1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsCorePrerequisites.h" |
6 | #include "Importer/BsSpecificImporter.h" |
7 | |
8 | namespace bs |
9 | { |
10 | /** @addtogroup Importer |
11 | * @{ |
12 | */ |
13 | |
14 | /** |
15 | * Importer using for importing GPU program (shader) include files. Include files are just text files ending with |
16 | * ".bslinc" extension. |
17 | */ |
18 | class BS_CORE_EXPORT ShaderIncludeImporter : public SpecificImporter |
19 | { |
20 | public: |
21 | /** @copydoc SpecificImporter::isExtensionSupported */ |
22 | bool isExtensionSupported(const String& ext) const override; |
23 | |
24 | /** @copydoc SpecificImporter::isMagicNumberSupported */ |
25 | bool isMagicNumberSupported(const UINT8* magicNumPtr, UINT32 numBytes) const override; |
26 | |
27 | /** @copydoc SpecificImporter::import */ |
28 | SPtr<Resource> import(const Path& filePath, SPtr<const ImportOptions> importOptions) override; |
29 | }; |
30 | |
31 | /** @} */ |
32 | } |