1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsCorePrerequisites.h" |
6 | #include "Image/BsPixelVolume.h" |
7 | #include "Resources/BsGpuResourceData.h" |
8 | #include "Reflection/BsIReflectable.h" |
9 | |
10 | namespace bs |
11 | { |
12 | /** @addtogroup Resources |
13 | * @{ |
14 | */ |
15 | |
16 | /** Pixel formats usable by images, textures and render surfaces. */ |
17 | enum BS_SCRIPT_EXPORT(m:Rendering) PixelFormat |
18 | { |
19 | /** Unknown pixel format. */ |
20 | PF_UNKNOWN BS_SCRIPT_EXPORT(ex:true) = 0, |
21 | /** 8-bit 1-channel pixel format, unsigned normalized. */ |
22 | PF_R8 BS_SCRIPT_EXPORT(n:R8) = 1, |
23 | /** 8-bit 2-channel pixel format, unsigned normalized. */ |
24 | PF_RG8 BS_SCRIPT_EXPORT(n:RG8) = 2, |
25 | /** 8-bit 3-channel pixel format, unsigned normalized. */ |
26 | PF_RGB8 BS_SCRIPT_EXPORT(n:RGB8) = 3, |
27 | /** 8-bit 3-channel pixel format, unsigned normalized. */ |
28 | PF_BGR8 BS_SCRIPT_EXPORT(n:BGR8) = 4, |
29 | /** 8-bit 4-channel pixel format, unsigned normalized. */ |
30 | PF_BGRA8 BS_SCRIPT_EXPORT(n:BGRA8) = 7, |
31 | /** 8-bit 4-channel pixel format, unsigned normalized. */ |
32 | PF_RGBA8 BS_SCRIPT_EXPORT(n:RGBA8) = 8, |
33 | /** DXT1/BC1 format containing opaque RGB or 1-bit alpha RGB. 4 bits per pixel. */ |
34 | PF_BC1 BS_SCRIPT_EXPORT(n:BC1) = 13, |
35 | /** DXT3/BC2 format containing RGB with premultiplied alpha. 4 bits per pixel. */ |
36 | PF_BC1a BS_SCRIPT_EXPORT(ex:true) = 14, |
37 | /** DXT3/BC2 format containing RGB with explicit alpha. 8 bits per pixel. */ |
38 | PF_BC2 BS_SCRIPT_EXPORT(n:BC2) = 15, |
39 | /** DXT5/BC2 format containing RGB with explicit alpha. 8 bits per pixel. Better alpha gradients than BC2. */ |
40 | PF_BC3 BS_SCRIPT_EXPORT(n:BC3) = 16, |
41 | /** One channel compressed format. 4 bits per pixel. */ |
42 | PF_BC4 BS_SCRIPT_EXPORT(n:BC4) = 17, |
43 | /** Two channel compressed format. 8 bits per pixel. */ |
44 | PF_BC5 BS_SCRIPT_EXPORT(n:BC5) = 18, |
45 | /** Format storing RGB in half (16-bit) floating point format usable for HDR. 8 bits per pixel. */ |
46 | PF_BC6H BS_SCRIPT_EXPORT(n:BC6H) = 19, |
47 | /** |
48 | * Format storing RGB with optional alpha channel. Similar to BC1/BC2/BC3 formats but with higher quality and |
49 | * higher decompress overhead. 8 bits per pixel. |
50 | */ |
51 | PF_BC7 BS_SCRIPT_EXPORT(n:BC7) = 20, |
52 | /** 16-bit 1-channel pixel format, signed float. */ |
53 | PF_R16F BS_SCRIPT_EXPORT(n:R16F) = 21, |
54 | /** 16-bit 2-channel pixel format, signed float. */ |
55 | PF_RG16F BS_SCRIPT_EXPORT(n:RG16F) = 22, |
56 | /** 16-bit 4-channel pixel format, signed float. */ |
57 | PF_RGBA16F BS_SCRIPT_EXPORT(n:RGBA16F) = 24, |
58 | /** 32-bit 1-channel pixel format, signed float. */ |
59 | PF_R32F BS_SCRIPT_EXPORT(n:R32F) = 25, |
60 | /** 32-bit 2-channel pixel format, signed float. */ |
61 | PF_RG32F BS_SCRIPT_EXPORT(n:RG32F) = 26, |
62 | /** 32-bit 3-channel pixel format, signed float. */ |
63 | PF_RGB32F BS_SCRIPT_EXPORT(n:RGB32F) = 27, |
64 | /** 32-bit 4-channel pixel format, signed float. */ |
65 | PF_RGBA32F BS_SCRIPT_EXPORT(n:RGBA32F) = 28, |
66 | /** Depth stencil format, 32bit depth, 8bit stencil + 24 unused. Depth stored as signed float. */ |
67 | PF_D32_S8X24 BS_SCRIPT_EXPORT(n:D32_S8X24) = 29, |
68 | /** Depth stencil fomrat, 24bit depth + 8bit stencil. Depth stored as unsigned normalized. */ |
