| 1 | /* |
| 2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
| 3 | * |
| 4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
| 5 | * and proprietary rights in and to this software, related documentation |
| 6 | * and any modifications thereto. Any use, reproduction, disclosure or |
| 7 | * distribution of this software and related documentation without an express |
| 8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
| 9 | */ |
| 10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 12 | |
| 13 | |
| 14 | |
| 15 | #ifndef PX_FOUNDATION_PX_QUAT_H |
| 16 | #define PX_FOUNDATION_PX_QUAT_H |
| 17 | |
| 18 | /** \addtogroup foundation |
| 19 | @{ |
| 20 | */ |
| 21 | |
| 22 | #include "foundation/PxVec3.h" |
| 23 | #ifndef PX_DOXYGEN |
| 24 | namespace physx |
| 25 | { |
| 26 | #endif |
| 27 | |
| 28 | /** |
| 29 | \brief This is a quaternion class. For more information on quaternion mathematics |
| 30 | consult a mathematics source on complex numbers. |
| 31 | |
| 32 | */ |
| 33 | |
| 34 | class PxQuat |
| 35 | { |
| 36 | public: |
| 37 | /** |
| 38 | \brief Default constructor, does not do any initialization. |
| 39 | */ |
| 40 | PX_CUDA_CALLABLE PX_FORCE_INLINE PxQuat() { } |
| 41 | |
| 42 | |
| 43 | //! identity constructor |
| 44 | PX_CUDA_CALLABLE PX_INLINE PxQuat(PxIDENTITY r) |
| 45 | : x(0.0f), y(0.0f), z(0.0f), w(1.0f) |
| 46 | { |
| 47 | PX_UNUSED(r); |
| 48 | } |
| 49 | |
| 50 | /** |
| 51 | \brief Constructor from a scalar: sets the real part w to the scalar value, and the imaginary parts (x,y,z) to zero |
| 52 | */ |
| 53 | explicit PX_CUDA_CALLABLE PX_FORCE_INLINE PxQuat(PxReal r) |
| 54 | : x(0.0f), y(0.0f), z(0.0f), w(r) |
| 55 | { |
| 56 | } |
| 57 | |
| 58 | /** |
| 59 | \brief Constructor. Take note of the order of the elements! |
| 60 | */ |
| 61 | PX_CUDA_CALLABLE PX_FORCE_INLINE PxQuat(PxReal nx, PxReal ny, PxReal nz, PxReal nw) : x(nx),y(ny),z(nz),w(nw) {} |
| 62 | |
| 63 | /** |
| 64 | \brief Creates from angle-axis representation. |
| 65 | |
| 66 | Axis must be normalized! |
| 67 | |
| 68 | Angle is in radians! |
| 69 | |
| 70 | <b>Unit:</b> Radians |
| 71 | */ |
| 72 | PX_CUDA_CALLABLE PX_INLINE PxQuat(PxReal angleRadians, const PxVec3& unitAxis) |
| 73 | { |
| 74 | PX_ASSERT(PxAbs(1.0f-unitAxis.magnitude())<1e-3f); |
| 75 | const PxReal a = angleRadians * 0.5f; |
| 76 | const PxReal s = PxSin(a); |
| 77 | w = PxCos(a); |
| 78 | x = unitAxis.x * s; |
| 79 | y = unitAxis.y * s; |
| 80 | z = unitAxis.z * s; |
| 81 | } |
| 82 | |
| 83 | /** |
| 84 | \brief Copy ctor. |
| 85 | */ |
| 86 | PX_CUDA_CALLABLE PX_FORCE_INLINE PxQuat(const PxQuat& v): x(v.x), y(v.y), z(v.z), w(v.w) {} |
| 87 | |
| 88 | /** |
| 89 | \brief Creates from orientation matrix. |
| 90 | |
| 91 | \param[in] m Rotation matrix to extract quaternion from. |
| 92 | */ |
| 93 | PX_CUDA_CALLABLE PX_INLINE explicit PxQuat(const PxMat33& m); /* defined in PxMat33.h */ |
| 94 | |
| 95 | /** |
| 96 | \brief returns true if all elements are finite (not NAN or INF, etc.) |
| 97 | */ |
| 98 | PX_CUDA_CALLABLE bool isFinite() const |
