| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | |
| 7 | namespace bs |
| 8 | { |
| 9 | /** @addtogroup Animation |
| 10 | * @{ |
| 11 | */ |
| 12 | |
| 13 | /** |
| 14 | * Contains a bitfield that determines which skeleton bones are enabled or disabled during skeletal animation. Use |
| 15 | * SkeletonMaskBuilder to create a mask for a specific skeleton. |
| 16 | */ |
| 17 | class BS_CORE_EXPORT SkeletonMask |
| 18 | { |
| 19 | public: |
| 20 | SkeletonMask() = default; |
| 21 | SkeletonMask(UINT32 numBones); |
| 22 | |
| 23 | /** |
| 24 | * Checks is the bone at the specified index enabled. Caller is expected to know which skeleton is the skeleton |
| 25 | * mask tied with, in order to determine the bone index. |
| 26 | */ |
| 27 | bool isEnabled(UINT32 boneIdx) const; |
| 28 | |
| 29 | private: |
| 30 | friend class SkeletonMaskBuilder; |
| 31 | |
| 32 | Vector<bool> mIsDisabled; |
| 33 | }; |
| 34 | |
| 35 | /** Builds a SkeletonMask for a specific skeleton. */ |
| 36 | class BS_CORE_EXPORT SkeletonMaskBuilder |
| 37 | { |
| 38 | public: |
| 39 | SkeletonMaskBuilder(const SPtr<Skeleton>& skeleton); |
| 40 | |
| 41 | /** Enables or disables a bone with the specified name. */ |
| 42 | void setBoneState(const String& name, bool enabled); |
| 43 | |
| 44 | /** Teturns the built skeleton mask. */ |
| 45 | SkeletonMask getMask() const { return mMask; } |
| 46 | |
| 47 | private: |
| 48 | SPtr<Skeleton> mSkeleton; |
| 49 | SkeletonMask mMask; |
| 50 | }; |
| 51 | |
| 52 | /** @} */ |
| 53 | } |