1 | /**************************************************************************************** |
2 | |
3 | Copyright (C) 2015 Autodesk, Inc. |
4 | All rights reserved. |
5 | |
6 | Use of this software is subject to the terms of the Autodesk license agreement |
7 | provided at the time of installation or download, or which otherwise accompanies |
8 | this software in either electronic or hard copy form. |
9 | |
10 | ****************************************************************************************/ |
11 | |
12 | //! \file fbxlayercontainer.h |
13 | #ifndef _FBXSDK_SCENE_GEOMETRY_LAYER_CONTAINER_H_ |
14 | #define _FBXSDK_SCENE_GEOMETRY_LAYER_CONTAINER_H_ |
15 | |
16 | #include <fbxsdk/fbxsdk_def.h> |
17 | |
18 | #include <fbxsdk/scene/geometry/fbxnodeattribute.h> |
19 | #include <fbxsdk/scene/geometry/fbxlayer.h> |
20 | |
21 | #include <fbxsdk/fbxsdk_nsbegin.h> |
22 | |
23 | /** \brief Contains a collection of FbxLayer objects. |
24 | * This class is used for managing layers construction, destruction and access. |
25 | * See FbxLayerElement for more details. |
26 | * \nosubgrouping |
27 | * \see FbxLayer |
28 | */ |
29 | class FBXSDK_DLL FbxLayerContainer : public FbxNodeAttribute |
30 | { |
31 | FBXSDK_OBJECT_DECLARE(FbxLayerContainer,FbxNodeAttribute); |
32 | public: |
33 | |
34 | /** Returns the type of node attribute. |
35 | */ |
36 | virtual FbxNodeAttribute::EType GetAttributeType() const; |
37 | |
38 | /** |
39 | * \name Layer Management |
40 | */ |
41 | //@{ |
42 | |
43 | /** Creates a new layer on top of existing layers. |
44 | * \return Index of created layer or -1 if an error occurs. |
45 | */ |
46 | int CreateLayer(); |
47 | |
48 | //! Deletes all layers. |
49 | void ClearLayers(); |
50 | |
51 | /** Returns the number of layers. |
52 | * \return The number of layers. |
53 | */ |
54 | int GetLayerCount() const; |
55 | |
56 | /** Returns the number of layers that contain the specified layer element type. |
57 | * \param pType The specified Layer Element type. |
58 | * \param pUVCount When \c true, requests the UV layer element corresponding to the specified texture type. |
59 | * \return The number of layers containing the specified layer element type. |
60 | */ |
61 | int GetLayerCount(FbxLayerElement::EType pType, bool pUVCount=false) const; |
62 | |
63 | /** Returns the layer at the specified index. |
64 | * \param pIndex Layer index. |
65 | * \return Pointer to the layer, or \c NULL if pIndex is out of range. |
66 | */ |
67 | FbxLayer* GetLayer(int pIndex); |
68 | |
69 | /** Returns the layer at the specified index. |
70 | * \param pIndex Layer index. |
71 | * \return Pointer to the layer, or \c NULL if pIndex is out of range. |
72 | */ |
73 | const FbxLayer* GetLayer(int pIndex) const; |
74 | |
75 | /** Returns the n'th layer as specified by pIndex that contains the specified layer element type. |
76 | * If the pType is FbxLayerElement::eUV, this method will return the n'th layer as specified by pIndex that contains the diffuse UV. |
77 | * For example, GetLayer(int pIndex, FbxLayerElement::eUV) is same as GetLayer(int pIndex, FbxLayerElement::eTextureDiffuse, true). |
78 | * \param pIndex Layer index. |
79 | * \param pType The specified layer element type. |
80 | * \param pIsUV When \c true, requests the UV layer element that corresponds with the specified texture type. |
81 | * \return Pointer to the layer, or \c NULL if pIndex is out of range. |
82 | */ |
83 | FbxLayer* GetLayer(int pIndex, FbxLayerElement::EType pType, bool pIsUV=false); |
84 | |
85 | /** Returns the n'th layer as specified by pIndex that contains the specified layer element type. |
86 | * If the pType is FbxLayerElement::eUV, this method will return the n'th layer as specified by pIndex that contains the diffuse UV. |
