1 | /* |
2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
3 | * |
4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
5 | * and proprietary rights in and to this software, related documentation |
6 | * and any modifications thereto. Any use, reproduction, disclosure or |
7 | * distribution of this software and related documentation without an express |
8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
9 | */ |
10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
12 | |
13 | |
14 | #ifndef PX_PHYSICS_GEOMUTILS_PX_TRIANGLE |
15 | #define PX_PHYSICS_GEOMUTILS_PX_TRIANGLE |
16 | /** \addtogroup geomutils |
17 | @{ |
18 | */ |
19 | |
20 | #include "common/PxPhysXCommonConfig.h" |
21 | #include "foundation/PxVec3.h" |
22 | |
23 | #ifndef PX_DOXYGEN |
24 | namespace physx |
25 | { |
26 | #endif |
27 | |
28 | /** |
29 | \brief Triangle class. |
30 | */ |
31 | class PxTriangle |
32 | { |
33 | public: |
34 | /** |
35 | \brief Constructor |
36 | */ |
37 | PX_FORCE_INLINE PxTriangle() {} |
38 | |
39 | /** |
40 | \brief Constructor |
41 | |
42 | \param[in] p0 Point 0 |
43 | \param[in] p1 Point 1 |
44 | \param[in] p2 Point 2 |
45 | */ |
46 | PX_FORCE_INLINE PxTriangle(const PxVec3& p0, const PxVec3& p1, const PxVec3& p2) |
47 | { |
48 | verts[0] = p0; |
49 | verts[1] = p1; |
50 | verts[2] = p2; |
51 | } |
52 | |
53 | /** |
54 | \brief Copy constructor |
55 | |
56 | \param[in] triangle Tri to copy |
57 | */ |
58 | PX_FORCE_INLINE PxTriangle(const PxTriangle& triangle) |
59 | { |
60 | verts[0] = triangle.verts[0]; |
61 | verts[1] = triangle.verts[1]; |
62 | verts[2] = triangle.verts[2]; |
63 | } |
64 | |
65 | /** |
66 | \brief Destructor |
67 | */ |
68 | PX_FORCE_INLINE ~PxTriangle() {} |
69 | |
70 | /** |
71 | \brief Array of Vertices. |
72 | */ |
73 | PxVec3 verts[3]; |
74 | |
75 | /** |
76 | \brief Compute the normal of the Triangle. |
77 | |
78 | \param[out] _normal Triangle normal. |
79 | */ |
80 | PX_FORCE_INLINE void normal(PxVec3& _normal) const |
81 | { |
82 | _normal = (verts[1]-verts[0]).cross(verts[2]-verts[0]); |
83 | _normal.normalize(); |
84 | } |
85 | |
86 | /** |
87 | \brief Compute the unnormalized normal of the triangle. |
88 | |
89 | \param[out] _normal Triangle normal (not normalized). |
90 | */ |
91 | #ifdef __SPU__ |
92 | void denormalizedNormal(PxVec3& _normal) const |
93 | #else |
94 | PX_FORCE_INLINE void denormalizedNormal(PxVec3& _normal) const |
95 | #endif |
96 | { |
97 | _normal = (verts[1]-verts[0]).cross(verts[2]-verts[0]); |
98 | } |
99 | |
100 | /** |
101 | \brief Compute the area of the triangle. |
102 | |
103 | \return Area of the triangle. |
104 | */ |
105 | PX_FORCE_INLINE PxReal area() const |
106 | { |
107 | const PxVec3& p0 = verts[0]; |
108 | const PxVec3& p1 = verts[1]; |
109 | const PxVec3& p2 = verts[2]; |
110 | return ((p0 - p1).cross(p0 - p2)).magnitude() * 0.5f; |
111 | } |
112 | |
113 | }; |
114 | |
115 | |
116 | #ifndef PX_DOXYGEN |
117 | } |
118 | #endif |
119 | |
120 | /** @} */ |
121 | #endif |
122 | |