69 | PF_D24S8 BS_SCRIPT_EXPORT(n:D24S8) = 30, |
70 | /** Depth format, 32bits. Signed float. */ |
71 | PF_D32 BS_SCRIPT_EXPORT(n:D32) = 31, |
72 | /** Depth format, 16bits. Unsigned normalized. */ |
73 | PF_D16 BS_SCRIPT_EXPORT(n:D16) = 32, |
74 | /** Packed unsigned float format, 11 bits for red, 11 bits for green, 10 bits for blue. */ |
75 | PF_RG11B10F BS_SCRIPT_EXPORT(ex:true) = 33, |
76 | /** |
77 | * Packed unsigned normalized format, 10 bits for red, 10 bits for green, 10 bits for blue, and two bits for alpha. |
78 | */ |
79 | PF_RGB10A2 BS_SCRIPT_EXPORT(ex:true) = 34, |
80 | /** 8-bit 1-channel pixel format, signed integer. */ |
81 | PF_R8I BS_SCRIPT_EXPORT(n:R8I) = 35, |
82 | /** 8-bit 2-channel pixel format, signed integer. */ |
83 | PF_RG8I BS_SCRIPT_EXPORT(n:RG8I) = 36, |
84 | /** 8-bit 4-channel pixel format, signed integer. */ |
85 | PF_RGBA8I BS_SCRIPT_EXPORT(n:RGBA8I) = 37, |
86 | /** 8-bit 1-channel pixel format, unsigned integer. */ |
87 | PF_R8U BS_SCRIPT_EXPORT(n:R8U) = 38, |
88 | /** 8-bit 2-channel pixel format, unsigned integer. */ |
89 | PF_RG8U BS_SCRIPT_EXPORT(n:RG8U) = 39, |
90 | /** 8-bit 4-channel pixel format, unsigned integer. */ |
91 | PF_RGBA8U BS_SCRIPT_EXPORT(n:RGBA8U) = 40, |
92 | /** 8-bit 1-channel pixel format, signed normalized. */ |
93 | PF_R8S BS_SCRIPT_EXPORT(n:R8S) = 41, |
94 | /** 8-bit 2-channel pixel format, signed normalized. */ |
95 | PF_RG8S BS_SCRIPT_EXPORT(n:RG8S) = 42, |
96 | /** 8-bit 4-channel pixel format, signed normalized. */ |
97 | PF_RGBA8S BS_SCRIPT_EXPORT(n:RGBA8S) = 43, |
98 | /** 16-bit 1-channel pixel format, signed integer. */ |
99 | PF_R16I BS_SCRIPT_EXPORT(n:R16I) = 44, |
100 | /** 16-bit 2-channel pixel format, signed integer. */ |
101 | PF_RG16I BS_SCRIPT_EXPORT(n:RG16I) = 45, |
102 | /** 16-bit 4-channel pixel format, signed integer. */ |
103 | PF_RGBA16I BS_SCRIPT_EXPORT(n:RGBA16I) = 46, |
104 | /** 16-bit 1-channel pixel format, unsigned integer. */ |
105 | PF_R16U BS_SCRIPT_EXPORT(n:R16U) = 47, |
106 | /** 16-bit 2-channel pixel format, unsigned integer. */ |
107 | PF_RG16U BS_SCRIPT_EXPORT(n:RG16U) = 48, |
108 | /** 16-bit 4-channel pixel format, unsigned integer. */ |
109 | PF_RGBA16U BS_SCRIPT_EXPORT(n:RGBA16U) = 49, |
110 | /** 32-bit 1-channel pixel format, signed integer. */ |
111 | PF_R32I BS_SCRIPT_EXPORT(n:R32I) = 50, |
112 | /** 32-bit 2-channel pixel format, signed integer. */ |
113 | PF_RG32I BS_SCRIPT_EXPORT(n:RG32I) = 51, |
114 | /** 32-bit 3-channel pixel format, signed integer. */ |
115 | PF_RGB32I BS_SCRIPT_EXPORT(n:RGB32I) = 52, |
116 | /** 32-bit 4-channel pixel format, signed integer. */ |
117 | PF_RGBA32I BS_SCRIPT_EXPORT(n:RGBA32I) = 53, |
118 | /** 32-bit 1-channel pixel format, unsigned integer. */ |
119 | PF_R32U BS_SCRIPT_EXPORT(n:R32U) = 54, |
120 | /** 32-bit 2-channel pixel format, unsigned integer. */ |
121 | PF_RG32U BS_SCRIPT_EXPORT(n:RG32U) = 55, |
122 | /** 32-bit 3-channel pixel format, unsigned integer. */ |
123 | PF_RGB32U BS_SCRIPT_EXPORT(n:RGB32U) = 56, |
124 | /** 32-bit 4-channel pixel format, unsigned integer. */ |
125 | PF_RGBA32U BS_SCRIPT_EXPORT(n:RGBA32U) = 57, |
126 | /** 16-bit 1-channel pixel format, signed normalized. */ |
127 | PF_R16S BS_SCRIPT_EXPORT(n:R16S) = 58, |
128 | /** 16-bit 2-channel pixel format, signed normalized. */ |
