| 1 | /* |
| 2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
| 3 | * |
| 4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
| 5 | * and proprietary rights in and to this software, related documentation |
| 6 | * and any modifications thereto. Any use, reproduction, disclosure or |
| 7 | * distribution of this software and related documentation without an express |
| 8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
| 9 | */ |
| 10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 12 | |
| 13 | |
| 14 | #ifndef PX_COLLISION_NXTRIANGLEMESHDESC |
| 15 | #define PX_COLLISION_NXTRIANGLEMESHDESC |
| 16 | /** \addtogroup cooking |
| 17 | @{ |
| 18 | */ |
| 19 | |
| 20 | #include "PxPhysXConfig.h" |
| 21 | #include "geometry/PxSimpleTriangleMesh.h" |
| 22 | |
| 23 | #ifndef PX_DOXYGEN |
| 24 | namespace physx |
| 25 | { |
| 26 | #endif |
| 27 | |
| 28 | /** |
| 29 | \brief Descriptor class for #PxTriangleMesh. |
| 30 | |
| 31 | Note that this class is derived from PxSimpleTriangleMesh which contains the members that describe the basic mesh. |
| 32 | The mesh data is *copied* when an PxTriangleMesh object is created from this descriptor. After the call the |
| 33 | user may discard the triangle data. |
| 34 | |
| 35 | @see PxTriangleMesh PxTriangleMeshGeometry PxShape |
| 36 | */ |
| 37 | class PxTriangleMeshDesc : public PxSimpleTriangleMesh |
| 38 | { |
| 39 | public: |
| 40 | |
| 41 | /** |
| 42 | Optional pointer to first material index, or NULL. There are PxSimpleTriangleMesh::numTriangles indices in total. |
| 43 | Caller may add materialIndexStride bytes to the pointer to access the next triangle. |
| 44 | |
| 45 | When a triangle mesh collides with another object, a material is required at the collision point. |
| 46 | If materialIndices is NULL, then the material of the PxShape instance is used. |
| 47 | Otherwise, if the point of contact is on a triangle with index i, then the material index is determined as: |
| 48 | PxMaterialTableIndex index = *(PxMaterialTableIndex *)(((PxU8*)materialIndices) + materialIndexStride * i); |
| 49 | |
| 50 | If the contact point falls on a vertex or an edge, a triangle adjacent to the vertex or edge is selected, and its index |
| 51 | used to look up a material. The selection is arbitrary but consistent over time. |
| 52 | |
| 53 | <b>Default:</b> NULL |
| 54 | |
| 55 | @see materialIndexStride |
| 56 | */ |
| 57 | PxTypedStridedData<PxMaterialTableIndex> materialIndices; |
| 58 | |
| 59 | /** |
| 60 | \deprecated |
| 61 | The SDK computes convex edges of a mesh and use them for collision detection. This parameter allows you to |
| 62 | setup a tolerance for the convex edge detector. |
| 63 | |
| 64 | <b>Range:</b> (0, PX_MAX_F32)<br> |
| 65 | <b>Default:</b> 0.001 |
| 66 | */ |
| 67 | PX_DEPRECATED PxReal convexEdgeThreshold; |
| 68 | |
| 69 | /** |
| 70 | \brief Constructor sets to default. |
| 71 | */ |
| 72 | PX_INLINE PxTriangleMeshDesc(); |
| 73 | |
| 74 | /** |
| 75 | \brief (re)sets the structure to the default. |
| 76 | */ |
| 77 | PX_INLINE void setToDefault(); |
| 78 | |
| 79 | /** |
| 80 | \brief Returns true if the descriptor is valid. |
| 81 | \return true if the current settings are valid |
| 82 | */ |
| 83 | PX_INLINE bool isValid() const; |
| 84 | }; |
| 85 | |
| 86 | PX_INLINE PxTriangleMeshDesc::PxTriangleMeshDesc() //constructor sets to default |
| 87 | { |
| 88 | PxSimpleTriangleMesh::setToDefault(); |
| 89 | convexEdgeThreshold = 0.001f; |
| 90 | } |
| 91 | |
| 92 | PX_INLINE void PxTriangleMeshDesc::setToDefault() |
| 93 | { |
| 94 | *this = PxTriangleMeshDesc(); |
| 95 | } |
| 96 | |
| 97 | PX_INLINE bool PxTriangleMeshDesc::isValid() const |
| 98 | { |
| 99 | if(points.count < 3) //at least 1 trig's worth of points |
| 100 | return false; |
| 101 | if ((!triangles.data) && (points.count%3)) // Non-indexed mesh => we must ensure the geometry defines an implicit number of triangles // i.e. numVertices can't be divided by 3 |
| 102 | return false; |
| 103 | //add more validity checks here |
| 104 | if (materialIndices.data && materialIndices.stride < sizeof(PxMaterialTableIndex)) |
| 105 | return false; |
| 106 | return PxSimpleTriangleMesh::isValid(); |
| 107 | } |
| 108 | |
| 109 | #ifndef PX_DOXYGEN |
| 110 | } // namespace physx |
| 111 | #endif |
| 112 | |
| 113 | /** @} */ |
| 114 | #endif |
| 115 | |