1 | /* |
2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
3 | * |
4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
5 | * and proprietary rights in and to this software, related documentation |
6 | * and any modifications thereto. Any use, reproduction, disclosure or |
7 | * distribution of this software and related documentation without an express |
8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
9 | */ |
10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
12 | |
13 | |
14 | #ifndef PX_CHARACTER_H |
15 | #define PX_CHARACTER_H |
16 | /** \addtogroup character |
17 | @{ |
18 | */ |
19 | |
20 | #include "foundation/Px.h" |
21 | |
22 | // define API function declaration |
23 | #if defined PX_PHYSX_STATIC_LIB || defined PX_PHYSX_CHARACTER_STATIC_LIB |
24 | #define PX_PHYSX_CHARACTER_API |
25 | #else |
26 | #if defined(PX_WINDOWS) || defined(PX_WINMODERN) |
27 | #if defined PX_PHYSX_CHARACTER_EXPORTS |
28 | #define PX_PHYSX_CHARACTER_API __declspec(dllexport) |
29 | #else |
30 | #define PX_PHYSX_CHARACTER_API __declspec(dllimport) |
31 | #endif |
32 | #elif defined(PX_UNIX) |
33 | #define PX_PHYSX_CHARACTER_API PX_UNIX_EXPORT |
34 | #else |
35 | #define PX_PHYSX_CHARACTER_API |
36 | #endif |
37 | #endif |
38 | |
39 | /** @} */ |
40 | #endif |
41 | |