| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "Importer/BsImportOptions.h" |
| 7 | #include "Image/BsPixelUtil.h" |
| 8 | |
| 9 | namespace bs |
| 10 | { |
| 11 | /** @addtogroup Importer |
| 12 | * @{ |
| 13 | */ |
| 14 | |
| 15 | /** Contains import options you may use to control how is a texture imported. */ |
| 16 | class BS_CORE_EXPORT BS_SCRIPT_EXPORT(m:Importer,api:bsf,api:bed) TextureImportOptions : public ImportOptions |
| 17 | { |
| 18 | public: |
| 19 | TextureImportOptions() = default; |
| 20 | |
| 21 | /** Pixel format to import as. */ |
| 22 | BS_SCRIPT_EXPORT() |
| 23 | PixelFormat format = PF_RGBA8; |
| 24 | |
| 25 | /** Enables or disables mipmap generation for the texture. */ |
| 26 | BS_SCRIPT_EXPORT() |
| 27 | bool generateMips = false; |
| 28 | |
| 29 | /** |
| 30 | * Maximum mip level to generate when generating mipmaps. If 0 then maximum amount of mip levels will be generated. |
| 31 | */ |
| 32 | BS_SCRIPT_EXPORT() |
| 33 | UINT32 maxMip = 0; |
| 34 | |
| 35 | /** Determines whether the texture data is also stored in main memory, available for fast CPU access. */ |
| 36 | BS_SCRIPT_EXPORT() |
| 37 | bool cpuCached = false; |
| 38 | |
| 39 | /** |
| 40 | * Determines whether the texture data should be treated as if its in sRGB (gamma) space. Such texture will be |
| 41 | * converted by hardware to linear space before use on the GPU. |
| 42 | */ |
| 43 | BS_SCRIPT_EXPORT() |
| 44 | bool sRGB = false; |
| 45 | |
| 46 | /** |
| 47 | * Determines should the texture be imported as a cubemap. See setCubemapSource to choose how will the source |
| 48 | * texture be converted to a cubemap. |
| 49 | */ |
| 50 | BS_SCRIPT_EXPORT() |
| 51 | bool cubemap = false; |
| 52 | |
| 53 | /** |
| 54 | * Determines how should the source texture be interpreted when generating a cubemap. Only relevant when @p cubemap |
| 55 | * is set to true. |
| 56 | */ |
| 57 | BS_SCRIPT_EXPORT() |
| 58 | CubemapSourceType cubemapSourceType = CubemapSourceType::Faces; |
| 59 | |
| 60 | /** Creates a new import options object that allows you to customize how are textures imported. */ |
| 61 | BS_SCRIPT_EXPORT(ec:T) |
| 62 | static SPtr<TextureImportOptions> create(); |
| 63 | |
| 64 | /************************************************************************/ |
| 65 | /* SERIALIZATION */ |
| 66 | /************************************************************************/ |
| 67 | public: |
| 68 | friend class TextureImportOptionsRTTI; |
| 69 | static RTTITypeBase* getRTTIStatic(); |
| 70 | RTTITypeBase* getRTTI() const override; |
| 71 | }; |
| 72 | |
| 73 | /** @} */ |
| 74 | } |