| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "Utility/BsModule.h" |
| 7 | |
| 8 | namespace bs { namespace ct |
| 9 | { |
| 10 | /** @addtogroup RenderAPI-Internal |
| 11 | * @{ |
| 12 | */ |
| 13 | |
| 14 | /** |
| 15 | * Handles creation of command buffers. See CommandBuffer. |
| 16 | * |
| 17 | * @note Core thread only. |
| 18 | */ |
| 19 | class BS_CORE_EXPORT CommandBufferManager : public Module<CommandBufferManager> |
| 20 | { |
| 21 | public: |
| 22 | virtual ~CommandBufferManager() = default; |
| 23 | |
| 24 | /** @copydoc CommandBuffer::create */ |
| 25 | SPtr<CommandBuffer> create(GpuQueueType type, UINT32 deviceIdx = 0, UINT32 queueIdx = 0, |
| 26 | bool secondary = false); |
| 27 | |
| 28 | protected: |
| 29 | friend CommandBuffer; |
| 30 | |
| 31 | /** Creates a command buffer with the specified ID. See create(). */ |
| 32 | virtual SPtr<CommandBuffer> createInternal(GpuQueueType type, UINT32 deviceIdx = 0, |
| 33 | UINT32 queueIdx = 0, bool secondary = false) = 0; |
| 34 | }; |
| 35 | |
| 36 | /** @} */ |
| 37 | }} |