| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "Threading/BsAsyncOp.h" |
| 7 | #include <functional> |
| 8 | |
| 9 | namespace bs |
| 10 | { |
| 11 | /** @addtogroup CoreThread-Internal |
| 12 | * @{ |
| 13 | */ |
| 14 | |
| 15 | /** |
| 16 | * Command queue policy that provides no synchonization. Should be used with command queues that are used on a single |
| 17 | * thread only. |
| 18 | */ |
| 19 | class CommandQueueNoSync |
| 20 | { |
| 21 | public: |
| 22 | struct LockGuard { }; |
| 23 | |
| 24 | bool isValidThread(ThreadId ownerThread) const |
| 25 | { |
| 26 | return BS_THREAD_CURRENT_ID == ownerThread; |
| 27 | } |
| 28 | |
| 29 | LockGuard lock(); |
| 30 | }; |
| 31 | |
| 32 | /** |
| 33 | * Command queue policy that provides synchonization. Should be used with command queues that are used on multiple |
| 34 | * threads. |
| 35 | */ |
| 36 | class CommandQueueSync |
| 37 | { |
| 38 | public: |
| 39 | struct LockGuard |
| 40 | { |
| 41 | Lock lock; |
| 42 | }; |
| 43 | |
| 44 | bool isValidThread(ThreadId ownerThread) const |
| 45 | { |
| 46 | return true; |
| 47 | } |
| 48 | |
| 49 | LockGuard lock() |
| 50 | { |
| 51 | return LockGuard { Lock(mCommandQueueMutex) }; |
| 52 | }; |
| 53 | |
| 54 | private: |
| 55 | Mutex mCommandQueueMutex; |
| 56 | }; |
| 57 | |
| 58 | /** |
| 59 | * Represents a single queued command in the command list. Contains all the data for executing the command and checking |
| 60 | * up on the command status. |
| 61 | */ |
| 62 | struct QueuedCommand |
| 63 | { |
| 64 | #if BS_DEBUG_MODE |
| 65 | QueuedCommand(std::function<void(AsyncOp&)> _callback, UINT32 _debugId, const SPtr<AsyncOpSyncData>& asyncOpSyncData, |
| 66 | bool _notifyWhenComplete = false, UINT32 _callbackId = 0) |
| 67 | : debugId(_debugId), callbackWithReturnValue(_callback), asyncOp(asyncOpSyncData), returnsValue(true) |
| 68 | , callbackId(_callbackId), notifyWhenComplete(_notifyWhenComplete) |
| 69 | { } |
| 70 | |
| 71 | QueuedCommand(std::function<void()> _callback, UINT32 _debugId, bool _notifyWhenComplete = false, UINT32 _callbackId = 0) |
| 72 | :debugId(_debugId), callback(_callback), asyncOp(AsyncOpEmpty()), returnsValue(false), callbackId(_callbackId) |
| 73 | , notifyWhenComplete(_notifyWhenComplete) |
| 74 | { } |
| 75 | |
| 76 | UINT32 debugId; |
| 77 | #else |
| 78 | QueuedCommand(std::function<void(AsyncOp&)> _callback, const SPtr<AsyncOpSyncData>& asyncOpSyncData, |
| 79 | bool _notifyWhenComplete = false, UINT32 _callbackId = 0) |
| 80 | : callbackWithReturnValue(_callback), asyncOp(asyncOpSyncData), returnsValue(true), callbackId(_callbackId) |
| 81 | , notifyWhenComplete(_notifyWhenComplete) |
| 82 | { } |
| 83 | |
| 84 | QueuedCommand(std::function<void()> _callback, bool _notifyWhenComplete = false, UINT32 _callbackId = 0) |
| 85 | : callback(_callback), asyncOp(AsyncOpEmpty()), returnsValue(false), callbackId(_callbackId) |
| 86 | , notifyWhenComplete(_notifyWhenComplete) |
| 87 | { } |
| 88 | #endif |
| 89 | |
| 90 | ~QueuedCommand() |
| 91 | { } |
| 92 | |
| 93 | QueuedCommand(const QueuedCommand& source) |
| 94 | { |
| 95 | callback = source.callback; |
| 96 | callbackWithReturnValue = source.callbackWithReturnValue; |
| 97 | asyncOp = source.asyncOp; |
| 98 | returnsValue = source.returnsValue; |
| 99 | callbackId = source.callbackId; |
| 100 | notifyWhenComplete = source.notifyWhenComplete; |
| 101 | |
| 102 | #if BS_DEBUG_MODE |
| 103 | debugId = source.debugId; |
| 104 | #endif |
| 105 | } |
| 106 | |
| 107 | QueuedCommand& operator=(const QueuedCommand& rhs) |
| 108 | { |
| 109 | callback = rhs.callback; |
| 110 | callbackWithReturnValue = rhs.callbackWithReturnValue; |
