| 1 | /**************************************************************************************** |
| 2 | |
| 3 | Copyright (C) 2015 Autodesk, Inc. |
| 4 | All rights reserved. |
| 5 | |
| 6 | Use of this software is subject to the terms of the Autodesk license agreement |
| 7 | provided at the time of installation or download, or which otherwise accompanies |
| 8 | this software in either electronic or hard copy form. |
| 9 | |
| 10 | ****************************************************************************************/ |
| 11 | |
| 12 | //! \file fbxlayercontainer.h |
| 13 | #ifndef _FBXSDK_SCENE_GEOMETRY_LAYER_CONTAINER_H_ |
| 14 | #define _FBXSDK_SCENE_GEOMETRY_LAYER_CONTAINER_H_ |
| 15 | |
| 16 | #include <fbxsdk/fbxsdk_def.h> |
| 17 | |
| 18 | #include <fbxsdk/scene/geometry/fbxnodeattribute.h> |
| 19 | #include <fbxsdk/scene/geometry/fbxlayer.h> |
| 20 | |
| 21 | #include <fbxsdk/fbxsdk_nsbegin.h> |
| 22 | |
| 23 | /** \brief Contains a collection of FbxLayer objects. |
| 24 | * This class is used for managing layers construction, destruction and access. |
| 25 | * See FbxLayerElement for more details. |
| 26 | * \nosubgrouping |
| 27 | * \see FbxLayer |
| 28 | */ |
| 29 | class FBXSDK_DLL FbxLayerContainer : public FbxNodeAttribute |
| 30 | { |
| 31 | FBXSDK_OBJECT_DECLARE(FbxLayerContainer,FbxNodeAttribute); |
| 32 | public: |
| 33 | |
| 34 | /** Returns the type of node attribute. |
| 35 | */ |
| 36 | virtual FbxNodeAttribute::EType GetAttributeType() const; |
| 37 | |
| 38 | /** |
| 39 | * \name Layer Management |
| 40 | */ |
| 41 | //@{ |
| 42 | |
| 43 | /** Creates a new layer on top of existing layers. |
| 44 | * \return Index of created layer or -1 if an error occurs. |
| 45 | */ |
| 46 | int CreateLayer(); |
| 47 | |
| 48 | //! Deletes all layers. |
| 49 | void ClearLayers(); |
| 50 | |
| 51 | /** Returns the number of layers. |
| 52 | * \return The number of layers. |
| 53 | */ |
| 54 | int GetLayerCount() const; |
| 55 | |
| 56 | /** Returns the number of layers that contain the specified layer element type. |
| 57 | * \param pType The specified Layer Element type. |
| 58 | * \param pUVCount When \c true, requests the UV layer element corresponding to the specified texture type. |
| 59 | * \return The number of layers containing the specified layer element type. |
| 60 | */ |
| 61 | int GetLayerCount(FbxLayerElement::EType pType, bool pUVCount=false) const; |
| 62 | |
| 63 | /** Returns the layer at the specified index. |
| 64 | * \param pIndex Layer index. |
| 65 | * \return Pointer to the layer, or \c NULL if pIndex is out of range. |
| 66 | */ |
| 67 | FbxLayer* GetLayer(int pIndex); |
| 68 | |
| 69 | /** Returns the layer at the specified index. |
| 70 | * \param pIndex Layer index. |
| 71 | * \return Pointer to the layer, or \c NULL if pIndex is out of range. |
| 72 | */ |
| 73 | const FbxLayer* GetLayer(int pIndex) const; |
| 74 | |
| 75 | /** Returns the n'th layer as specified by pIndex that contains the specified layer element type. |
| 76 | * If the pType is FbxLayerElement::eUV, this method will return the n'th layer as specified by pIndex that contains the diffuse UV. |
| 77 | * For example, GetLayer(int pIndex, FbxLayerElement::eUV) is same as GetLayer(int pIndex, FbxLayerElement::eTextureDiffuse, true). |
| 78 | * \param pIndex Layer index. |
| 79 | * \param pType The specified layer element type. |
| 80 | * \param pIsUV When \c true, requests the UV layer element that corresponds with the specified texture type. |
| 81 | * \return Pointer to the layer, or \c NULL if pIndex is out of range. |
| 82 | */ |
| 83 | FbxLayer* GetLayer(int pIndex, FbxLayerElement::EType pType, bool pIsUV=false); |
| 84 | |
| 85 | /** Returns the n'th layer as specified by pIndex that contains the specified layer element type. |
| 86 | * If the pType is FbxLayerElement::eUV, this method will return the n'th layer as specified by pIndex that contains the diffuse UV. |
