1 | /* |
2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
3 | * |
4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
5 | * and proprietary rights in and to this software, related documentation |
6 | * and any modifications thereto. Any use, reproduction, disclosure or |
7 | * distribution of this software and related documentation without an express |
8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
9 | */ |
10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
12 | |
13 | |
14 | #ifndef PX_PHYSICS_NX_SCENEQUERYREPORT |
15 | #define PX_PHYSICS_NX_SCENEQUERYREPORT |
16 | /** \addtogroup scenequery |
17 | @{ |
18 | */ |
19 | #include "PxPhysXConfig.h" |
20 | #include "foundation/PxVec3.h" |
21 | #include "foundation/PxFlags.h" |
22 | |
23 | #ifndef PX_DOXYGEN |
24 | namespace physx |
25 | { |
26 | #endif |
27 | |
28 | class PxShape; |
29 | class PxRigidActor; |
30 | |
31 | /** |
32 | \brief Scene query and geometry query behavior flags. |
33 | |
34 | PxHitFlags are used for 3 different purposes: |
35 | |
36 | 1) To request hit fields to be filled in by scene queries (such as hit position, normal, distance or UVs). |
37 | 2) Once query is completed, to indicate which fields are valid (note that a query may produce more valid fields than requested). |
38 | 3) To specify additional options for the narrow phase and mid-phase intersection routines. |
39 | |
40 | All these flags apply to both scene queries and geometry queries (PxGeometryQuery). |
41 | |
42 | @see PxRaycastHit PxSweepHit PxOverlapHit PxScene.raycast PxScene.sweep PxScene.overlap PxGeometryQuery |
43 | */ |
44 | struct PxHitFlag |
45 | { |
46 | enum Enum |
47 | { |
48 | ePOSITION = (1<<0), //!< "position" member of #PxQueryHit is valid |
49 | eIMPACT = ePOSITION,//!< \deprecated Deprecated alias PX_DEPRECATED |
50 | eNORMAL = (1<<1), //!< "normal" member of #PxQueryHit is valid |
51 | eDISTANCE = (1<<2), //!< "distance" member of #PxQueryHit is valid |
52 | eUV = (1<<3), //!< "u" and "v" barycentric coordinates of #PxQueryHit are valid. Not applicable to sweep queries. |
53 | eASSUME_NO_INITIAL_OVERLAP = (1<<4), //!< Performance hint flag for sweeps when it is known upfront there's no initial overlap. |
54 | //!< NOTE: using this flag may cause undefined results if shapes are initially overlapping. |
55 | eMESH_MULTIPLE = (1<<5), //!< Report all hits for meshes rather than just the first. Not applicable to sweep queries. |
56 | //!< On SPU the number of reported hits per mesh is limited to 16 in no specific order. |
57 | eMESH_ANY = (1<<6), //!< Report any first hit for meshes. If neither eMESH_MULTIPLE nor eMESH_ANY is specified, |
58 | //!< a single closest hit will be reported for meshes. |
59 | eMESH_BOTH_SIDES = (1<<7), //!< Report hits with back faces of mesh triangles. Also report hits for raycast |
60 | //!< originating on mesh surface and facing away from the surface normal. Not applicable to sweep queries. |
61 | //!< Please refer to the user guide for heightfield-specific differences. |
62 | ePRECISE_SWEEP = (1<<8), //!< Use more accurate but slower narrow phase sweep tests. |
63 | //!< May provide better compatibility with PhysX 3.2 sweep behavior. Ignored on SPU. |
64 | eMTD = (1<<9), //!< Report the minimum translation depth, normal and contact point. Ignored on SPU. |
65 | eDIRECT_SWEEP = ePRECISE_SWEEP, //!< \deprecated Deprecated alias. PX_DEPRECATED |
66 | |
67 | eDEFAULT = ePOSITION|eNORMAL|eDISTANCE, |
68 | |
69 | /** \brief Only this subset of flags can be modified by pre-filter. Other modifications will be discarded. */ |