129 | PF_RG16S BS_SCRIPT_EXPORT(n:RG16S) = 59, |
130 | /** 16-bit 4-channel pixel format, signed normalized. */ |
131 | PF_RGBA16S BS_SCRIPT_EXPORT(n:RGBA16S) = 60, |
132 | /** 16-bit 1-channel pixel format, unsigned normalized. */ |
133 | PF_R16 BS_SCRIPT_EXPORT(n:R16) = 61, |
134 | /** 16-bit 2-channel pixel format, unsigned normalized. */ |
135 | PF_RG16 BS_SCRIPT_EXPORT(n:RG16) = 62, |
136 | /** 16-bit 3-channel pixel format, unsigned normalized. */ |
137 | PF_RGB16 BS_SCRIPT_EXPORT(n:RGB16) = 63, |
138 | /** 16-bit 4-channel pixel format, unsigned normalized. */ |
139 | PF_RGBA16 BS_SCRIPT_EXPORT(n:RGBA16) = 64, |
140 | /** Number of pixel formats currently defined. */ |
141 | PF_COUNT BS_SCRIPT_EXPORT(ex:true) |
142 | }; |
143 | |
144 | /** Flags defining some properties of pixel formats. */ |
145 | enum PixelFormatFlags { |
146 | /** This format has an alpha channel. */ |
147 | PFF_HASALPHA = 0x1, |
148 | /** |
149 | * This format is compressed. This invalidates the values in elemBytes, elemBits and the bit counts as these might |
150 | * not be fixed in a compressed format. |
151 | */ |
152 | PFF_COMPRESSED = 0x2, |
153 | /** This is a floating point format. */ |
154 | PFF_FLOAT = 0x4, |
155 | /** This is a depth format (for depth textures). */ |
156 | PFF_DEPTH = 0x8, |
157 | /** This format stores data internally as integers. */ |
158 | PFF_INTEGER = 0x10, |
159 | /** Format contains signed data. Absence of this flag implies unsigned data. */ |
160 | PFF_SIGNED = 0x20, |
161 | /** Format contains normalized data. This will be [0, 1] for unsigned, and [-1,1] for signed formats. */ |
162 | PFF_NORMALIZED = 0x40 |
163 | }; |
164 | |
165 | /** Types used for individual components of a pixel. */ |
166 | enum PixelComponentType |
167 | { |
168 | PCT_BYTE = 0, /**< 8-bit integer per component */ |
169 | PCT_SHORT = 1, /**< 16-bit integer per component. */ |
170 | PCT_INT = 2, /**< 32-bit integer per component. */ |
171 | PCT_FLOAT16 = 3, /**< 16 bit float per component */ |
172 | PCT_FLOAT32 = 4, /**< 32 bit float per component */ |
173 | PCT_PACKED_R11G11B10 = 5, /**< 11 bits for first two components, 10 for third component. */ |
174 | PCT_PACKED_R10G10B10A2 = 6, /**< 10 bits for first three components, 2 bits for last component */ |
175 | PCT_COUNT /**< Number of pixel types */ |
176 | }; |
177 | |
178 | /** Determines how are texture pixels filtered during sampling. */ |
179 | enum TextureFilter |
180 | { |
181 | /** Pixel nearest to the sampled location is chosen. */ |
182 | TF_NEAREST, |
183 | /** Four pixels nearest to the sampled location are interpolated to yield the sampled color. */ |
184 | TF_BILINEAR |
185 | }; |
186 | |
187 | /** A list of cubemap faces. */ |
188 | enum CubemapFace |
189 | { |
190 | CF_PositiveX, |
191 | CF_NegativeX, |
192 | CF_PositiveY, |
193 | CF_NegativeY, |
194 | CF_PositiveZ, |
195 | CF_NegativeZ |
196 | }; |
197 | |
198 | /** |
199 | * A buffer describing a volume (3D), image (2D) or line (1D) of pixels in memory. Pixels are stored as a succession |
200 | * of "depth" slices, each containing "height" rows of "width" pixels. |
201 | * |
202 | * @note |
203 | * If using the constructor instead of create() you must call GpuResourceData::allocateInternalBuffer or set the buffer |