| 99 | { |
| 100 | return PxIsFinite(x) |
| 101 | && PxIsFinite(y) |
| 102 | && PxIsFinite(z) |
| 103 | && PxIsFinite(w); |
| 104 | } |
| 105 | |
| 106 | |
| 107 | /** |
| 108 | \brief returns true if finite and magnitude is close to unit |
| 109 | */ |
| 110 | |
| 111 | PX_CUDA_CALLABLE bool isUnit() const |
| 112 | { |
| 113 | const PxReal unitTolerance = 1e-4f; |
| 114 | return isFinite() && PxAbs(magnitude()-1)<unitTolerance; |
| 115 | } |
| 116 | |
| 117 | |
| 118 | /** |
| 119 | \brief returns true if finite and magnitude is reasonably close to unit to allow for some accumulation of error vs isValid |
| 120 | */ |
| 121 | |
| 122 | PX_CUDA_CALLABLE bool isSane() const |
| 123 | { |
| 124 | const PxReal unitTolerance = 1e-2f; |
| 125 | return isFinite() && PxAbs(magnitude()-1)<unitTolerance; |
| 126 | } |
| 127 | |
| 128 | /** |
| 129 | \brief returns true if the two quaternions are exactly equal |
| 130 | */ |
| 131 | PX_CUDA_CALLABLE PX_INLINE bool operator==(const PxQuat&q) const { return x == q.x && y == q.y && z == q.z && w == q.w; } |
| 132 | |
| 133 | |
| 134 | /** |
| 135 | \brief converts this quaternion to angle-axis representation |
| 136 | */ |
| 137 | |
| 138 | PX_CUDA_CALLABLE PX_INLINE void toRadiansAndUnitAxis(PxReal& angle, PxVec3& axis) const |
| 139 | { |
| 140 | const PxReal quatEpsilon = 1.0e-8f; |
| 141 | const PxReal s2 = x*x+y*y+z*z; |
| 142 | if(s2<quatEpsilon*quatEpsilon) // can't extract a sensible axis |
| 143 | { |
| 144 | angle = 0.0f; |
| 145 | axis = PxVec3(1.0f,0.0f,0.0f); |
| 146 | } |
| 147 | else |
| 148 | { |
| 149 | const PxReal s = PxRecipSqrt(s2); |
| 150 | axis = PxVec3(x,y,z) * s; |
| 151 | angle = PxAbs(w)<quatEpsilon ? PxPi : PxAtan2(s2*s, w) * 2.0f; |
| 152 | } |
| 153 | |
| 154 | } |
| 155 | |
| 156 | /** |
| 157 | \brief Gets the angle between this quat and the identity quaternion. |
| 158 | |
| 159 | <b>Unit:</b> Radians |
| 160 | */ |
| 161 | PX_CUDA_CALLABLE PX_INLINE PxReal getAngle() const |
| 162 | { |
| 163 | return PxAcos(w) * 2.0f; |
| 164 | } |
| 165 | |
| 166 | |
| 167 | /** |
| 168 | \brief Gets the angle between this quat and the argument |
| 169 | |
| 170 | <b>Unit:</b> Radians |
| 171 | */ |
| 172 | PX_CUDA_CALLABLE PX_INLINE PxReal getAngle(const PxQuat& q) const |
| 173 | { |
| 174 | return PxAcos(dot(q)) * 2.0f; |
| 175 | } |
| 176 | |
| 177 | |
| 178 | /** |
| 179 | \brief This is the squared 4D vector length, should be 1 for unit quaternions. |
| 180 | */ |
| 181 | PX_CUDA_CALLABLE PX_FORCE_INLINE PxReal magnitudeSquared() const |
| 182 | { |
| 183 | return x*x + y*y + z*z + w*w; |
| 184 | } |
| 185 | |
| 186 | /** |
| 187 | \brief returns the scalar product of this and other. |
| 188 | */ |
| 189 | PX_CUDA_CALLABLE PX_FORCE_INLINE PxReal dot(const PxQuat& v) const |
| 190 | { |
| 191 | return x * v.x + y * v.y + z * v.z + w * v.w; |
| 192 | } |
| 193 | |
| 194 | PX_CUDA_CALLABLE PX_INLINE PxQuat getNormalized() const |
| 195 | { |
| 196 | const PxReal s = 1.0f/magnitude(); |
| 197 | return PxQuat(x*s, y*s, z*s, w*s); |
| 198 | } |
