1 | /* |
2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
3 | * |
4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
5 | * and proprietary rights in and to this software, related documentation |
6 | * and any modifications thereto. Any use, reproduction, disclosure or |
7 | * distribution of this software and related documentation without an express |
8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
9 | */ |
10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
12 | |
13 | |
14 | #ifndef PX_PHYSICS_EXTENSIONS_SMOOTH_NORMALS_H |
15 | #define PX_PHYSICS_EXTENSIONS_SMOOTH_NORMALS_H |
16 | /** \addtogroup extensions |
17 | @{ |
18 | */ |
19 | |
20 | #include "common/PxPhysXCommonConfig.h" |
21 | |
22 | /** |
23 | \brief Builds smooth vertex normals over a mesh. |
24 | |
25 | - "smooth" because smoothing groups are not supported here |
26 | - takes angles into account for correct cube normals computation |
27 | |
28 | To use 32bit indices pass a pointer in dFaces and set wFaces to zero. Alternatively pass a pointer to |
29 | wFaces and set dFaces to zero. |
30 | |
31 | \param[in] nbTris Number of triangles |
32 | \param[in] nbVerts Number of vertices |
33 | \param[in] verts Array of vertices |
34 | \param[in] dFaces Array of dword triangle indices, or null |
35 | \param[in] wFaces Array of word triangle indices, or null |
36 | \param[out] normals Array of computed normals (assumes nbVerts vectors) |
37 | \param[in] flip Flips the normals or not |
38 | \return True on success. |
39 | */ |
40 | PX_C_EXPORT bool PX_CALL_CONV PxBuildSmoothNormals(physx::PxU32 nbTris, physx::PxU32 nbVerts, const physx::PxVec3* verts, |
41 | const physx::PxU32* dFaces, const physx::PxU16* wFaces, physx::PxVec3* normals, bool flip); |
42 | |
43 | /** @} */ |
44 | #endif |
45 | |