| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "Audio/BsAudioUtility.h" |
| 4 | |
| 5 | namespace bs |
| 6 | { |
| 7 | void convertToMono8(const INT8* input, UINT8* output, UINT32 numSamples, UINT32 numChannels) |
| 8 | { |
| 9 | for (UINT32 i = 0; i < numSamples; i++) |
| 10 | { |
| 11 | INT16 sum = 0; |
| 12 | for (UINT32 j = 0; j < numChannels; j++) |
| 13 | { |
| 14 | sum += *input; |
| 15 | ++input; |
| 16 | } |
| 17 | |
| 18 | *output = sum / numChannels; |
| 19 | ++output; |
| 20 | } |
| 21 | } |
| 22 | |
| 23 | void convertToMono16(const INT16* input, INT16* output, UINT32 numSamples, UINT32 numChannels) |
| 24 | { |
| 25 | for (UINT32 i = 0; i < numSamples; i++) |
| 26 | { |
| 27 | INT32 sum = 0; |
| 28 | for (UINT32 j = 0; j < numChannels; j++) |
| 29 | { |
| 30 | sum += *input; |
| 31 | ++input; |
| 32 | } |
| 33 | |
| 34 | *output = sum / numChannels; |
| 35 | ++output; |
| 36 | } |
| 37 | } |
| 38 | |
| 39 | void convert32To24Bits(const INT32 input, UINT8* output) |
| 40 | { |
| 41 | UINT32 valToEncode = *(UINT32*)&input; |
| 42 | output[0] = (valToEncode >> 8) & 0x000000FF; |
| 43 | output[1] = (valToEncode >> 16) & 0x000000FF; |
| 44 | output[2] = (valToEncode >> 24) & 0x000000FF; |
| 45 | } |
| 46 | |
| 47 | void convertToMono24(const UINT8* input, UINT8* output, UINT32 numSamples, UINT32 numChannels) |
| 48 | { |
| 49 | for (UINT32 i = 0; i < numSamples; i++) |
| 50 | { |
| 51 | INT64 sum = 0; |
| 52 | for (UINT32 j = 0; j < numChannels; j++) |
| 53 | { |
| 54 | sum += AudioUtility::convert24To32Bits(input); |
| 55 | input += 3; |
| 56 | } |
| 57 | |
| 58 | INT32 avg = (INT32)(sum / numChannels); |
| 59 | convert32To24Bits(avg, output); |
| 60 | output += 3; |
| 61 | } |
| 62 | } |
| 63 | |
| 64 | void convertToMono32(const INT32* input, INT32* output, UINT32 numSamples, UINT32 numChannels) |
| 65 | { |
| 66 | for (UINT32 i = 0; i < numSamples; i++) |
| 67 | { |
| 68 | INT64 sum = 0; |
| 69 | for (UINT32 j = 0; j < numChannels; j++) |
| 70 | { |
| 71 | sum += *input; |
| 72 | ++input; |
| 73 | } |
| 74 | |
| 75 | *output = (INT32)(sum / numChannels); |
| 76 | ++output; |
| 77 | } |
| 78 | } |
| 79 | |
| 80 | void convert8To32Bits(const INT8* input, INT32* output, UINT32 numSamples) |
| 81 | { |
| 82 | for (UINT32 i = 0; i < numSamples; i++) |
| 83 | { |
| 84 | INT8 val = input[i]; |
| 85 | output[i] = val << 24; |
| 86 | } |
| 87 | } |
| 88 | |
| 89 | void convert16To32Bits(const INT16* input, INT32* output, UINT32 numSamples) |
| 90 | { |
| 91 | for (UINT32 i = 0; i < numSamples; i++) |
| 92 | output[i] = input[i] << 16; |
| 93 | } |
| 94 | |
| 95 | void convert24To32Bits(const UINT8* input, INT32* output, UINT32 numSamples) |
| 96 | { |
| 97 | for (UINT32 i = 0; i < numSamples; i++) |
| 98 | { |
| 99 | output[i] = AudioUtility::convert24To32Bits(input); |
| 100 | input += 3; |
| 101 | } |
| 102 | } |
| 103 | |
| 104 | void convert32To8Bits(const INT32* input, UINT8* output, UINT32 numSamples) |
| 105 | { |
| 106 | for (UINT32 i = 0; i < numSamples; i++) |
| 107 | output[i] = (INT8)(input[i] >> 24); |
| 108 | } |
| 109 | |
| 110 | void convert32To16Bits(const INT32* input, INT16* output, UINT32 numSamples) |
| 111 | { |
| 112 | for (UINT32 i = 0; i < numSamples; i++) |
| 113 | output[i] = (INT16)(input[i] >> 16); |
| 114 | } |
| 115 | |
| 116 | void convert32To24Bits(const INT32* input, UINT8* output, UINT32 numSamples) |
| 117 | { |
| 118 | for (UINT32 i = 0; i < numSamples; i++) |
| 119 | { |
| 120 | convert32To24Bits(input[i], output); |
| 121 | output += 3; |
| 122 | } |
| 123 | } |
| 124 | |
| 125 | void AudioUtility::convertToMono(const UINT8* input, UINT8* output, UINT32 bitDepth, UINT32 numSamples, UINT32 numChannels) |
| 126 | { |
| 127 | switch (bitDepth) |
| 128 | { |
| 129 | case 8: |
