| 1 | /**************************************************************************************** |
| 2 | |
| 3 | Copyright (C) 2015 Autodesk, Inc. |
| 4 | All rights reserved. |
| 5 | |
| 6 | Use of this software is subject to the terms of the Autodesk license agreement |
| 7 | provided at the time of installation or download, or which otherwise accompanies |
| 8 | this software in either electronic or hard copy form. |
| 9 | |
| 10 | ****************************************************************************************/ |
| 11 | |
| 12 | //! \file fbxsurfacematerial.h |
| 13 | #ifndef _FBXSDK_SCENE_SHADING_SURFACE_MATERIAL_H_ |
| 14 | #define _FBXSDK_SCENE_SHADING_SURFACE_MATERIAL_H_ |
| 15 | |
| 16 | #include <fbxsdk/fbxsdk_def.h> |
| 17 | |
| 18 | #include <fbxsdk/core/fbxobject.h> |
| 19 | |
| 20 | #include <fbxsdk/fbxsdk_nsbegin.h> |
| 21 | |
| 22 | /** This class contains material settings. |
| 23 | * \nosubgrouping |
| 24 | */ |
| 25 | class FBXSDK_DLL FbxSurfaceMaterial : public FbxObject |
| 26 | { |
| 27 | FBXSDK_OBJECT_DECLARE(FbxSurfaceMaterial, FbxObject); |
| 28 | |
| 29 | public: |
| 30 | /** |
| 31 | * \name Standard Material Property Names |
| 32 | */ |
| 33 | //@{ |
| 34 | |
| 35 | static const char* sShadingModel; |
| 36 | static const char* sMultiLayer; |
| 37 | |
| 38 | static const char* sEmissive; |
| 39 | static const char* sEmissiveFactor; |
| 40 | |
| 41 | static const char* sAmbient; |
| 42 | static const char* sAmbientFactor; |
| 43 | |
| 44 | static const char* sDiffuse; |
| 45 | static const char* sDiffuseFactor; |
| 46 | |
| 47 | static const char* sSpecular; |
| 48 | static const char* sSpecularFactor; |
| 49 | static const char* sShininess; |
| 50 | |
| 51 | static const char* sBump; |
| 52 | static const char* sNormalMap; |
| 53 | static const char* sBumpFactor; |
| 54 | |
| 55 | static const char* sTransparentColor; |
| 56 | static const char* sTransparencyFactor; |
| 57 | |
| 58 | static const char* sReflection; |
| 59 | static const char* sReflectionFactor; |
| 60 | |
| 61 | static const char* sDisplacementColor; |
| 62 | static const char* sDisplacementFactor; |
| 63 | |
| 64 | static const char* sVectorDisplacementColor; |
| 65 | static const char* sVectorDisplacementFactor; |
| 66 | //@} |
| 67 | |
| 68 | /** |
| 69 | * \name Material Properties |
| 70 | */ |
| 71 | //@{ |
| 72 | FbxPropertyT<FbxString> ShadingModel; |
| 73 | FbxPropertyT<FbxBool> MultiLayer; |
| 74 | //@} |
| 75 | |
| 76 | ////////////////////////////////////////////////////////////////////////// |
| 77 | // Static values |
| 78 | ////////////////////////////////////////////////////////////////////////// |
| 79 | |
| 80 | /** |
| 81 | * \name Default property values |
| 82 | */ |
| 83 | //@{ |
| 84 | |
| 85 | static const FbxBool sMultiLayerDefault; |
| 86 | static const char* sShadingModelDefault; |
| 87 | |
| 88 | //@} |
| 89 | |
| 90 | /***************************************************************************************************************************** |
| 91 | ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! ** |
| 92 | *****************************************************************************************************************************/ |
| 93 | #ifndef DOXYGEN_SHOULD_SKIP_THIS |
| 94 | protected: |
| 95 | bool SetColorParameter(FbxProperty pProperty, FbxColor const& pColor); |
| 96 | bool GetColorParameter(FbxProperty pProperty, FbxColor& pColor) const; |
| 97 | bool SetDoubleParameter(FbxProperty pProperty, double pDouble); |
| 98 | bool GetDoubleParameter(FbxProperty pProperty, double pDouble) const; |
| 99 | |
| 100 | virtual void ConstructProperties(bool pForceSet); |
| 101 | #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/ |
| 102 | }; |
| 103 | |
| 104 | #include <fbxsdk/fbxsdk_nsend.h> |
| 105 | |
| 106 | #endif /* _FBXSDK_SCENE_SHADING_SURFACE_MATERIAL_H_ */ |
| 107 | |