70 | eMODIFIABLE_FLAGS = eMESH_MULTIPLE|eMESH_BOTH_SIDES|eASSUME_NO_INITIAL_OVERLAP|ePRECISE_SWEEP |
71 | }; |
72 | }; |
73 | |
74 | |
75 | /** |
76 | \brief collection of set bits defined in PxHitFlag. |
77 | |
78 | @see PxHitFlag |
79 | */ |
80 | PX_FLAGS_TYPEDEF(PxHitFlag, PxU16) |
81 | |
82 | /** \deprecated Deprecated definition for backwards compatibility with PhysX 3.2 */ |
83 | #define PxSceneQueryFlag PxHitFlag // PX_DEPRECATED |
84 | /** \deprecated Deprecated definition for backwards compatibility with PhysX 3.2 */ |
85 | #define PxSceneQueryFlags PxHitFlags // PX_DEPRECATED |
86 | |
87 | /** |
88 | \brief Combines a shape pointer and the actor the shape belongs to into one memory location. |
89 | |
90 | Used with PxVolumeCache iterator and serves as a base class for PxQueryHit. |
91 | |
92 | @see PxVolumeCache PxQueryHit |
93 | */ |
94 | struct PxActorShape |
95 | { |
96 | PX_INLINE PxActorShape() : actor(NULL), shape(NULL) {} |
97 | PX_INLINE PxActorShape(PxRigidActor* a, PxShape* s) : actor(a), shape(s) {} |
98 | |
99 | PxRigidActor* actor; |
100 | PxShape* shape; |
101 | }; |
102 | |
103 | |
104 | /** |
105 | \brief Scene query hit information. |
106 | */ |
107 | struct PxQueryHit : PxActorShape |
108 | { |
109 | PX_INLINE PxQueryHit() : faceIndex(0xFFFFffff) {} |
110 | |
111 | /** |
112 | Face index of touched triangle, for triangle meshes, convex meshes and height fields. |
113 | |
114 | \note This index will default to 0xFFFFffff value for overlap queries. |
115 | \note Please refer to the user guide for more details for sweep queries. |
116 | \note This index is remapped by mesh cooking. Use #PxTriangleMesh::getTrianglesRemap() to convert to original mesh index. |
117 | \note For convex meshes use #PxConvexMesh::getPolygonData() to retrieve touched polygon data. |
118 | */ |
119 | PxU32 faceIndex; |
120 | }; |
121 | |
122 | /** \deprecated Deprecated definition for backwards compatibility with PhysX 3.2 */ |
123 | #define PxSceneQueryHit PxQueryHit |
124 | |
125 | /** |
126 | \brief Scene query hit information for raycasts and sweeps returning hit position and normal information. |
127 | |
128 | ::PxHitFlag flags can be passed to scene query functions, as an optimization, to cause the SDK to |
129 | only generate specific members of this structure. |
130 | */ |
131 | struct PxLocationHit : public PxQueryHit |
132 | { |
133 | PX_INLINE PxLocationHit() : flags(0), position(PxVec3(0)), normal(PxVec3(0)), distance(PX_MAX_REAL) {} |
134 | |
135 | /** |
136 | \note For raycast hits: true for shapes overlapping with raycast origin. |
137 | \note For sweep hits: true for shapes overlapping at zero sweep distance. |
138 | |
139 | @see PxRaycastHit PxSweepHit |
140 | */ |
141 | PX_INLINE bool hadInitialOverlap() const { return (distance <= 0.0f); } |
142 | |
143 | // the following fields are set in accordance with the #PxHitFlags |
144 | PxHitFlags flags; //!< Hit flags specifying which members contain valid values. |
145 | PxVec3 position; //!< World-space hit position (flag: #PxHitFlag::ePOSITION) |
146 | //!< Formerly known as .impact, renamed for clarity. |
147 | PxVec3 normal; //!< World-space hit normal (flag: #PxHitFlag::eNORMAL) |
148 | |
149 | /** |
150 | \brief Distance to hit. |
151 | \note If the eMTD flag is used, distance will be a negative value if shapes are overlapping indicating the penetration depth. |
152 | \note Otherwise, this value will be >= 0 (flag: #PxHitFlag::eDISTANCE) */ |
153 | PxF32 distance; |
154 | }; |
155 | |
156 | |
157 | /** |
158 | \brief Stores results of raycast queries. |
159 | |
160 | ::PxHitFlag flags can be passed to raycast function, as an optimization, to cause the SDK to only compute specified members of this |
