| 1 | /* |
| 2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
| 3 | * |
| 4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
| 5 | * and proprietary rights in and to this software, related documentation |
| 6 | * and any modifications thereto. Any use, reproduction, disclosure or |
| 7 | * distribution of this software and related documentation without an express |
| 8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
| 9 | */ |
| 10 | |
| 11 | #ifndef PX_SPU_DISPATCHER_H |
| 12 | #define PX_SPU_DISPATCHER_H |
| 13 | |
| 14 | #include "foundation/Px.h" |
| 15 | |
| 16 | #ifndef PX_DOXYGEN |
| 17 | namespace physx |
| 18 | { |
| 19 | #endif |
| 20 | |
| 21 | class PxSpuTask; |
| 22 | |
| 23 | /** |
| 24 | \brief A PxSpuDispatcher |
| 25 | |
| 26 | A PxSpuDispatcher is responsible for scheduling the execution of SPU tasks passed to it by the SDK. |
| 27 | |
| 28 | @see PxSpuTask |
| 29 | @see PxTaskManager |
| 30 | */ |
| 31 | class PxSpuDispatcher |
| 32 | { |
| 33 | public: |
| 34 | /** |
| 35 | \brief Called by the TaskManager when an SPU task is to be queued for execution. |
| 36 | |
| 37 | Upon receiving a task, the dispatcher should schedule the task |
| 38 | to run on any available SPUs. After the task has been run, |
| 39 | it should call the release() method and discard it's pointer. |
| 40 | |
| 41 | \param[in] task The task to be run. |
| 42 | |
| 43 | @see PxSpuTask |
| 44 | */ |
| 45 | virtual void submitTask( PxSpuTask& task ) = 0; |
| 46 | |
| 47 | virtual ~PxSpuDispatcher() {} |
| 48 | }; |
| 49 | |
| 50 | #ifndef PX_DOXYGEN |
| 51 | } // end physx namespace |
| 52 | #endif |
| 53 | |
| 54 | #endif |
| 55 | |