| 1 | /* |
| 2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
| 3 | * |
| 4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
| 5 | * and proprietary rights in and to this software, related documentation |
| 6 | * and any modifications thereto. Any use, reproduction, disclosure or |
| 7 | * distribution of this software and related documentation without an express |
| 8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
| 9 | */ |
| 10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 12 | |
| 13 | |
| 14 | #ifndef PX_PHYSICS_GEOMUTILS_NX_SIMPLETRIANGLEMESH |
| 15 | #define PX_PHYSICS_GEOMUTILS_NX_SIMPLETRIANGLEMESH |
| 16 | /** \addtogroup geomutils |
| 17 | @{ |
| 18 | */ |
| 19 | |
| 20 | #include "foundation/PxVec3.h" |
| 21 | #include "foundation/PxFlags.h" |
| 22 | #include "common/PxCoreUtilityTypes.h" |
| 23 | #include "common/PxPhysXCommonConfig.h" |
| 24 | |
| 25 | #ifndef PX_DOXYGEN |
| 26 | namespace physx |
| 27 | { |
| 28 | #endif |
| 29 | |
| 30 | /** |
| 31 | \brief Enum with flag values to be used in PxSimpleTriangleMesh::flags. |
| 32 | */ |
| 33 | struct PxMeshFlag |
| 34 | { |
| 35 | enum Enum |
| 36 | { |
| 37 | /** |
| 38 | \brief Specifies if the SDK should flip normals. |
| 39 | |
| 40 | The PhysX libraries assume that the face normal of a triangle with vertices [a,b,c] can be computed as: |
| 41 | edge1 = b-a |
| 42 | edge2 = c-a |
| 43 | face_normal = edge1 x edge2. |
| 44 | |
| 45 | Note: This is the same as a counterclockwise winding in a right handed coordinate system or |
| 46 | alternatively a clockwise winding order in a left handed coordinate system. |
| 47 | |
| 48 | If this does not match the winding order for your triangles, raise the below flag. |
| 49 | */ |
| 50 | eFLIPNORMALS = (1<<0), |
| 51 | e16_BIT_INDICES = (1<<1) //<! Denotes the use of 16-bit vertex indices |
| 52 | }; |
| 53 | }; |
| 54 | |
| 55 | /** |
| 56 | \brief collection of set bits defined in PxMeshFlag. |
| 57 | |
| 58 | @see PxMeshFlag |
| 59 | */ |
| 60 | typedef PxFlags<PxMeshFlag::Enum,PxU16> PxMeshFlags; |
| 61 | PX_FLAGS_OPERATORS(PxMeshFlag::Enum,PxU16) |
| 62 | |
| 63 | |
| 64 | /** |
| 65 | \brief A structure describing a triangle mesh. |
| 66 | */ |
| 67 | class PxSimpleTriangleMesh |
| 68 | { |
| 69 | public: |
| 70 | |
| 71 | /** |
| 72 | \brief Pointer to first vertex point. |
| 73 | */ |
| 74 | PxBoundedData points; |
| 75 | |
| 76 | /** |
| 77 | \brief Pointer to first triangle. |
| 78 | |
| 79 | Caller may add triangleStrideBytes bytes to the pointer to access the next triangle. |
| 80 | |
| 81 | These are triplets of 0 based indices: |
| 82 | vert0 vert1 vert2 |
| 83 | vert0 vert1 vert2 |
| 84 | vert0 vert1 vert2 |
| 85 | ... |
| 86 | |
| 87 | where vertex is either a 32 or 16 bit unsigned integer. There are numTriangles*3 indices. |
| 88 | |
| 89 | This is declared as a void pointer because it is actually either an PxU16 or a PxU32 pointer. |
| 90 | */ |
| 91 | PxBoundedData triangles; |
| 92 | |
| 93 | /** |
| 94 | \brief Flags bits, combined from values of the enum ::PxMeshFlag |
| 95 | */ |
| 96 | PxMeshFlags flags; |
| 97 | |
| 98 | /** |
| 99 | \brief constructor sets to default. |
| 100 | */ |
| 101 | PX_INLINE PxSimpleTriangleMesh(); |
| 102 | /** |
| 103 | \brief (re)sets the structure to the default. |
| 104 | */ |
| 105 | PX_INLINE void setToDefault(); |
| 106 | /** |
| 107 | \brief returns true if the current settings are valid |
| 108 | */ |
| 109 | PX_INLINE bool isValid() const; |
| 110 | }; |
| 111 | |
| 112 | |
| 113 | PX_INLINE PxSimpleTriangleMesh::PxSimpleTriangleMesh() |
| 114 | { |
| 115 | } |
| 116 | |
| 117 | PX_INLINE void PxSimpleTriangleMesh::setToDefault() |
| 118 | { |
| 119 | *this = PxSimpleTriangleMesh(); |
| 120 | } |
| 121 | |
| 122 | PX_INLINE bool PxSimpleTriangleMesh::isValid() const |
| 123 | { |
| 124 | // Check geometry |
| 125 | if(points.count > 0xffff && flags & PxMeshFlag::e16_BIT_INDICES) |
| 126 | return false; |
| 127 | if(!points.data) |
| 128 | return false; |
| 129 | if(points.stride < sizeof(PxVec3)) //should be at least one point's worth of data |
| 130 | return false; |
| 131 | |
| 132 | // Check topology |
| 133 | // The triangles pointer is not mandatory |
| 134 | if(triangles.data) |
| 135 | { |
| 136 | // Indexed mesh |
| 137 | PxU32 limit = (flags & PxMeshFlag::e16_BIT_INDICES) ? sizeof(PxU16)*3 : sizeof(PxU32)*3; |
| 138 | if(triangles.stride < limit) |
| 139 | return false; |
| 140 | } |
| 141 | return true; |
| 142 | } |
| 143 | |
| 144 | #ifndef PX_DOXYGEN |
| 145 | } // namespace physx |
| 146 | #endif |
| 147 | |
| 148 | /** @} */ |
| 149 | #endif |
| 150 | |