| 130 | convertToMono8((INT8*)input, output, numSamples, numChannels); |
| 131 | break; |
| 132 | case 16: |
| 133 | convertToMono16((INT16*)input, (INT16*)output, numSamples, numChannels); |
| 134 | break; |
| 135 | case 24: |
| 136 | convertToMono24(input, output, numSamples, numChannels); |
| 137 | break; |
| 138 | case 32: |
| 139 | convertToMono32((INT32*)input, (INT32*)output, numSamples, numChannels); |
| 140 | break; |
| 141 | default: |
| 142 | assert(false); |
| 143 | break; |
| 144 | } |
| 145 | } |
| 146 | |
| 147 | void AudioUtility::convertBitDepth(const UINT8* input, UINT32 inBitDepth, UINT8* output, UINT32 outBitDepth, UINT32 numSamples) |
| 148 | { |
| 149 | INT32* srcBuffer = nullptr; |
| 150 | |
| 151 | const bool needTempBuffer = inBitDepth != 32; |
| 152 | if (needTempBuffer) |
| 153 | srcBuffer = (INT32*)bs_stack_alloc(numSamples * sizeof(INT32)); |
| 154 | else |
| 155 | srcBuffer = (INT32*)input; |
| 156 | |
| 157 | // Note: I convert to a temporary 32-bit buffer and then use that to convert to actual requested bit depth. |
| 158 | // It would be more efficient to convert directly from source to requested depth without a temporary buffer, |
| 159 | // at the cost of additional complexity. If this method ever becomes a performance issue consider that. |
| 160 | switch (inBitDepth) |
| 161 | { |
| 162 | case 8: |
| 163 | convert8To32Bits((INT8*)input, srcBuffer, numSamples); |
| 164 | break; |
| 165 | case 16: |
| 166 | convert16To32Bits((INT16*)input, srcBuffer, numSamples); |
| 167 | break; |
| 168 | case 24: |
| 169 | bs::convert24To32Bits(input, srcBuffer, numSamples); |
| 170 | break; |
| 171 | case 32: |
| 172 | // Do nothing |
| 173 | break; |
| 174 | default: |
| 175 | assert(false); |
| 176 | break; |
| 177 | } |
| 178 | |
| 179 | switch (outBitDepth) |
| 180 | { |
| 181 | case 8: |
| 182 | convert32To8Bits(srcBuffer, output, numSamples); |
| 183 | break; |
| 184 | case 16: |
| 185 | convert32To16Bits(srcBuffer, (INT16*)output, numSamples); |
| 186 | break; |
| 187 | case 24: |
| 188 | convert32To24Bits(srcBuffer, output, numSamples); |
| 189 | break; |
| 190 | case 32: |
| 191 | memcpy(output, srcBuffer, numSamples * sizeof(INT32)); |
| 192 | break; |
| 193 | default: |
| 194 | assert(false); |
| 195 | break; |
| 196 | } |
| 197 | |
| 198 | if (needTempBuffer) |
| 199 | { |
| 200 | bs_stack_free(srcBuffer); |
| 201 | srcBuffer = nullptr; |
| 202 | } |
| 203 | } |
| 204 | |
| 205 | void AudioUtility::convertToFloat(const UINT8* input, UINT32 inBitDepth, float* output, UINT32 numSamples) |
| 206 | { |
| 207 | if (inBitDepth == 8) |
| 208 | { |
| 209 | for (UINT32 i = 0; i < numSamples; i++) |
| 210 | { |
| 211 | INT8 sample = *(INT8*)input; |
| 212 | output[i] = sample / 127.0f; |
| 213 | |
| 214 | input++; |
| 215 | } |
| 216 | } |
| 217 | else if (inBitDepth == 16) |
| 218 | { |
| 219 | for (UINT32 i = 0; i < numSamples; i++) |
| 220 | { |
| 221 | INT16 sample = *(INT16*)input; |
| 222 | output[i] = sample / 32767.0f; |
| 223 | |
| 224 | input += 2; |
| 225 | } |
| 226 | } |
| 227 | else if (inBitDepth == 24) |
| 228 | { |
| 229 | for (UINT32 i = 0; i < numSamples; i++) |
| 230 | { |
| 231 | INT32 sample = convert24To32Bits(input); |
| 232 | output[i] = sample / 2147483647.0f; |
| 233 | |
| 234 | input += 3; |
| 235 | } |
| 236 | } |
| 237 | else if (inBitDepth == 32) |
| 238 | { |
| 239 | for (UINT32 i = 0; i < numSamples; i++) |
| 240 | { |
| 241 | INT32 sample = *(INT32*)input; |
| 242 | output[i] = sample / 2147483647.0f; |
| 243 | |
| 244 | input += 4; |
| 245 | } |
| 246 | } |
| 247 | else |
| 248 | assert(false); |
| 249 | } |
| 250 | |
| 251 | INT32 AudioUtility::convert24To32Bits(const UINT8* input) |
| 252 | { |
| 253 | return (input[2] << 24) | (input[1] << 16) | (input[0] << 8); |
| 254 | } |
| 255 | } |