| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "Image/BsPixelVolume.h" |
| 7 | #include "Resources/BsGpuResourceData.h" |
| 8 | #include "Reflection/BsIReflectable.h" |
| 9 | |
| 10 | namespace bs |
| 11 | { |
| 12 | /** @addtogroup Resources |
| 13 | * @{ |
| 14 | */ |
| 15 | |
| 16 | /** Pixel formats usable by images, textures and render surfaces. */ |
| 17 | enum BS_SCRIPT_EXPORT(m:Rendering) PixelFormat |
| 18 | { |
| 19 | /** Unknown pixel format. */ |
| 20 | PF_UNKNOWN BS_SCRIPT_EXPORT(ex:true) = 0, |
| 21 | /** 8-bit 1-channel pixel format, unsigned normalized. */ |
| 22 | PF_R8 BS_SCRIPT_EXPORT(n:R8) = 1, |
| 23 | /** 8-bit 2-channel pixel format, unsigned normalized. */ |
| 24 | PF_RG8 BS_SCRIPT_EXPORT(n:RG8) = 2, |
| 25 | /** 8-bit 3-channel pixel format, unsigned normalized. */ |
| 26 | PF_RGB8 BS_SCRIPT_EXPORT(n:RGB8) = 3, |
| 27 | /** 8-bit 3-channel pixel format, unsigned normalized. */ |
| 28 | PF_BGR8 BS_SCRIPT_EXPORT(n:BGR8) = 4, |
| 29 | /** 8-bit 4-channel pixel format, unsigned normalized. */ |
| 30 | PF_BGRA8 BS_SCRIPT_EXPORT(n:BGRA8) = 7, |
| 31 | /** 8-bit 4-channel pixel format, unsigned normalized. */ |
| 32 | PF_RGBA8 BS_SCRIPT_EXPORT(n:RGBA8) = 8, |
| 33 | /** DXT1/BC1 format containing opaque RGB or 1-bit alpha RGB. 4 bits per pixel. */ |
| 34 | PF_BC1 BS_SCRIPT_EXPORT(n:BC1) = 13, |
| 35 | /** DXT3/BC2 format containing RGB with premultiplied alpha. 4 bits per pixel. */ |
| 36 | PF_BC1a BS_SCRIPT_EXPORT(ex:true) = 14, |
| 37 | /** DXT3/BC2 format containing RGB with explicit alpha. 8 bits per pixel. */ |
| 38 | PF_BC2 BS_SCRIPT_EXPORT(n:BC2) = 15, |
| 39 | /** DXT5/BC2 format containing RGB with explicit alpha. 8 bits per pixel. Better alpha gradients than BC2. */ |
| 40 | PF_BC3 BS_SCRIPT_EXPORT(n:BC3) = 16, |
| 41 | /** One channel compressed format. 4 bits per pixel. */ |
| 42 | PF_BC4 BS_SCRIPT_EXPORT(n:BC4) = 17, |
| 43 | /** Two channel compressed format. 8 bits per pixel. */ |
| 44 | PF_BC5 BS_SCRIPT_EXPORT(n:BC5) = 18, |
| 45 | /** Format storing RGB in half (16-bit) floating point format usable for HDR. 8 bits per pixel. */ |
| 46 | PF_BC6H BS_SCRIPT_EXPORT(n:BC6H) = 19, |
| 47 | /** |
| 48 | * Format storing RGB with optional alpha channel. Similar to BC1/BC2/BC3 formats but with higher quality and |
| 49 | * higher decompress overhead. 8 bits per pixel. |
| 50 | */ |
| 51 | PF_BC7 BS_SCRIPT_EXPORT(n:BC7) = 20, |
| 52 | /** 16-bit 1-channel pixel format, signed float. */ |
| 53 | PF_R16F BS_SCRIPT_EXPORT(n:R16F) = 21, |
| 54 | /** 16-bit 2-channel pixel format, signed float. */ |
| 55 | PF_RG16F BS_SCRIPT_EXPORT(n:RG16F) = 22, |
| 56 | /** 16-bit 4-channel pixel format, signed float. */ |
| 57 | PF_RGBA16F BS_SCRIPT_EXPORT(n:RGBA16F) = 24, |
| 58 | /** 32-bit 1-channel pixel format, signed float. */ |
| 59 | PF_R32F BS_SCRIPT_EXPORT(n:R32F) = 25, |
| 60 | /** 32-bit 2-channel pixel format, signed float. */ |
| 61 | PF_RG32F BS_SCRIPT_EXPORT(n:RG32F) = 26, |
