| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "Utility/BsModule.h" |
| 7 | #include "Managers/BsRenderAPIFactory.h" |
| 8 | |
| 9 | namespace bs |
| 10 | { |
| 11 | /** @addtogroup RenderAPI-Internal |
| 12 | * @{ |
| 13 | */ |
| 14 | |
| 15 | /** Manager that handles render system start up. */ |
| 16 | class BS_CORE_EXPORT RenderAPIManager : public Module<RenderAPIManager> |
| 17 | { |
| 18 | public: |
| 19 | RenderAPIManager() = default; |
| 20 | ~RenderAPIManager(); |
| 21 | |
| 22 | /** |
| 23 | * Starts the render API with the provided name and creates the primary render window. |
| 24 | * |
| 25 | * @param[in] name Name of the render system to start. Factory for this render system must be |
| 26 | * previously registered. |
| 27 | * @param[in] primaryWindowDesc Contains options used for creating the primary window. |
| 28 | * @return Created render window if initialization is successful, null otherwise. |
| 29 | */ |
| 30 | SPtr<RenderWindow> initialize(const String& name, RENDER_WINDOW_DESC& primaryWindowDesc); |
| 31 | |
| 32 | /** Registers a new render API factory responsible for creating a specific render system type. */ |
| 33 | void registerFactory(SPtr<RenderAPIFactory> factory); |
| 34 | private: |
| 35 | Vector<SPtr<RenderAPIFactory>> mAvailableFactories; |
| 36 | bool mRenderAPIInitialized = false; |
| 37 | }; |
| 38 | |
| 39 | /** @} */ |
| 40 | } |
| 41 | |
| 42 | |