| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "Physics/BsJoint.h" |
| 7 | |
| 8 | namespace bs |
| 9 | { |
| 10 | class PhysicsScene; |
| 11 | /** @addtogroup Physics |
| 12 | * @{ |
| 13 | */ |
| 14 | |
| 15 | struct SPHERICAL_JOINT_DESC; |
| 16 | |
| 17 | /** Flags that control options for the spherical joint */ |
| 18 | enum class BS_SCRIPT_EXPORT(m:Physics) SphericalJointFlag |
| 19 | { |
| 20 | Limit = 0x1 /**< Enables the cone range limit. */ |
| 21 | }; |
| 22 | |
| 23 | /** |
| 24 | * A spherical joint removes all translational degrees of freedom but allows all rotational degrees of freedom. |
| 25 | * Essentially this ensures that the anchor points of the two bodies are always coincident. Bodies are allowed to |
| 26 | * rotate around the anchor points, and their rotatation can be limited by an elliptical cone. |
| 27 | */ |
| 28 | class BS_CORE_EXPORT SphericalJoint : public Joint |
| 29 | { |
| 30 | public: |
| 31 | SphericalJoint(const SPHERICAL_JOINT_DESC& desc) { } |
| 32 | virtual ~SphericalJoint() = default; |
| 33 | |
| 34 | /** @copydoc setLimit() */ |
| 35 | virtual LimitConeRange getLimit() const = 0; |
| 36 | |
| 37 | /** |
| 38 | * Determines the limit of the joint. This clamps the rotation inside an eliptical angular cone. You must enable |
| 39 | * limit flag on the joint in order for this to be recognized. |
| 40 | */ |
| 41 | virtual void setLimit(const LimitConeRange& limit) = 0; |
| 42 | |
| 43 | /** Enables or disables a flag that controls the joint's behaviour. */ |
| 44 | virtual void setFlag(SphericalJointFlag flag, bool enabled) = 0; |
| 45 | |
| 46 | /** Checks is the specified flag enabled. */ |
| 47 | virtual bool hasFlag(SphericalJointFlag flag) const = 0; |
| 48 | |
| 49 | /** |
| 50 | * Creates a new spherical joint. |
| 51 | * |
| 52 | * @param[in] scene Scene to which to add the joint. |
| 53 | * @param[in] desc Settings describing the joint. |
| 54 | */ |
| 55 | static SPtr<SphericalJoint> create(PhysicsScene& scene, const SPHERICAL_JOINT_DESC& desc); |
| 56 | }; |
| 57 | |
| 58 | /** Structure used for initializing a new SphericalJoint. */ |
| 59 | struct SPHERICAL_JOINT_DESC : JOINT_DESC |
| 60 | { |
| 61 | LimitConeRange limit; |
| 62 | SphericalJointFlag flag = (SphericalJointFlag)0; |
| 63 | }; |
| 64 | |
| 65 | /** @} */ |
| 66 | } |