| 62 | /** 32-bit 3-channel pixel format, signed float. */ |
| 63 | PF_RGB32F BS_SCRIPT_EXPORT(n:RGB32F) = 27, |
| 64 | /** 32-bit 4-channel pixel format, signed float. */ |
| 65 | PF_RGBA32F BS_SCRIPT_EXPORT(n:RGBA32F) = 28, |
| 66 | /** Depth stencil format, 32bit depth, 8bit stencil + 24 unused. Depth stored as signed float. */ |
| 67 | PF_D32_S8X24 BS_SCRIPT_EXPORT(n:D32_S8X24) = 29, |
| 68 | /** Depth stencil fomrat, 24bit depth + 8bit stencil. Depth stored as unsigned normalized. */ |
| 69 | PF_D24S8 BS_SCRIPT_EXPORT(n:D24S8) = 30, |
| 70 | /** Depth format, 32bits. Signed float. */ |
| 71 | PF_D32 BS_SCRIPT_EXPORT(n:D32) = 31, |
| 72 | /** Depth format, 16bits. Unsigned normalized. */ |
| 73 | PF_D16 BS_SCRIPT_EXPORT(n:D16) = 32, |
| 74 | /** Packed unsigned float format, 11 bits for red, 11 bits for green, 10 bits for blue. */ |
| 75 | PF_RG11B10F BS_SCRIPT_EXPORT(ex:true) = 33, |
| 76 | /** |
| 77 | * Packed unsigned normalized format, 10 bits for red, 10 bits for green, 10 bits for blue, and two bits for alpha. |
| 78 | */ |
| 79 | PF_RGB10A2 BS_SCRIPT_EXPORT(ex:true) = 34, |
| 80 | /** 8-bit 1-channel pixel format, signed integer. */ |
| 81 | PF_R8I BS_SCRIPT_EXPORT(n:R8I) = 35, |
| 82 | /** 8-bit 2-channel pixel format, signed integer. */ |
| 83 | PF_RG8I BS_SCRIPT_EXPORT(n:RG8I) = 36, |
| 84 | /** 8-bit 4-channel pixel format, signed integer. */ |
| 85 | PF_RGBA8I BS_SCRIPT_EXPORT(n:RGBA8I) = 37, |
| 86 | /** 8-bit 1-channel pixel format, unsigned integer. */ |
| 87 | PF_R8U BS_SCRIPT_EXPORT(n:R8U) = 38, |
| 88 | /** 8-bit 2-channel pixel format, unsigned integer. */ |
| 89 | PF_RG8U BS_SCRIPT_EXPORT(n:RG8U) = 39, |
| 90 | /** 8-bit 4-channel pixel format, unsigned integer. */ |
| 91 | PF_RGBA8U BS_SCRIPT_EXPORT(n:RGBA8U) = 40, |
| 92 | /** 8-bit 1-channel pixel format, signed normalized. */ |
| 93 | PF_R8S BS_SCRIPT_EXPORT(n:R8S) = 41, |
| 94 | /** 8-bit 2-channel pixel format, signed normalized. */ |
| 95 | PF_RG8S BS_SCRIPT_EXPORT(n:RG8S) = 42, |
| 96 | /** 8-bit 4-channel pixel format, signed normalized. */ |
| 97 | PF_RGBA8S BS_SCRIPT_EXPORT(n:RGBA8S) = 43, |
| 98 | /** 16-bit 1-channel pixel format, signed integer. */ |
| 99 | PF_R16I BS_SCRIPT_EXPORT(n:R16I) = 44, |
| 100 | /** 16-bit 2-channel pixel format, signed integer. */ |
| 101 | PF_RG16I BS_SCRIPT_EXPORT(n:RG16I) = 45, |
| 102 | /** 16-bit 4-channel pixel format, signed integer. */ |
| 103 | PF_RGBA16I BS_SCRIPT_EXPORT(n:RGBA16I) = 46, |
| 104 | /** 16-bit 1-channel pixel format, unsigned integer. */ |
| 105 | PF_R16U BS_SCRIPT_EXPORT(n:R16U) = 47, |
| 106 | /** 16-bit 2-channel pixel format, unsigned integer. */ |
| 107 | PF_RG16U BS_SCRIPT_EXPORT(n:RG16U) = 48, |
| 108 | /** 16-bit 4-channel pixel format, unsigned integer. */ |
| 109 | PF_RGBA16U BS_SCRIPT_EXPORT(n:RGBA16U) = 49, |
| 110 | /** 32-bit 1-channel pixel format, signed integer. */ |
| 111 | PF_R32I BS_SCRIPT_EXPORT(n:R32I) = 50, |
| 112 | /** 32-bit 2-channel pixel format, signed integer. */ |