204 | * in some other way before reading/writing from this object, as by the default there is no buffer allocated. |
205 | * |
206 | * @see GpuResourceData |
207 | */ |
208 | class BS_CORE_EXPORT BS_SCRIPT_EXPORT() PixelData : public GpuResourceData |
209 | { |
210 | public: |
211 | PixelData() = default; |
212 | |
213 | /** |
214 | * Constructs a new object with an internal buffer capable of holding "extents" volume of pixels, where each pixel |
215 | * is of the specified pixel format. Extent offsets are also stored, but are not used internally. |
216 | */ |
217 | PixelData(const PixelVolume& extents, PixelFormat pixelFormat); |
218 | |
219 | /** |
220 | * Constructs a new object with an internal buffer capable of holding volume of pixels described by provided width, |
221 | * height and depth, where each pixel is of the specified pixel format. |
222 | */ |
223 | PixelData(UINT32 width, UINT32 height, UINT32 depth, PixelFormat pixelFormat); |
224 | |
225 | PixelData(const PixelData& copy); |
226 | PixelData& operator=(const PixelData& rhs); |
227 | |
228 | /** |
229 | * Returns the number of pixels that offsets one row from another. This can be "width", but doesn't have to be as |
230 | * some buffers require padding. |
231 | */ |
232 | BS_SCRIPT_EXPORT(n:RawRowPitch,pr:getter) |
233 | UINT32 getRowPitch() const { return mRowPitch; } |
234 | |
235 | /** |
236 | * Returns the number of pixels that offsets one depth slice from another. This can be "width * height", but |
237 | * doesn't have to be as some buffers require padding. |
238 | */ |
239 | BS_SCRIPT_EXPORT(n:RawSlicePitch,pr:getter) |
240 | UINT32 getSlicePitch() const { return mSlicePitch; } |
241 | |
242 | /** |
243 | * Sets the pitch (in pixels) that determines offset between rows of the pixel buffer. Call this before allocating |
244 | * the buffer. |
245 | */ |
246 | void setRowPitch(UINT32 rowPitch) { mRowPitch = rowPitch; } |
247 | |
248 | /** |
249 | * Sets the pitch (in pixels) that determines offset between depth slices of the pixel buffer. Call this before |
250 | * allocating the buffer. |
251 | */ |
252 | void setSlicePitch(UINT32 slicePitch) { mSlicePitch = slicePitch; } |
253 | |
254 | /** |
255 | * Returns the number of extra pixels in a row (non-zero only if rows are not consecutive (row pitch is larger |
256 | * than width)). |
257 | */ |
258 | UINT32 getRowSkip() const { return mRowPitch - getWidth(); } |
259 | |
260 | /** |
261 | * Returns the number of extra pixels in a depth slice (non-zero only if slices aren't consecutive (slice pitch is |
262 | * larger than width*height). |
263 | */ |
264 | UINT32 getSliceSkip() const { return mSlicePitch - (getHeight() * mRowPitch); } |
265 | |
266 | /** Returns the pixel format used by the internal buffer for storing the pixels. */ |
267 | BS_SCRIPT_EXPORT(n:Format,pr:getter) |
268 | PixelFormat getFormat() const { return mFormat; } |
269 | |
270 | /** Returns width of the buffer in pixels. */ |
271 | UINT32 getWidth() const { return mExtents.getWidth(); } |
272 | |
273 | /** Returns height of the buffer in pixels. */ |
274 | UINT32 getHeight() const { return mExtents.getHeight(); } |
275 | |
276 | /** Returns depth of the buffer in pixels. */ |
277 | UINT32 getDepth() const { return mExtents.getDepth(); } |
278 | |
279 | /** |
280 | * Returns left-most start of the pixel volume. This value is not used internally in any way. It is just passed |
