| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "Importer/BsSpecificImporter.h" |
| 7 | |
| 8 | namespace bs |
| 9 | { |
| 10 | /** @addtogroup Importer |
| 11 | * @{ |
| 12 | */ |
| 13 | |
| 14 | /** |
| 15 | * Importer using for importing GPU program (shader) include files. Include files are just text files ending with |
| 16 | * ".bslinc" extension. |
| 17 | */ |
| 18 | class BS_CORE_EXPORT ShaderIncludeImporter : public SpecificImporter |
| 19 | { |
| 20 | public: |
| 21 | /** @copydoc SpecificImporter::isExtensionSupported */ |
| 22 | bool isExtensionSupported(const String& ext) const override; |
| 23 | |
| 24 | /** @copydoc SpecificImporter::isMagicNumberSupported */ |
| 25 | bool isMagicNumberSupported(const UINT8* magicNumPtr, UINT32 numBytes) const override; |
| 26 | |
| 27 | /** @copydoc SpecificImporter::import */ |
| 28 | SPtr<Resource> import(const Path& filePath, SPtr<const ImportOptions> importOptions) override; |
| 29 | }; |
| 30 | |
| 31 | /** @} */ |
| 32 | } |