| 113 | PF_RG32I BS_SCRIPT_EXPORT(n:RG32I) = 51, |
| 114 | /** 32-bit 3-channel pixel format, signed integer. */ |
| 115 | PF_RGB32I BS_SCRIPT_EXPORT(n:RGB32I) = 52, |
| 116 | /** 32-bit 4-channel pixel format, signed integer. */ |
| 117 | PF_RGBA32I BS_SCRIPT_EXPORT(n:RGBA32I) = 53, |
| 118 | /** 32-bit 1-channel pixel format, unsigned integer. */ |
| 119 | PF_R32U BS_SCRIPT_EXPORT(n:R32U) = 54, |
| 120 | /** 32-bit 2-channel pixel format, unsigned integer. */ |
| 121 | PF_RG32U BS_SCRIPT_EXPORT(n:RG32U) = 55, |
| 122 | /** 32-bit 3-channel pixel format, unsigned integer. */ |
| 123 | PF_RGB32U BS_SCRIPT_EXPORT(n:RGB32U) = 56, |
| 124 | /** 32-bit 4-channel pixel format, unsigned integer. */ |
| 125 | PF_RGBA32U BS_SCRIPT_EXPORT(n:RGBA32U) = 57, |
| 126 | /** 16-bit 1-channel pixel format, signed normalized. */ |
| 127 | PF_R16S BS_SCRIPT_EXPORT(n:R16S) = 58, |
| 128 | /** 16-bit 2-channel pixel format, signed normalized. */ |
| 129 | PF_RG16S BS_SCRIPT_EXPORT(n:RG16S) = 59, |
| 130 | /** 16-bit 4-channel pixel format, signed normalized. */ |
| 131 | PF_RGBA16S BS_SCRIPT_EXPORT(n:RGBA16S) = 60, |
| 132 | /** 16-bit 1-channel pixel format, unsigned normalized. */ |
| 133 | PF_R16 BS_SCRIPT_EXPORT(n:R16) = 61, |
| 134 | /** 16-bit 2-channel pixel format, unsigned normalized. */ |
| 135 | PF_RG16 BS_SCRIPT_EXPORT(n:RG16) = 62, |
| 136 | /** 16-bit 3-channel pixel format, unsigned normalized. */ |
| 137 | PF_RGB16 BS_SCRIPT_EXPORT(n:RGB16) = 63, |
| 138 | /** 16-bit 4-channel pixel format, unsigned normalized. */ |
| 139 | PF_RGBA16 BS_SCRIPT_EXPORT(n:RGBA16) = 64, |
| 140 | /** Number of pixel formats currently defined. */ |
| 141 | PF_COUNT BS_SCRIPT_EXPORT(ex:true) |
| 142 | }; |
| 143 | |
| 144 | /** Flags defining some properties of pixel formats. */ |
| 145 | enum PixelFormatFlags { |
| 146 | /** This format has an alpha channel. */ |
| 147 | PFF_HASALPHA = 0x1, |
| 148 | /** |
| 149 | * This format is compressed. This invalidates the values in elemBytes, elemBits and the bit counts as these might |
| 150 | * not be fixed in a compressed format. |
| 151 | */ |
| 152 | PFF_COMPRESSED = 0x2, |
| 153 | /** This is a floating point format. */ |
| 154 | PFF_FLOAT = 0x4, |
| 155 | /** This is a depth format (for depth textures). */ |
| 156 | PFF_DEPTH = 0x8, |
| 157 | /** This format stores data internally as integers. */ |
| 158 | PFF_INTEGER = 0x10, |
| 159 | /** Format contains signed data. Absence of this flag implies unsigned data. */ |
| 160 | PFF_SIGNED = 0x20, |
| 161 | /** Format contains normalized data. This will be [0, 1] for unsigned, and [-1,1] for signed formats. */ |
| 162 | PFF_NORMALIZED = 0x40 |
| 163 | }; |
| 164 | |
| 165 | /** Types used for individual components of a pixel. */ |
| 166 | enum PixelComponentType |
| 167 | { |
| 168 | PCT_BYTE = 0, /**< 8-bit integer per component */ |
| 169 | PCT_SHORT = 1, /**< 16-bit integer per component. */ |
| 170 | PCT_INT = 2, /**< 32-bit integer per component. */ |
