1 | /* |
2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
3 | * |
4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
5 | * and proprietary rights in and to this software, related documentation |
6 | * and any modifications thereto. Any use, reproduction, disclosure or |
7 | * distribution of this software and related documentation without an express |
8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
9 | */ |
10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
12 | |
13 | |
14 | #ifndef PX_FOUNDATION_PX_H |
15 | #define PX_FOUNDATION_PX_H |
16 | |
17 | /** \addtogroup foundation |
18 | @{ |
19 | */ |
20 | |
21 | #include "foundation/PxVersionNumber.h" |
22 | #include "foundation/PxSimpleTypes.h" |
23 | |
24 | /** files to always include */ |
25 | #include <string.h> |
26 | #include <stdlib.h> |
27 | |
28 | #if defined(PX_LINUX) || defined(PX_ANDROID) || defined(PX_PSP2) || defined (PX_WIIU) || defined(PX_PS4) |
29 | #include <stdint.h> // uintptr_t, intptr_t |
30 | #endif |
31 | |
32 | #ifndef PX_DOXYGEN |
33 | namespace physx |
34 | { |
35 | #endif |
36 | class PxVec2; |
37 | class PxVec3; |
38 | class PxVec4; |
39 | class PxMat33; |
40 | class PxMat44; |
41 | class PxQuat; |
42 | class PxTransform; |
43 | class PxBounds3; |
44 | |
45 | class PxAllocatorCallback; |
46 | class PxErrorCallback; |
47 | |
48 | class PxFoundation; |
49 | |
50 | /** enum for empty constructor tag*/ |
51 | enum PxEMPTY { PxEmpty }; |
52 | |
53 | #ifndef PX_DOXYGEN |
54 | } // namespace physx |
55 | #endif |
56 | |
57 | /** @} */ |
58 | #endif |
59 | |