| 1 | /* |
| 2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
| 3 | * |
| 4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
| 5 | * and proprietary rights in and to this software, related documentation |
| 6 | * and any modifications thereto. Any use, reproduction, disclosure or |
| 7 | * distribution of this software and related documentation without an express |
| 8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
| 9 | */ |
| 10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 12 | |
| 13 | |
| 14 | #ifndef PX_PHYSICS_NX_CLOTH_COLLISION_DATA |
| 15 | #define PX_PHYSICS_NX_CLOTH_COLLISION_DATA |
| 16 | /** \addtogroup cloth |
| 17 | @{ |
| 18 | */ |
| 19 | |
| 20 | #include "PxPhysXConfig.h" |
| 21 | #include "foundation/PxVec3.h" |
| 22 | |
| 23 | #ifndef PX_DOXYGEN |
| 24 | namespace physx |
| 25 | { |
| 26 | #endif |
| 27 | |
| 28 | /** |
| 29 | \brief Sphere representation used for cloth-sphere and cloth-capsule collision. |
| 30 | \details Cloth can collide with spheres and capsules. Each capsule is represented by |
| 31 | a pair of spheres with possibly different radii. |
| 32 | */ |
| 33 | struct PxClothCollisionSphere |
| 34 | { |
| 35 | PxVec3 pos; //!< position of the sphere |
| 36 | PxReal radius; //!< radius of the sphere. |
| 37 | |
| 38 | /** |
| 39 | \brief Default constructor, performs no initialization. |
| 40 | */ |
| 41 | PxClothCollisionSphere() {} |
| 42 | PxClothCollisionSphere(const PxVec3& p, PxReal r) |
| 43 | : pos(p), radius(r) {} |
| 44 | }; |
| 45 | |
| 46 | /** |
| 47 | \brief Plane representation used for cloth-convex collision. |
| 48 | \details Cloth can collide with convexes. Each convex is represented by |
| 49 | a mask of the planes that make up the convex. |
| 50 | */ |
| 51 | struct PxClothCollisionPlane |
| 52 | { |
| 53 | PxVec3 normal; //!< The normal to the plane |
| 54 | PxReal distance; //!< The distance to the origin (in the normal direction) |
| 55 | |
| 56 | /** |
| 57 | \brief Default constructor, performs no initialization. |
| 58 | */ |
| 59 | PxClothCollisionPlane() {} |
| 60 | PxClothCollisionPlane(const PxVec3& normal_, PxReal distance_) |
| 61 | : normal(normal_), distance(distance_) {} |
| 62 | }; |
| 63 | |
| 64 | /** |
| 65 | \brief Triangle representation used for cloth-mesh collision. |
| 66 | */ |
| 67 | struct PxClothCollisionTriangle |
| 68 | { |
| 69 | PxVec3 vertex0; |
| 70 | PxVec3 vertex1; |
| 71 | PxVec3 vertex2; |
| 72 | |
| 73 | /** |
| 74 | \brief Default constructor, performs no initialization. |
| 75 | */ |
| 76 | PxClothCollisionTriangle() {} |
| 77 | PxClothCollisionTriangle( |
| 78 | const PxVec3& v0, |
| 79 | const PxVec3& v1, |
| 80 | const PxVec3& v2) : |
| 81 | vertex0(v0), |
| 82 | vertex1(v1), |
| 83 | vertex2(v2) {} |
| 84 | }; |
| 85 | |
| 86 | |
| 87 | #ifndef PX_DOXYGEN |
| 88 | } // namespace physx |
| 89 | #endif |
| 90 | |
| 91 | /** @} */ |
| 92 | #endif |
| 93 | |