | bool AddShadingObject(FbxObject* pShadingObject); |
200 | |
201 | /** Removes a shading object. |
202 | * \param pShadingObject The shading object to be removed. |
203 | */ |
204 | bool RemoveShadingObject(FbxObject* pShadingObject); |
205 | |
206 | //! Returns the total number of shading objects |
207 | int GetShadingObjectCount(void) const; |
208 | |
209 | /** Returns the shading object at the specified index. |
210 | * \param pIndex Shading object index. |
211 | * \return The shading object located at the specified index. |
212 | */ |
213 | FbxObject* GetShadingObject(int pIndex) const; |
214 | |
215 | /** Returns the number of shading objects according to their implementations. |
216 | * \param pCriteria Filtering criteria that identifies what kind of |
217 | * implementations to consider. |
218 | * \returns The number of shading objects corresponding to the filtering parameters |
219 | */ |
220 | int GetShadingObjectCount(const FbxImplementationFilter& pCriteria) const; |
221 | |
222 | /** Returns a handle on the shading object at the specified index that corresponds to the given filtering parameters. |
223 | * \param pIndex Shading object index. |
224 | * \param pCriteria Filtering criteria that identifies what kind of |
225 | * implementations to consider. |
226 | * \returns A handle on the shading object at the specified index that corresponds to the given filtering parameters. |
227 | */ |
228 | FbxObject* GetShadingObject(int pIndex, const FbxImplementationFilter& pCriteria) const; |
229 | |
230 | /***************************************************************************************************************************** |
231 | ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! ** |
232 | *****************************************************************************************************************************/ |
233 | #ifndef DOXYGEN_SHOULD_SKIP_THIS |
234 | protected: |
235 | virtual void Construct(const FbxObject* pFrom); |
236 | virtual void Destruct(bool pRecursive); |
237 | |
238 | mutable FbxLocalizationManager* mLocalizationManager; |
239 | #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/ |
240 | }; |
241 | |
242 | /***************************************************************************************************************************** |
243 | ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! ** |
244 | *****************************************************************************************************************************/ |
245 | #ifndef DOXYGEN_SHOULD_SKIP_THIS |
246 | |
247 | template <class T> T* FbxLibrary::InstantiateMember(const T* pFBX_TYPE, const FbxObjectFilter& pFilter, bool pRecurse, FbxObject* pOptContainer) |
248 | { |
249 | //First check all materials in the library. |
250 | for( int i = 0; i < GetMemberCount<T>(); ++i ) |
251 | { |
252 | T* lObject = GetMember<T>(i); |
253 | if( pFilter.Match(lObject) ) |
254 | return FbxCast<T>(CloneAsset(lObject,pOptContainer)); |
255 | } |
256 | |
257 | if( pRecurse ) |
258 | { |
259 | // then check all materials in each sub-library. |
260 | for( int i = 0; i < GetMemberCount<FbxLibrary>(); ++i ) |
261 | { |
262 | FbxLibrary* lLibrary = GetMember<FbxLibrary>(i); |
263 | T* lClonedObject = lLibrary->InstantiateMember(pFBX_TYPE, pFilter, pRecurse, pOptContainer); |
264 | if( lClonedObject ) |
265 | return lClonedObject; |
266 | } |
267 | } |
268 | |
269 | return NULL; |
270 | } |
271 | |
272 | class FBXSDK_DLL FbxEventPopulateSystemLibrary : public FbxEvent<FbxEventPopulateSystemLibrary> |
273 | { |
274 | FBXSDK_EVENT_DECLARE(FbxEventPopulateSystemLibrary) |
275 | |
276 | public: |
277 | FbxEventPopulateSystemLibrary(FbxLibrary* pLibrary) { mLibrary = pLibrary; } |
278 | inline FbxLibrary* GetLibrary() const { return mLibrary; } |
279 | |
280 | private: |
281 | FbxLibrary* mLibrary; |
282 | }; |
283 | |
284 | class FBXSDK_DLL FbxEventUpdateSystemLibrary : public FbxEvent<FbxEventUpdateSystemLibrary> |
285 | { |
286 | FBXSDK_EVENT_DECLARE(FbxEventUpdateSystemLibrary) |
287 | |
288 | public: |
289 | FbxEventUpdateSystemLibrary(FbxLibrary *pLibrary) { mLibrary = pLibrary; } |
290 | inline FbxLibrary* GetLibrary() const { return mLibrary; } |
291 | |
292 | private: |
293 | FbxLibrary* mLibrary; |
294 | }; |
295 | |
296 | class FBXSDK_DLL FbxEventWriteLocalization : public FbxEvent<FbxEventWriteLocalization> |
297 | { |
298 | FBXSDK_EVENT_DECLARE(FbxEventWriteLocalization) |
299 | |
300 | public: |
301 | FbxEventWriteLocalization(FbxLibrary* pAssetLibrary) { mAssetLibrary = pAssetLibrary; } |
302 | inline FbxLibrary* GetLibrary() const { return mAssetLibrary; } |
303 | |
304 | private: |
305 | FbxLibrary* mAssetLibrary; |
306 | }; |
307 | |
308 | class FBXSDK_DLL FbxEventMapAssetFileToAssetObject : public FbxEvent<FbxEventMapAssetFileToAssetObject> |
309 | { |
310 | FBXSDK_EVENT_DECLARE(FbxEventMapAssetFileToAssetObject) |
311 | |
312 | public: |
313 | FbxEventMapAssetFileToAssetObject(const char* pFile) : |
314 | mAsset(NULL), |
315 | mFilePath( pFile ) |
316 | { |
317 | } |
318 | |
319 | inline const char* GetFilePath() const { return mFilePath; } |
320 | mutable FbxObject* mAsset; |
321 | |
322 | private: |
323 | FbxString mFilePath; |
324 | }; |
325 | |
326 | #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/ |
327 | |
328 | #include <fbxsdk/fbxsdk_nsend.h> |
329 | |
330 | #endif /* _FBXSDK_SCENE_LIBRARY_H_ */ |
331 | |