281 | * through from the constructor. |
282 | */ |
283 | UINT32 getLeft() const { return mExtents.left; } |
284 | |
285 | /** |
286 | * Returns right-most end of the pixel volume. This value is not used internally in any way. It is just passed |
287 | * through from the constructor. |
288 | */ |
289 | UINT32 getRight() const { return mExtents.right; } |
290 | |
291 | /** |
292 | * Returns top-most start of the pixel volume. This value is not used internally in any way. It is just passed |
293 | * through from the constructor. |
294 | */ |
295 | UINT32 getTop() const { return mExtents.top; } |
296 | |
297 | /** |
298 | * Returns bottom-most end of the pixel volume. This value is not used internally in any way. It is just passed |
299 | * through from the constructor. |
300 | */ |
301 | UINT32 getBottom() const { return mExtents.bottom; } |
302 | |
303 | /** |
304 | * Returns front-most start of the pixel volume. This value is not used internally in any way. It is just passed |
305 | * through from the constructor. |
306 | */ |
307 | UINT32 getFront() const { return mExtents.front; } |
308 | |
309 | /** |
310 | * Returns back-most end of the pixel volume. This value is not used internally in any way. It is just passed |
311 | * through from the constructor. |
312 | */ |
313 | UINT32 getBack() const { return mExtents.back; } |
314 | |
315 | /** Returns extents of the pixel volume this object is capable of holding. */ |
316 | BS_SCRIPT_EXPORT(n:Extents,pr:getter) |
317 | PixelVolume getExtents() const { return mExtents; } |
318 | |
319 | /** |
320 | * Return whether this buffer is laid out consecutive in memory (meaning the pitches are equal to the dimensions). |
321 | */ |
322 | BS_SCRIPT_EXPORT(n:RawIsConsecutive,pr:getter) |
323 | bool isConsecutive() const |
324 | { |
325 | return mRowPitch == getWidth() && mSlicePitch == getWidth()*getHeight(); |
326 | } |
327 | |
328 | /** Return the size (in bytes) this image would take if it was laid out consecutive in memory. */ |
329 | UINT32 getConsecutiveSize() const; |
330 | |
331 | /** Return the size (in bytes) of the buffer this image requires. */ |
332 | BS_SCRIPT_EXPORT(n:RawSize,pr:getter) |
333 | UINT32 getSize() const; |
334 | |
335 | /** |
336 | * Returns pixel data containing a sub-volume of this object. Returned data will not have its own buffer, but will |
337 | * instead point to this one. It is up to the caller to ensure this object outlives any sub-volume objects. |
338 | */ |
339 | PixelData getSubVolume(const PixelVolume& volume) const; |
340 | |
341 | /** |
342 | * Samples a color at the specified coordinates using a specific filter. |
343 | * |
344 | * @param[in] coords Coordinates to sample the color at. They start at top left corner (0, 0), and are in range |
345 | * [0, 1]. |
346 | * @param[in] filter Filtering mode to use when sampling the color. |
347 | * @return Sampled color. |
348 | */ |
349 | Color sampleColorAt(const Vector2& coords, TextureFilter filter = TF_BILINEAR) const; |
350 | |
351 | /** Returns pixel color at the specified coordinates. */ |
352 | Color getColorAt(UINT32 x, UINT32 y, UINT32 z = 0) const; |
353 | |
354 | /** Sets the pixel color at the specified coordinates. */ |
355 | void setColorAt(const Color& color, UINT32 x, UINT32 y, UINT32 z = 0); |