| 111 | asyncOp = rhs.asyncOp; |
| 112 | returnsValue = rhs.returnsValue; |
| 113 | callbackId = rhs.callbackId; |
| 114 | notifyWhenComplete = rhs.notifyWhenComplete; |
| 115 | |
| 116 | #if BS_DEBUG_MODE |
| 117 | debugId = rhs.debugId; |
| 118 | #endif |
| 119 | |
| 120 | return *this; |
| 121 | } |
| 122 | |
| 123 | std::function<void()> callback; |
| 124 | std::function<void(AsyncOp&)> callbackWithReturnValue; |
| 125 | AsyncOp asyncOp; |
| 126 | bool returnsValue; |
| 127 | UINT32 callbackId; |
| 128 | bool notifyWhenComplete; |
| 129 | }; |
| 130 | |
| 131 | /** Manages a list of commands that can be queued for later execution on the core thread. */ |
| 132 | class BS_CORE_EXPORT CommandQueueBase |
| 133 | { |
| 134 | public: |
| 135 | /** |
| 136 | * Constructor. |
| 137 | * |
| 138 | * @param[in] threadId Identifier for the thread the command queue will be getting commands from. |
| 139 | */ |
| 140 | CommandQueueBase(ThreadId threadId); |
| 141 | |
| 142 | /** |
| 143 | * Gets the thread identifier the command queue is used on. |
| 144 | * |
| 145 | * @note If the command queue is using a synchonized access policy generally this is not relevant as it may be |
| 146 | * used on multiple threads. |
| 147 | */ |
| 148 | ThreadId getThreadId() const { return mMyThreadId; } |
| 149 | |
| 150 | /** |
| 151 | * Executes all provided commands one by one in order. To get the commands you should call flush(). |
| 152 | * |
| 153 | * @param[in] commands Commands to execute. |
| 154 | * @param[in] notifyCallback Callback that will be called if a command that has @p notifyOnComplete flag set. |
| 155 | * The callback will receive @p callbackId of the command. |
| 156 | */ |
| 157 | void playbackWithNotify(Queue<QueuedCommand>* commands, std::function<void(UINT32)> notifyCallback); |
| 158 | |
| 159 | /** Executes all provided commands one by one in order. To get the commands you should call flush(). */ |
| 160 | void playback(Queue<QueuedCommand>* commands); |
| 161 | |
| 162 | /** |
| 163 | * Allows you to set a breakpoint that will trigger when the specified command is executed. |
| 164 | * |
| 165 | * @param[in] queueIdx Zero-based index of the queue the command was queued on. |
| 166 | * @param[in] commandIdx Zero-based index of the command. |
| 167 | * |
| 168 | * @note |
| 169 | * This is helpful when you receive an error on the executing thread and you cannot tell from where was the command |
| 170 | * that caused the error queued from. However you can make a note of the queue and command index and set a |
| 171 | * breakpoint so that it gets triggered next time you run the program. At that point you can know exactly which part |
| 172 | * of code queued the command by examining the stack trace. |
| 173 | */ |
| 174 | static void addBreakpoint(UINT32 queueIdx, UINT32 commandIdx); |
| 175 | |
| 176 | /** |
| 177 | * Queue up a new command to execute. Make sure the provided function has all of its parameters properly bound. |
| 178 | * Last parameter must be unbound and of AsyncOp& type. This is used to signal that the command is completed, and |
| 179 | * also for storing the return value. |
| 180 | * |
| 181 | * @param[in] commandCallback Command to queue for execution. |
| 182 | * @param[in] _notifyWhenComplete (optional) Call the notify method (provided in the call to playback()) |
| 183 | * when the command is complete. |
| 184 | * @param[in] _callbackId (optional) Identifier for the callback so you can then later find it |
| 185 | * if needed. |
| 186 | * |
| 187 | * @return Async operation object that you can continuously check until the command |
| 188 | * completes. After it completes AsyncOp::isResolved() will return true and return |
