1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsCorePrerequisites.h" |
6 | |
7 | namespace bs |
8 | { |
9 | /** @addtogroup Animation |
10 | * @{ |
11 | */ |
12 | |
13 | /** |
14 | * Contains a bitfield that determines which skeleton bones are enabled or disabled during skeletal animation. Use |
15 | * SkeletonMaskBuilder to create a mask for a specific skeleton. |
16 | */ |
17 | class BS_CORE_EXPORT SkeletonMask |
18 | { |
19 | public: |
20 | SkeletonMask() = default; |
21 | SkeletonMask(UINT32 numBones); |
22 | |
23 | /** |
24 | * Checks is the bone at the specified index enabled. Caller is expected to know which skeleton is the skeleton |
25 | * mask tied with, in order to determine the bone index. |
26 | */ |
27 | bool isEnabled(UINT32 boneIdx) const; |
28 | |
29 | private: |
30 | friend class SkeletonMaskBuilder; |
31 | |
32 | Vector<bool> mIsDisabled; |
33 | }; |
34 | |
35 | /** Builds a SkeletonMask for a specific skeleton. */ |
36 | class BS_CORE_EXPORT SkeletonMaskBuilder |
37 | { |
38 | public: |
39 | SkeletonMaskBuilder(const SPtr<Skeleton>& skeleton); |
40 | |
41 | /** Enables or disables a bone with the specified name. */ |
42 | void setBoneState(const String& name, bool enabled); |
43 | |
44 | /** Teturns the built skeleton mask. */ |
45 | SkeletonMask getMask() const { return mMask; } |
46 | |
47 | private: |
48 | SPtr<Skeleton> mSkeleton; |
49 | SkeletonMask mMask; |
50 | }; |
51 | |
52 | /** @} */ |
53 | } |