1//************************************ bs::framework - Copyright 2018 Marko Pintera **************************************//
2//*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********//
3#include "Managers/BsCommandBufferManager.h"
4
5namespace bs { namespace ct
6{
7 SPtr<CommandBuffer> CommandBufferManager::create(GpuQueueType type, UINT32 deviceIdx, UINT32 queueIdx,
8 bool secondary)
9 {
10 assert(deviceIdx < BS_MAX_DEVICES);
11
12 return createInternal(type, deviceIdx, queueIdx, secondary);
13 }
14}}