| 87 | * For example, GetLayer(int pIndex, FbxLayerElement::eUV) is same as GetLayer(int pIndex, FbxLayerElement::eTextureDiffuse, true). |
| 88 | * \param pIndex Layer index. |
| 89 | * \param pType The specified layer element type. |
| 90 | * \param pIsUV When \c true, requests the UV layer element that corresponds with the specified texture type. |
| 91 | * \return Pointer to the layer, or \c NULL if pIndex is out of range. |
| 92 | */ |
| 93 | const FbxLayer* GetLayer(int pIndex, FbxLayerElement::EType pType, bool pIsUV=false) const; |
| 94 | |
| 95 | /** Returns the global index of the n'th layer as specified by pIndex that contains the specified layer element type. |
| 96 | * \param pIndex Layer index of the specified type. |
| 97 | * \param pType The specified layer element type. |
| 98 | * \param pIsUV When \c true, requests the UV layer element that corresponds with the specified texture type. |
| 99 | * \return Global index of the n'th layer as specified by pIndex that contains the specified layer element type, or -1 if the layer is not found. |
| 100 | * \remarks The returned index is the position of the layer in the global array of layers. |
| 101 | * You can use the returned index to call GetLayer(int pIndex). |
| 102 | */ |
| 103 | int GetLayerIndex(int pIndex, FbxLayerElement::EType pType, bool pIsUV=false) const; |
| 104 | |
| 105 | /** Converts the layer's global index to a type-specific index. |
| 106 | * \param pGlobalIndex The index of the layer in the global array of layers. |
| 107 | * \param pType The type upon which the type-specific index will be returned. |
| 108 | * \param pIsUV When \c true, requests the UV layer element that corresponds with the specified texture type. |
| 109 | * \return Layer index of the specified layer element type, or -1 if the layer element type is not found on the layer. |
| 110 | */ |
| 111 | int GetLayerTypedIndex(int pGlobalIndex, FbxLayerElement::EType pType, bool pIsUV=false) const; |
| 112 | //@} |
| 113 | |
| 114 | /** Converts the reference mode from eDirect to eIndexToDirect. |
| 115 | * \param pLayer The Layer to convert. |
| 116 | * \return \c True if conversion is successful, or \c false otherwise. |
| 117 | * \remarks For the time being, this method only applies to the LayerLementType eMaterial |
| 118 | */ |
| 119 | bool ConvertDirectToIndexToDirect(int pLayer); |
| 120 | |
| 121 | /***************************************************************************************************************************** |
| 122 | ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! ** |
| 123 | *****************************************************************************************************************************/ |
| 124 | #ifndef DOXYGEN_SHOULD_SKIP_THIS |
| 125 | virtual FbxObject& Copy(const FbxObject& pObject); |
| 126 | |
| 127 | int GTC(FbxUInt i, int j); |
| 128 | void* GT (int i, FbxUInt l, int j); |
| 129 | int AT (void* t, FbxUInt l, int j); |
| 130 | int GTI(const char* n, FbxUInt l, int j); |
| 131 | int GMC(FbxUInt i, void* n = NULL); |
| 132 | void* GM (int i, FbxUInt l, void* n = NULL); |
| 133 | int AM (void* m, FbxUInt l, void* n = NULL, bool b = false); |
| 134 | int GMI(const char* n, FbxUInt l, void* d = NULL); |
| 135 | |
| 136 | int AddToLayerElementsList(FbxLayerElement* pLEl); |
| 137 | void RemoveFromLayerElementsList(FbxLayerElement* pLEl); |
| 138 | |
| 139 | protected: |
| 140 | virtual void Destruct(bool pRecursive); |
| 141 | |
| 142 | void CopyLayers(const FbxLayerContainer* pLayerContainer); |
| 143 | |
| 144 | virtual void SetDocument(FbxDocument* pDocument); |
| 145 | virtual bool ConnectNotify (FbxConnectEvent const &pEvent); |
| 146 | |
| 147 | FbxArray<FbxLayer*> mLayerArray; |
| 148 | FbxArray<FbxLayerElement*> mLayerElementsList; |
| 149 | #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/ |
| 150 | }; |
| 151 | |
| 152 | #include <fbxsdk/fbxsdk_nsend.h> |
| 153 | |
| 154 | #endif /* _FBXSDK_SCENE_GEOMETRY_LAYER_CONTAINER_H_ */ |
| 155 | |