| 1 | /* |
| 2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
| 3 | * |
| 4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
| 5 | * and proprietary rights in and to this software, related documentation |
| 6 | * and any modifications thereto. Any use, reproduction, disclosure or |
| 7 | * distribution of this software and related documentation without an express |
| 8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
| 9 | */ |
| 10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 12 | |
| 13 | |
| 14 | #ifndef PX_CHARACTER_H |
| 15 | #define PX_CHARACTER_H |
| 16 | /** \addtogroup character |
| 17 | @{ |
| 18 | */ |
| 19 | |
| 20 | #include "foundation/Px.h" |
| 21 | |
| 22 | // define API function declaration |
| 23 | #if defined PX_PHYSX_STATIC_LIB || defined PX_PHYSX_CHARACTER_STATIC_LIB |
| 24 | #define PX_PHYSX_CHARACTER_API |
| 25 | #else |
| 26 | #if defined(PX_WINDOWS) || defined(PX_WINMODERN) |
| 27 | #if defined PX_PHYSX_CHARACTER_EXPORTS |
| 28 | #define PX_PHYSX_CHARACTER_API __declspec(dllexport) |
| 29 | #else |
| 30 | #define PX_PHYSX_CHARACTER_API __declspec(dllimport) |
| 31 | #endif |
| 32 | #elif defined(PX_UNIX) |
| 33 | #define PX_PHYSX_CHARACTER_API PX_UNIX_EXPORT |
| 34 | #else |
| 35 | #define PX_PHYSX_CHARACTER_API |
| 36 | #endif |
| 37 | #endif |
| 38 | |
| 39 | /** @} */ |
| 40 | #endif |
| 41 | |