161 | structure. |
162 | |
163 | Some members like barycentric coordinates are currently only computed for triangle meshes and height fields, but next versions |
164 | might provide them in other cases. The client code should check #flags to make sure returned values are valid. |
165 | |
166 | @see PxScene.raycast PxBatchQuery.raycast PxVolumeCache.raycast |
167 | */ |
168 | struct PxRaycastHit : public PxLocationHit |
169 | { |
170 | PX_INLINE PxRaycastHit() : u(0.0f), v(0.0f) {} |
171 | |
172 | // the following fields are set in accordance with the #PxHitFlags |
173 | |
174 | PxReal u, v; //!< barycentric coordinates of hit point, for triangle mesh and height field (flag: #PxHitFlag::eUV) |
175 | #if !defined(PX_P64) |
176 | PxU32 padTo16Bytes[3]; |
177 | #endif |
178 | }; |
179 | |
180 | |
181 | /** |
182 | \brief Stores results of overlap queries. |
183 | |
184 | @see PxScene.overlap and PxBatchQuery.overlap PxVolumeCache.overlap |
185 | */ |
186 | struct PxOverlapHit: public PxQueryHit { PxU32 padTo16Bytes; }; |
187 | |
188 | |
189 | /** |
190 | \brief Stores results of sweep queries. |
191 | |
192 | @see PxScene.sweep PxBatchQuery.sweep PxVolumeCache.sweep |
193 | */ |
194 | struct PxSweepHit : public PxLocationHit |
195 | { |
196 | PX_INLINE PxSweepHit() {} |
197 | |
198 | PxU32 padTo16Bytes; |
199 | }; |
200 | |
201 | |
202 | /** |
203 | \brief Describes query behavior after returning a partial query result via a callback. |
204 | |
205 | If callback returns true, traversal will continue and callback can be issued again. |
206 | If callback returns false, traversal will stop, callback will not be issued again. |
207 | |
208 | @see PxHitCallback |
209 | */ |
210 | typedef bool PxAgain; |
211 | |
212 | |
213 | /** |
214 | \brief This callback class facilitates reporting scene query hits (intersections) to the user. |
215 | |
216 | User overrides the virtual processTouches function to receive hits in (possibly multiple) fixed size blocks. |
217 | |
218 | \note PxHitBuffer derives from this class and is used to receive touching hits in a fixed size buffer. |
219 | \note Since the compiler doesn't look in template dependent base classes when looking for non-dependent names |
220 | \note with some compilers it will be necessary to use "this->hasBlock" notation to access a parent variable |
221 | \note in a child callback class. |
222 | \note Pre-made typedef shorthands, such as ::PxRaycastCallback can be used for raycast, overlap and sweep queries. |
223 | |
224 | @see PxHitBuffer PxRaycastHit PxSweepHit PxOverlapHit PxRaycastCallback PxOverlapCallback PxSweepCallback |
225 | */ |
226 | template<typename HitType> |
227 | struct PxHitCallback |
228 | { |
229 | HitType block; //<! Holds the closest blocking hit result for the query. Invalid if hasBlock is false. |
230 | bool hasBlock; //<! Set to true if there was a blocking hit during query. |
231 | |
232 | HitType* touches; //<! User specified buffer for touching hits. |
233 | |
234 | /** |
235 | \brief Size of the user specified touching hits buffer. |
236 | \note If set to 0 all hits will default to PxQueryHitType::eBLOCK, otherwise to PxQueryHitType::eTOUCH |
237 | \note Hit type returned from pre-filter overrides this default */ |
238 | PxU32 maxNbTouches; |
239 | |
240 | /** |
241 | \brief Number of touching hits returned by the query. Used with PxHitBuffer. |
242 | \note If true (PxAgain) is returned from the callback, nbTouches will be reset to 0. */ |
243 | PxU32 nbTouches; |
244 | |
245 | /** |
246 | \brief Initializes the class with user provided buffer. |
