| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "Physics/BsJoint.h" |
| 7 | |
| 8 | namespace bs |
| 9 | { |
| 10 | class PhysicsScene; |
| 11 | /** @addtogroup Physics |
| 12 | * @{ |
| 13 | */ |
| 14 | |
| 15 | struct DISTANCE_JOINT_DESC; |
| 16 | |
| 17 | /** Controls distance joint options. */ |
| 18 | enum class BS_SCRIPT_EXPORT(m:Physics) DistanceJointFlag |
| 19 | { |
| 20 | MinDistance = 0x1, /**< Enables minimum distance limit. */ |
| 21 | MaxDistance = 0x2, /**< Enables maximum distance limit. */ |
| 22 | Spring = 0x4 /**< Enables spring when maintaining limits. */ |
| 23 | }; |
| 24 | |
| 25 | /** A joint that maintains an upper or lower (or both) bound on the distance between two bodies. */ |
| 26 | class BS_CORE_EXPORT DistanceJoint : public Joint |
| 27 | { |
| 28 | public: |
| 29 | DistanceJoint(const DISTANCE_JOINT_DESC& desc) { } |
| 30 | virtual ~DistanceJoint() = default; |
| 31 | |
| 32 | /** Returns the current distance between the two joint bodies. */ |
| 33 | virtual float getDistance() const = 0; |
| 34 | |
| 35 | /** @copydoc setMinDistance() */ |
| 36 | virtual float getMinDistance() const = 0; |
| 37 | |
| 38 | /** |
| 39 | * Determines the minimum distance the bodies are allowed to be at, they will get no closer. You must enable min |
| 40 | * distance flag in order for this limit to be applied. |
| 41 | */ |
| 42 | virtual void setMinDistance(float value) = 0; |
| 43 | |
| 44 | /** @copydoc setMaxDistance() */ |
| 45 | virtual float getMaxDistance() const = 0; |
| 46 | |
| 47 | /** |
| 48 | * Determines the maximum distance the bodies are allowed to be at, they will get no further. You must enable max |
| 49 | * distance flag in order for this limit to be applied. |
| 50 | */ |
| 51 | virtual void setMaxDistance(float value) = 0; |
| 52 | |
| 53 | /** @copydoc setTolerance() */ |
| 54 | virtual float getTolerance() const = 0; |
| 55 | |
| 56 | /** |
| 57 | * Determines the error tolerance of the joint at which the joint becomes active. This value slightly extends the |
| 58 | * lower and upper limit. |
| 59 | */ |
| 60 | virtual void setTolerance(float value) = 0; |
| 61 | |
| 62 | /** @copydoc setSpring() */ |
| 63 | virtual Spring getSpring() const = 0; |
| 64 | |
| 65 | /** |
| 66 | * Determines a spring that controls how the joint responds when a limit is reached. You must enable the spring |
| 67 | * flag on the joint in order for this to be recognized. |
| 68 | * |
| 69 | * @see Spring |
| 70 | */ |
| 71 | virtual void setSpring(const Spring& value) = 0; |
| 72 | |
| 73 | /** Enables or disables a flag that controls joint behaviour. */ |
| 74 | virtual void setFlag(DistanceJointFlag flag, bool enabled) = 0; |
| 75 | |
| 76 | /** Checks whether a certain joint flag is enabled. */ |
| 77 | virtual bool hasFlag(DistanceJointFlag flag) const = 0; |
| 78 | |
| 79 | /** |
| 80 | * Creates a new distance joint. |
| 81 | * |
| 82 | * @param[in] scene Scene to which to add the joint. |
| 83 | * @param[in] desc Settings describing the joint. |
| 84 | */ |
| 85 | static SPtr<DistanceJoint> create(PhysicsScene& scene, const DISTANCE_JOINT_DESC& desc); |
| 86 | }; |
| 87 | |
| 88 | /** Structure used for initializing a new DistanceJoint. */ |
| 89 | struct DISTANCE_JOINT_DESC : JOINT_DESC |
| 90 | { |
| 91 | float minDistance = 0.0f; |
| 92 | float maxDistance = 0.0f; |
| 93 | float tolerance = 0.25f; |
| 94 | Spring spring; |
| 95 | DistanceJointFlag flag = (DistanceJointFlag)0; |
| 96 | }; |
| 97 | |
| 98 | /** @} */ |
| 99 | } |