87 | * For example, GetLayer(int pIndex, FbxLayerElement::eUV) is same as GetLayer(int pIndex, FbxLayerElement::eTextureDiffuse, true). |
88 | * \param pIndex Layer index. |
89 | * \param pType The specified layer element type. |
90 | * \param pIsUV When \c true, requests the UV layer element that corresponds with the specified texture type. |
91 | * \return Pointer to the layer, or \c NULL if pIndex is out of range. |
92 | */ |
93 | const FbxLayer* GetLayer(int pIndex, FbxLayerElement::EType pType, bool pIsUV=false) const; |
94 | |
95 | /** Returns the global index of the n'th layer as specified by pIndex that contains the specified layer element type. |
96 | * \param pIndex Layer index of the specified type. |
97 | * \param pType The specified layer element type. |
98 | * \param pIsUV When \c true, requests the UV layer element that corresponds with the specified texture type. |
99 | * \return Global index of the n'th layer as specified by pIndex that contains the specified layer element type, or -1 if the layer is not found. |
100 | * \remarks The returned index is the position of the layer in the global array of layers. |
101 | * You can use the returned index to call GetLayer(int pIndex). |
102 | */ |
103 | int GetLayerIndex(int pIndex, FbxLayerElement::EType pType, bool pIsUV=false) const; |
104 | |
105 | /** Converts the layer's global index to a type-specific index. |
106 | * \param pGlobalIndex The index of the layer in the global array of layers. |
107 | * \param pType The type upon which the type-specific index will be returned. |
108 | * \param pIsUV When \c true, requests the UV layer element that corresponds with the specified texture type. |
109 | * \return Layer index of the specified layer element type, or -1 if the layer element type is not found on the layer. |
110 | */ |
111 | int GetLayerTypedIndex(int pGlobalIndex, FbxLayerElement::EType pType, bool pIsUV=false) const; |
112 | //@} |
113 | |
114 | /** Converts the reference mode from eDirect to eIndexToDirect. |
115 | * \param pLayer The Layer to convert. |
116 | * \return \c True if conversion is successful, or \c false otherwise. |
117 | * \remarks For the time being, this method only applies to the LayerLementType eMaterial |
118 | */ |
119 | bool ConvertDirectToIndexToDirect(int pLayer); |
120 | |
121 | /***************************************************************************************************************************** |
122 | ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! ** |
123 | *****************************************************************************************************************************/ |
124 | #ifndef DOXYGEN_SHOULD_SKIP_THIS |
125 | virtual FbxObject& Copy(const FbxObject& pObject); |
126 | |
127 | int GTC(FbxUInt i, int j); |
128 | void* GT (int i, FbxUInt l, int j); |
129 | int AT (void* t, FbxUInt l, int j); |
130 | int GTI(const char* n, FbxUInt l, int j); |
131 | int GMC(FbxUInt i, void* n = NULL); |
132 | void* GM (int i, FbxUInt l, void* n = NULL); |
133 | int AM (void* m, FbxUInt l, void* n = NULL, bool b = false); |
134 | int GMI(const char* n, FbxUInt l, void* d = NULL); |
135 | |
136 | int AddToLayerElementsList(FbxLayerElement* pLEl); |
137 | void RemoveFromLayerElementsList(FbxLayerElement* pLEl); |
138 | |
139 | protected: |
140 | virtual void Destruct(bool pRecursive); |
141 | |
142 | void CopyLayers(const FbxLayerContainer* pLayerContainer); |
143 | |
144 | virtual void SetDocument(FbxDocument* pDocument); |
145 | virtual bool ConnectNotify (FbxConnectEvent const &pEvent); |
146 | |
147 | FbxArray<FbxLayer*> mLayerArray; |
148 | FbxArray<FbxLayerElement*> mLayerElementsList; |
149 | #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/ |
150 | }; |
151 | |
152 | #include <fbxsdk/fbxsdk_nsend.h> |
153 | |
154 | #endif /* _FBXSDK_SCENE_GEOMETRY_LAYER_CONTAINER_H_ */ |
155 | |