1 | /* |
2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
3 | * |
4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
5 | * and proprietary rights in and to this software, related documentation |
6 | * and any modifications thereto. Any use, reproduction, disclosure or |
7 | * distribution of this software and related documentation without an express |
8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
9 | */ |
10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
12 | |
13 | |
14 | #ifndef PX_PHYSICS_NX_CLOTH_TYPES |
15 | #define PX_PHYSICS_NX_CLOTH_TYPES |
16 | /** \addtogroup cloth |
17 | @{ |
18 | */ |
19 | |
20 | #include "PxPhysXConfig.h" |
21 | #include "foundation/PxFlags.h" |
22 | |
23 | #include "foundation/PxVec3.h" |
24 | |
25 | #ifndef PX_DOXYGEN |
26 | namespace physx |
27 | { |
28 | #endif |
29 | |
30 | /** |
31 | \brief flag for behaviors of the cloth solver |
32 | \details Defines flags to turn on/off features of the cloth solver. |
33 | The flag can be set during the cloth object construction (\see PxPhysics.createCloth() ), |
34 | or individually after the cloth has been created (\see PxCloth.setClothFlag() ). |
35 | */ |
36 | struct PxClothFlag |
37 | { |
38 | enum Enum |
39 | { |
40 | eGPU = (1<<0), //!< turn on/off gpu based solver |
41 | eSWEPT_CONTACT = (1<<1), //!< use swept contact (continuous collision) |
42 | eSCENE_COLLISION = (1<<2), //!< collide against rigid body shapes in scene |
43 | eCOUNT = 3 // internal use only |
44 | }; |
45 | }; |
46 | |
47 | typedef PxFlags<PxClothFlag::Enum,PxU16> PxClothFlags; |
48 | PX_FLAGS_OPERATORS(PxClothFlag::Enum, PxU16) |
49 | |
50 | /** |
51 | \brief Per particle data for cloth. |
52 | \details Defines position of the cloth particle as well as inverse mass. |
53 | When inverse mass is set to 0, the particle gets fully constrained |
54 | to the position during simulation. |
55 | \see PxPhysics.createCloth() |
56 | \see PxCloth.setParticles() |
57 | */ |
58 | struct PxClothParticle |
59 | { |
60 | PxVec3 pos; //!< position of the particle (in cloth local space) |
61 | PxReal invWeight; //!< inverse mass of the particle. If set to 0, the particle is fully constrained. |
62 | |
63 | /** |
64 | \brief Default constructor, performs no initialization. |
65 | */ |
66 | PxClothParticle() {} |
67 | PxClothParticle(const PxVec3& pos_, PxReal invWeight_) |
68 | : pos(pos_), invWeight(invWeight_){} |
69 | }; |
70 | |
71 | /** |
72 | \brief Constraints for cloth particle motion. |
73 | \details Defines a spherical volume to which the motion of a particle should be constrained. |
74 | @see PxCloth.setMotionConstraints() |
75 | */ |
76 | struct PxClothParticleMotionConstraint |
77 | { |
78 | PxVec3 pos; //!< Center of the motion constraint sphere (in cloth local space) |
79 | PxReal radius; //!< Maximum distance the particle can move away from the sphere center. |
80 | |
81 | /** |
82 | \brief Default constructor, performs no initialization. |
83 | */ |
84 | PxClothParticleMotionConstraint() {} |
85 | PxClothParticleMotionConstraint(const PxVec3& p, PxReal r) |
86 | : pos(p), radius(r){} |
87 | }; |
88 | |
89 | /** |
90 | \brief Separation constraints for cloth particle movement |
91 | \details Defines a spherical volume such that corresponding particles should stay outside. |
92 | @see PxCloth.setSeparationConstraints() |
93 | */ |
94 | struct PxClothParticleSeparationConstraint |
95 | { |
96 | PxVec3 pos; //!< Center of the constraint sphere (in cloth local space) |
97 | PxReal radius; //!< Radius of the constraint sphere such that the particle stay outside of this sphere. |
98 | |
99 | /** |
100 | \brief Default constructor, performs no initialization. |
101 | */ |
102 | PxClothParticleSeparationConstraint() {} |
103 | PxClothParticleSeparationConstraint(const PxVec3& p, PxReal r) |
104 | : pos(p), radius(r){} |
105 | }; |
106 | |
107 | #ifndef PX_DOXYGEN |
108 | } // namespace physx |
109 | #endif |
110 | |
111 | /** @} */ |
112 | #endif |
113 | |