356 | |
357 | /** |
358 | * Converts all the internal data into an array of colors. Array is mapped as such: |
359 | * arrayIdx = x + y * width + z * width * height. |
360 | */ |
361 | Vector<Color> getColors() const; |
362 | |
363 | /** |
364 | * Initializes the internal buffer with the provided set of colors. The array should be of width * height * depth |
365 | * size and mapped as such: arrayIdx = x + y * width + z * width * height. |
366 | */ |
367 | void setColors(const Vector<Color>& colors); |
368 | |
369 | /** |
370 | * Initializes the internal buffer with the provided set of colors. The array should be of |
371 | * width * height * depth size and mapped as such: arrayIdx = x + y * width + z * width * height. |
372 | */ |
373 | void setColors(Color* colors, UINT32 numElements); |
374 | |
375 | /** Initializes all the pixels with a single color. */ |
376 | void setColors(const Color& color); |
377 | |
378 | /** |
379 | * Interprets pixel data as depth information as retrieved from the GPU's depth buffer. Converts the device specific |
380 | * depth value to range [0, 1] and returns it. |
381 | */ |
382 | float getDepthAt(UINT32 x, UINT32 y, UINT32 z = 0) const; |
383 | |
384 | /** |
385 | * Converts all the internal data into an array of floats as if each individual pixel is retrieved with |
386 | * getDepthAt(). Array is mapped as such: arrayIdx = x + y * width + z * width * height. |
387 | */ |
388 | Vector<float> getDepths() const; |
389 | |
390 | /** |
391 | * Constructs a new object with an internal buffer capable of holding "extents" volume of pixels, where each pixel |
392 | * is of the specified pixel format. Extent offsets are also stored, but are not used internally. |
393 | */ |
394 | static SPtr<PixelData> create(const PixelVolume& extents, PixelFormat pixelFormat); |
395 | |
396 | /** |
397 | * Constructs a new object with an internal buffer capable of holding volume of pixels described by provided width, |
398 | * height and depth, where each pixel is of the specified pixel format. |
399 | */ |
400 | static SPtr<PixelData> create(UINT32 width, UINT32 height, UINT32 depth, PixelFormat pixelFormat); |
401 | |
402 | private: |
403 | /** |
404 | * Initializes the internal buffer with the provided set of colors. The array should be of width * height * depth |
405 | * size and mapped as such: arrayIdx = x + y * width + z * width * height. |
406 | * |
407 | * @note A generic method that is reused in other more specific setColors() calls. |
408 | */ |
409 | template<class T> |
410 | void setColorsInternal(const T& colors, UINT32 numElements); |
411 | |
412 | /** Returns the needed size of the internal buffer, in bytes. */ |
413 | UINT32 getInternalBufferSize() const override; |
414 | |
415 | private: |
416 | PixelVolume mExtents = PixelVolume(0, 0, 0, 0); |
417 | PixelFormat mFormat = PF_UNKNOWN; |
418 | UINT32 mRowPitch = 0; |
419 | UINT32 mSlicePitch = 0; |
420 | |
421 | /************************************************************************/ |
422 | /* SERIALIZATION */ |
423 | /************************************************************************/ |
424 | public: |
425 | friend class PixelDataRTTI; |
426 | static RTTITypeBase* getRTTIStatic(); |
427 | RTTITypeBase* getRTTI() const override; |
428 | }; |
429 | |
430 | /** @} */ |
431 | } |
432 | |