| 171 | PCT_FLOAT16 = 3, /**< 16 bit float per component */ |
| 172 | PCT_FLOAT32 = 4, /**< 32 bit float per component */ |
| 173 | PCT_PACKED_R11G11B10 = 5, /**< 11 bits for first two components, 10 for third component. */ |
| 174 | PCT_PACKED_R10G10B10A2 = 6, /**< 10 bits for first three components, 2 bits for last component */ |
| 175 | PCT_COUNT /**< Number of pixel types */ |
| 176 | }; |
| 177 | |
| 178 | /** Determines how are texture pixels filtered during sampling. */ |
| 179 | enum TextureFilter |
| 180 | { |
| 181 | /** Pixel nearest to the sampled location is chosen. */ |
| 182 | TF_NEAREST, |
| 183 | /** Four pixels nearest to the sampled location are interpolated to yield the sampled color. */ |
| 184 | TF_BILINEAR |
| 185 | }; |
| 186 | |
| 187 | /** A list of cubemap faces. */ |
| 188 | enum CubemapFace |
| 189 | { |
| 190 | CF_PositiveX, |
| 191 | CF_NegativeX, |
| 192 | CF_PositiveY, |
| 193 | CF_NegativeY, |
| 194 | CF_PositiveZ, |
| 195 | CF_NegativeZ |
| 196 | }; |
| 197 | |
| 198 | /** |
| 199 | * A buffer describing a volume (3D), image (2D) or line (1D) of pixels in memory. Pixels are stored as a succession |
| 200 | * of "depth" slices, each containing "height" rows of "width" pixels. |
| 201 | * |
| 202 | * @note |
| 203 | * If using the constructor instead of create() you must call GpuResourceData::allocateInternalBuffer or set the buffer |
| 204 | * in some other way before reading/writing from this object, as by the default there is no buffer allocated. |
| 205 | * |
| 206 | * @see GpuResourceData |
| 207 | */ |
| 208 | class BS_CORE_EXPORT BS_SCRIPT_EXPORT() PixelData : public GpuResourceData |
| 209 | { |
| 210 | public: |
| 211 | PixelData() = default; |
| 212 | |
| 213 | /** |
| 214 | * Constructs a new object with an internal buffer capable of holding "extents" volume of pixels, where each pixel |
| 215 | * is of the specified pixel format. Extent offsets are also stored, but are not used internally. |
| 216 | */ |
| 217 | PixelData(const PixelVolume& extents, PixelFormat pixelFormat); |
| 218 | |
| 219 | /** |
| 220 | * Constructs a new object with an internal buffer capable of holding volume of pixels described by provided width, |
| 221 | * height and depth, where each pixel is of the specified pixel format. |
| 222 | */ |
| 223 | PixelData(UINT32 width, UINT32 height, UINT32 depth, PixelFormat pixelFormat); |
| 224 | |
| 225 | PixelData(const PixelData& copy); |
| 226 | PixelData& operator=(const PixelData& rhs); |
| 227 | |
| 228 | /** |
| 229 | * Returns the number of pixels that offsets one row from another. This can be "width", but doesn't have to be as |
| 230 | * some buffers require padding. |
| 231 | */ |
| 232 | BS_SCRIPT_EXPORT(n:RawRowPitch,pr:getter) |
| 233 | UINT32 getRowPitch() const { return mRowPitch; } |
| 234 | |
| 235 | /** |
| 236 | * Returns the number of pixels that offsets one depth slice from another. This can be "width * height", but |
