| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "Utility/BsModule.h" |
| 7 | #include "RenderAPI/BsRenderWindow.h" |
| 8 | #include "Utility/BsEvent.h" |
| 9 | |
| 10 | namespace bs |
| 11 | { |
| 12 | /** @addtogroup RenderAPI-Internal |
| 13 | * @{ |
| 14 | */ |
| 15 | |
| 16 | /** Handles creation and internal updates relating to render windows. */ |
| 17 | class BS_CORE_EXPORT RenderWindowManager : public Module<RenderWindowManager> |
| 18 | { |
| 19 | public: |
| 20 | RenderWindowManager() = default; |
| 21 | ~RenderWindowManager() = default; |
| 22 | |
| 23 | /** |
| 24 | * Creates a new render window using the specified options. Optionally makes the created window a child of another |
| 25 | * window. |
| 26 | */ |
| 27 | SPtr<RenderWindow> create(RENDER_WINDOW_DESC& desc, SPtr<RenderWindow> parentWindow); |
| 28 | |
| 29 | /** Called once per frame. Dispatches events. */ |
| 30 | void _update(); |
| 31 | |
| 32 | /** Called by the core thread when window is destroyed. */ |
| 33 | void notifyWindowDestroyed(RenderWindow* window); |
| 34 | |
| 35 | /** Called by the core thread when window receives focus. */ |
| 36 | void notifyFocusReceived(ct::RenderWindow* window); |
| 37 | |
| 38 | /** Called by the core thread when window loses focus. */ |
| 39 | void notifyFocusLost(ct::RenderWindow* window); |
| 40 | |
| 41 | /** Called by the core thread when window is moved or resized. */ |
| 42 | void notifyMovedOrResized(ct::RenderWindow* window); |
| 43 | |
| 44 | /** Called by the core thread when mouse leaves a window. */ |
| 45 | void notifyMouseLeft(ct::RenderWindow* window); |
| 46 | |
| 47 | /** Called by the core thread when the user requests for the window to close. */ |
| 48 | void notifyCloseRequested(ct::RenderWindow* coreWindow); |
| 49 | |
| 50 | /** Called by the sim thread when window properties change. */ |
| 51 | void notifySyncDataDirty(ct::RenderWindow* coreWindow); |
| 52 | |
| 53 | /** Returns a list of all open render windows. */ |
| 54 | Vector<RenderWindow*> getRenderWindows() const; |
| 55 | |
| 56 | /** Returns the window that is currently the top-most modal window. Returns null if no modal windows are active. */ |
| 57 | RenderWindow* getTopMostModal() const; |
| 58 | |
| 59 | /** Event that is triggered when a window gains focus. */ |
| 60 | Event<void(RenderWindow&)> onFocusGained; |
| 61 | |
| 62 | /** Event that is triggered when a window loses focus. */ |
| 63 | Event<void(RenderWindow&)> onFocusLost; |
| 64 | |
| 65 | /** Event that is triggered when mouse leaves a window. */ |
| 66 | Event<void(RenderWindow&)> onMouseLeftWindow; |
| 67 | protected: |
| 68 | friend class RenderWindow; |
| 69 | |
| 70 | /** Finds a sim thread equivalent of the provided core thread window implementation. */ |
| 71 | RenderWindow* getNonCore(const ct::RenderWindow* window) const; |
| 72 | |
| 73 | /** @copydoc create */ |
| 74 | virtual SPtr<RenderWindow> createImpl(RENDER_WINDOW_DESC& desc, UINT32 windowId, const SPtr<RenderWindow>& parentWindow) = 0; |
| 75 | |
| 76 | protected: |
| 77 | mutable Mutex mWindowMutex; |
| 78 | Map<UINT32, RenderWindow*> mWindows; |
| 79 | Vector<RenderWindow*> mModalWindowStack; |
| 80 | |
| 81 | RenderWindow* mWindowInFocus = nullptr; |
| 82 | RenderWindow* mNewWindowInFocus = nullptr; |
| 83 | Vector<RenderWindow*> mMovedOrResizedWindows; |
| 84 | Vector<RenderWindow*> mMouseLeftWindows; |
| 85 | Vector<RenderWindow*> mCloseRequestedWindows; |
| 86 | UnorderedSet<RenderWindow*> mDirtyProperties; |
| 87 | }; |
| 88 | |
| 89 | namespace ct |
| 90 | { |
| 91 | /** |
| 92 | * Handles creation and internal updates relating to render windows. |
| 93 | * |
| 94 | * @note Core thread only. |
| 95 | */ |
| 96 | class BS_CORE_EXPORT RenderWindowManager : public Module<RenderWindowManager> |
| 97 | { |
| 98 | public: |
| 99 | RenderWindowManager(); |
| 100 | |
| 101 | /** Called once per frame. Dispatches events. */ |
| 102 | void _update(); |
| 103 | |
| 104 | /** Called by the core thread when window properties change. */ |
| 105 | void notifySyncDataDirty(RenderWindow* window); |
| 106 | |
| 107 | /** Returns a list of all open render windows. */ |
| 108 | Vector<RenderWindow*> getRenderWindows() const; |
| 109 | |
| 110 | protected: |
| 111 | friend class RenderWindow; |
| 112 | friend class bs::RenderWindow; |
| 113 | friend class bs::RenderWindowManager; |
| 114 | |
| 115 | /** Called whenever a window is created. */ |
| 116 | void windowCreated(RenderWindow* window); |
| 117 | |
| 118 | /** Called by the core thread when window is destroyed. */ |
| 119 | void windowDestroyed(RenderWindow* window); |
| 120 | |
| 121 | mutable Mutex mWindowMutex; |
| 122 | Vector<RenderWindow*> mCreatedWindows; |
| 123 | UnorderedSet<RenderWindow*> mDirtyProperties; |
| 124 | std::atomic_uint mNextWindowId; |
| 125 | }; |
| 126 | } |
| 127 | |
| 128 | /** @} */ |
| 129 | } |