247 | |
248 | \param[in] aTouches Optional buffer for recording PxQueryHitType::eTOUCH type hits. |
249 | \param[in] aMaxNbTouches Size of touch buffer. |
250 | |
251 | \note if aTouches is NULL and aMaxNbTouches is 0, only the closest blocking hit will be recorded by the query. |
252 | \note If PxQueryFlag::eANY_HIT flag is used as a query parameter, hasBlock will be set to true and blockingHit will be used to receive the result. |
253 | \note Both eTOUCH and eBLOCK hits will be registered as hasBlock=true and stored in PxHitCallback.block when eANY_HIT flag is used. |
254 | |
255 | @see PxHitCallback.hasBlock PxHitCallback.block */ |
256 | PxHitCallback(HitType* aTouches, PxU32 aMaxNbTouches) |
257 | : hasBlock(false), touches(aTouches), maxNbTouches(aMaxNbTouches), nbTouches(0) |
258 | {} |
259 | |
260 | /** |
261 | \brief virtual callback function used to communicate query results to the user. |
262 | |
263 | This callback will always be invoked with aTouches as a buffer if aTouches was specified as non-NULL. |
264 | All reported touch hits are guaranteed to be closer than the closest blocking hit. |
265 | |
266 | \param[in] buffer Callback will report touch hits to the user in this buffer. This pointer will be the same as aTouches parameter. |
267 | \param[in] nbHits Number of touch hits reported in buffer. This number will not exceed aMaxNbTouches constructor parameter. |
268 | |
269 | \note There is a significant performance penalty in case multiple touch callbacks are issued (up to 2x) |
270 | \note to avoid the penalty use a bigger buffer so that all touching hits can be reported in a single buffer. |
271 | \note If true (again) is returned from the callback, nbTouches will be reset to 0, |
272 | \note If false is returned, nbTouched will remain unchanged. |
273 | \note By the time processTouches is first called, the globally closest blocking hit is already determined, |
274 | \note values of hasBlock and block are final and all touch hits are guaranteed to be closer than the blocking hit. |
275 | \note touches and maxNbTouches can be modified inside of processTouches callback. |
276 | |
277 | \return true to continue receiving callbacks in case there are more hits or false to stop. |
278 | |
279 | @see PxAgain PxRaycastHit PxSweepHit PxOverlapHit */ |
280 | virtual PxAgain processTouches(const HitType* buffer, PxU32 nbHits) = 0; |
281 | |
282 | virtual void finalizeQuery() {} //<! Query finalization callback, called after the last processTouches callback. |
283 | |
284 | virtual ~PxHitCallback() {} |
285 | |
286 | /** \brief Returns true if any blocking or touching hits were encountered during a query. */ |
287 | PX_FORCE_INLINE bool hasAnyHits() { return (hasBlock || (nbTouches > 0)); } |
288 | }; |
289 | |
290 | |
291 | /** |
292 | \brief Returns scene query hits (intersections) to the user in a preallocated buffer. |
293 | |
294 | Will clip touch hits to maximum buffer capacity. When clipped, an arbitrary subset of touching hits will be discarded. |
295 | Overflow does not trigger warnings or errors. block and hasBlock will be valid in finalizeQuery callback and after query completion. |
296 | Touching hits are guaranteed to have closer or same distance ( <= condition) as the globally nearest blocking hit at the time any processTouches() |
297 | callback is issued. |
298 | |
299 | \note Pre-made typedef shorthands, such as ::PxRaycastBuffer can be used for raycast, overlap and sweep queries. |
300 | |
301 | @see PxHitCallback |
302 | @see PxRaycastBuffer PxOverlapBuffer PxSweepBuffer PxRaycastBufferN PxOverlapBufferN PxSweepBufferN |
303 | */ |
