1 | /* |
2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
3 | * |
4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
5 | * and proprietary rights in and to this software, related documentation |
6 | * and any modifications thereto. Any use, reproduction, disclosure or |
7 | * distribution of this software and related documentation without an express |
8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
9 | */ |
10 | |
11 | #ifndef PX_SPU_DISPATCHER_H |
12 | #define PX_SPU_DISPATCHER_H |
13 | |
14 | #include "foundation/Px.h" |
15 | |
16 | #ifndef PX_DOXYGEN |
17 | namespace physx |
18 | { |
19 | #endif |
20 | |
21 | class PxSpuTask; |
22 | |
23 | /** |
24 | \brief A PxSpuDispatcher |
25 | |
26 | A PxSpuDispatcher is responsible for scheduling the execution of SPU tasks passed to it by the SDK. |
27 | |
28 | @see PxSpuTask |
29 | @see PxTaskManager |
30 | */ |
31 | class PxSpuDispatcher |
32 | { |
33 | public: |
34 | /** |
35 | \brief Called by the TaskManager when an SPU task is to be queued for execution. |
36 | |
37 | Upon receiving a task, the dispatcher should schedule the task |
38 | to run on any available SPUs. After the task has been run, |
39 | it should call the release() method and discard it's pointer. |
40 | |
41 | \param[in] task The task to be run. |
42 | |
43 | @see PxSpuTask |
44 | */ |
45 | virtual void submitTask( PxSpuTask& task ) = 0; |
46 | |
47 | virtual ~PxSpuDispatcher() {} |
48 | }; |
49 | |
50 | #ifndef PX_DOXYGEN |
51 | } // end physx namespace |
52 | #endif |
53 | |
54 | #endif |
55 | |