| 1 | /* |
| 2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
| 3 | * |
| 4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
| 5 | * and proprietary rights in and to this software, related documentation |
| 6 | * and any modifications thereto. Any use, reproduction, disclosure or |
| 7 | * distribution of this software and related documentation without an express |
| 8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
| 9 | */ |
| 10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 12 | |
| 13 | |
| 14 | #ifndef PX_PARTICLESYSTEM_NXPARTICLECREATIONDATA |
| 15 | #define PX_PARTICLESYSTEM_NXPARTICLECREATIONDATA |
| 16 | /** \addtogroup particles |
| 17 | @{ |
| 18 | */ |
| 19 | |
| 20 | #include "PxPhysXConfig.h" |
| 21 | #include "foundation/PxVec3.h" |
| 22 | #include "foundation/PxStrideIterator.h" |
| 23 | |
| 24 | #ifndef PX_DOXYGEN |
| 25 | namespace physx |
| 26 | { |
| 27 | #endif |
| 28 | |
| 29 | /** |
| 30 | \brief Descriptor-like user-side class describing buffers for particle creation. |
| 31 | |
| 32 | PxParticleCreationData is used to create particles within the SDK. The SDK copies the particle data referenced by PxParticleCreationData, it |
| 33 | may therefore be deallocated right after the creation call returned. |
| 34 | |
| 35 | @see PxParticleBase::createParticles() |
| 36 | */ |
| 37 | class PxParticleCreationData |
| 38 | { |
| 39 | public: |
| 40 | |
| 41 | /** |
| 42 | \brief The number of particles stored in the buffer. |
| 43 | */ |
| 44 | PxU32 numParticles; |
| 45 | |
| 46 | /** |
| 47 | \brief Particle index data. |
| 48 | |
| 49 | When creating particles, providing the particle indices is mandatory. |
| 50 | */ |
| 51 | PxStrideIterator<const PxU32> indexBuffer; |
| 52 | |
| 53 | /** |
| 54 | \brief Particle position data. |
| 55 | |
| 56 | When creating particles, providing the particle positions is mandatory. |
| 57 | */ |
| 58 | PxStrideIterator<const PxVec3> positionBuffer; |
| 59 | |
| 60 | /** |
| 61 | \brief Particle velocity data. |
| 62 | |
| 63 | Providing velocity data is optional. |
| 64 | */ |
| 65 | PxStrideIterator<const PxVec3> velocityBuffer; |
| 66 | |
| 67 | /** |
| 68 | \brief Particle rest offset data. |
| 69 | |
| 70 | Values need to be in the range [0.0f, restOffset]. |
| 71 | If PxParticleBaseFlag.ePER_PARTICLE_REST_OFFSET is set, providing per particle rest offset data is mandatory. |
| 72 | @see PxParticleBaseFlag.ePER_PARTICLE_REST_OFFSET. |
| 73 | */ |
| 74 | PxStrideIterator<const PxF32> restOffsetBuffer; |
| 75 | |
| 76 | /** |
| 77 | \brief Particle flags. |
| 78 | |
| 79 | PxParticleFlag.eVALID, PxParticleFlag.eCOLLISION_WITH_STATIC, PxParticleFlag.eCOLLISION_WITH_DYNAMIC, |
| 80 | PxParticleFlag.eCOLLISION_WITH_DRAIN, PxParticleFlag.eSPATIAL_DATA_STRUCTURE_OVERFLOW are all flags that |
| 81 | can't be set on particle creation. They are written by the SDK exclusively. |
| 82 | |
| 83 | Providing flag data is optional. |
| 84 | @see PxParticleFlag |
| 85 | */ |
| 86 | PxStrideIterator<const PxU32> flagBuffer; |
| 87 | |
| 88 | /** |
| 89 | \brief (Re)sets the structure to the default. |
| 90 | */ |
| 91 | PX_INLINE void setToDefault(); |
| 92 | |
| 93 | /** |
| 94 | \brief Returns true if the current settings are valid |
| 95 | */ |
| 96 | PX_INLINE bool isValid() const; |
| 97 | |
| 98 | /** |
| 99 | \brief Constructor sets to default. |
| 100 | */ |
| 101 | PX_INLINE PxParticleCreationData(); |
| 102 | }; |
| 103 | |
| 104 | PX_INLINE PxParticleCreationData::PxParticleCreationData() |
| 105 | { |
| 106 | indexBuffer = PxStrideIterator<const PxU32>(); |
| 107 | positionBuffer = PxStrideIterator<const PxVec3>(); |
| 108 | velocityBuffer = PxStrideIterator<const PxVec3>(); |
| 109 | restOffsetBuffer = PxStrideIterator<const PxF32>(); |
| 110 | flagBuffer = PxStrideIterator<const PxU32>(); |
| 111 | } |
| 112 | |
| 113 | PX_INLINE void PxParticleCreationData::setToDefault() |
| 114 | { |
| 115 | *this = PxParticleCreationData(); |
| 116 | } |
| 117 | |
| 118 | PX_INLINE bool PxParticleCreationData::isValid() const |
| 119 | { |
| 120 | if (numParticles > 0 && !(indexBuffer.ptr() && positionBuffer.ptr())) return false; |
| 121 | return true; |
| 122 | } |
| 123 | |
| 124 | #ifndef PX_DOXYGEN |
| 125 | } // namespace physx |
| 126 | #endif |
| 127 | |
| 128 | /** @} */ |
| 129 | #endif |
| 130 | |