| 237 | * doesn't have to be as some buffers require padding. |
| 238 | */ |
| 239 | BS_SCRIPT_EXPORT(n:RawSlicePitch,pr:getter) |
| 240 | UINT32 getSlicePitch() const { return mSlicePitch; } |
| 241 | |
| 242 | /** |
| 243 | * Sets the pitch (in pixels) that determines offset between rows of the pixel buffer. Call this before allocating |
| 244 | * the buffer. |
| 245 | */ |
| 246 | void setRowPitch(UINT32 rowPitch) { mRowPitch = rowPitch; } |
| 247 | |
| 248 | /** |
| 249 | * Sets the pitch (in pixels) that determines offset between depth slices of the pixel buffer. Call this before |
| 250 | * allocating the buffer. |
| 251 | */ |
| 252 | void setSlicePitch(UINT32 slicePitch) { mSlicePitch = slicePitch; } |
| 253 | |
| 254 | /** |
| 255 | * Returns the number of extra pixels in a row (non-zero only if rows are not consecutive (row pitch is larger |
| 256 | * than width)). |
| 257 | */ |
| 258 | UINT32 getRowSkip() const { return mRowPitch - getWidth(); } |
| 259 | |
| 260 | /** |
| 261 | * Returns the number of extra pixels in a depth slice (non-zero only if slices aren't consecutive (slice pitch is |
| 262 | * larger than width*height). |
| 263 | */ |
| 264 | UINT32 getSliceSkip() const { return mSlicePitch - (getHeight() * mRowPitch); } |
| 265 | |
| 266 | /** Returns the pixel format used by the internal buffer for storing the pixels. */ |
| 267 | BS_SCRIPT_EXPORT(n:Format,pr:getter) |
| 268 | PixelFormat getFormat() const { return mFormat; } |
| 269 | |
| 270 | /** Returns width of the buffer in pixels. */ |
| 271 | UINT32 getWidth() const { return mExtents.getWidth(); } |
| 272 | |
| 273 | /** Returns height of the buffer in pixels. */ |
| 274 | UINT32 getHeight() const { return mExtents.getHeight(); } |
| 275 | |
| 276 | /** Returns depth of the buffer in pixels. */ |
| 277 | UINT32 getDepth() const { return mExtents.getDepth(); } |
| 278 | |
| 279 | /** |
| 280 | * Returns left-most start of the pixel volume. This value is not used internally in any way. It is just passed |
| 281 | * through from the constructor. |
| 282 | */ |
| 283 | UINT32 getLeft() const { return mExtents.left; } |
| 284 | |
| 285 | /** |
| 286 | * Returns right-most end of the pixel volume. This value is not used internally in any way. It is just passed |
| 287 | * through from the constructor. |
| 288 | */ |
| 289 | UINT32 getRight() const { return mExtents.right; } |
| 290 | |
| 291 | /** |
| 292 | * Returns top-most start of the pixel volume. This value is not used internally in any way. It is just passed |
| 293 | * through from the constructor. |
| 294 | */ |
| 295 | UINT32 getTop() const { return mExtents.top; } |
| 296 | |
| 297 | /** |
| 298 | * Returns bottom-most end of the pixel volume. This value is not used internally in any way. It is just passed |
| 299 | * through from the constructor. |
| 300 | */ |
| 301 | UINT32 getBottom() const { return mExtents.bottom; } |
| 302 | |
| 303 | /** |