| 189 | * data will be valid (if the callback provided any). |
| 190 | * |
| 191 | * @note |
| 192 | * Callback method also needs to call AsyncOp::markAsResolved once it is done processing. (If it doesn't it will |
| 193 | * still be called automatically, but the return value will default to nullptr) |
| 194 | */ |
| 195 | AsyncOp queueReturn(std::function<void(AsyncOp&)> commandCallback, bool _notifyWhenComplete = false, UINT32 _callbackId = 0); |
| 196 | |
| 197 | /** |
| 198 | * Queue up a new command to execute. Make sure the provided function has all of its parameters properly bound. |
| 199 | * Provided command is not expected to return a value. If you wish to return a value from the callback use the |
| 200 | * queueReturn() which accepts an AsyncOp parameter. |
| 201 | * |
| 202 | * @param[in] commandCallback Command to queue for execution. |
| 203 | * @param[in] _notifyWhenComplete (optional) Call the notify method (provided in the call to playback()) |
| 204 | * when the command is complete. |
| 205 | * @param[in] _callbackId (optional) Identifier for the callback so you can then later find |
| 206 | * it if needed. |
| 207 | */ |
| 208 | void queue(std::function<void()> commandCallback, bool _notifyWhenComplete = false, UINT32 _callbackId = 0); |
| 209 | |
| 210 | /** |
| 211 | * Returns a copy of all queued commands and makes room for new ones. Must be called from the thread that created |
| 212 | * the command queue. Returned commands must be passed to playback() method. |
| 213 | */ |
| 214 | Queue<QueuedCommand>* flush(); |
| 215 | |
| 216 | /** Cancels all currently queued commands. */ |
| 217 | void cancelAll(); |
| 218 | |
| 219 | /** Returns true if no commands are queued. */ |
| 220 | bool isEmpty(); |
| 221 | |
| 222 | protected: |
| 223 | ~CommandQueueBase(); |
| 224 | |
| 225 | /** |
| 226 | * Helper method that throws an "Invalid thread" exception. Used primarily so we can avoid including Exception |
| 227 | * include in this header. |
| 228 | */ |
| 229 | void throwInvalidThreadException(const String& message) const; |
| 230 | |
| 231 | private: |
| 232 | Queue<QueuedCommand>* mCommands; |
| 233 | |
| 234 | SPtr<AsyncOpSyncData> mAsyncOpSyncData; |
| 235 | ThreadId mMyThreadId; |
| 236 | |
| 237 | Stack<Queue<QueuedCommand>*> mEmptyCommandQueues; /**< List of empty queues for reuse. */ |
| 238 | Mutex mEmptyCommandQueueMutex; |
| 239 | |
| 240 | // Various variables that allow for easier debugging by allowing us to trigger breakpoints |
| 241 | // when a certain command was queued. |
| 242 | #if BS_DEBUG_MODE |
| 243 | struct QueueBreakpoint |
| 244 | { |
| 245 | class HashFunction |
| 246 | { |
| 247 | public: |
| 248 | size_t operator()(const QueueBreakpoint &key) const; |
| 249 | }; |
| 250 | |
| 251 | class EqualFunction |
| 252 | { |
| 253 | public: |
| 254 | bool operator()(const QueueBreakpoint &a, const QueueBreakpoint &b) const; |
| 255 | }; |
| 256 | |
| 257 | QueueBreakpoint(UINT32 _queueIdx, UINT32 _commandIdx) |
| 258 | :queueIdx(_queueIdx), commandIdx(_commandIdx) |
| 259 | { } |
| 260 | |
| 261 | UINT32 queueIdx; |
| 262 | UINT32 commandIdx; |
| 263 | |
| 264 | inline size_t operator()(const QueueBreakpoint& v) const; |
| 265 | }; |
| 266 | |
| 267 | UINT32 mMaxDebugIdx; |
| 268 | UINT32 mCommandQueueIdx; |
| 269 | |
| 270 | static UINT32 MaxCommandQueueIdx; |
| 271 | static UnorderedSet<QueueBreakpoint, QueueBreakpoint::HashFunction, QueueBreakpoint::EqualFunction> SetBreakpoints; |
| 272 | static Mutex CommandQueueBreakpointMutex; |
| 273 | |
| 274 | /** Checks if the specified command has a breakpoint and throw an assert if it does. */ |
