| 1 | /* |
| 2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
| 3 | * |
| 4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
| 5 | * and proprietary rights in and to this software, related documentation |
| 6 | * and any modifications thereto. Any use, reproduction, disclosure or |
| 7 | * distribution of this software and related documentation without an express |
| 8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
| 9 | */ |
| 10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 12 | |
| 13 | |
| 14 | #ifndef PX_PHYSICS_EXTENSIONS_DEFAULT_CPU_DISPATCHER_H |
| 15 | #define PX_PHYSICS_EXTENSIONS_DEFAULT_CPU_DISPATCHER_H |
| 16 | /** \addtogroup extensions |
| 17 | @{ |
| 18 | */ |
| 19 | |
| 20 | #include "common/PxPhysXCommonConfig.h" |
| 21 | #include "pxtask/PxCpuDispatcher.h" |
| 22 | |
| 23 | #ifndef PX_DOXYGEN |
| 24 | namespace physx |
| 25 | { |
| 26 | #endif |
| 27 | |
| 28 | /** |
| 29 | \brief A default implementation for a CPU task dispatcher. |
| 30 | |
| 31 | @see PxDefaultCpuDispatcherCreate() PxCpuDispatcher |
| 32 | */ |
| 33 | class PxDefaultCpuDispatcher: public physx::PxCpuDispatcher |
| 34 | { |
| 35 | public: |
| 36 | /** |
| 37 | \brief Deletes the dispatcher. |
| 38 | |
| 39 | Do not keep a reference to the deleted instance. |
| 40 | |
| 41 | @see PxDefaultCpuDispatcherCreate() |
| 42 | */ |
| 43 | virtual void release() = 0; |
| 44 | |
| 45 | /** |
| 46 | \brief Enables profiling at task level. |
| 47 | |
| 48 | \note By default enabled only in profiling builds. |
| 49 | |
| 50 | \param[in] runProfiled True if tasks should be profiled. |
| 51 | */ |
| 52 | virtual void setRunProfiled(bool runProfiled) = 0; |
| 53 | |
| 54 | /** |
| 55 | \brief Checks if profiling is enabled at task level. |
| 56 | |
| 57 | \return True if tasks should be profiled. |
| 58 | */ |
| 59 | virtual bool getRunProfiled() const = 0; |
| 60 | }; |
| 61 | |
| 62 | |
| 63 | /** |
| 64 | \brief Create default dispatcher, extensions SDK needs to be initialized first. |
| 65 | |
| 66 | \param[in] numThreads Number of worker threads the dispatcher should use. |
| 67 | \param[in] affinityMasks Array with affinity mask for each thread. If not defined, default masks will be used. |
| 68 | |
| 69 | \note numThreads may be zero in which case no worker thread are initialized and |
| 70 | simulation tasks will be executed on the thread that calls PxScene::simulate() |
| 71 | |
| 72 | @see PxDefaultCpuDispatcher |
| 73 | */ |
| 74 | PxDefaultCpuDispatcher* PxDefaultCpuDispatcherCreate(PxU32 numThreads, PxU32* affinityMasks = NULL); |
| 75 | |
| 76 | #ifndef PX_DOXYGEN |
| 77 | } // namespace physx |
| 78 | #endif |
| 79 | |
| 80 | /** @} */ |
| 81 | #endif |
| 82 | |