1 | /* |
2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
3 | * |
4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
5 | * and proprietary rights in and to this software, related documentation |
6 | * and any modifications thereto. Any use, reproduction, disclosure or |
7 | * distribution of this software and related documentation without an express |
8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
9 | */ |
10 | |
11 | #ifndef PX_CPU_DISPATCHER_H |
12 | #define PX_CPU_DISPATCHER_H |
13 | |
14 | #include "foundation/Px.h" |
15 | |
16 | #ifndef PX_DOXYGEN |
17 | namespace physx |
18 | { |
19 | #endif |
20 | |
21 | class PxBaseTask; |
22 | |
23 | /** |
24 | \brief A CpuDispatcher is responsible for scheduling the execution of tasks passed to it by the SDK. |
25 | |
26 | A typical implementation would for example use a thread pool with the dispatcher |
27 | pushing tasks onto worker thread queues or a global queue. |
28 | |
29 | @see PxBaseTask |
30 | @see PxTask |
31 | @see PxTaskManager |
32 | */ |
33 | class PxCpuDispatcher |
34 | { |
35 | public: |
36 | /** |
37 | \brief Called by the TaskManager when a task is to be queued for execution. |
38 | |
39 | Upon receiving a task, the dispatcher should schedule the task |
40 | to run when resource is available. After the task has been run, |
41 | it should call the release() method and discard it's pointer. |
42 | |
43 | \param[in] task The task to be run. |
44 | |
45 | @see PxBaseTask |
46 | */ |
47 | virtual void submitTask( PxBaseTask& task ) = 0; |
48 | |
49 | /** |
50 | \brief Returns the number of available worker threads for this dispatcher. |
51 | |
52 | The SDK will use this count to control how many tasks are submitted. By |
53 | matching the number of tasks with the number of execution units task |
54 | overhead can be reduced. |
55 | */ |
56 | virtual PxU32 getWorkerCount() const = 0; |
57 | |
58 | virtual ~PxCpuDispatcher() {} |
59 | }; |
60 | |
61 | #ifndef PX_DOXYGEN |
62 | } // end physx namespace |
63 | #endif |
64 | |
65 | #endif |
66 | |