| 1 | /**************************************************************************************** |
| 2 | |
| 3 | Copyright (C) 2015 Autodesk, Inc. |
| 4 | All rights reserved. |
| 5 | |
| 6 | Use of this software is subject to the terms of the Autodesk license agreement |
| 7 | provided at the time of installation or download, or which otherwise accompanies |
| 8 | this software in either electronic or hard copy form. |
| 9 | |
| 10 | ****************************************************************************************/ |
| 11 | |
| 12 | //! \file fbxsubdiv.h |
| 13 | #ifndef _FBXSDK_SCENE_GEOMETRY_SUB_DIV_H_ |
| 14 | #define _FBXSDK_SCENE_GEOMETRY_SUB_DIV_H_ |
| 15 | |
| 16 | #include <fbxsdk/fbxsdk_def.h> |
| 17 | |
| 18 | #include <fbxsdk/core/base/fbxarray.h> |
| 19 | #include <fbxsdk/scene/geometry/fbxgeometry.h> |
| 20 | |
| 21 | #include <fbxsdk/fbxsdk_nsbegin.h> |
| 22 | |
| 23 | class FbxMesh; |
| 24 | |
| 25 | /***************************************************************************************************************************** |
| 26 | ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! ** |
| 27 | *****************************************************************************************************************************/ |
| 28 | #ifndef DOXYGEN_SHOULD_SKIP_THIS |
| 29 | |
| 30 | class FBXSDK_DLL FbxSubDiv : public FbxGeometry |
| 31 | { |
| 32 | FBXSDK_OBJECT_DECLARE(FbxSubDiv, FbxGeometry); |
| 33 | |
| 34 | public: |
| 35 | enum EScheme |
| 36 | { |
| 37 | eCatmullClark, //Catmull CClark subdivision surface |
| 38 | eDooCSabin, //Doo CSabin subdivision surface |
| 39 | eLoop, //Loop subdivision surface |
| 40 | eLinear, //Linear subdivision surface |
| 41 | }; |
| 42 | |
| 43 | enum ETesselationPattern |
| 44 | { |
| 45 | eOddFractional, |
| 46 | eEvenFractional, |
| 47 | eInteger, |
| 48 | ePower2, //Max, Maya use this one |
| 49 | }; |
| 50 | |
| 51 | enum EDisplaySmoothness |
| 52 | { |
| 53 | eHull, |
| 54 | eRough, |
| 55 | eMedium, |
| 56 | eFine, |
| 57 | }; |
| 58 | |
| 59 | /** InitSubdivLevel Initialize the subdiv |
| 60 | * \param pLevelCount number of levels |
| 61 | * \param pScheme subdivision scheme |
| 62 | * \param pPattern Tessellation pattern |
| 63 | */ |
| 64 | void InitSubdivLevel(int pLevelCount, |
| 65 | EScheme pScheme = eCatmullClark, |
| 66 | ETesselationPattern pPattern = ePower2); |
| 67 | |
| 68 | virtual FbxNodeAttribute::EType GetAttributeType() const; |
| 69 | |
| 70 | |
| 71 | //max subdivision level number |
| 72 | static const int MAX_SUBDIV_LEVEL = 16; |
| 73 | |
| 74 | //subdiv levels in subdivision, including the base mesh and each subdiv levels |
| 75 | FbxArray<FbxMesh*> mSubDivLevel; |
| 76 | |
| 77 | //Get the base mesh |
| 78 | FbxMesh* GetBaseMesh() const; |
| 79 | |
| 80 | //Get the mesh from finest level |
| 81 | FbxMesh* GetFinestMesh() const; |
| 82 | |
| 83 | //Set the finest mesh |
| 84 | bool SetFinestMesh(FbxMesh* pMesh); |
| 85 | |
| 86 | //Set the finest mesh |
| 87 | bool SetBaseMesh(FbxMesh* pMesh); |
| 88 | |
| 89 | //Get the mesh from specific level |
| 90 | FbxMesh* GetMesh(int pLevel) const; |
| 91 | |
| 92 | /** SetSubdivLevelMesh Set certain subdivision mesh |
| 93 | * \param pLevel working level |
| 94 | * \param pMesh new level mesh. pLevel = 0 means base mesh, |
| 95 | pLevel = MaxLevel -1 means finest mesh |
| 96 | */ |
| 97 | void SetSubdivLevelMesh(int pLevel, FbxMesh* pMesh); |
| 98 | |
| 99 | int GetLevelCount() const; |
| 100 | void SetLevelCount(int pLevelCount); |
| 101 | |
| 102 | int GetCurrentLevel() const; |
| 103 | void SetCurrentLevel(int pCurrentLevel); |
| 104 | |
| 105 | FbxMesh* GetCurrentMesh() const; |
| 106 | |
| 107 | FbxSubDiv::EScheme GetSubdivScheme() const; |
| 108 | |
| 109 | FbxSubDiv::ETesselationPattern GetTessPattern() const; |
| 110 | |
| 111 | void SetSubdivScheme(FbxSubDiv::EScheme pScheme); |
| 112 | |
| 113 | void SetTessPattern(FbxSubDiv::ETesselationPattern pPattern); |
| 114 | |
| 115 | FbxSubDiv::EDisplaySmoothness GetDisplaySmoothness() const; |
| 116 | |
| 117 | void SetDisplaySmoothness(FbxSubDiv::EDisplaySmoothness pSmoothness); |
| 118 | |
| 119 | private: |
| 120 | |
| 121 | //base geometry mesh for subdivision |
| 122 | FbxMesh* mBaseMesh; |
| 123 | |
| 124 | //finest geometry mesh for subdivision |
| 125 | FbxMesh* mFinestMesh; |
| 126 | |
| 127 | //current operating subdivision level |
| 128 | int mCurrLevel; |
| 129 | |
| 130 | //number of subdiv level |
| 131 | int mLevelCount; |
| 132 | |
| 133 | //scheme of subdiv |
| 134 | EScheme mScheme; |
| 135 | |
| 136 | //pattern of subdiv |
| 137 | ETesselationPattern mPattern; |
| 138 | |
| 139 | //display smoothness of subdiv |
| 140 | EDisplaySmoothness mSmoothness; |
| 141 | }; |
| 142 | |
| 143 | #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/ |
| 144 | |
| 145 | #include <fbxsdk/fbxsdk_nsend.h> |
| 146 | |
| 147 | #endif /* _FBXSDK_SCENE_GEOMETRY_SUB_DIV_H_ */ |
| 148 | |