| 199 | |
| 200 | |
| 201 | PX_CUDA_CALLABLE PX_INLINE float magnitude() const |
| 202 | { |
| 203 | return PxSqrt(magnitudeSquared()); |
| 204 | } |
| 205 | |
| 206 | //modifiers: |
| 207 | /** |
| 208 | \brief maps to the closest unit quaternion. |
| 209 | */ |
| 210 | PX_CUDA_CALLABLE PX_INLINE PxReal normalize() // convert this PxQuat to a unit quaternion |
| 211 | { |
| 212 | const PxReal mag = magnitude(); |
| 213 | if (mag) |
| 214 | { |
| 215 | const PxReal imag = 1.0f / mag; |
| 216 | |
| 217 | x *= imag; |
| 218 | y *= imag; |
| 219 | z *= imag; |
| 220 | w *= imag; |
| 221 | } |
| 222 | return mag; |
| 223 | } |
| 224 | |
| 225 | /* |
| 226 | \brief returns the conjugate. |
| 227 | |
| 228 | \note for unit quaternions, this is the inverse. |
| 229 | */ |
| 230 | PX_CUDA_CALLABLE PX_INLINE PxQuat getConjugate() const |
| 231 | { |
| 232 | return PxQuat(-x,-y,-z,w); |
| 233 | } |
| 234 | |
| 235 | /* |
| 236 | \brief returns imaginary part. |
| 237 | */ |
| 238 | PX_CUDA_CALLABLE PX_INLINE PxVec3 getImaginaryPart() const |
| 239 | { |
| 240 | return PxVec3(x,y,z); |
| 241 | } |
| 242 | |
| 243 | /** brief computes rotation of x-axis */ |
| 244 | PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 getBasisVector0() const |
| 245 | { |
| 246 | const PxF32 x2 = x*2.0f; |
| 247 | const PxF32 w2 = w*2.0f; |
| 248 | return PxVec3( (w * w2) - 1.0f + x*x2, |
| 249 | (z * w2) + y*x2, |
| 250 | (-y * w2) + z*x2); |
| 251 | } |
| 252 | |
| 253 | /** brief computes rotation of y-axis */ |
| 254 | PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 getBasisVector1() const |
| 255 | { |
| 256 | const PxF32 y2 = y*2.0f; |
| 257 | const PxF32 w2 = w*2.0f; |
| 258 | return PxVec3( (-z * w2) + x*y2, |
| 259 | (w * w2) - 1.0f + y*y2, |
| 260 | (x * w2) + z*y2); |
| 261 | } |
| 262 | |
| 263 | |
| 264 | /** brief computes rotation of z-axis */ |
| 265 | PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 getBasisVector2() const |
| 266 | { |
| 267 | const PxF32 z2 = z*2.0f; |
| 268 | const PxF32 w2 = w*2.0f; |
| 269 | return PxVec3( (y * w2) + x*z2, |
| 270 | (-x * w2) + y*z2, |
| 271 | (w * w2) - 1.0f + z*z2); |
| 272 | } |
| 273 | |
| 274 | /** |
| 275 | rotates passed vec by this (assumed unitary) |
| 276 | */ |
| 277 | PX_CUDA_CALLABLE PX_FORCE_INLINE const PxVec3 rotate(const PxVec3& v) const |
| 278 | { |
| 279 | const PxF32 vx = 2.0f*v.x; |
| 280 | const PxF32 vy = 2.0f*v.y; |
| 281 | const PxF32 vz = 2.0f*v.z; |
| 282 | const PxF32 w2 = w*w-0.5f; |
| 283 | const PxF32 dot2 = (x*vx + y*vy +z*vz); |
| 284 | return PxVec3 |
| 285 | ( |
| 286 | (vx*w2 + (y * vz - z * vy)*w + x*dot2), |
| 287 | (vy*w2 + (z * vx - x * vz)*w + y*dot2), |
| 288 | (vz*w2 + (x * vy - y * vx)*w + z*dot2) |
| 289 | ); |
| 290 | } |
| 291 | |
| 292 | /** |
| 293 | inverse rotates passed vec by this (assumed unitary) |
| 294 | */ |
| 295 | PX_CUDA_CALLABLE PX_FORCE_INLINE const PxVec3 rotateInv(const PxVec3& v) const |
| 296 | { |
| 297 | const PxF32 vx = 2.0f*v.x; |
| 298 | const PxF32 vy = 2.0f*v.y; |
| 299 | const PxF32 vz = 2.0f*v.z; |
