| 1 | /* |
| 2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
| 3 | * |
| 4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
| 5 | * and proprietary rights in and to this software, related documentation |
| 6 | * and any modifications thereto. Any use, reproduction, disclosure or |
| 7 | * distribution of this software and related documentation without an express |
| 8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
| 9 | */ |
| 10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 12 | |
| 13 | |
| 14 | #ifndef PX_PHYSICS_NX_CLOTH_TYPES |
| 15 | #define PX_PHYSICS_NX_CLOTH_TYPES |
| 16 | /** \addtogroup cloth |
| 17 | @{ |
| 18 | */ |
| 19 | |
| 20 | #include "PxPhysXConfig.h" |
| 21 | #include "foundation/PxFlags.h" |
| 22 | |
| 23 | #include "foundation/PxVec3.h" |
| 24 | |
| 25 | #ifndef PX_DOXYGEN |
| 26 | namespace physx |
| 27 | { |
| 28 | #endif |
| 29 | |
| 30 | /** |
| 31 | \brief flag for behaviors of the cloth solver |
| 32 | \details Defines flags to turn on/off features of the cloth solver. |
| 33 | The flag can be set during the cloth object construction (\see PxPhysics.createCloth() ), |
| 34 | or individually after the cloth has been created (\see PxCloth.setClothFlag() ). |
| 35 | */ |
| 36 | struct PxClothFlag |
| 37 | { |
| 38 | enum Enum |
| 39 | { |
| 40 | eGPU = (1<<0), //!< turn on/off gpu based solver |
| 41 | eSWEPT_CONTACT = (1<<1), //!< use swept contact (continuous collision) |
| 42 | eSCENE_COLLISION = (1<<2), //!< collide against rigid body shapes in scene |
| 43 | eCOUNT = 3 // internal use only |
| 44 | }; |
| 45 | }; |
| 46 | |
| 47 | typedef PxFlags<PxClothFlag::Enum,PxU16> PxClothFlags; |
| 48 | PX_FLAGS_OPERATORS(PxClothFlag::Enum, PxU16) |
| 49 | |
| 50 | /** |
| 51 | \brief Per particle data for cloth. |
| 52 | \details Defines position of the cloth particle as well as inverse mass. |
| 53 | When inverse mass is set to 0, the particle gets fully constrained |
| 54 | to the position during simulation. |
| 55 | \see PxPhysics.createCloth() |
| 56 | \see PxCloth.setParticles() |
| 57 | */ |
| 58 | struct PxClothParticle |
| 59 | { |
| 60 | PxVec3 pos; //!< position of the particle (in cloth local space) |
| 61 | PxReal invWeight; //!< inverse mass of the particle. If set to 0, the particle is fully constrained. |
| 62 | |
| 63 | /** |
| 64 | \brief Default constructor, performs no initialization. |
| 65 | */ |
| 66 | PxClothParticle() {} |
| 67 | PxClothParticle(const PxVec3& pos_, PxReal invWeight_) |
| 68 | : pos(pos_), invWeight(invWeight_){} |
| 69 | }; |
| 70 | |
| 71 | /** |
| 72 | \brief Constraints for cloth particle motion. |
| 73 | \details Defines a spherical volume to which the motion of a particle should be constrained. |
| 74 | @see PxCloth.setMotionConstraints() |
| 75 | */ |
| 76 | struct PxClothParticleMotionConstraint |
| 77 | { |
| 78 | PxVec3 pos; //!< Center of the motion constraint sphere (in cloth local space) |
| 79 | PxReal radius; //!< Maximum distance the particle can move away from the sphere center. |
| 80 | |
| 81 | /** |
| 82 | \brief Default constructor, performs no initialization. |
| 83 | */ |
| 84 | PxClothParticleMotionConstraint() {} |
| 85 | PxClothParticleMotionConstraint(const PxVec3& p, PxReal r) |
| 86 | : pos(p), radius(r){} |
| 87 | }; |
| 88 | |
| 89 | /** |
| 90 | \brief Separation constraints for cloth particle movement |
| 91 | \details Defines a spherical volume such that corresponding particles should stay outside. |
| 92 | @see PxCloth.setSeparationConstraints() |
| 93 | */ |
| 94 | struct PxClothParticleSeparationConstraint |
| 95 | { |
| 96 | PxVec3 pos; //!< Center of the constraint sphere (in cloth local space) |
| 97 | PxReal radius; //!< Radius of the constraint sphere such that the particle stay outside of this sphere. |
| 98 | |
| 99 | /** |
| 100 | \brief Default constructor, performs no initialization. |
| 101 | */ |
| 102 | PxClothParticleSeparationConstraint() {} |
| 103 | PxClothParticleSeparationConstraint(const PxVec3& p, PxReal r) |
| 104 | : pos(p), radius(r){} |
| 105 | }; |
| 106 | |
| 107 | #ifndef PX_DOXYGEN |
| 108 | } // namespace physx |
| 109 | #endif |
| 110 | |
| 111 | /** @} */ |
| 112 | #endif |
| 113 | |