| 304 | * Returns front-most start of the pixel volume. This value is not used internally in any way. It is just passed |
| 305 | * through from the constructor. |
| 306 | */ |
| 307 | UINT32 getFront() const { return mExtents.front; } |
| 308 | |
| 309 | /** |
| 310 | * Returns back-most end of the pixel volume. This value is not used internally in any way. It is just passed |
| 311 | * through from the constructor. |
| 312 | */ |
| 313 | UINT32 getBack() const { return mExtents.back; } |
| 314 | |
| 315 | /** Returns extents of the pixel volume this object is capable of holding. */ |
| 316 | BS_SCRIPT_EXPORT(n:Extents,pr:getter) |
| 317 | PixelVolume getExtents() const { return mExtents; } |
| 318 | |
| 319 | /** |
| 320 | * Return whether this buffer is laid out consecutive in memory (meaning the pitches are equal to the dimensions). |
| 321 | */ |
| 322 | BS_SCRIPT_EXPORT(n:RawIsConsecutive,pr:getter) |
| 323 | bool isConsecutive() const |
| 324 | { |
| 325 | return mRowPitch == getWidth() && mSlicePitch == getWidth()*getHeight(); |
| 326 | } |
| 327 | |
| 328 | /** Return the size (in bytes) this image would take if it was laid out consecutive in memory. */ |
| 329 | UINT32 getConsecutiveSize() const; |
| 330 | |
| 331 | /** Return the size (in bytes) of the buffer this image requires. */ |
| 332 | BS_SCRIPT_EXPORT(n:RawSize,pr:getter) |
| 333 | UINT32 getSize() const; |
| 334 | |
| 335 | /** |
| 336 | * Returns pixel data containing a sub-volume of this object. Returned data will not have its own buffer, but will |
| 337 | * instead point to this one. It is up to the caller to ensure this object outlives any sub-volume objects. |
| 338 | */ |
| 339 | PixelData getSubVolume(const PixelVolume& volume) const; |
| 340 | |
| 341 | /** |
| 342 | * Samples a color at the specified coordinates using a specific filter. |
| 343 | * |
| 344 | * @param[in] coords Coordinates to sample the color at. They start at top left corner (0, 0), and are in range |
| 345 | * [0, 1]. |
| 346 | * @param[in] filter Filtering mode to use when sampling the color. |
| 347 | * @return Sampled color. |
| 348 | */ |
| 349 | Color sampleColorAt(const Vector2& coords, TextureFilter filter = TF_BILINEAR) const; |
| 350 | |
| 351 | /** Returns pixel color at the specified coordinates. */ |
| 352 | Color getColorAt(UINT32 x, UINT32 y, UINT32 z = 0) const; |
| 353 | |
| 354 | /** Sets the pixel color at the specified coordinates. */ |
| 355 | void setColorAt(const Color& color, UINT32 x, UINT32 y, UINT32 z = 0); |
| 356 | |
| 357 | /** |
| 358 | * Converts all the internal data into an array of colors. Array is mapped as such: |
| 359 | * arrayIdx = x + y * width + z * width * height. |
| 360 | */ |
| 361 | Vector<Color> getColors() const; |
| 362 | |
| 363 | /** |
| 364 | * Initializes the internal buffer with the provided set of colors. The array should be of width * height * depth |
| 365 | * size and mapped as such: arrayIdx = x + y * width + z * width * height. |
| 366 | */ |
| 367 | void setColors(const Vector<Color>& colors); |
