1 | /* |
2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
3 | * |
4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
5 | * and proprietary rights in and to this software, related documentation |
6 | * and any modifications thereto. Any use, reproduction, disclosure or |
7 | * distribution of this software and related documentation without an express |
8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
9 | */ |
10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
12 | |
13 | |
14 | #ifndef PX_PHYSICS_EXTENSIONS_BROAD_PHASE_H |
15 | #define PX_PHYSICS_EXTENSIONS_BROAD_PHASE_H |
16 | /** \addtogroup extensions |
17 | @{ |
18 | */ |
19 | |
20 | #include "PxPhysXConfig.h" |
21 | #include "common/PxPhysXCommonConfig.h" |
22 | |
23 | #ifndef PX_DOXYGEN |
24 | namespace physx |
25 | { |
26 | #endif |
27 | |
28 | class PxBroadPhaseExt |
29 | { |
30 | public: |
31 | |
32 | /** |
33 | \brief Creates regions for PxSceneDesc, from a global box. |
34 | |
35 | This helper simply subdivides the given global box into a 2D grid of smaller boxes. Each one of those smaller boxes |
36 | is a region of interest for the broadphase. There are nbSubdiv*nbSubdiv regions in the 2D grid. The function does not |
37 | subdivide along the given up axis. |
38 | |
39 | This is the simplest setup one can use with PxBroadPhaseType::eMBP. A more sophisticated setup would try to cover |
40 | the game world with a non-uniform set of regions (i.e. not just a grid). |
41 | |
42 | \param[out] regions Regions computed from the input global box |
43 | \param[in] globalBounds World-space box covering the game world |
44 | \param[in] nbSubdiv Grid subdivision level. The function will create nbSubdiv*nbSubdiv regions. |
45 | \param[in] upAxis Up axis (0 for X, 1 for Y, 2 for Z). |
46 | \return number of regions written out to the 'regions' array |
47 | |
48 | @see PxSceneDesc PxBroadPhaseType |
49 | */ |
50 | static PxU32 createRegionsFromWorldBounds(PxBounds3* regions, const PxBounds3& globalBounds, PxU32 nbSubdiv, PxU32 upAxis=1); |
51 | }; |
52 | |
53 | #ifndef PX_DOXYGEN |
54 | } // namespace physx |
55 | #endif |
56 | |
57 | /** @} */ |
58 | #endif |
59 | |