| 275 | static void breakIfNeeded(UINT32 queueIdx, UINT32 commandIdx); |
| 276 | #endif |
| 277 | }; |
| 278 | |
| 279 | /** |
| 280 | * @copydoc CommandQueueBase |
| 281 | * |
| 282 | * Use SyncPolicy to choose whether you want command queue be synchonized or not. Synchonized command queues may be |
| 283 | * used across multiple threads and non-synchonized only on one. |
| 284 | */ |
| 285 | template<class SyncPolicy = CommandQueueNoSync> |
| 286 | class CommandQueue : public CommandQueueBase, public SyncPolicy |
| 287 | { |
| 288 | public: |
| 289 | /** @copydoc CommandQueueBase::CommandQueueBase */ |
| 290 | CommandQueue(ThreadId threadId) |
| 291 | :CommandQueueBase(threadId) |
| 292 | { } |
| 293 | |
| 294 | ~CommandQueue() |
| 295 | { } |
| 296 | |
| 297 | /** @copydoc CommandQueueBase::queueReturn */ |
| 298 | AsyncOp queueReturn(std::function<void(AsyncOp&)> commandCallback, bool _notifyWhenComplete = false, UINT32 _callbackId = 0) |
| 299 | { |
| 300 | #if BS_DEBUG_MODE |
| 301 | #if BS_THREAD_SUPPORT != 0 |
| 302 | if(!this->isValidThread(getThreadId())) |
| 303 | throwInvalidThreadException("Command queue accessed outside of its creation thread." ); |
| 304 | #endif |
| 305 | #endif |
| 306 | |
| 307 | typename SyncPolicy::LockGuard lockGuard = this->lock(); |
| 308 | AsyncOp asyncOp = CommandQueueBase::queueReturn(commandCallback, _notifyWhenComplete, _callbackId); |
| 309 | |
| 310 | return asyncOp; |
| 311 | } |
| 312 | |
| 313 | /** @copydoc CommandQueueBase::queue */ |
| 314 | void queue(std::function<void()> commandCallback, bool _notifyWhenComplete = false, UINT32 _callbackId = 0) |
| 315 | { |
| 316 | #if BS_DEBUG_MODE |
| 317 | #if BS_THREAD_SUPPORT != 0 |
| 318 | if(!this->isValidThread(getThreadId())) |
| 319 | throwInvalidThreadException("Command queue accessed outside of its creation thread." ); |
| 320 | #endif |
| 321 | #endif |
| 322 | |
| 323 | typename SyncPolicy::LockGuard lockGuard = this->lock(); |
| 324 | CommandQueueBase::queue(commandCallback, _notifyWhenComplete, _callbackId); |
| 325 | } |
| 326 | |
| 327 | /** @copydoc CommandQueueBase::flush */ |
| 328 | bs::Queue<QueuedCommand>* flush() |
| 329 | { |
| 330 | #if BS_DEBUG_MODE |
| 331 | #if BS_THREAD_SUPPORT != 0 |
| 332 | if(!this->isValidThread(getThreadId())) |
| 333 | throwInvalidThreadException("Command queue accessed outside of its creation thread." ); |
| 334 | #endif |
| 335 | #endif |
| 336 | |
| 337 | typename SyncPolicy::LockGuard lockGuard = this->lock(); |
| 338 | Queue<QueuedCommand>* commands = CommandQueueBase::flush(); |
| 339 | |
| 340 | return commands; |
| 341 | } |
| 342 | |
| 343 | /** @copydoc CommandQueueBase::cancelAll */ |
| 344 | void cancelAll() |
| 345 | { |
| 346 | #if BS_DEBUG_MODE |
| 347 | #if BS_THREAD_SUPPORT != 0 |
| 348 | if(!this->isValidThread(getThreadId())) |
| 349 | throwInvalidThreadException("Command queue accessed outside of its creation thread." ); |
| 350 | #endif |
| 351 | #endif |
| 352 | |
| 353 | typename SyncPolicy::LockGuard lockGuard = this->lock(); |
| 354 | CommandQueueBase::cancelAll(); |
| 355 | } |
| 356 | |
| 357 | /** @copydoc CommandQueueBase::isEmpty */ |
| 358 | bool isEmpty() |
| 359 | { |
| 360 | #if BS_DEBUG_MODE |
| 361 | #if BS_THREAD_SUPPORT != 0 |
| 362 | if(!this->isValidThread(getThreadId())) |
| 363 | throwInvalidThreadException("Command queue accessed outside of its creation thread." ); |
| 364 | #endif |
| 365 | #endif |
| 366 | |
| 367 | typename SyncPolicy::LockGuard lockGuard = this->lock(); |
| 368 | bool empty = CommandQueueBase::isEmpty(); |
| 369 | |
| 370 | return empty; |
| 371 | } |
| 372 | }; |
| 373 | |
| 374 | /** @} */ |
| 375 | } |