| 300 | const PxF32 w2 = w*w-0.5f; |
| 301 | const PxF32 dot2 = (x*vx + y*vy +z*vz); |
| 302 | return PxVec3 |
| 303 | ( |
| 304 | (vx*w2 - (y * vz - z * vy)*w + x*dot2), |
| 305 | (vy*w2 - (z * vx - x * vz)*w + y*dot2), |
| 306 | (vz*w2 - (x * vy - y * vx)*w + z*dot2) |
| 307 | ); |
| 308 | } |
| 309 | |
| 310 | /** |
| 311 | \brief Assignment operator |
| 312 | */ |
| 313 | PX_CUDA_CALLABLE PX_FORCE_INLINE PxQuat& operator=(const PxQuat& p) { x = p.x; y = p.y; z = p.z; w = p.w; return *this; } |
| 314 | |
| 315 | PX_CUDA_CALLABLE PX_FORCE_INLINE PxQuat& operator*= (const PxQuat& q) |
| 316 | { |
| 317 | const PxReal tx = w*q.x + q.w*x + y*q.z - q.y*z; |
| 318 | const PxReal ty = w*q.y + q.w*y + z*q.x - q.z*x; |
| 319 | const PxReal tz = w*q.z + q.w*z + x*q.y - q.x*y; |
| 320 | |
| 321 | w = w*q.w - q.x*x - y*q.y - q.z*z; |
| 322 | x = tx; |
| 323 | y = ty; |
| 324 | z = tz; |
| 325 | |
| 326 | return *this; |
| 327 | } |
| 328 | |
| 329 | PX_CUDA_CALLABLE PX_FORCE_INLINE PxQuat& operator+= (const PxQuat& q) |
| 330 | { |
| 331 | x+=q.x; |
| 332 | y+=q.y; |
| 333 | z+=q.z; |
| 334 | w+=q.w; |
| 335 | return *this; |
| 336 | } |
| 337 | |
| 338 | PX_CUDA_CALLABLE PX_FORCE_INLINE PxQuat& operator-= (const PxQuat& q) |
| 339 | { |
| 340 | x-=q.x; |
| 341 | y-=q.y; |
| 342 | z-=q.z; |
| 343 | w-=q.w; |
| 344 | return *this; |
| 345 | } |
| 346 | |
| 347 | PX_CUDA_CALLABLE PX_FORCE_INLINE PxQuat& operator*= (const PxReal s) |
| 348 | { |
| 349 | x*=s; |
| 350 | y*=s; |
| 351 | z*=s; |
| 352 | w*=s; |
| 353 | return *this; |
| 354 | } |
| 355 | |
| 356 | /** quaternion multiplication */ |
| 357 | PX_CUDA_CALLABLE PX_INLINE PxQuat operator*(const PxQuat& q) const |
| 358 | { |
| 359 | return PxQuat(w*q.x + q.w*x + y*q.z - q.y*z, |
| 360 | w*q.y + q.w*y + z*q.x - q.z*x, |
| 361 | w*q.z + q.w*z + x*q.y - q.x*y, |
| 362 | w*q.w - x*q.x - y*q.y - z*q.z); |
| 363 | } |
| 364 | |
| 365 | /** quaternion addition */ |
| 366 | PX_CUDA_CALLABLE PX_FORCE_INLINE PxQuat operator+(const PxQuat& q) const |
| 367 | { |
| 368 | return PxQuat(x+q.x,y+q.y,z+q.z,w+q.w); |
| 369 | } |
| 370 | |
| 371 | /** quaternion subtraction */ |
| 372 | PX_CUDA_CALLABLE PX_FORCE_INLINE PxQuat operator-() const |
| 373 | { |
| 374 | return PxQuat(-x,-y,-z,-w); |
| 375 | } |
| 376 | |
| 377 | |
| 378 | PX_CUDA_CALLABLE PX_FORCE_INLINE PxQuat operator-(const PxQuat& q) const |
| 379 | { |
| 380 | return PxQuat(x-q.x,y-q.y,z-q.z,w-q.w); |
| 381 | } |
| 382 | |
| 383 | |
| 384 | PX_CUDA_CALLABLE PX_FORCE_INLINE PxQuat operator*(PxReal r) const |
| 385 | { |
| 386 | return PxQuat(x*r,y*r,z*r,w*r); |
| 387 | } |
| 388 | |
| 389 | |
| 390 | /** \deprecated use PxQuat(PxIdentity) */ |
| 391 | PX_DEPRECATED static PX_CUDA_CALLABLE PX_INLINE PxQuat createIdentity() { return PxQuat(PxIdentity); } |
| 392 | |
| 393 | /** the quaternion elements */ |
| 394 | PxReal x,y,z,w; |
| 395 | }; |
| 396 | |
| 397 | #ifndef PX_DOXYGEN |
| 398 | } // namespace physx |
| 399 | #endif |
| 400 | |
| 401 | /** @} */ |
| 402 | #endif // PX_FOUNDATION_PX_QUAT_H |
| 403 | |