1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
---|---|
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #include "Physics/BsSphereCollider.h" |
4 | #include "Physics/BsPhysics.h" |
5 | |
6 | namespace bs |
7 | { |
8 | SPtr<SphereCollider> SphereCollider::create(PhysicsScene& scene, float radius, const Vector3& position, |
9 | const Quaternion& rotation) |
10 | { |
11 | return scene.createSphereCollider(radius, position, rotation); |
12 | } |
13 | } |