304 | template<typename HitType> |
305 | struct PxHitBuffer : public PxHitCallback<HitType> |
306 | { |
307 | /** |
308 | \brief Initializes the buffer with user memory. |
309 | |
310 | The buffer is initialized with 0 touch hits by default => query will only report a single closest blocking hit. |
311 | Use PxQueryFlag::eANY_HIT to tell the query to abort and return any first hit encoutered as blocking. |
312 | |
313 | \param[in] aTouches Optional buffer for recording PxQueryHitType::eTOUCH type hits. |
314 | \param[in] aMaxNbTouches Size of touch buffer. |
315 | |
316 | @see PxHitCallback */ |
317 | PxHitBuffer(HitType* aTouches = NULL, PxU32 aMaxNbTouches = 0) : PxHitCallback<HitType>(aTouches, aMaxNbTouches) {} |
318 | |
319 | /** \brief Computes the number of any hits in this result, blocking or touching. */ |
320 | PX_INLINE PxU32 getNbAnyHits() const { return getNbTouches() + PxU32(this->hasBlock); } |
321 | /** \brief Convenience iterator used to access any hits in this result, blocking or touching. */ |
322 | PX_INLINE const HitType& getAnyHit(const PxU32 index) const { PX_ASSERT(index < getNbTouches() + PxU32(this->hasBlock)); |
323 | return index < getNbTouches() ? getTouches()[index] : this->block; } |
324 | |
325 | PX_INLINE PxU32 getNbTouches() const { return this->nbTouches; } |
326 | PX_INLINE const HitType* getTouches() const { return this->touches; } |
327 | PX_INLINE const HitType& getTouch(const PxU32 index) const { PX_ASSERT(index < getNbTouches()); return getTouches()[index]; } |
328 | PX_INLINE PxU32 getMaxNbTouches() const { return this->maxNbTouches; } |
329 | |
330 | virtual ~PxHitBuffer() {} |
331 | |
332 | protected: |
333 | // stops after the first callback |
334 | virtual PxAgain processTouches(const HitType* buffer, PxU32 nbHits) { PX_UNUSED(buffer); PX_UNUSED(nbHits); return false; } |
335 | }; |
336 | |
337 | |
338 | /** \brief Raycast query callback. */ |
339 | typedef PxHitCallback<PxRaycastHit> PxRaycastCallback; |
340 | |
341 | /** \brief Overlap query callback. */ |
342 | typedef PxHitCallback<PxOverlapHit> PxOverlapCallback; |
343 | |
344 | /** \brief Sweep query callback. */ |
345 | typedef PxHitCallback<PxSweepHit> PxSweepCallback; |
346 | |
347 | /** \brief Raycast query buffer. */ |
348 | typedef PxHitBuffer<PxRaycastHit> PxRaycastBuffer; |
349 | |
350 | /** \brief Overlap query buffer. */ |
351 | typedef PxHitBuffer<PxOverlapHit> PxOverlapBuffer; |
352 | |
353 | /** \brief Sweep query buffer. */ |
354 | typedef PxHitBuffer<PxSweepHit> PxSweepBuffer; |
355 | |
356 | /** \brief Returns touching raycast hits to the user in a fixed size array embedded in the buffer class. **/ |
357 | template <int N> |
358 | struct PxRaycastBufferN : PxHitBuffer<PxRaycastHit> |
359 | { |
360 | PxRaycastHit hits[N]; |
361 | PxRaycastBufferN() : PxHitBuffer<PxRaycastHit>(hits, N) {} |
362 | }; |
363 | |
364 | /** \brief Returns touching overlap hits to the user in a fixed size array embedded in the buffer class. **/ |
365 | template <int N> |
366 | struct PxOverlapBufferN : PxHitBuffer<PxOverlapHit> |
367 | { |
368 | PxOverlapHit hits[N]; |
369 | PxOverlapBufferN() : PxHitBuffer<PxOverlapHit>(hits, N) {} |
370 | }; |
371 | |
372 | /** \brief Returns touching sweep hits to the user in a fixed size array embedded in the buffer class. **/ |
373 | template <int N> |
374 | struct PxSweepBufferN : PxHitBuffer<PxSweepHit> |
375 | { |
376 | PxSweepHit hits[N]; |
377 | PxSweepBufferN() : PxHitBuffer<PxSweepHit>(hits, N) {} |
378 | }; |
379 | |
380 | #ifndef PX_DOXYGEN |
381 | } // namespace physx |
382 | #endif |
383 | |
384 | /** @} */ |
385 | #endif |
386 | |