| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// | 
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| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// | 
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| 3 | #pragma once | 
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| 4 |  | 
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| 5 | #include "BsCorePrerequisites.h" | 
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| 6 | #include "Utility/BsModule.h" | 
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| 7 | #include "Managers/BsRenderAPIFactory.h" | 
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| 8 |  | 
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| 9 | namespace bs | 
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| 10 | { | 
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| 11 | /** @addtogroup RenderAPI-Internal | 
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| 12 | *  @{ | 
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| 13 | */ | 
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| 14 |  | 
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| 15 | /** Manager that handles render system start up. */ | 
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| 16 | class BS_CORE_EXPORT RenderAPIManager : public Module<RenderAPIManager> | 
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| 17 | { | 
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| 18 | public: | 
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| 19 | RenderAPIManager() = default; | 
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| 20 | ~RenderAPIManager(); | 
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| 21 |  | 
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| 22 | /** | 
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| 23 | * Starts the render API with the provided name and creates the primary render window. | 
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| 24 | * | 
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| 25 | * @param[in]	name				Name of the render system to start. Factory for this render system must be | 
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| 26 | *									previously registered. | 
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| 27 | * @param[in]	primaryWindowDesc	Contains options used for creating the primary window. | 
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| 28 | * @return							Created render window if initialization is successful, null otherwise. | 
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| 29 | */ | 
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| 30 | SPtr<RenderWindow> initialize(const String& name, RENDER_WINDOW_DESC& primaryWindowDesc); | 
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| 31 |  | 
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| 32 | /**	Registers a new render API factory responsible for creating a specific render system type. */ | 
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| 33 | void registerFactory(SPtr<RenderAPIFactory> factory); | 
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| 34 | private: | 
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| 35 | Vector<SPtr<RenderAPIFactory>> mAvailableFactories; | 
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| 36 | bool mRenderAPIInitialized = false; | 
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| 37 | }; | 
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| 38 |  | 
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| 39 | /** @} */ | 
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| 40 | } | 
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| 41 |  | 
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| 42 |  | 
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