1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #pragma once |
4 | |
5 | #include "BsCorePrerequisites.h" |
6 | #include "Utility/BsModule.h" |
7 | #include "Managers/BsRenderAPIFactory.h" |
8 | |
9 | namespace bs |
10 | { |
11 | /** @addtogroup RenderAPI-Internal |
12 | * @{ |
13 | */ |
14 | |
15 | /** Manager that handles render system start up. */ |
16 | class BS_CORE_EXPORT RenderAPIManager : public Module<RenderAPIManager> |
17 | { |
18 | public: |
19 | RenderAPIManager() = default; |
20 | ~RenderAPIManager(); |
21 | |
22 | /** |
23 | * Starts the render API with the provided name and creates the primary render window. |
24 | * |
25 | * @param[in] name Name of the render system to start. Factory for this render system must be |
26 | * previously registered. |
27 | * @param[in] primaryWindowDesc Contains options used for creating the primary window. |
28 | * @return Created render window if initialization is successful, null otherwise. |
29 | */ |
30 | SPtr<RenderWindow> initialize(const String& name, RENDER_WINDOW_DESC& primaryWindowDesc); |
31 | |
32 | /** Registers a new render API factory responsible for creating a specific render system type. */ |
33 | void registerFactory(SPtr<RenderAPIFactory> factory); |
34 | private: |
35 | Vector<SPtr<RenderAPIFactory>> mAvailableFactories; |
36 | bool mRenderAPIInitialized = false; |
37 | }; |
38 | |
39 | /** @} */ |
40 | } |
41 | |
42 | |