1 | /**************************************************************************************** |
2 | |
3 | Copyright (C) 2015 Autodesk, Inc. |
4 | All rights reserved. |
5 | |
6 | Use of this software is subject to the terms of the Autodesk license agreement |
7 | provided at the time of installation or download, or which otherwise accompanies |
8 | this software in either electronic or hard copy form. |
9 | |
10 | ****************************************************************************************/ |
11 | |
12 | //! \file fbxreference.h |
13 | #ifndef _FBXSDK_SCENE_REFERENCE_H_ |
14 | #define _FBXSDK_SCENE_REFERENCE_H_ |
15 | |
16 | #include <fbxsdk/fbxsdk_def.h> |
17 | |
18 | #include <fbxsdk/core/fbxobject.h> |
19 | |
20 | #include <fbxsdk/fbxsdk_nsbegin.h> |
21 | |
22 | /** Contains information about a referenced file. |
23 | * \nosubgrouping |
24 | */ |
25 | class FBXSDK_DLL FbxSceneReference : public FbxObject |
26 | { |
27 | FBXSDK_OBJECT_DECLARE(FbxSceneReference, FbxObject); |
28 | |
29 | public: |
30 | /// \name Basic properties |
31 | //@{ |
32 | //! Path to the referenced file. |
33 | FbxPropertyT< FbxString > ReferenceFilePath; |
34 | //! Referenced file's namespace. |
35 | FbxPropertyT< FbxString > ReferenceNameSpace; |
36 | //! Referenced file's node name. |
37 | FbxPropertyT< FbxString > ReferenceNodeName; |
38 | //! Referenced file's node depth. |
39 | FbxPropertyT< FbxInt> ReferenceDepth; |
40 | //! \c True if referenced file is loaded. |
41 | FbxPropertyT< FbxBool > IsLoaded; |
42 | //! \c True if referenced file is locked. |
43 | FbxPropertyT< FbxBool > IsLocked; |
44 | //@} |
45 | |
46 | /// \name Proxy related properties. |
47 | //@{ |
48 | //! \c True if referenced file is the original proxy. |
49 | FbxPropertyT< FbxBool > IsOriginalProxy; |
50 | |
51 | //! \c True if referenced file is active. |
52 | FbxPropertyT< FbxBool > IsActiveProxy; |
53 | |
54 | //! The name of proxy manager where the referenced file's proxy can be found. |
55 | FbxPropertyT< FbxString > ProxyManagerName; |
56 | /** Referenced file's proxy tag. |
57 | * \remarks Proxy tags are unique names assigned to proxy references to more easily manage those references in Maya. |
58 | */ |
59 | FbxPropertyT< FbxString > ProxyTag; |
60 | //@} |
61 | |
62 | /***************************************************************************************************************************** |
63 | ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! ** |
64 | *****************************************************************************************************************************/ |
65 | #ifndef DOXYGEN_SHOULD_SKIP_THIS |
66 | protected: |
67 | virtual void ConstructProperties(bool pForceSet); |
68 | #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/ |
69 | }; |
70 | |
71 | #include <fbxsdk/fbxsdk_nsend.h> |
72 | |
73 | #endif /* _FBXSDK_SCENE_REFERENCE_H_ */ |
74 | |