1 | /* |
2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
3 | * |
4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
5 | * and proprietary rights in and to this software, related documentation |
6 | * and any modifications thereto. Any use, reproduction, disclosure or |
7 | * distribution of this software and related documentation without an express |
8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
9 | */ |
10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
12 | |
13 | |
14 | #ifndef PX_COLLISION_NXTRIANGLEMESHDESC |
15 | #define PX_COLLISION_NXTRIANGLEMESHDESC |
16 | /** \addtogroup cooking |
17 | @{ |
18 | */ |
19 | |
20 | #include "PxPhysXConfig.h" |
21 | #include "geometry/PxSimpleTriangleMesh.h" |
22 | |
23 | #ifndef PX_DOXYGEN |
24 | namespace physx |
25 | { |
26 | #endif |
27 | |
28 | /** |
29 | \brief Descriptor class for #PxTriangleMesh. |
30 | |
31 | Note that this class is derived from PxSimpleTriangleMesh which contains the members that describe the basic mesh. |
32 | The mesh data is *copied* when an PxTriangleMesh object is created from this descriptor. After the call the |
33 | user may discard the triangle data. |
34 | |
35 | @see PxTriangleMesh PxTriangleMeshGeometry PxShape |
36 | */ |
37 | class PxTriangleMeshDesc : public PxSimpleTriangleMesh |
38 | { |
39 | public: |
40 | |
41 | /** |
42 | Optional pointer to first material index, or NULL. There are PxSimpleTriangleMesh::numTriangles indices in total. |
43 | Caller may add materialIndexStride bytes to the pointer to access the next triangle. |
44 | |
45 | When a triangle mesh collides with another object, a material is required at the collision point. |
46 | If materialIndices is NULL, then the material of the PxShape instance is used. |
47 | Otherwise, if the point of contact is on a triangle with index i, then the material index is determined as: |
48 | PxMaterialTableIndex index = *(PxMaterialTableIndex *)(((PxU8*)materialIndices) + materialIndexStride * i); |
49 | |
50 | If the contact point falls on a vertex or an edge, a triangle adjacent to the vertex or edge is selected, and its index |
51 | used to look up a material. The selection is arbitrary but consistent over time. |
52 | |
53 | <b>Default:</b> NULL |
54 | |
55 | @see materialIndexStride |
56 | */ |
57 | PxTypedStridedData<PxMaterialTableIndex> materialIndices; |
58 | |
59 | /** |
60 | \deprecated |
61 | The SDK computes convex edges of a mesh and use them for collision detection. This parameter allows you to |
62 | setup a tolerance for the convex edge detector. |
63 | |
64 | <b>Range:</b> (0, PX_MAX_F32)<br> |
65 | <b>Default:</b> 0.001 |
66 | */ |
67 | PX_DEPRECATED PxReal convexEdgeThreshold; |
68 | |
69 | /** |
70 | \brief Constructor sets to default. |
71 | */ |
72 | PX_INLINE PxTriangleMeshDesc(); |
73 | |
74 | /** |
75 | \brief (re)sets the structure to the default. |
76 | */ |
77 | PX_INLINE void setToDefault(); |
78 | |
79 | /** |
80 | \brief Returns true if the descriptor is valid. |
81 | \return true if the current settings are valid |
82 | */ |
83 | PX_INLINE bool isValid() const; |
84 | }; |
85 | |
86 | PX_INLINE PxTriangleMeshDesc::PxTriangleMeshDesc() //constructor sets to default |
87 | { |
88 | PxSimpleTriangleMesh::setToDefault(); |
89 | convexEdgeThreshold = 0.001f; |
90 | } |
91 | |
92 | PX_INLINE void PxTriangleMeshDesc::setToDefault() |
93 | { |
94 | *this = PxTriangleMeshDesc(); |
95 | } |
96 | |
97 | PX_INLINE bool PxTriangleMeshDesc::isValid() const |
98 | { |
99 | if(points.count < 3) //at least 1 trig's worth of points |
100 | return false; |
101 | if ((!triangles.data) && (points.count%3)) // Non-indexed mesh => we must ensure the geometry defines an implicit number of triangles // i.e. numVertices can't be divided by 3 |
102 | return false; |
103 | //add more validity checks here |
104 | if (materialIndices.data && materialIndices.stride < sizeof(PxMaterialTableIndex)) |
105 | return false; |
106 | return PxSimpleTriangleMesh::isValid(); |
107 | } |
108 | |
109 | #ifndef PX_DOXYGEN |
110 | } // namespace physx |
111 | #endif |
112 | |
113 | /** @} */ |
114 | #endif |
115 | |