| 368 | |
| 369 | /** |
| 370 | * Initializes the internal buffer with the provided set of colors. The array should be of |
| 371 | * width * height * depth size and mapped as such: arrayIdx = x + y * width + z * width * height. |
| 372 | */ |
| 373 | void setColors(Color* colors, UINT32 numElements); |
| 374 | |
| 375 | /** Initializes all the pixels with a single color. */ |
| 376 | void setColors(const Color& color); |
| 377 | |
| 378 | /** |
| 379 | * Interprets pixel data as depth information as retrieved from the GPU's depth buffer. Converts the device specific |
| 380 | * depth value to range [0, 1] and returns it. |
| 381 | */ |
| 382 | float getDepthAt(UINT32 x, UINT32 y, UINT32 z = 0) const; |
| 383 | |
| 384 | /** |
| 385 | * Converts all the internal data into an array of floats as if each individual pixel is retrieved with |
| 386 | * getDepthAt(). Array is mapped as such: arrayIdx = x + y * width + z * width * height. |
| 387 | */ |
| 388 | Vector<float> getDepths() const; |
| 389 | |
| 390 | /** |
| 391 | * Constructs a new object with an internal buffer capable of holding "extents" volume of pixels, where each pixel |
| 392 | * is of the specified pixel format. Extent offsets are also stored, but are not used internally. |
| 393 | */ |
| 394 | static SPtr<PixelData> create(const PixelVolume& extents, PixelFormat pixelFormat); |
| 395 | |
| 396 | /** |
| 397 | * Constructs a new object with an internal buffer capable of holding volume of pixels described by provided width, |
| 398 | * height and depth, where each pixel is of the specified pixel format. |
| 399 | */ |
| 400 | static SPtr<PixelData> create(UINT32 width, UINT32 height, UINT32 depth, PixelFormat pixelFormat); |
| 401 | |
| 402 | private: |
| 403 | /** |
| 404 | * Initializes the internal buffer with the provided set of colors. The array should be of width * height * depth |
| 405 | * size and mapped as such: arrayIdx = x + y * width + z * width * height. |
| 406 | * |
| 407 | * @note A generic method that is reused in other more specific setColors() calls. |
| 408 | */ |
| 409 | template<class T> |
| 410 | void setColorsInternal(const T& colors, UINT32 numElements); |
| 411 | |
| 412 | /** Returns the needed size of the internal buffer, in bytes. */ |
| 413 | UINT32 getInternalBufferSize() const override; |
| 414 | |
| 415 | private: |
| 416 | PixelVolume mExtents = PixelVolume(0, 0, 0, 0); |
| 417 | PixelFormat mFormat = PF_UNKNOWN; |
| 418 | UINT32 mRowPitch = 0; |
| 419 | UINT32 mSlicePitch = 0; |
| 420 | |
| 421 | /************************************************************************/ |
| 422 | /* SERIALIZATION */ |
| 423 | /************************************************************************/ |
| 424 | public: |
| 425 | friend class PixelDataRTTI; |
| 426 | static RTTITypeBase* getRTTIStatic(); |
| 427 | RTTITypeBase* getRTTI() const override; |
| 428 | }; |
| 429 | |
| 430 | /** @} */ |
| 431 | } |
| 432 | |