| 1 | /* |
| 2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
| 3 | * |
| 4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
| 5 | * and proprietary rights in and to this software, related documentation |
| 6 | * and any modifications thereto. Any use, reproduction, disclosure or |
| 7 | * distribution of this software and related documentation without an express |
| 8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
| 9 | */ |
| 10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 12 | |
| 13 | |
| 14 | #ifndef PX_PHYSICS_NX_PARTICLEFLUID |
| 15 | #define PX_PHYSICS_NX_PARTICLEFLUID |
| 16 | /** \addtogroup particles |
| 17 | @{ |
| 18 | */ |
| 19 | #include "particles/PxParticleFluidReadData.h" |
| 20 | #include "particles/PxParticleBase.h" |
| 21 | |
| 22 | #ifndef PX_DOXYGEN |
| 23 | namespace physx |
| 24 | { |
| 25 | #endif |
| 26 | |
| 27 | /** |
| 28 | \brief The particle fluid class represents the main module for particle based fluid simulation. |
| 29 | SPH (Smoothed Particle Hydrodynamics) is used to animate the particles. This class inherits the properties |
| 30 | of the PxParticleBase class and adds particle-particle interactions. |
| 31 | |
| 32 | There are two kinds of particle interaction forces which govern the behaviour of the fluid: |
| 33 | <ol> |
| 34 | <li> |
| 35 | Pressure forces: These forces result from particle densities higher than the |
| 36 | "rest density" of the fluid. The rest density is given by specifying the inter-particle |
| 37 | distance at which the fluid is in its relaxed state. Particles which are closer than |
| 38 | the rest spacing are pushed away from each other. |
| 39 | <li> |
| 40 | Viscosity forces: These forces act on neighboring particles depending on the difference |
| 41 | of their velocities. Particles drag other particles with them which is used to simulate the |
| 42 | viscous behaviour of the fluid. |
| 43 | </ol> |
| 44 | |
| 45 | For a good introduction to SPH fluid simulation, |
| 46 | see http://www.matthiasmueller.info/publications/sca03.pdf |
| 47 | |
| 48 | @see PxParticleBase, PxParticleFluidReadData, PxPhysics.createParticleFluid |
| 49 | */ |
| 50 | class PxParticleFluid : public PxParticleBase |
| 51 | { |
| 52 | |
| 53 | public: |
| 54 | |
| 55 | /************************************************************************************************/ |
| 56 | |
| 57 | /** @name Particle Access and Manipulation |
| 58 | */ |
| 59 | //@{ |
| 60 | |
| 61 | /** |
| 62 | \brief Locks the particle data and provides the data descriptor for accessing the particles including fluid particle densities. |
| 63 | \note Only PxDataAccessFlag::eREADABLE and PxDataAccessFlag::eDEVICE are supported, PxDataAccessFlag::eWRITABLE will be ignored. |
| 64 | @see PxParticleFluidReadData |
| 65 | @see PxParticleBase::lockParticleReadData() |
| 66 | */ |
| 67 | virtual PxParticleFluidReadData* lockParticleFluidReadData(PxDataAccessFlags flags) = 0; |
| 68 | |
| 69 | /** |
| 70 | \brief Locks the particle data and provides the data descriptor for accessing the particles including fluid particle densities. |
| 71 | \note This is the same as calling lockParticleFluidReadData(PxDataAccessFlag::eREADABLE). |
| 72 | @see PxParticleFluidReadData |
| 73 | @see PxParticleBase::lockParticleReadData() |
| 74 | */ |
| 75 | virtual PxParticleFluidReadData* lockParticleFluidReadData() = 0; |
| 76 | |
| 77 | //@} |
| 78 | /************************************************************************************************/ |
| 79 | |
| 80 | |
| 81 | /** @name Particle Fluid Parameters |
| 82 | */ |
| 83 | //@{ |
| 84 | |
| 85 | /** |
| 86 | \brief Returns the fluid stiffness. |
| 87 | |
| 88 | \return The fluid stiffness. |
| 89 | */ |
| 90 | virtual PxReal getStiffness() const = 0; |
| 91 | |
| 92 | /** |
| 93 | \brief Sets the fluid stiffness (must be positive). |
| 94 | |
| 95 | \param stiffness The new fluid stiffness. |
| 96 | */ |
| 97 | virtual void setStiffness(PxReal stiffness) = 0; |
| 98 | |
| 99 | /** |
| 100 | \brief Returns the fluid viscosity. |
| 101 | |
| 102 | \return The viscosity of the fluid. |
| 103 | */ |
| 104 | virtual PxReal getViscosity() const = 0; |
| 105 | |
| 106 | /** |
| 107 | \brief Sets the fluid viscosity (must be positive). |
| 108 | |
| 109 | \param viscosity The new viscosity of the fluid. |
| 110 | */ |
| 111 | virtual void setViscosity(PxReal viscosity) = 0; |
| 112 | |
| 113 | //@} |
| 114 | /************************************************************************************************/ |
| 115 | |
| 116 | /** @name Particle Fluid Property Read Back |
| 117 | */ |
| 118 | //@{ |
| 119 | |
| 120 | /** |
| 121 | \brief Returns the typical distance of particles in the relaxed state of the fluid. |
| 122 | |
| 123 | \return Rest particle distance. |
| 124 | */ |
| 125 | virtual PxReal getRestParticleDistance() const = 0; |
| 126 | |
| 127 | //@} |
| 128 | /************************************************************************************************/ |
| 129 | |
| 130 | /** @name Particle Fluid Parameters |
| 131 | */ |
| 132 | //@{ |
| 133 | |
| 134 | /** |
| 135 | \brief Sets the typical distance of particles in the relaxed state of the fluid. |
| 136 | |
| 137 | \param restParticleDistance The new restParticleDistance of the fluid. |
| 138 | */ |
| 139 | virtual void setRestParticleDistance(PxReal restParticleDistance) = 0; |
| 140 | |
| 141 | //@} |
| 142 | /************************************************************************************************/ |
| 143 | |
| 144 | virtual const char* getConcreteTypeName() const { return "PxParticleFluid" ; } |
| 145 | |
| 146 | protected: |
| 147 | PX_INLINE PxParticleFluid(PxType concreteType, PxBaseFlags baseFlags) : PxParticleBase(concreteType, baseFlags) {} |
| 148 | PX_INLINE PxParticleFluid(PxBaseFlags baseFlags) : PxParticleBase(baseFlags) {} |
| 149 | virtual ~PxParticleFluid() {} |
| 150 | virtual bool isKindOf(const char* name) const { return !strcmp("PxParticleFluid" , name) || PxParticleBase::isKindOf(name); } |
| 151 | }; |
| 152 | |
| 153 | PX_DEPRECATED PX_INLINE PxParticleFluid* PxActor::isParticleFluid() { return is<PxParticleFluid>(); } |
| 154 | PX_DEPRECATED PX_INLINE const PxParticleFluid* PxActor::isParticleFluid() const { return is<PxParticleFluid>(); } |
| 155 | |
| 156 | |
| 157 | #ifndef PX_DOXYGEN |
| 158 | } // namespace physx |
| 159 | #endif |
| 160 | |
| 161 | /** @} */ |
| 162 | #endif |
| 163 | |